Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Catusfelony

Catusfelony

Feedback comments for LD53

← LD45   LD54 →

Catusfelony's games and stats for all events →

TimestampSince previousGameCatusfelony's comment
May 2 01:14:06 GetPackagd ♥ 0 It's a fun little game, but I didn't get those were mailboxes at all, I thought they were cacti and got confused as to what I was supposed to be shooting at! The angle at which shots are taken is super satisfying I liked hitting the mail boxes once I figured that was what I was supposed to be doing. I also thought it was super funny getting a rocket and blasting the cars! Dangerous delivery!
May 2 01:38:21 24m 15s Kangaroo-Delivery ♥ 1 Very, very relaxing game. I love the Kangaroo model. Don't know if there is an end. I only delivered till I got tired of it.
May 2 01:49:01 10m 40s Postal Pandemonium ♥ 1 It's a little tough to get the hang of What's Going On once you start the game for the first time, but alright. Sorting game, kinda fun! Hard to see the cursor, though.
May 2 02:29:09 40m 08s Heartbreak Express ♥ 0 That's a lot of people gettin bad news all at once. At least 300! I like the graphics, but the game is far too easy and gets a little boring before it can get difficult. Funny overall, I hope these people find some good news to be happy about :)
May 4 22:29:47 68h 00m Paleo Pickup ♥ 3 Okay I got my rear handed to me, but I managed to beat it on my third try! That was a nice and funny little game! It was fun time the item usage to get the most of them and the caveman friend had fun dialogue.
May 4 22:58:53 29m 06s Silence is just a pipe dream ♥ 1 This is extremely funny. The kinda delivery we all need to do once 😌
May 4 23:13:49 14m 56s Cassie The Carrier Pidgeon ♥ 0 Very simple but a lot of fun! I liked the progression and I like the effects on killing monsters, very satisfying!
May 4 23:23:18 9m 29s Box-o-Bunny ♥ 2 Super adorable! I was terrified at that last puzzle but it turned out to be super simple. I LOVE how the tutorial level had only a drum line which then got built up into the full theme when I left the room. I'm a sucker for this kind of thing!! Really really great entry it was cute and fun 💙
May 5 00:57:15 1h 33m Life hits hard sometimes ♥ 1 Feels so dreamy, the visual (lighting?) effects are pretty interesting to look at. Just like a fever dream, however, I was left confused and annoyed by the time i hit the second level. I spent some 20 minutes trying to get the pentagons up the platform to no avail. Ended up giving up. Seems like a glitch made into a mechanic IMO: it didn't feel consistent to dash and jump to make the pentagons move upwards. Interesting experience nonetheless, I liked it.
May 7 17:44:40 64h 47m Rush Deliverance ♥ 2 I liked this a lot! There were a couple times I lost for jumping a little too late on my first couple runs, I think it would be nice to have a little leeway on the time for jumping but maybe that's just personal preference. The sounds are pretty satisfying and other than what I've mentioned the controls are super responsive. I think a way to know the distance to the next nexus + warnings for when the time is running low would be really useful, a couple of times I risked delivering something to the next one only to find out I didn't have enough time the hard way. But this is something I'll definitely keep playing for a bit to get high scores! Also, thanks for the Linux build :3
May 19 13:46:23 284h 01m Bokaty ♥ 0 The menu looked delightful! I had a really hard time with the game itself though... It took me a bit to get the hang of it! It's a fun idea, though, and I had fun.
May 19 16:56:12 3h 09m Coastal Carrier ♥ 1 That was simple but super delightful! I only got to 32, wasn't expecting the fuel to start depleting so quickly! I don't really have any complaints, this game looks like it accomplishes everything it's set out to. Good work :)
May 19 19:36:25 2h 40m SPACE.FARER ♥ 1 I liked it, but I feel the mining escort missions made it way too easy, maybe I over-optimized? In the end I kept going to the same mining operation missions over and over and got enough money to pay off the debt, with tens of thousands of cash on the bank to boot. Twice did I accidentally hit the "back" button on the ship info screen and got booted back to the main menu, losing all my progress. So that was a bummer. I liked the visuals, I initially thought I'd be doing some piloting myself when I skimmed the screenshots so it was a little disappointing to see it was mostly a text adventure kind of deal, but I still had fun. Good entry! :)
May 19 19:52:49 16m 24s Cradle Courier: Stork 17 ♥ 1 I thought the bull and the owl were the final bosses. I was wrong. Couldn't deliver the president's baby. :( I was taken by surprise by the Very Crusty audio but I think that it, coupled with the graphics give it a really, really charming vibe. It's a very good kind of bad. The gunplay is simple but fun, I wish our stork hero could still move while reloading, even if a little slower.
May 19 20:38:19 45m 30s Mission Delete ♥ 1 That was great and a lot of fun. I played both versions and managed to get a 7th place high score (KettLovahr!) I feel like playing this game ends up just being a matter of finding a Type I weapon with very good spread and spin around while pushing the payload, which isn't the most engaging gameplay but it's kinda fun.
May 19 20:50:46 12m 27s KITTY DELIVERY ♥ 0 That was pretty interesting. First level introduced me to the concept. It's a very small map, not much verticality and after going back and forth a few times I realized the kitty was hiding behind a bush. Great! Then, I thought: "Ah, this is a hide-and-seek sort of game" Then I was dropped into the second level. The matrix city. I went back and forth a few times, just like before, but this time I couldn't spot any kitty. Then I realized I was getting caught by some invisible walls. It was at this time I realized: verticality. It was time to jump. But I couldn't know what was or wasn't a platform I could stand on. It was inconsistent, after trial and error I managed to step on beehives and get to our kitty friend on top of the building. After that debacle I was wondering just what our third level had in store. But it didn't seem to have any verticality like our second level. It was narrow, and low. I had to mash the keys. That's how I found the cave kitty. In short, the design is a little lacking, but the game is cute enough, I liked it.