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exofrenon

Feedback comments for LD55

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TimestampSince previousGameexofrenon's comment
Apr 20 19:14:32 Summoning Instructions ♥ 1 Great vibes and atmosphere. I loved the minimal instructions and having to figure things out on my own. Quite polished also. The 1bit graphics were simple but got the point across. The ending cutscene was well done. Great effort for a solo project, but I wish there was more of it!
Apr 20 19:25:15 10m 43s Air Fried Ice ♥ 1 Nice entry, perfectly scoped for a Ludum Dare submission. I loved the initial simplicity of the game, but you realize it is deeper than it looks. It actually reminded me of the first arc in the Kaiji anime/manga series. Quite polished also, and the music gives some nice vibes. I would only suggest that you make it faster maybe, the wait between turns is slightly too long. One idea I have is that you could also add a strength stat to each card (1/2/3 since there are only 3 cards per color) that would be used to settle the outcome when 2 cards of the same element are played. It would add another extra layer of depth to the game. Solid job overall, congrats!
Apr 21 01:05:11 5h 39m A Long Hello ♥ 2 Navigating a mental labyrithm and mapping it out in your mind is an interesting mechanic, but I think the mood is the highlight of the game. Lovely melancholic vibes from the music alone.
Apr 23 19:59:54 66h 54m Summoner's Delight ♥ 2 A fun game that is short but sweet and fits the theme. Lovely pixel art. With a few extra mechanics I can see this being one of those mini-games in open-world / RPG games. Quite polished also, even though keyboard controls are not really working and for some reason I can not make it full screen.
Apr 23 20:29:30 29m 36s Ocarina Summoner ♥ 6 I only managed to summon 6 creatures in the end, but I had a lot of fun with it ✌️ The mechanic of decyphering the symbols is quite novel and interesting (I kept notes on a notebook), but it was a little bit time consuming. Great creature design though, and I loved that page flipping animation. A great implementation of the theme, too. A lot of games about summoning creatures / demons, but this is the first one I saw that you have to do by playing a tune, even though it makes a lot of sense in retrospect. Good work
Apr 23 20:35:24 5m 54s Jury Doody ♥ 1 A very cool implmentation of the theme! I thought about court summoning too, but couldn't really come up with a idea of how to make it work, but you nailed it. Bonus points for humor. Is there any way to win this or is losing unavoidable? I managed to get all ❤️ in my responses, but I still lost.
Apr 23 20:58:22 22m 58s The Witch's Dungeon ♥ 1 Great variation of the rogue-like genre that fits the theme of the jam very nicely! I appreciate the effort you went through to add the humorous intro with the witch during the panic that is a two-day jam. On the more constructive criticism side, I think the game would benefit greatly by adding some "juiciness" to it which is quite quick to do but makes a huge difference in a jam (it is an actual game design term, google it if you don't know what it is, basically some sound and visual effects when you shoot / get hit in this case) Great job!
Apr 23 21:21:09 22m 47s The Unsummoning ♥ 1 Ah cool, and here I was thinking I was the only one that made a 2D platformer! 😆 I liked what I played. Awesome pixel art, tight controls, fast paced gameplay. Too bad it was so short though, I would have loved to play more of it, but I can truly empathize with you running out of time (I also wanted to have a final boss fight and ended up with only 2 stages...)
Apr 26 20:27:37 71h 06m 9 Hours Till Chaos Comes ♥ 0 Very well thought out game that perfectly fits the theme! It took me awhile to read the rules, but it was intuitive enough that I never had to look at them again while playing. The game is very complete feature wise, quite a lot of gameplay mechanics were implemented, which is impressive. But the issue always with having many mechanics is that you have to do a lot of balancing, which is the only issue the game had; it was too hard 😆 . I managed to go to 3 hours left after 4 tries. Also, it is hard to understand the battle system, things were just happening without fully knowing why (all of the monsters got hit at once, I didn't understand how order works). Maybe an extra section in the rules would do the job? Overall, great job, a neat idea fully realized!
Apr 26 20:43:25 15m 48s Brew Mages ♥ 2 Someone has been playing a lot of Helldivers 2 I see 😄 ! A fun little game that tackled the theme head on. I liked the core idea, it looks simple at first sight but once you play around with it for a bit you see how deep it is. The stratagems-like input seemed like a gimmick at first, but once things get hectic and you start summoning armies like crazy it started making sense (as a game-design choice I mean). The graphics were simple but got the job done. Overall, a very tightly designed game and a great LD submission!
Apr 26 21:06:01 22m 36s No Tea Time for Slimes ♥ 0 Props to the level designer because this game had some of the best designed levels in a 2D platformer I have played on a Ludum Dare game! And the levels keep getting better and better. Graphics were cute, the controls were a bit floaty, but solid. My only gripe with the game is that it has nothing to do with the theme... Overall, a great 2D platformer!
Apr 28 10:32:44 37h 26m Peter Piper in A Rats Tale ♥ 0 I loved the vibes of this game! Great visuals and audio / music. The gameplay reminded of vampire survivors, just a lot more chill and simple, but there was still something addictive about the sound you hear when another rat gets enlisted or when you "cash" them out. Quite polished too. Great entry, good job.
Apr 28 10:54:12 21m 28s Bobblevision ♥ 2 I didn't read the instructions. At first I didn't know what I was looking at. I though it was a 2D sidescroller with one too many balls on the screen that you had to pick up with your mouse or something. Then my brain started functioning, and with the help of the narrator, I started putting the dots together (see what I did there?) and I realized it was a first person game with a trippy shader. I saw a wizard, a few potions on the ground, a huge mushroom on top of us. And then I had a seizure. My mother heard the noises coming from my basement and she barged to rush me to the hospital. I am writing this from the hospital bed as we speak. Jokes aside, I don't know what else to say. The performace was solid (I do have a beefy desktop), but the shader itself is a little bit too much, especially if you are sensitive (like I am), but to some people I imagine it can legitimately be dangerous. Maybe if you are tripping it can augment the experience? I dunno. Bonus points for the narrator though
Apr 28 11:11:34 17m 22s Tristram ♥ 4 Yeap, definitely the best game I played in this jam, probably it is going to be top place. Insane what you managed to do in 72 hours, even by such a large team of full professionals. Great pixel-art, music that hits right in the feels for Diablo fans, addictive gameplay loop. Quite polished (even though the game bugged and I got stuck inside the dungeon, one player refuses to leave, it seems like they got stuck between two dialogues playing at the same time) Everyone brought their A-game, congrats!
Apr 28 11:38:58 27m 24s Colormancer ♥ 1 This was surprisingly good, I didn't expect an ASCII game to be so legit! 10/10 for innovation and level design. Really well thought out puzzle game that is simple but deep. I could see the core gameplayt of this being turned into a full fledged mobile app game. For some reason it was hard my eyes after a while, which is weird since I am a developer and I look at the terminal all day at work. Maybe because you look intensely on a small area of the screen with things moving around in colors? I dunno. Anyway, great entry and very unique and different from everything else I played!
Apr 29 16:15:00 28h 36m Summons ♥ 1 Great idea, would have been nice if there were more activities, or if new activities were introduced as time went by to make the game more hectic. I loved the programmer art and I think if it was combined with some chill background music it would really set the mood right. Good job overall, props for having a fully functional game as a solo developer on your first jam!
Apr 29 16:45:13 30m 13s Do the thing ♥ 1 Wow, I played this for much longer than I intended to, so I guess this means I liked it 😆 ! A simple implementation of a very addictive core gameplay loop. There are some balancing issues of course, but these can be overlooked since you had to make a game from scratch in only 3 days on your own and I can truly empathize with that. I loved the music choice too, it created a very imposing tone, along with the vast emptiness of space around the stage. The graphics were nice too, especially the water block. Overall, I would say it was quite polished as a software, a few bugs here and there, but fully functional from start to finish, which is admirable. That said, I couldn't really understand how the belief system worked. I kept playing and building everything I could build, but I never had enough belief to build the Altar, which is the only thing that I could see would generate belief. Here is what my map looked like: Screenshot_7.png (also a small bug report: notice on the pointer how there is both a house a tower on the same block, i clicked on the block next to it to build it but quickly moved my mouse and it built it on the other block)
Apr 29 17:06:59 21m 46s Siela ♥ 0 Quite atmospheric, nice low-poly graphics and great sound effects. The gameplay was too simple though, with a few key additions (like avoiding patrlling enemies, obstacles, anything to make it more that just walking in a straight line) you could have a great little LD game here but as it is right now it is just an asset showcase.
Apr 29 17:35:42 28m 43s DURO ♥ 4 Great idea for a puzzle game and a nice implementation of the theme. I loved the pixel art and the simple ambient tune that really set the mood. I think the core idea has a lot of potential. It is all about the level design and slowly introducing new mechanics to them and you slowly progress by making it harder and harder, but in this one it went from 0 to 100. There was a huge difficulty spike after the first 3-4 tutorial levels when you actually get to the first level that you have to think. It took me a while but I eventually got past it, only to get stuck again on the level with the vertical water lines. Overall, a very solid puzzle game with some nice aesthetics to back it up. Great team effort!