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deadjolly

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TimestampSince previousGamedeadjolly's comment
Oct 4 01:51:32 Bitter Retirement ♥ 1 Short and sweet. Gameplay is simple but engaging. The physics are fun. However, one thing that would make the game more difficult, is if the angels knocked the box out of your hands. I could stand on the edge and toss the boxes into the ocean no problemo. Even basic sounds would really amp up the atmosphere. Loved the smoke stack. The boxes could look more toxic. Nice first entry!
Oct 4 02:06:25 14m 53s Solar Trucker ♥ 1 It was super easy to softlock the game right at the beginning due to complicated controls. I bought items then accidentally hit space and lost my money and items right from the start. Think the concept is perfect for the theme. The mission system is a solid idea, just needs a little more friendly UI. Liked the ambient music!
Oct 4 02:15:40 9m 15s Swarmed In ♥ 2 Framerate stuttered every time the blood splatter happened. Aside from that, the game ran really smooth and felt satisfying to play. Good job animating the bugs. If the environment had been more dynamic with moving walls, the gameplay would have more longevity, but for one round, the game was pretty fun! Nice reverb on the audio.
Oct 4 02:33:09 17m 29s Get The Pumpkin! ♥ 1 Pumpkin was got. Voice acting 10/10. Need I say more? Get the damn pumpkin!
Oct 4 02:48:02 14m 53s Shot in the Dark ♥ 3 I love the concept and the art. Everything is stylistic and really snappy. This might change the mood of the game but seeing a rough silhouette when you shoot a monster would be really solid visual feedback. Wouldn't even have to be an actual monster, just some sort of shape indicating you hit it. I wish the music came on a little sooner because it was that good. Great job! Could expand this out into a bigger project!
Oct 4 03:10:33 22m 31s Toad Chronicles ♥ 0 Interesting platformer. Creative way to interpret the theme. The bg music was nice, reminded me of Halo CE. The graphics were fun, Toady sticking his tongue out when jumps added personality! I think some sound effects would really help, for jumping and collecting items. A keyboard button press to quickly restart the level would be a welcome quality of life improvement.
Oct 4 03:26:26 15m 53s disembARK ♥ 4 That was quite the interpretation of a classic story ha! Game ramped up in difficulty quickly. I liked the fact that the player was punished for tossing off the wrong animal. Good job, funny and entertaining!
Oct 4 03:36:46 10m 20s Cosmic Canyon Defense ♥ 0 Unless I'm doing something wrong, not sure how to progress. Seemed like I didn't even get enough energy to get to the Tier 2 upgrades before getting overwhelmed by enemies. The game looks and sounds nice, plays smoothly, and has potential.
Oct 6 01:29:28 45h 52m Sloshedbucklers ♥ 1 This was really impressive! All of the mechanics worked really well together, from placing upgrades on your ship to seeing where enemy shots are going to land. I would say I managed to get pretty far without upgrading cannons, also had no idea if my ship had health or not. A simple musical version of a sea-shanty tune would really elevate the experience, as well as melee-combat sounds. Cool game, could definitely be made into a bigger, more polished product!
Oct 6 01:50:06 20m 38s we been bussin ♥ 2 Even more passengers would add to the experience. The game looks and sounds nice, gameplay was pretty simple. Enjoyed the humor, nice job!
Oct 6 02:01:42 11m 36s Jambulance ♥ 1 I'm not sure why, but the driving physics were extremely stuttery. The actual physics of crashing into traffic and obstacles worked fine, but the driving itself was not smooth at all. That being said, the game was still fun enough to finish! Really liked that you added different routes to try. Loved the theme interpretation, good job!
Oct 6 02:20:23 18m 41s Re: Charge ♥ 0 The art style for this is pretty rad. Almost like a PS1 game remade with 2d pixel art. Found the game to be pretty difficult, but that was all part of the challenge. Audio was mixed well and really added to the atmosphere. Great entry!
Oct 6 02:31:21 10m 58s Unsquished ♥ 1 That CRT effect on the art was sick! Loved the pixel art. The theme implementation is pretty amazing. Really nice polish overall, the music is a bop.
Oct 6 02:42:20 10m 59s cyber_serpent ♥ 2 Initially tried with keyboard controls but swapped to gamepad and the game was immediately much more fun. The gameplay was super smooth, the soundtrack was boppin', loved how when enemies died the cymbals crashed. Cool mashup of some classics like snake and geometry wars. PS: Thanks for rating our game!
Oct 6 03:03:00 20m 40s Worm Out ♥ 2 The mouse aiming seemed a little harsh, almost like my cursor was flipping between the center of the character. I think some sort of alert icon to show the direction the enemy was coming from would be useful, other than solely relying on sound to indicate their movement. Nice 2d lighting helped set the creepy atmosphere!
Oct 6 03:11:16 8m 16s Blade Stalker - ♥ 2 The voice-acting added personality to the game world. Very short and simple. Only had to cloak like once to finish the level. Enjoyed the turn-based movement!
Oct 9 23:45:29 92h 34m Super Amazing Lighthouse Repair Crew ♥ 0 The graphics feel like the standout here. The ambient music in the background help set the tone as well. However the game seemed a little confusing. I know you have a timer for the countdown for the tide, but I think a smoother visual indicator would help the player realize the tide is coming in, since I was so concentrated on shooting the baddies. The animations were well done, nice entry!
Oct 9 23:52:44 7m 15s Midnight Racers ♥ 1 The cel-shading effect on the cars and world is cool. The taillight trails added visual flair as well. Definitely nailed a synthwave/retrowave vibe with the aesthetics and music. The game seemed very simple though..Even though I was holding down W, seemed like the AI had a massive head start every time. Eventually I somehow got around it after enough restarts. Steering, like others have already said, felt pretty floaty. Cool start to a bigger project if you wanna turn it into a more fleshed out racing game :)
Oct 10 00:06:24 13m 40s Intermodal ♥ 1 Very chill game. Somehow, between the art and audio, gave me SimCity vibes. I was a little confused by the lose state, but I really enjoyed the aesthetic and chill vibe the game has. Music and sound effects worked well to add to the experience!
Oct 10 00:17:16 10m 52s The Final Years of Atlantis ♥ 1 Yooooooooo that was actually super dope. Great interpretation of the theme! The music really added this ambient sense of hopeful sadness. It's really neat all your hex-tiles line up so you can actually make some varied and interesting structures with the limited landmass you have. Not really a win or fail state, but that's fine. This game is well done!
Oct 10 00:24:54 7m 38s Tele-Booth Knock Out ♥ 0 Really polished. The camera zooms added to the impact of hits. I think a damage over time mechanic would neat since there's multiple rounds (unless I missed it). I did end up being able to spam the Haymaker to win. Dunno if that was a glitch or not. Nice graphics and audio! Always dig pixel art!
Oct 10 00:40:28 15m 34s Orbital Meltdown: Death by Laser Beneath the Naked Sun ♥ 2 Think it's hard to say what the game would be like without the high-quality robot models. That being said, I think the physics of destroying the platforms was pretty well done, really fun to watch an exploded section float away. Equipping multiple weapons was neat. Nice job putting everything together, it was fun to play!
Oct 11 03:00:09 26h 19m High Tide Heist ♥ 2 Once I played tutorial island and realized I could only pick up one item at a time, the game became really fun! The chunky pixel art aesthetic gave the game a fun vibe. The music set the tone for some swashbuckin' adventures! It was a blast (pun intended) dodging cannonballs and grabbing treasure. I did have trouble getting on my boat at the end. Oh well, time to dig up the rum! Nice entry!
Oct 11 03:38:58 38m 49s Mosh Pint ♥ 3 Brace to the end, slow and steady wins the race...and there will be beer to drink after! Really sick interpretation of the theme! As a metalhead myself, I appreciate the live-show energy in your game! Something every concert-goer has to deal with. The audio fading in as the player gets closer to the goal is pretty rad. The crowd AI worked pretty well and there was some solid intent on the level designs. Great job! Up the irons!
Oct 11 04:19:17 40m 19s Rocket of Sand ♥ 2 Pretty amazing game. Took me a minute to realize the factories increased the multiplier. I lost the first round, but I played again and won! Love the noise shader on the water, pretty cool effect. The art was definitely the highlight. Might have been cool to have the sand cubes crumble before disappearing beneath the waves. Sweet strategy game! Music made the game feel even more epic haha.
Oct 13 01:54:23 45h 35m Squire of Holding ♥ 1 Game kept me hooked to the end, good job! The upgrade system exponentially increasing carrying capacity while simultaneously adding even more tetris-shaped loot was a solid design choice. Animations and music really helped sell the humor. I give this game 10 Turds out of 10 Absolutely Massive Turds.
Oct 13 02:12:57 18m 34s Chunk And Hunger ♥ 0 Softlocked because I ate all my bread, not realizing I'd need it to unlock a new area. Pretty ambitious game with lots of systems. The directional walking was solid! Game was well built, you could turn this into a bigger project if you wanted!
Oct 13 02:35:56 22m 59s The Island Warlords ♥ 1 This was almost like an Advanced Wars and Total War game combined. Really cool idea! Love that the turn-based armies fight in real-time battles. You could/should definitely turn this into a bigger project. I will say, the wizards felt overpowered in the 3rd level. All my squads would get mass fireballed instantly. You could add more mechanics like new spells, healing, gear upgrades, veterancy, etc. Very impressive!
Oct 13 02:57:00 21m 04s ROCKOUT ♥ 2 Loved the cel-shaded graphics, especially the particle effects tying everything together. Managed to play against a buddy and we actually got pretty competitive with the system. Only two moves (plus jumping), but you can still do plenty of player expression with it. The fact it seamlessly matchmade us was very impressive. Good job!
Oct 13 03:14:53 17m 53s Dogtor Jones and the Holy Bone ♥ 1 The rock sound effects were really done in conveying the cave pieces smashing together! Fairly simple mechanics wise, but still fun. I liked how Dogtor Jones squeezed into a new spot if you messed up (provided you still had lives). Maybe some sort of power-up to clear a spot to get out of a jam would be handy? Or if you run horizontally as the cave chomps down around you to add a bit more variety? Good job on the entry!
Oct 13 03:47:06 32m 13s Shootout! at High Noon ♥ 1 This was pretty funny. Reminded me quite a bit of West of Loathing. Loved the dramatic stickman art. Every new antagonist made me crack a smile. The gameplay was really simple, but effective. A sound for reloading bullets would be nice. Good job on the entry! Sammy the Kid was my undoing.
Oct 15 15:00:41 59h 13m Mecha Walker ♥ 1 Seems like it's turn-based Armored Core. There's a interesting amount of mechanics going on, but the balance seems off. I lost multiple runs getting to the first town by running out of fuel/food. Some sort of ambient audio for overworld and shop locales would do wonders, as everything else is essentially text-based. I do like the layout of your itch page, with the mech designs on the sides. Your descriptions for events were solid, a couple humorous 4th-wall breaking moments in there too.
Oct 15 15:07:25 6m 44s Unlimited MACE ♥ 1 Well that was an experience! As others have said, I also barely noticed the projectiles, as I was too busy spinning to win. Controls felt way too touchy, essentially doing an about-face every time I tried to turn left or right. Some sort of sound effect for damaging cars would have been nice, but could have been overbearing. The music definitely help set the tone!
Oct 15 15:18:21 10m 56s Bert the Introvert ♥ 2 This was pretty funny as concept. I think the the game would have benefitting from being on one screen, so you can see where everything and everyone is at once. The hunger/fitness/boredom meters seem to drain super quick compared to how fast I could actually move through the house. Was hard to tell how close I could get to my family members before taking introvert damage and dying. Game made me smile, so kudos!
Oct 15 15:31:39 13m 18s Afloat ♥ 2 With the riffage, skybound tileset, and melee action, correct me if I'm wrong in thinking this is partly inspired by Bastion. I think it's pretty good concept for limited space. Losing tiles on an already small island. I think some sfx for attacking/building would really help with player feedback. The player sprite and animations were really well done! The ending screen had nice art as well, good job!
Oct 15 15:56:58 25m 19s Unlimited Space Shawarma ♥ 2 The visual UI was super clever and worked well except in one area: The trading icons on the screen. Some of them looked pretty similar and once the alien had given me their trade request, I couldn't remember which item they wanted based on the icon alone. That being said, overall, excellent entry into the jam! Definitely had some VR Job Simulator vibes. The amount of polish put into the assets, sounds, ambient music, and storytelling really shine.
Oct 15 16:16:08 19m 10s Space Brigade ♥ 1 The tutorial level was really welcome, as it helped simplify the concepts and helped prepare me for the bigger maps. This game had a bit of an X-Com vibe to it, getting ready for the imminent threat. I liked the rotating worlds and how you could see the buildings built on them. Might have slowed down the rotation speed as it was slightly distracting compared to the turn-based nature of the game. Having a clear goal from the start in "The Big One" is a great way to give the player an objective. Overall, good job!