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Feedback comments for LD54
NBumgardner's games and stats for all events →
| Timestamp | Since previous | Game | NBumgardner's comment | |
|---|---|---|---|---|
| Oct 20 18:05:30 | Limited Spacebar | ♥ 1 | Limiting the dashes to level up when the time runs out is some clever game design​! The audio and fade-in graphics for the lasers are also well done to give the user some time to anticipate being shot, but fast enough to let the player consider if they should dash. | |
| Oct 20 18:11:44 | 6m 14s | CLAUSTRO | ♥ 1 | Nice start to a game! The jogging animation is my favorite, and the music fits the winter vibe. I look forward to seeing your future game jam submissions. |
| Oct 20 18:29:00 | 17m 16s | Red Zone | ♥ 1 | Congratulations on finishing the game jam! The core loop of the game is intact, yet I found it hard to find enough fruit, or know how much health enemies have less to know if I hit or not. Maybe arrows at the edge of the screen could point toward the fruit, or some other game mechanic to help the player track them down. Just having much more fruit and danger could work too. Something to also consider is limiting how fast the player can shoot between bullets, and letting holding down the click button shoot as fast as possible. Otherwise letting the player shoot as fast as they can may encourage accidental hand strain. I also liked how responsive the game is to mouse movement. The trooper characters also fit in well with the gritty landscape. |
| Oct 20 18:36:18 | 7m 18s | SINISTER ELEVATOR | ♥ 1 | Nice job making a creepy atmosphere! Given more time, I think adding a settings for removing or lessening the gunshot flash would make it more viewer friendly, especially for live streaming the game. I also really wanted the elevator button lights on the left side to go out from bottom to top to show how far up I got up the elevator, for extra user feedback. The ending sound effect is a nice touch too, and the built-in retry. |
| Oct 20 18:43:40 | 7m 22s | Limited Space Escape | ♥ 0 | Letting the enemies get destroyed by traps is a nice touch. The end goal seems almost unreachable, and the non-start options could be removed to simplify the start menu. I laughed a bit when the money spawned in the pit, making it completely unreachable. It was probably just random chance, but it fit with the theme of impossible odds for viewer entertainment. |
| Oct 20 19:23:04 | 39m 24s | Firebounded | ♥ 1 | I like the concept and art quite a bit! I agree with the earlier comments about slowing down the princess would make the game easier, such as replacing running with slow walking. It becomes quite tense further into a level where one false move sends you back to the last door. The idle and jumping animations are excellent, I can almost imagine the rustling of paper and various deaths in my head. |
| Oct 20 19:30:24 | 7m 20s | Detachment Undone | ♥ 1 | Interesting concept. Adding a level select option could be helpful, especially if you fail on a later stage or want to show off certain areas during a game jam without needing to replay earlier levels. I like the minimal art style as well. |
| Oct 25 00:30:02 | 100h 59m | The King's Adventure | ♥ 0 | The persisting upgrades and animations were fun! I got used to the low amount of collisions and it felt empowering! Nice job making such a large map with sub-levels. |
| Oct 25 00:37:38 | 7m 36s | If I Fits, I Sits! | ♥ 0 | Elegant, nice mini-game! |
| Oct 25 00:39:25 | 1m 47s | The King is Watching | ♥ 0 | The game page looks impressive, unfortunately the `gx.games` page never finished the _downloading data_ stage for my Chrome browser. |
| Oct 25 00:49:32 | 10m 07s | Yarn | ♥ 0 | The music and story is charming, and the camera mechanic was fun as well. I was looking forward to seeing how the buttons would save the day. |
| Oct 25 01:11:18 | 21m 46s | Stretchmancer | ♥ 1 | Amazing job! I almost got queezy from the stretches, but that seems like a minor issue compared to how the game has charm and puzzles to enjoy! |
| Oct 25 02:00:08 | 48m 50s | Micromachines | ♥ 0 | Congrats on finishing the game jam! Having an easier mode with a larger building area would be neat, but the limitation does fit within the puzzling genre and the theme. The friction logic is pretty amazing, it really open up the puzzle possibilities. |
| Nov 3 22:25:39 | 236h 25m | Bit Golf | ♥ 1 | I saw this on stream, what a head scratcher. The creating your own levels and playing other levels is especially impressive. |