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Duckwings

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TimestampSince previousGameDuckwings's comment
Oct 1 20:19:21 TetraPolis ♥ 1 What are the controls?
Oct 2 22:55:30 26h 36m Mind the Gap ♥ 3 I was initially thrown off buy the perspective and W not going the direction I was expecting, but it ended up being a fun little challenge!
Oct 2 23:02:29 6m 59s Package Express ♥ 3 You have a really addictive game loop here! Do you gain points for placing packages right side up?
Oct 2 23:58:37 56m 08s Ghastly Tower ♥ 1 Cool idea! I like Tetris and I like platformers, and this game takes some ideas from each. It was a bit unclear to me how I was to clear lines. At first I thought I had to line up 10 in a row like in Tetris, and it took a bit for me to figure out that there were bombs on some of the pieces. Also, since it's impossible to move pieces away from the wall when they're right next to it, maybe a mechanic where shooting a piece that's against a wall will bounce it off of the wall would be cool.
Oct 3 00:01:21 2m 44s Desktop Madness ♥ 2 This is a cool management game idea. I got really stressed trying to manage all of the files coming in once the pace picked up. It gets a bit stagnant after a while because the only thing changing is the speed at which files come in. Maybe new hazards or features that start appearing as you get further into your run would help keep it fresh.
Oct 3 00:07:37 6m 16s LIGHTDANCER ♥ 1 Creative use of light to satisfy the limited space theme! The art is beautiful and the mood is well-set by the lighting and the audio. The gameplay gets a bit stale, but it's nothing new features like more enemies couldn't fix. Well done!
Oct 3 00:22:25 14m 48s Fate of Ratlantis ♥ 3 A knight of Ratlantis escaping rat prison is a funny setting for a game! I do have some constructive criticism: I thought the game was too easy. It seems like every room you're getting tons of cheese and bacon so it's practically impossible to die. The slimes were pretty nonthreatening; An ability like charging up a dash toward you would help make them more dynamic. Also, it seemed like there were different types of birds that shot at different speeds. Maybe I was missing something and that wasn't the case, but if it was, the player would benefit from a visual indicator denoting the type of bird they're fighting against. Keep at it!
Oct 3 00:46:24 23m 59s Dimensional Grove: The Rotational Odyssey ♥ 2 Cool idea! It might be interesting if the simulation in one dimension kept going while you were in the other so you couldn't just camp there forever.
Oct 3 00:49:07 2m 43s Trapped ♥ 2 Hello! I'm unable to open your game because the .pck wasn't included in the download. We used Godot as well and weren't able to export our game without needing the .pck to be in the same folder to run it either.
Oct 3 00:59:27 10m 20s Whammer ♥ 4 The mood is nice with the lighting and textures, and some spooky music would make it go even further. I found it difficult to tell what was going on a lot of the time. There were many cases where I thought I had escaped or I was just standing in the middle of the room and suddenly I was dead.
Oct 3 01:08:13 8m 46s The ECRU Experience ♥ 2 What is Mike up to
Oct 3 01:17:34 9m 21s Flob the Bloing ♥ 5 The jelly rectangles are a neat platforming mechanic with a lot depth. I can see this idea going far if you continue with it.
Oct 3 01:27:36 10m 02s Bouncing Boxes ♥ 2 This concept is really unique and the game is addicting. Being able to select different shapes would be a cool option that would improve replayability. I feel like the red boxes should have some kind of beep or sound of their own as well.
Oct 3 01:43:29 15m 53s Afloat ♥ 5 I was a bit confused by the goal of the game. What are the castles supposed to do and what is the point of the yellow resource?
Oct 3 01:51:53 8m 24s Burger Blitz ♥ 2 I think this game would benefit from putting more pressure on the player. I can see this game being successful in the future if it keeps being worked on.
Oct 4 19:19:27 41h 27m Shwubbo vs the Installation Wizard ♥ 2 Awesome idea! I love the windows samples in the music, and the boss mechanics were genius! There were a few instances where I shot and the direction wasn't completely correct, and there's an exploit where if you input a jump twice really quickly you can get a ton of height.
Oct 4 19:24:13 4m 46s Quantum Space ♥ 0 The visuals in this game are really unique and between the visuals and the audio, the gun is really satisfying to shoot! Unfortunately, the HTML5 port of this game is really unoptimized; perhaps it can't handle all the particles. Good work overall!