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NBumgardner

Feedback comments for LD53

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TimestampSince previousGameNBumgardner's comment
May 1 05:20:59 Strange Zoo ♥ 1 Congratulations on finishing your game! I felt confused while playing and curious enough to explore what I think was the whole map. The itch.io description hints helped me understand some of what to look for. The audio seemed chaotic, so I was not sure if the sounds were animals calling in the distance or just synthetic background music. You did a good job of having the camera follow the player. To give more player feedback it would be nice to have visual lines or waves coming from the edge of the screen to point to me where nearby animals are. Maybe the audio was already doing that, but having visual and audio cues working together would be even more clear. The delivery mechanic was innovative, I was able to collect 600 points before acquiring a green toy gun that might have defeated an animal? I was not able to figure out how to drop what I was holding. Maybe visual or audio feedback of if an animal ignores your held item would be helpful, but the game still works by being snappy when an object does work.
May 1 05:30:03 9m 04s Delivery Champ ♥ 2 A well-designed game, it reminds me of Root Beer Tapper in trying to fulfill orders for endless customers. The arrow press effects are heavy with gore but that fits with the topic. The audio and visual cues are on point too. Well done!
May 3 03:30:30 46h 00m Carriers ♥ 1 The audio is very calming to go with the gameplay of waiting for contracts to complete. I like how the Success Chance is a description to imply how hard a mission feels, so it seems more important than the other statistics at first glance. The visuals and gameplay loop feel disconnected to me. I think having the number of pigeons on-screen increase and decrease to be in proportion to the pigeons listed underneath Intel would be nice, even if it is 1 pigeon on screen for every 5 or 10 pigeons in the statistics, whether the ones sent on missions fly or fade away, either would help show how accepting a contract sends away pigeons, which are your main resource. Making hyperlinks clickable in the credits is a clever idea, how did you do it in Godot?