FoonLudum Dare ExplorerLD54 → Detachment Undone

Detachment Undone

By gossioss

View on ldjam.com

CategoryRankScoreCount
Overall24
Fun25
Innovation25
Theme24
Graphics25
Audio25
Humor24
Mood25

Comments

alexis-brochec 2023-10-08 20:25

Quit complexe game, so much complexity. really well done. Quick feedbac: -sometimes when you drop a "blob" on another one it doesn't merge (just push it away) (using a mouse), it can be a bit frustrating. -Maybe add a small video to introduce a new mechanics or a new blob, because it was a bit messy for me (non english native speaker)

Great job

bastienre4 2023-10-14 16:50

Very interesting game As Alexis said, sometime when you use the mouse the blobs fail to merge. The music and background made the game mood to be trippy, very interesting!

flying-dog-fish 2023-10-15 22:26

Nice game. Very easy. The traps don't pose any real danger, just make drag The background and concentric circles makes it rather psychedelic.

I'm not sure if it technically qualifies even as extra, as it took more than 3 weeks to complete, but ok.

fraanns 2023-10-15 22:36

Good concept, but the many different mecahnics (traps) don't seem to influence the gameplay much.

peredom 2023-10-20 13:02

- Controls are akward: when you drag a thing and it merges or something, then it stops being dragged, but there's no feedback, so the amount of time it'll take you to figure out when it has been detached from your mouse cursor is unpredictable. So, if you had a sound, for example, the exact moment the two balls merge and your ball detaches from the mouse, then I could know I have to click again and just click to grab it again (because that's usually what I wana do, just carry the same ball around merging it with everything, which is a shame that that is how you beat the game). Also make the balls merge from farther, so it's easier. Better yet, don't detach my grabbed ball from my mouse cursor when they merge, if the most common thing I'll wana do is grab it again! Help the player out with the UI.

- Game is not challenging at all.

- Game design is unfocused; is it about click reflexes? is it about strategy and thought? Is it about discovering the rules? Is it aobut conveying a narrative? Pick one and do it well, and smooth out everything else. Seems like you're just forcing some narrative/story/abstract conclusion into the game mechanics, and that's why they are not fun.

daniboygg 2023-10-20 15:46

I really like the art and the music, good game!

After playing a while, the strategy was to merge 2 pieces and then going with this big piece gathering the others. If you want to emphasize the opposites I would make match all whites an blacks first through gameplay.

nbumgardner 2023-10-20 19:30

Interesting concept. Adding a level select option could be helpful, especially if you fail on a later stage or want to show off certain areas during a game jam without needing to replay earlier levels. I like the minimal art style as well.

patbgames 2023-10-20 20:15

I don't understand all, but I like it. For me it's very relaxing. The graphics ans atmosphere are well done.

victor-morozan 2023-10-21 18:02

nice game, please give us feedback, thanks