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Feedback comments for LD54
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| Timestamp | Since previous | Game | exofrenon's comment | |
|---|---|---|---|---|
| Oct 4 18:02:24 | Spinstack | ♥ 1 | This was a really cool idea for a game and a nice implementation of the theme. Really polished, I didn't encounter any bugs and everything worked as it should. The gameplay was quite fresh and I think it has potential to become a success as a mobile app. It took me a couple of tries before I figured out how it really worked, but I got the highest score (755 exactly, like the poster above me) on my first try by randomly clicking on the map to drop boxes. And this brings to the surface the following issue; luck or randomness or however you call it, is too big of a factor, and it is less about strategy and decision making, which is generally not a good thing for a game. I believe if the rules where simplified and the game was stripped down to its core (for example, less box types, no random stages, etc) it would become a better game. That is the only constructive comment I have to make about the game, but still, it was really enjoyable! The minimalistic low-res/polygona graphics fit the gameplay. Overall, a really solid effort. | |
| Oct 4 18:16:20 | 13m 56s | Squasher | ♥ 2 | Nice implementation of the theme and a funny concept overall. I won't repeat the same things that others have said (about the game closing directly, highscore, etc). The only thing I would say is worth exploring is adding obstacles in the free area besides the forks, and movement with the keyboard instead of the mouse (there is a lot you can do there to make it more action oriented). Also it looks weird that the forks are stretching on the X axis instead of just translating / moving on axis. Welcome to Ludum Dare and congratulations on your first entry! Not many people can jump directly to a compo and deliver something, especially something that was not made in a game engine. |
| Oct 4 19:09:36 | 53m 16s | Dodge ! | ♥ 3 | Fun fact: I just opened the game and someone else random was already playing online, and we had a match. I loved the idea of game, and it is a fitting implementation of the theme. Very ambitious also to make an online pvp game, so bonus points for that. I wish there was a way to experience it though on my own. Tricky thing to require more than one player in a Jam game (I made a 1v1 game too for this LD but also I added CPU opponents) The gameplay itself (from the little I played) was quite solid, but the whole controlling and shooting with the mouse felt kind of unintuitive. Maybe use keyboard for movement? There is also some balancing to be done with the projectile size / speed, etc to make the most out of the idea. The music is a real banger and it really set the mood. The sound effects were appropriate. But I really think you would benefit a lot if you had a graphics artist in your team. Overall a very commendable effort. Props to your develper for managing to setup an online game for a jam, I believe this is the first time I see this in an LD jam, and I have played maaaaany games over the years. |
| Oct 4 22:26:08 | 3h 16m | Solid State Dive | ♥ 2 | This was truly an excellent entry. Hard to believe that a single person can make such a game in a weekend. Everything was top notch, and on a very polished level. The asset quality of the graphics on their own was serviceable, but that CRT filter really made a differerence (maybe it was too intense?). The platforming was solid, (jumping was a little bit floaty), and there was some thought put into the level design. The shooting was also really satisfying (cool explosion effect) and the music set the mood for the game. Great implementation of the theme and nice small touches with the humor. Lots of stuff on done here, an excellent job, congrats! (On a sidenote, does GODOT provide a CRT filter out of the box? also did you use any particle system in GODOT for the explosion animation or was it done manually? Because if you are able to produce so much stuff in 2 days with GODOT, it would make me less hesitant for me to move over from Unity 😝 ) |
| Oct 6 20:15:40 | 45h 49m | Room | ♥ 1 | Naturally, the first thing I tried out of human instict was to draw a huge d*ck. I am not gonna post it here, but after a while, this is what I ended up with: Screenshot_6.png This was more fun that what I expected it to be at first. One thing I would note is that the cursor moves way too slow and it feels unresponsive. It would feel snapier if it drew instantly on the spot that the mouse is on when you click without having to wait for the cursor to move there. Also, it took me a while to figure out how to select tiles, the UI at the bottom left is too small. Other than that, I don't have much to say. It would be nice if it had any actual gameplay, but I know how hard it is to get anything done alone in two days. Congratulations on managing to make an online software (I didn't test it tbh, but others say it works) and welcome to Ludum Dare! |
| Oct 6 21:04:31 | 48m 51s | Cavescape | ♥ 5 | It took me a while but I finally managed to finish the game and get out of the Limbo! That was a lot of fun! The gameplay was great, the controls and the physics were tight and the level design was also well thought out. The graphics could have been better, but the sprites of the main player and the instructor were hilarious, and so was the non-sensical dialogue and the humming voice acting. The music also created a nice atmosphere. A nice entry that was very complete. I can see a lot of work went into it (menus, dialogues, etc, are not so trivial to implement in a weekend). Was there any cut content in the game? because I see there was that bomb and the lasers for enemies but there were none in the final game. Good job! |
| Oct 6 21:24:30 | 19m 59s | Endangered By The Bell | ♥ 1 | I cleared up the space right on time on 2 seconds left! That was surprisingly fun, much more so than what I expected when I read the instructions 😆. I have played other games about clearing out space in your disk, but this was the most innovative let's say and the most fitting. I loved the sound effects and the subtle humor in the filenames (the motivation and major accomplishments being empty, deleting job files and legal documents, etc). I hoped that at the end I would be able to see the finished video project, but not. Too bad, I expected it to be hilarious. Overall, a great little ludum dare entry. |
| Oct 6 21:34:54 | 10m 24s | Align The Sky | ♥ 1 | Wait, was the whole point of this game the jump scare? If so, 10/10. The voice acting caught me by surprise. I would be nice if it had subtitles too though, for non-natives it might be hard to understand what is said with the sounds on top. edit: Goddammit, I even went back to add the password again once I saw it here and nothing happened, you got me twice. |
| Oct 6 22:17:42 | 42m 48s | Karma Chameleon | ♥ 0 | I managed to get a score of 140 after many tries, even though I was told I am trash on every try 😆 . My tip is to use your right hand on the num pad for lines 4-5(if your keyboard has) and the left for 1-3. Anyway, this was polished game overall, I didn't encounter any bugs which is rare to see in what I assume is your first LD entry. I liked the graphics and the CRT filter. The music was also appropriate. But I found the difficulty to be very unbalanced. Some mosquitoes go so fast that you can not do anything to catch them realistically. I should be a little easier to prolong the duration of each round. Good job for a complete submission. |
| Oct 7 10:40:09 | 12h 22m | Tethered | ♥ 3 | A unique concept with a great implementation. Elegantly designed, the gameplay was very "clean" since the sole idea of pushing and pulling with your only guidance the distance from the object was enough to make an interesting game. I appreciated that you had a the checklist with the mission, usually you have no idea what you have to do in jam games, but the objectives in this one were nicely presented. The dialogues and the speaking sound effects were also hilarious, while the graphics got the job done and the whole atmosphere was fitting of a space game. This was pretty great, a complete LD submission, bug-free without anything missing. One of the better ones I have tested for this jam so far! |
| Oct 7 11:26:21 | 46m 12s | Far Away: A New Home | ♥ 1 | That was a great little strategy game that reminded me of Risk with the right scope for a LD jam. I finished all 4 maps, but in the last 2 the castle was not even contested, I just won by default even though the enemy had a lot more troops. Overall, I liked how polished this was. The UI was very intuitive, there was even a pop up window with explanations when you hovered over an icon, and I didn't encounter any bugs (besides the app crashing when I finished the 4th map). The gameplay loop was also pretty solid, gathering money, then troops and then capturing the castle to train your troops, but I didn't quite get the mechanic of having more gold than your opponent and why it was there though. The graphics also got the job done. A very nicely designed game overall, congrats! |
| Oct 8 18:39:19 | 31h 12m | DE-LIMITED | ♥ 4 | Man, this game is identical to what we made for LD 42 where the theme was *Running out of space* (you can check it out in my games if you click on my profile). Only that yours is a lot better 😁. I had a blast with this game. The gameplay is really addictive, and the presentation is top notch. The aesthetics (graphics and music) are spot on. Props to the UI designer too on the main menu. Every aspect of the game was very polished actually. The most complete (and probably best) submission I have tested so far, to the point that you probably implemented more things than what was necessary for a jam (like the messages on the bottom right of the screen felt like you were flexing when most other teams struggle to come up with something that just works). Terrific job overall, congrats! |
| Oct 8 19:18:18 | 38m 59s | Textris | ♥ 2 | It took me a while to figure out the rules of the game, but once I did I had a blast! Very unique concept and gameplay mechanics. With some balacing I could see this being one of those _deep_ games that you can play forever (like tetris). Great job on the graphics, too. I would only suggest that you somehow make it clearer how exactly the letter will be aligned on the designated area. A proper tutorial would also be welcome, but I understand that it is hard to do it for 72-hour jam by a single person (I also botched the tutorial in my game). Overall, this was great submission, good job! |
| Oct 8 19:30:41 | 12m 23s | Tombstone terror | ♥ 2 | An interesting and unique take on the theme. I was kind of consfused with the game mechanics at first but I got it later. I think your game would benefit greatly by having a grid system for placing the tombstones, or at the very least some snapping. Other than that, it was quite solid (albeit a few bugs here and there, like quiting the game and getting ghosts no matter how I placed the 3 tombstones sometimes). The graphics did the job and the music was very fitting. A commendable effort for a 1-man project. |
| Oct 8 19:54:17 | 23m 36s | Skypiercer | ♥ 4 | Incredible atmosphere and hilarious writing (with a subtle political message). The final revelation was also great (although it crashed on my while the camera was spinning). I think it is the only game I have tested that had a legit story, and also the only fps game I played. I loved the music and the graphics of this game, they really heleped create an atmosphere and a feeling like one of those 90's games you would play as I kid but don't remember their name. The character designs were also great and the gameplay was simple but it go the job done. Great entry overall. You can see that it takes a lot of people to create this in a weekend. |
| Oct 19 21:36:38 | 265h 42m | No Room in Hell | ♥ 2 | I enjoyed this as a big fan of resident evil. I loved the mood in the game and the idea. I believe the game also needed to borrow a little bit more from resident evil the level design and the pathfinding aspect of it (like find a key, backtracking to a previous location to open a previously locked door to explore a new area, etc). The tank controls where fine, but the camera was too jerky and it gave me a little bit of a headache. Great job overall, I wish more horror games like this were made in the jam |