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exofrenon

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TimestampSince previousGameexofrenon's comment
Jan 10 22:28:52 The Dark Forest and the Memories of Harvest, of One Autumn's Days ♥ 2 I loved it. It was something different. 10/10 for the mood. As good as it gets for an LD game on that perspective. The visuals were quite striking, obviously inspired by the Return of the Obra Dinn. The music and the sound effects also really helped with setting up the atmosphere. The gameplay could have been a little bit more involved though, but it was not focus I guess. Also, the graphics were a little bit too much at times. The noise effect could be toned down a bit to make it easier on the eyes. Also the story was maybe a little bit incoherent. I feel like I missed some story bits (maybe a bug?). Also, some small issues with the camera (turning to the right was blocked if I turned more than 180 degrees, sometimes the look direction was acting up). Really solid entry though, especially for a Compo game. 5/5 overall.
Jan 10 22:54:04 25m 12s HARST ♥ 1 Good job on what I assume is your first LD entry. Quite polished overall. I loved the intro sequence, with the images and the text. Reminded me of resident evil for some reason. Solid graphics, nice atmosphere. It took me a while to figure out what I had to do. I died 4-5 times, getting to the right end of the stage to those last two bodies until I collected 4 of them to get the message to go back, but I never had enough health to do it. I though that it would have multiple stages and that the first one was way too hard, but it turns out you just need to go left to collect +1 body so that you don't need to go the right end at all. As I said, multiple stages would suit well this game, with each one trying to solve a small puzzle on how to do it with the minimum amount of movement.
Jan 10 23:31:10 37m 06s Bow Knight Drifter ♥ 2 Μπράβο μάγκες, φοβερή δουλειά! 😉 As everyone noted, the visuals are fantastic. I loved the pixel art, especially those trees. The combat feels great, the character controls are respnosive and the attacks are weighty. The use of the mouse was a little bit unnecessary in my opition, you could just use two keyboard keys for sword attacks and shooting, applied on the direction that the player facing (see Hammerwatch). Also, I never had to use the dash. The boss fight was also a proper boss fight, the attacks were nicely designed. Overall, really polished, with the crafting system included I see that a lot of work was put into it, even though it ends abruptly, but understanble given the time constraints. Only the theme implementation felt a little bit tacked on, since this is essentially just a roguelike and "Harvesting" just went next to it.
Jan 11 00:11:49 40m 39s Flavors of Victory ♥ 5 This was extremely professional. One of the most polished LD entries I have tested, ever. The visuals are out of this world, several leagues above anything else. The music was also really fiting. I loved the world that you created with the vegetable knights. The idea of the game is quite interesting, but I couldn't quite get the rules of the game. How does a stat attack another one and how is the rock-paper-scissors logic played into it? Does each "taste stat" of my champion attack all the other "taste stats" of the other champion (3x3 comparisons) and then we add up how many times I won and lost? A better explanation with a fully explained example of a battle with all calculations taking place would be welcome. Overall, the art and music of the game are outstanding, and the idea is solid. I would say that this has the potential to become a full fledged game, or even a mini game for a larger game.
Jan 11 01:07:59 56m 10s Crop Season ♥ 3 Such a cute little game. Lovely vibes. The artist did a terrific job with the designs, and the visuals in general. The music also really helped setting up the mood to be so cosy and warm. I don't really have any actual constructive comments to make, because I think the game did perfectly all that it set out to do. It was quite polished also, I didn't encounter any bugs, which is rare for an LD game. Good job everyone! 👏 👏 .
Jan 11 19:48:47 18h 40m Grim Harvest ♥ 1 Not bad! I liked the take on the theme and the humorous messages when haversting a grave. The stealth aspect spiced up the gameplay. The graphics were solid, and so were the music and the sound. Also quite polished, with the only exception being how abruptly the day ends and the next begins. A really commendable effort for a Compo entry.
Jan 11 20:00:59 12m 12s GAKKI the Water Harvester ♥ 1 Congratulations on your first LD entry! A solid first submission. Everything worked, without any bugs, which is a feat by itself (excluding the embedded build, which didn't work for me, so I played the HTML5 version) The gameplay itself needed something to spice it up. Maybe a timer to pressure you into finding another water source (GAKKI is thirsty), and another mechanic to make the treasure hunting more interesting. Also, I would suggest you to have a look at RuleTiles in Unity. They can really make a difference in your visuals, because perfectly square repeatable tiles are a little rough. Also, looking at the sprite of the robot, I would suggest you to keep the black outlines thin, one pixel wide. Nice music selection too. Keep it going with LD!
Jan 11 20:49:00 48m 01s Chloroblast ♥ 2 An excellent entry and a very complete one at that. The gameplay is addictive and fun. I liked that addition of the plucking mechanic, it adds an extra rush to the TD genre. The graphics are solid. Polished overall. I only encountered one bug that a plant stayed selected and I couldn't deselect it. But I lost immediately on the first boss. Normally in TD games once a monster passes the boundaries and damages you, they come again back to the start, and you can readjust your tower placement. I didn't even have a chance for that. Also it would be nice if I could rearrange the plants, or at least remove them to place a new stronger one. I would also like to see the stats of each plant somehow to know how strong they are. Great job overall, congrats!
Jan 11 23:00:00 2h 11m Once a Year ♥ 0 Before I rate the game, is anything supposed to happen after the three ladies start dancing around the hay stack or is that it? I also noticed that you probably left in some debugging code that skips the harvesting if you press 'space'. Chill atmosphere though.
Jan 11 23:11:20 11m 20s The Harvest of the Corn Children ♥ 1 That is a pretty badass title for a game, and I was surprised that uncle Donald was that Donald and not Donald Duck. Funny concept. But the game is in a really rough state. Controls are unresponsive(feels like the player is moving in a grid, which is not ideal for a platformer), collisions are buggy (I was trying to jump on that tile on the right and it was jump falling through it). It kind of reminds me of games in really old portable consoles, like the Atari Lynx, Game Watch, etc. But I shouldn't be too harsh, because this seems like it was built from scratch and not on a game engine that has a lot of stuff already implemented, which is commendable. I would like to see this idea fully realized after it spends some more time in the oven.
Jan 11 23:24:31 13m 11s Harrr-vest ♥ 1 When I saw the game's title in the thumbnail I immediately had to click on it due to how stupid the pun was, and I was pleasantly surprised to see a visual novel in Ludum Dare. They are not that popular here. I liked the writing and I found the premise hilarious and cute at the same time. The dialogue was realistic, as if this really happened to you. Solid implementation of a VN, no bugs or issues encountered. Unfortunately I couldn't find the secret ending. I though I would be bored, but I finished it before I knew it. Good job overall.
Jan 12 01:09:35 1h 45m Scarecrow Attack ♥ 1 Well, this was a weird game 😄 Simple and straightforward. The feedback from punching crows was really satisfying. The graphics did their job. I think it would make more sense to keep your hands low to harvest and to raise them up when you need to punch the crows. I think it would also spice up the game if you could move the scarecrow left to right to pick up the next harvest.
Jan 12 01:27:06 17m 31s Oasis of Souls ♥ 3 Wow, this game looks truly incredible. It reminded me of Journey, which must have been the main inspiration. The graphics are outstanding, 10/10 for a 3D ludum dare game. I also liked the fixed camera angle which is hard to pull off in a game, it created a more cinematic experience (but it was a little bit glitchy at times). The music was also very atmospheric. Then level design was stellar too. I liked the minimalistic storytelling. I wish the game was a little bit longer, but I understand that there was a very limited timeframe to make the game. Overall, this was an A+ LD entry. a legitimately professional effort.