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| Timestamp | Since previous | Game | Catusfelony's comment | |
|---|---|---|---|---|
| Oct 2 23:40:27 | Payment Comes on Friday | ♥ 5 | The art is genuinely amazing, I love The Guy he's just like me for real. The game is slow, simple, and there's not much to spice things up. In a lot of way it is just like a real job. Just like a real job, at no point I was in any real risk of losing it myself, as I was doing very well, but throughout the experience I felt like I wanted to quit. I then went on to start the game again and not do anything, and so, just like a real job, I realized that it didn't really matter in the greater scheme of things whether I did it or not, at the end of the day it was fine, and I still got my pay, even if the trucks were all leaving empty. This is the first time I "quiet quit" a game. The game looks, sounds and controls wonderfully (to my surprise, as seeing the control layout confused me for a while,) but unfortunately it suffers in design. There is no reward for, or even definition of good gameplay. During my first playthrough, I noticed that it really didn't matter how many boxes I managed to fit inside the truck, so I thought that I just needed to avoid letting the warehouse fill up, but that doesn't pose a threat either until the fifth day. My health might go down from a few boxes colliding, but it will regenerate and there'll be no further consequence, and that ends up depriving the game of goal. Higher stakes would do this game wonders. Even something as small as requiring the trucks to leave with a certain amount of boxes, or a certain weight, would help encourage the player to work quickly and efficiently. This has a lot of potential to be a frantic and engaging game, but for the player to engage, the game must first grab and keep their attention. | |
| Oct 3 00:23:04 | 42m 37s | HALLOS | ♥ 1 | A simple and lovely take on the theme, I guess space isn't expanding after all. Everything you've done here feels intentional. The scope is small but that allowed for every aspect of it to be perfected. Lovely entry, girlfriends. |
| Oct 3 00:37:35 | 14m 31s | Plummy's Tummy | ♥ 1 | Plummy, the dragon with a big tummy! And the eldritch horrors. |
| Oct 3 03:06:02 | 2h 28m | Too Many Marbles | ♥ 2 | It's fun, and a nice idea, but it's way too slow! My attention span doesn't allow for too many rounds, I don't know if the game ever ends. |
| Oct 4 00:25:44 | 21h 19m | Air-Raid Architect | ♥ 1 | The concept is awesome, can and should definitely be expanded. The jetpack mechanic works great and fits in perfectly. Unfortunately the combat is extremely unfun. The spread is obnoxious and the enemies take too many bullets to kill. I would very much like to see a post-jam update, I liked it a lot despite the shooting. |
| Oct 4 02:54:46 | 2h 29m | The Rock | ♥ 1 | This was really cute and I especially loved the art and the little designs for each character, the shopkeeper is my fave. **spoilers kinda, i hope everyone who's reading finished the game** As for the story, I don't know if there's an alternate route or if I am just supposed to end the game in order to not get the Bad End, I tried figuring it out but there was nothing to do but do the job, or get out. Played through three times, liked it a lot. |
| Oct 4 02:56:59 | 2m 13s | Minimus Brainius | ♥ 1 | This is a really fun concept (and possibly a good use of LLMs) but I really couldn't tell what made for good arguments at all, in fact by the time I got to the boss I was already at 1 ego and lost on the first argument. |
| Oct 4 03:23:05 | 26m 06s | Lost Mage | ♥ 1 | Nice and simple, I loved breaking the boxes with the magic spells. The spiky shelled enemy reminds me a lot of Mario buzzy beetles |
| Oct 5 18:06:40 | 38h 43m | Calves of the Braves | ♥ 1 | I LOVE this art style and the gameplay was nice and creative, I don't often like button mashing but when the two were charging towards each other it was a really cool way to break the tie and it was *very hype* when I managed to knock the opponent off the ring simply from a proper mashing. The audio department felt a little lacking, from no music to no punchy feedback sounds, which would *greatly* enhance the experience, but it was nice nonetheless and a wonderful use of the theme! |
| Oct 5 18:26:24 | 19m 44s | Troubled Turtles | ♥ 2 | Level 11 stumped me, unfortunately, but I loved everything about this game! I just think it introduced mechanics too quickly, for example, by the time a level needed the "carrots stop turtles" mechanic to be used, I'd already forgotten about it and was left stumped for a bit until it happened and I was like *"OH."* The graphics are comfy, as is the music, I loved the turtle facts. Lovely entry! |
| Oct 5 19:00:00 | 33m 36s | Infinitum Labyrinth - Space Un-LIMITed | ♥ 1 | I didn't make it past level 0, I think this game is too big brained for me. It was a nice concept though, I think I was like 20 dimensions deep. |
| Oct 5 19:09:34 | 9m 34s | Packed Ride | ♥ 2 | The art style is very "utility-first" and I like it a lot for that, there's a lot of clarity. I also like all the little descriptions for each type of passenger. This kind of management is not my forté though, and I only barely got a rating higher than 2 xwx Very good entry! |
| Oct 5 19:15:59 | 6m 25s | Grid Bots | ♥ 1 | I like the isometric look, not so much the falling terrain blocking my view that came as a symptom of the isometric look, though @w@ it was a little disorienting for me. There was not much feedback for my character being hit, I was not keeping an eye on my healthbar and I died without realizing I was even too low! |
| Oct 5 19:32:43 | 16m 44s | Firebounded | ♥ 3 | I like the idea, but the execution is a little lacking. I think having the ring moving constantly as a slower speed (such as `lerp`ing to the player position every frame) instead of moving every few frames, would be a better and fairer approach. Also, the collision against the fire hardly felt consistent, there were a few times where I was like "Oh, I definitely should have died there," but worse than that, at times the opposite was true. For a game like this, you really should have a snappy death animation and a quick reset, especially when I'm expected to start all over again, with no checkpoints and relatively long levels. At times I had to wait nearly a minute until I felt confident enough to clear a gap where an enemy was roaming. The game could definitely use more speed across the board. I was not able to clear the second level, it was much longer than I anticipated, despite being able to sort-of-reliably reproduce a skip. The art and music are nice, and I like the story and use of the theme. |
| Oct 5 19:46:23 | 13m 40s | Verliies | ♥ 1 | I liked this a lot! Unfortunately my BS self-protection measures prevented me from going forward after going through invisible vanishing blocks. It's a nice concept and I love how low-level everything is, C++ and SDL, very very nice. |
| Oct 5 20:10:08 | 23m 45s | Escape The Walls | ♥ 2 | The music is very relaxing for the trials, but I guess it does fit in a way. I liked this a lot. The red light/green light was probably the level that kept me on the edge of my seat the most. The acid pool raft level took quite a few tries to line the dashes just right, I feel like the rafts should stop you, anything to help a little bit, otherwise it feels a little unfair. The ninja's hitbox extends to his whole body, which is less than ideal for this kind of perspective, the hitbox should cover his lower half, otherwise there'll be issues with the arrows hitting him when he's clearly standing before them. Other than that, definitely a fun little game! |
| Oct 5 20:30:20 | 20m 12s | Candy Catcher | ♥ 3 | That was a very funny take on the theme, we've all been there, trying to scoop something up through a small hole. Loved it, simple, silly and happy :3 |
| Oct 5 20:34:29 | 4m 09s | Don't Get Crushed! | ♥ 1 | Scary game! I liked it a lot, it was pretty exciting rushing as far as I could before going into a safe spot to steer clear of the squishies. |
| Oct 6 18:14:43 | 21h 40m | cyber_serpent | ♥ 2 | I love the gameplay loop, and though juggling moving and shooting is a little tough for me, causing to run into myself very often, even after learning how the dash worked, I couldn't get a good enough score to get to the top 10. Still, I liked this entry a lot! Yes, yes, yes! I thought the movement a little wonky at times, having played with the keyboard, the serpent takes a while to change directions, and though it *is* quick, for such a fast paced game, it still feels slow, and I've ran into enemies because of the "steering" delay... |