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Catusfelony

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TimestampSince previousGameCatusfelony's comment
Apr 8 16:29:14 Oh No!! Astral Warp ♥ 1 Oh this is genius!! Not too difficult either, it's a lovely little puzzler. Loved the purple orbs, they kinda flipped what I thought I knew upside down.... or squished what I thought I knew. x3 This is especially great for a first jam entry! Super creative, props to you! :)
Apr 8 17:02:33 33m 19s Rapid Eye Microgames ♥ 1 I love the variety! All the microgames look lovely and the artwork is good AND hilarious... That said I found a lot of the microgames a little frustrating and unfair. The first time I got the typewriter microgame I had to type a 5-letter word, 'death', but despite going as fast as I could, there was only enough time for 'dea', that's fine, maybe just a skill issue on my part, but EVERY other time it showed up after that, it had only asked for a three letter word. With the sandwich stacking microgame, two of the ingredients spawned at the opposite ends of the screen, so the only way I could get to the latter was to moving quickly all the way from the former which would inevitably topple the stack, it was unwinnable then. The statue of liberty boss fight seems to show up at random, just like any of the microgames, which caught me off-guard. In one of my attempts, it was the very second game to show up, and the truth is that it takes too long. In fact, I don't know if I just didn't get far enough (my high score was only 22) but the microgames feel slow, though simultaneously, some of them feel like not enough time is given. I could not figure out the key microgame at all, for example, it took it showing up a couple times for me to figure out that a) the correct key is the one that appears in the bubble and b) it's the key handle, not the key tip i should be paying attention to, but then the next time it showed up.... the key wasn't there? the lock asked for a circle key and there was none. I like seeing more WarioWare-likes either way, this could use some polish and balancing post-jam. Great work getting all this content out in the 72 hour window :) As I said before, I only got to 22 points, so I'm not sure if there is an end-game or if it is endless. I wonder if our monkey friend figured out what they want to do for Dudum Lare.
Apr 8 17:45:12 42m 39s A Final Deed ♥ 1 Ohh I liked this a bunch, very creative and it was cool juggling all the different mechanics when they start to mix together. I only have one complaint which is that when you hold a key for those special hold dots, it seemingly starts sending repeat inputs, which caused me to fail the sequence a few times. x_x Pretty perfect otherwise, though, snatched my spot at third place with 564 points! Hehehe!
Apr 8 19:51:24 2h 06m Diggin' Deeper ♥ 2 Just like @notnasiul above this is my greatest weakness, I could NOT make it to level 40 xwx I really loved the sprite for our little jetpack dwarf, though, and the game has a very relaxing tone. Good one. ^-^
Apr 9 02:20:23 6h 28m R.E.M. Really Enraging Mosquito ♥ 4 This is amazing, really funny. Reminds me of QWOP. Had no idea these are what comfortable sleeping positions look like! My high score was 1937.
Apr 9 03:09:19 48m 56s Echo Abyss ♥ 0 Simple and to the point. Not breaking any new ground here but it's solid. I like how the hurtbox is slightly smaller than the submarine sprite, so you can get away with grazing the red saws(?) I couldn't get too far, 30-something points, it was starting to get pretty dark! The music gets a little grating, but I can tell there was honest effort. Nice entry! ^-^
Apr 9 03:50:15 40m 56s Kind of deep waters ♥ 3 Really freakin' hard! I couldn't make it past level 3, unfortunately. Despite everything being out there to kill me, I found it oddly relaxing, I guess that's the power of having the ocean as the central setting. In about five different occasions, a mine showed up in a tight spot in a way which I could not possibly avoid it, I personally don't think that's something that should even happen. Lovely regardless.
Apr 9 04:16:15 26m 00s DungeonDescent ♥ 1 I like this a lot, the mechanics are fun and interesting, you really just need the pizzazz. I'd like to see a post-jam version of this looking fancier and neater, and even more importantly: with a restart button. This is incredibly satisfying, btw. Screenshot_20250409_012629.png
Apr 9 04:51:35 35m 20s Poor Julio... ♥ 1 It's okay to cry. Julio is a sweetheart and he deserves the world.
Apr 9 14:43:25 9h 51m Super Pyonpon ♥ 2 Ohhh I love this one so much!! The spritework, the music and sounds, the controls, it's all such a treat!! Great work!!
Apr 9 18:46:13 4h 02m Strafe To Hell ♥ 1 This is sooo lovely, I couldn't resist the adorable thumbnail first of all. I really liked the commentary throughout the tour but I couldn't really understand the mechanics while playing, I kept getting additional weapons but I wasn't quite sure why, changing between depths to recover was definitely interesting. Unfortunately, I think I died during the transition point between Violence and Fraud, and when that happened, the tour pod didn't spawn back in, I got through the entire Fraud phase without fighting (I was gone) and then got to the boss fight and couldn't do anything x3
Apr 9 20:02:19 1h 16m A Soggy Situation ♥ 2 I do wish there was a restart button at least 😅 I too had to pull out the macros. What a bunch of pranksters!
Apr 10 00:33:02 4h 30m SIRTET ♥ 1 This is very smart, I couldn't get very far, but I loved the concept for sure. I had seen your post this morning and only now got to check it out, it was stuck in my head for a while x3
Apr 11 16:32:27 39h 59m Deep Fry ♥ 1 Saw this on Rincs' stream yesterday and then gave it a whirl myself and it is SO good, what a mind bender, to introduce a concept that's made for basically every Ludum Dare and go crazy with it like this. Masterpiece.
Apr 13 02:15:09 33h 42m What Lurks Below ♥ 2 This was awesome! I don't think I've ever played an incremental game where I could actually see so visually how upgrades affected the environment. It kept me hooked the whole way through!
Apr 13 03:23:24 1h 08m Dwingles ♥ 2 Hehe I loved this, only managed to get a top 60 score on the original (by the name 'Kett'!) It's very funny and it's got that rage-game feel that is as charming as it is infuriating.
Apr 20 22:17:19 186h 53m anomalous source ♥ 1 The images piqued my interest and the game didn't disappoint, I was immediately hooked. I love the aesthetics and the brutalist architecture, made me think of Control. The ambience and the music building up really helped set the mood. Loved how the radiation was indicated by the dots appearing on the camera image. I didn't like how dark some parts were though I had to really strain to find my way around.... All in all, really great stuff, though the ending just didn't hit (but it did make me a little curious what all was going on....)
Apr 20 22:26:08 8m 49s Submarine Murder ♥ 1 Ohh nice seeing another detective-investigation entry. It's a real quick one, so I actually just decided to brute force it because I was just as interested in the failure states as the win state. I wish there would be a little more elaboration on the whats and whys but given the time limit, you did well. A fun one!
Apr 20 22:37:46 11m 38s DESENTIA ♥ 1 I tried playing the web version but only got a 404. Played the Windows version though, it's really fun! This is a really tight match-3 and I liked the mechanic of having just a limited set of swaps/breaks for each level... Then the items kind of took me by surprise with how much more interesting they can make things!! You could probably make a full game out of this, you know...
Apr 20 22:45:32 7m 46s Fall Off ♥ 1 Interesting game, I like the risk vs reward mechanic in choosing to fall and giving yourself some space to dodge obstacles and enemies. It took me a bit to figure out I could defeat enemies with my dash because I might've dashed into a bullet and thought that meant I couldn't dash into enemies... It's fun! I wish it weren't silent though...
Apr 20 22:54:49 9m 17s Fish Photography ♥ 1 Beyond the sound I really do wish there was a win state... I also couldn't figure out how to make my diver turn around, seemed like I had to move a lot in a direction in order for them to decide to face the other way, which was a little frustrating :( I really like the visuals, they remind me of Flash and the little games I'd play when that was still a thing, and I loved the little smiley when I completed the notebook :) This is a really cute entry!!
Apr 20 23:13:21 18m 32s Earthcore Prominence ♥ 1 I like the art and the music... The gameplay itself could use some work. I got to the end, but I really wish when the doors close behind you and you enter a fight, the camera would focus on the enemies. They got the attack me before I could even see them far too many times, and it was pretty frustrating. Thankfully failure wasn't punished too hard, but it feels like it would be fine if it did, given the game were fairer. Curiously though, there were also plenty of times where *they* wouldn't see *me* and I freely attacked them under no threat. Good work on this entry. :) I do wonder who our traveling hero(ine?) is.