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Feedback comments for LD51
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| Timestamp | Since previous | Game | exofrenon's comment | |
|---|---|---|---|---|
| Oct 21 21:52:15 | My 1st Game: Water Ball Challenge 10S | ♥ 1 | This was a refreshing take on the breakout / arkanoid genre. Simple, addictive, you immediately get what you have to do and what the rules are. I also didn't encounter any bugs. A very solid first entry. | |
| Oct 21 22:00:27 | 8m 12s | Chef Jeff wants you! | ♥ 0 | Impressive that you managed to make an overcooked clone in such a short amount of time. Not the most innovative game, but I liked the adjustments you did to the game for the theme (everything is faster). Very polished overall (graphics, gameplay). Also, nice One Piece reference. |
| Oct 21 22:35:39 | 35m 12s | A Song of Red and Blue (and Green) | ♥ 1 | I guess this was a test case for your custom raytracing shader. It run quite well on my PC, but it is quite beefy. I liked the materials, and I think the game had some potential if you knocked things up to eleven. By that I mean having multiple green and blue balls at the same time(it would highlight the visuals more), faster movement, more hazards in the stage, etc. |
| Oct 21 22:50:14 | 14m 35s | Cat-Livery!(Cat Delivery) | ♥ 1 | Strong mood due to the graphics and the sound effects. The core gameplay could also be fun, but it takes way too long to unwind. I think the submission would greatly benefit if you sped up the progression (I mean, doing 10 deliveries on the first 2 houses is a drag, but once more houses are added the gameplay becomes more involved). If you have something like 10 houses, the game would make more sense, since you would need to memorize the times of each house and plan it out. Solid entry for a 1-man job. |
| Jan 11 00:39:49 | 1945h 49m | Maudits Fantômes / Cursed Ghosts | ♥ 0 | Really neat idea for an arcade game. Simple but elegant. I loved the pac-man skin. Now for some more constructive comments. Not sure if it is a bug or not, but what I played on the HTML build had an aisometric viewing angle, which made it hard to keep track of the ghosts and to pick them up. The top down view I see on your images makes a lot more sence, it is a lot clearer than the isometric angle, and I hope it was a bug and not a design choice. I also think that a huge portion of the screen was wasted that way by not really showing anything. The actual game should take up the whole screen. Also, it was not clear enough to me when does the stage end. Like when do I lose and how many ghosts do I need to feed to win? Maybe the UI needs a little bit of work on that front. Good job overall, perfect scope for a LD game. Also, I am really impressed by how consistently thorough you are with everything you do. Every review, every comment, even the game description are really verbose. |