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Feedback comments for LD52
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| Timestamp | Since previous | Game | deadjolly's comment | |
|---|---|---|---|---|
| Jan 13 02:27:10 | Harvest Noon | ♥ 3 | 364.png Got a score of 364 after a few tries. I liked that the declining timebar contrasted with your movement going forward. Movement was a bit iffy, getting stuck at several times, but the dash felt solid. Simple art aesthetic gets the job done, could have used a bit more atmosphere. | |
| Jan 13 02:54:26 | 27m 16s | The organ trees | ♥ 0 | The art presentation was well done, I like the 2.5d aesthetic, however, I would tone the camera way down. For the environment, it would have been nice to just have foreground elements to hide the fact you were in a box, felt like I was in a diorama. The fighting was decent, but the respawning/harvesting of bodies was confusing. |
| Jan 13 03:25:09 | 30m 43s | Planet Harvest Unit | ♥ 1 | Really dig the art, reminds me of Risk of Rain! The game is pretty complicated to understand from the beginning. Seems like I lose way too quickly before even getting enough minerals to do anything. Other than that, very polished aesthetic. Sounds would really help the feedback of dragging stuff onto the UI. |
| Jan 13 03:56:43 | 31m 34s | Soul Trapper | ♥ 1 | Music was great, really set the mood. Good job on the simple animations, added so much personality to everything. I think giving the player a way to earn health back would help, as well as not having to press a button to pick up the trap. Just running over the used trap should pick it up automatically. Funny game, the end was worth it! |
| Jan 13 04:17:51 | 21m 08s | Bloodberry Fields | ♥ 2 | The art for this game is really great. Awesome job on all those assets in the short timeframe, perfect 'one-screen-game' for this sort of thing! I think this game would benefit greatly from a more action oriented combat system with directional hits (ala Zelda) vs the clicking mechanic currently there. Solid execution of mixing tower defense and topdown combat! |
| Jan 15 01:39:33 | 45h 21m | NobNob's Harvest Heist | ♥ 0 | Score.png Well thought out game and features! At first I thought the character was super slow, but then got the boots and started to speed up. Really nice having the upgrades, multiple vegetable objectives, and obstacles to avoid. Balanced and everything fit the theme, including the music. Only thing visually I'd change is it seemed odd that the dogs would be transparent for so long. Maybe instead of transparency, you could have dazed birdies over their heads instead? The animations added great character and life to everything. Good job! |
| Jan 15 02:12:12 | 32m 39s | Scoopy the Spoon Thief | ♥ 1 | Nailed the polish on everything. Thematically the concept is a stretch, but the actual game is well built, start-to-finish. The 2D lighting effects really helped sell the stealth gameplay. Great job. |
| Jan 15 02:50:39 | 38m 27s | Wickerman | ♥ 0 | Good concept. Not sure what I did wrong but couldn't figure out how to actually light the Wickerman on fire. I think the graphics and music help set the atmosphere. Seemed like dragging was a bit delayed, as well as attacking. Well-built mechanics; I enjoyed the blood trails and dragging objects to the sacrifice circle! |
| Jan 15 03:09:52 | 19m 13s | Corn Cannon | ♥ 1 | Simple concept but executed well. I think the cornstack definitely made shooting the corn satisfying. Perhaps and obstacle in the cornfield would have made the gameplay more interesting, like cows moving back and forth you'd want to avoid. Good job on the overall execution! Got a score of 214. |
| Jan 15 03:25:28 | 15m 36s | Egg Egg Chicken | ♥ 1 | Game gets tough because the powerups don't seem to be effective enough, but the ramp up in difficulty is fun! For a clicker game, sounds when I click on something seem really important. The pixel art aesthetic was clean, and the simple bouncy animations helped give everything life! Solid game that was easy to pick up. |