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exofrenon

Feedback comments for LD57

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TimestampSince previousGameexofrenon's comment
Apr 9 21:25:07 Avoid the void ♥ 5 A really cool and simple game concept. I loved the visuals and the atmosphere. The game mechanics are nicely implemented too and overall it looks polished for an LD game. But I have to be honest, even though I played the tutorial I didn't get it at first that you have to look at the monster to stall it. I only found out by reading the comment section here after I finished playing it once and then I had to go back and replay it and it all made sense to me. So my suggestion would be to maybe mention it here in the project description to make it clearer?. Anyway, cool idea, solid implementation. Great job!.
Apr 9 21:46:49 21m 42s Lisiy ♥ 1 Ok, I played this game for way longer than I should 😄 Great idea for a game, very well implemented, and polished too. In the beginning I thought "ok, I just move food from here to here, that's it?" but after I realized I could play around with the physics and throw food to the other side of the room, it really opened up a new dimension in the gameplay. The visuals also look really nice, the sound effects get the job done. I loved the main menu. The only tip I have is maybe make the progression faster? Great submission, very complete. Bonus points for the humor too.
Apr 9 21:55:15 8m 26s Pulse of the Depths ♥ 1 Welp, I tried playing the game but it is in Russian. Hit me up with a comment if you add english support to give this a try at some point because it looks like you did some solid work there. I will only rate you on visuals for the moment because that's the only thing I can 😄
Apr 9 22:26:33 31m 18s Abyssal Descent ♥ 0 Damn, that tune is funky 🎶. Very straight forward implementation of the theme. It seems like you have some mechanics that that you couldn't fully utilize in the current state of the game due to time constrains (I mean, you need more stages for the leveling up to make sense). Also, I think you should edit your project description in this page to update the text with the controls and the goal of the game. I only managed to play it properly after opening the itch.io link and finding out you can attack. Before that I though there was a bug on stage 2 and that I couldn't progress, but after killing all the enemies it opened up (also "Esc" doens't really work in the webgl build since if you are full screen it will just minimize the game and you are not able to upgrade). Overall I see some potential in the game, you could just spend a couple of hours to design a few more stages and the quality of the final game will improve dramatically. Finishing the mechanics of a game and not having time to add content is a classic mistake in Ludum Dare that I myself have done countless times 😅. Good luck on what I see is your first Ludum Dare submission!
Apr 9 22:33:50 7m 17s Life&Depth ♥ 2 That is a great game title 😄 Very straight forwward implementation of the theme. I loved the 1-bit pixel art graphics, simple but effective in setting the mood, along with the very fitting omnious music. The controls felt tight and the level was nicely designed, the arrow directions were a nice touch. Polished too. A nice little Ludum Dare submission that feels like a vertical cut of a larger game.
Apr 9 23:17:30 43m 40s Departments of Depth Corp. ♥ 2 This was legitimately the funniest game I have played in any Ludum Dare competition I have entered 😆. I can tell that someone in your team must have had a pretty traumatic experience with either asking for holidays or with general bureaucracy. Now, some actual critical feedback about the game. The graphics are textbook example of what is called "programmer art" but in this case it really fits the humorous nature of the game. I also loved the audio with the keyboard typing and people coughiing in the background. The humor is of course the strongest point of the game, I burst out laughing when I entered the manager room and they were partying. Also, the level design was legit, there was some thought put into how you would traverse from one room to the other. Overall, this was a very solid LD submission.
Apr 10 14:42:48 15h 25m Subsync ♥ 1 Cool idea for a game, with a little more polish in the movement mechanics this could have been a great submission. As others have mentioned, the movement feel a bit stiff and the reason for that I believe is, besides the usual finetuning of hitboxes and balancing parameters, how frustrating it was to hit your head, lose all of the momentum and then wait to get up. I understand you need some sort of punishment in the game, but getting stunned for so long is annoying. I think it would create a more smooth experience to just remove that stun period and convert it into a direct time penalty on your timer. Also, speed boosts from downhills felt satisfying, so I would suggest more of that in your levels. Besides that, I think the graphics worked for a ludum dare submission, and the music was vibe-y.
Apr 10 14:56:49 14m 01s Slow Decline ♥ 5 A cool light-metroidvania implemenetation of the "Depths" theme. I liked the overall visuals of the game, more particularly the color palette and the main characters sprite, even though his walking animation was too slow compared to his movement speed. It also looks like you put a lot of effort in the opening scene of the game, which I appreciate. Gameplay wise, the movement was functional, but I don't know how to explain it, maybe the height of the character was too big for the level design? something felt slightly off. Also, I think there was a bug with the hit flash effect, it would only get triggered the first time I hit something and some enemies sprite were stuck at being fully white from the beginning before even getting hit. This made it feel like the hits were not connecting. Sound effects would have made a difference if you had managed to squeeze them in the last moment. The level design was also nice, I knew where to go without feeling like I was playing a corridor game. Overall, a very competent Ludum Dare submission 👏
Apr 10 23:34:49 8h 38m Scares on Schedule ♥ 2 A lovely idea with a great implementation. The overall game loop and each individual minigame were fun. The only complain I have gameplay wise is the difficulty. It is simnply too hard and this hurts the overall quality of the game, and it's a shame it be dragged down by something that is so easy to fix. Especially the music minigame, I played it maybe 15 times and I never got it right. It needs to be at least one, preferably two, notes shorter, or have fewer notes to choose from. The ghost minigame doesn't need to be played 3 times in a row, it consumes a lot of time. Also, the overall game could be a bit easier, either by having a longer room / slower villages, not to lose immediately when one villager crosses (maybe lose when X villagers cross), or need less scare minigames per villager. Other than that, A+ on the pixel art and music. Highly polished game too. One of the better LD entries I have played this year, congrats!