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Feedback comments for LD53
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| Timestamp | Since previous | Game | deadjolly's comment | |
|---|---|---|---|---|
| May 2 02:54:47 | Manucci's Pizza Hunt | ♥ 6 | Really fun art style! Not the game I was expecting from the thumbnail. Might be useful to mention clicking attacks in the controls! Game seems difficult, but maybe I'm terrible. Good job! | |
| May 16 01:10:06 | 334h 15m | Daring Delivery | ♥ 1 | There's some good stuff going on here. Your game is similar to the one we made. Your pick-up/drop-off system worked well, picking up orders at restaurants and delivering the food to residences was solid! Seemed like there was a complete lack of audio? Others have said it already, but the orders could have been auto-accepted. Clicking the 'accept' button was the only choice that would allow for meaningful gameplay, but it was tedious to have to use the mouse when I'm driving with WASD. The arrow was very useful for navigation, however, it seemed a little odd that it was parented to the front of the car. Nice work! |
| May 16 02:31:39 | 1h 21m | Animal Ferry | ♥ 1 | Way to expand on a classic riddle! The animal sprites read really well. The game can be figured out through trial and error alone, but if I had one suggestion it might have been to highlight which other characters each item/animal would interact with when the player highlights a choice. Music and sound effects help set the mood! The sound effects might have been a touch too loud on default, but thanks for adding the options sliders to tweak that to taste! Well done! |
| May 16 02:44:27 | 12m 48s | Chain Mail | ♥ 0 | Execution is in the details, and the amount of polish here is impressive for a weekend project. A fan of Adam's devlog and tutorials, so it's rad to be able to participate in the same jam! The art, sound, and UI all come together to create a stylish, cohesive experience. The actual gameplay I would say, however, feels passive. Amazing job on putting it all together! |
| May 17 01:08:19 | 22h 23m | Baby Making Music | ♥ 0 | I let too many babies launch into orbit before I finally caught them all. For a timing game, seems like only catching the baby really matters, as cutting and tossing don't really do much. The music was nice, and the toe-clench was a helpful visual indicator of when the babies were about to launch. A few more sound effects would have helped player feedback, but overall, a pretty unique take on the theme! |
| May 17 01:23:42 | 15m 23s | Packet | ♥ 0 | Pretty neat game. Really reminds me of the hacking minigame from Deus Ex: Human Revolution. Dunno if that was a point of inspiration or not, but I like how active your game is compared to most other games like this. That being said, I think having a phase between deliveries to use the repair tool and other tools would have been helpful. Game felt too fast paced, like I had to click nodes for my life against the timer to focus on anything other than that. Since the nodes had to be delivered so quickly, I never read the messages being delivered. I think maybe a 'start/stop' mechanic where the player can pause the game to take in the fluff you've written would be one way to solve that problem. Music and sounds really helped set the mood. Art was simple but clean and the particles looked good! Pretty mechanic heavy game for a Jam, and that's impressive! Nice work! |