Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → Wendel Scardua

Wendel Scardua

Feedback comments for LD54

← LD53   LD55 →

Wendel Scardua's games and stats for all events →

TimestampSince previousGameWendel Scardua's comment
Oct 3 01:10:51 Firewall ♥ 2 Oh, another NES game, and not from one of the usual "culprits"... You should consider submitting it to this year's NESdev Compo jam :)
Oct 4 04:07:53 26h 57m Bit Golf ♥ 1 Captura de tela 2023-10-04 004938.png It's 1am here, so I'll stop it at that for now, I'll try better scores later :) I feel something like this could be very useful for someone teaching about compression.
Oct 4 04:48:52 40m 59s Get The Pumpkin! ♥ 1 Noooo.... why did you put a timer? Now I have to try getting a shorter time :) (a dozen attempts later...) Captura de tela 2023-10-04 014026.png
Oct 4 05:22:45 33m 53s Tiny Houses ♥ 2 You can add a ludum dare tag to your game on itch - and when doing so it asks the url from here, so it will link this page from over there (I say this because I got the itch link first, then I had to guess the LD url to come here)
Oct 4 18:13:46 12h 51m Rover Under ♥ 3 Loved the art, and it was cool to see the development on stream (even though I was mostly lurking and plinkoing while trying to finish my own game). Finally stopped to check it out luckily the team I chose was already winning :D One thing I didn't get is what capturing the square areas do... isn't the score just based on the painted areas? Or is it a combination of both?
Oct 6 12:29:40 42h 15m Lucky Lefty Lugs Luggage ♥ 1 snale.png In all this years I never knew or stopped to think about that, thanks snail game for the snail facts :)
Oct 6 15:26:49 2h 57m SokoSnake ♥ 1 I may not have played many games on this LD yet, but from the ones I've already seen (either by myself or watching on streams) this seems to be the one that most fits the theme. Having to move in such **limited space** almost gives me anxiety; for now I've solved only the first two puzzles, maybe I'll come back later to try the third one. (I don't have any new criticism that wasn't already pointed by the others above me)
Oct 7 12:00:10 20h 33m The Aqua-Eyed Banana ♥ 1 Didn't expect a Ludum Dare ren'py game to make me teary-eyed like this... I wish the best to the aqua and hazel eyed bananas <3
Oct 7 12:44:12 44m 02s Plungebot's Playroom ♥ 2 I like how you got some original mechanics there with the different objects having different effects while being pulled. I only found it a bit unexpected that the train could be pulled sideways, but it's fine either way. Besides what everyone else already said (the camera, lack of keyboard controls for next level and restart), I wish the level selection had an indicator of which ones were completed (at some point I went to the menu to check how many levels I had already done and how many were left, and then I had to guess where I was again 😅)
Oct 7 12:53:29 9m 17s Redneck Renovation ♥ 4 @sevadusk I did the same, thought I had to shoot the animals, then on the second playthrough I got it 😅
Oct 7 13:07:19 13m 50s My Pocket Terrarium ♥ 1 Even though there's not much to do I must agree that the chickens are cute :)
Oct 7 13:41:49 34m 30s Robo Rush Hour ♥ 1 robo-rush-hour.png Nice spin (*wink wink*) on the tetris genre :) I had some trouble with the perspective and with noticing that I shouldn't place robots in the middle area, but the worst part was on me: I kept wanting to move the robot sideways without hard dropping them 😅 (now I know what people felt when accidentally hard dropping blocks on *my* game) And even though I ended up missing those at first, I liked how some game features were... how can I say... "embedded" into the world, like the timer being the station clock, the "next piece" being just robots waiting for their turn to enter the car.
Oct 7 14:06:00 24m 11s The Big Crunch ♥ 3 Tried both versions (jam and postjam) and while I rated based on the former I think everything I would criticize on it was already addressed on the latter. But it was fun playing either one :)
Oct 7 15:26:02 1h 20m Safe Space Passage ♥ 1 I had a small bug at some point 😅 unsafe-passage.png Nothing that stops me from thinking this was an amazing entry <3 (I had to quit on the last level because I couldn't get past the rest of the level after collecting the heart, but I'll try to come back to it later)
Oct 8 01:10:07 9h 44m The Fregstival ♥ 1 Now I feel a bit dumb 😅 I played it twice; on the second run I even had learned to sacrifice fregs and food to block stuff... But I was still thinking "it seems unfair that they are attacking without me having turrets to defend myself". Then when I came to write this comment it hit me that obviously that was also a time I was supposed to sacrifice them. But I really liked the game, both the aesthetics and the mechanics :)
Oct 8 13:14:03 12h 03m Plummy's Tummy ♥ 1 plummy.png I liked the art and, most of all, I loved the subtle plot twist that the game doesn't tell you anything about the angels :) You just see "oh, it's a cute dragon eating random food" then suddenly "BE NOT AFRAID" 😅 (I also really like how you made something clearly recognizable as a red bull can with so few pixels)
Oct 8 13:44:45 30m 42s H.amazon E.mployee L.earning L.ab ♥ 2 It was fun (and funny) to play (and to watch others playing on streams). I just had one problem that I can only guess it may be related to my 21:9 resolution: moving up/down was way, way too slow compared to moving sideways; it seemed to have not only way lower speed but even acceleration (I almost thought it was something with my keyboard not sending inputs)
Oct 8 14:14:06 29m 21s The Giant's Globe ♥ 3 \*reading the comments\* ... oh, I thought the theme was being used as "**limited** functions for the **space** key" 😅 Just finished it; one thing that I liked was having to discover stuff while playing - like the way that white block (snow?) dampens the jump but not the dash, so that staircase full of them becomes not so trivial (but I still lost much time on that last step because I kept trying to jump over the last white block 😅), or the way the order of the functions matter in one other screen (and that we can manipulate said order). One thing I felt was missing is some tracks to tell the path of the moving platforms; sometimes I was misjudging the way a platform would go.
Oct 8 14:41:12 27m 06s Arcane Echoes ♥ 1 Was the game updated after the jam period? I ask because I see people speaking about not being able to shoot in a different direction than the one they were moving to so I wasn't sure if this was there from the start and people just missed it or if it's an undocumented post-jam update. Anyway I got to the 10th wave before dying. The game felt a bit unfair with the difficulty scaling faster than one could get upgrades to fight it. With the way the level clears between waves leaving the gold behind, I felt like I was fighting in wave N to get gold during wave N+1 to *maybe* get upgrades for wave N+2.
Oct 8 15:38:37 57m 25s Fowl Play ♥ 3 I loved this game, one of my favorite things was the whole theater aesthetics with the ducks moving around the scenario ("vrooooom"). I should have gone with my first guess on my first playthrough, but I second-guessed myself and went for the wrong culprit, so I had to replay it 😅
Oct 8 16:24:00 45m 23s A Pawfect Date: Pomo's Cozy Romance ♥ 1 Finally, I've beaten the game (on easy mode, of course) :) Of all the final attacks, the final final one was really unexpected and I'm glad I avoided spoilers of it. I don't know if you already added this to the post-jam version, but can you save the unlocking of the endless mode? Because at least for me when I reopen the game it doesn't seem to remember it was unlocked.
Oct 9 01:51:42 9h 27m Wizard n' Slims ♥ 2 Fun fact: I sent this game to my partner for them to check it out; they said they only stopped playing because an (unrelated) alarm went off on their phone, otherwise they would still be playing for hours 😅
Oct 11 12:09:19 58h 17m Target Ball Z ♥ 0 One thing that confused me for a little while is that the camera does an almost instant 180 turn when we move backwards, I wish that camera turn were either bound to a key or not so instant because sometimes it was a bit disorientating (and the first time it happened I actually thought the car was going the other way 😅)
Oct 11 12:19:56 10m 37s Keepsakes ♥ 1 Even though it's short, it was such a sweet experience <3. I love how you reused the ukulele and the GBA on the music and sfx volume sliders :) (but I confess I found the absurd weights kinda distracting 😅)
Oct 11 12:51:57 32m 01s AnathemA ♥ 2 anathema.png One thing I liked a lot is how each upgrade has some sort of flavor text :) I suggest you to put the controls at least here on the LD page (you can edit it), because it took me a few tries until I found out it was "hold right button to aim, click left button to shoot" 😅
Oct 12 12:27:44 23h 35m Flob the Bloing ♥ 1 Olá, mais um 🇧🇷 aqui :) bloing.png Fui muito mal, mas adorei a mecânica :) (só me incomodou um pouco não ter uma visão melhor de pra onde eu estava indo em alguns lugares, mas assim, só um pouco mesmo) A propósito, vi o comentário do @branquelo no [Firewall](https://ldjam.com/events/ludum-dare/54/firewall) e, jogos feitos pra consoles antigos são mais comuns na Ludum Dare do que você pensa: - Jogos de Nintendinho: https://ldjam.com/tags/platform/nintendo-famicom (eu costumo ser um dos que contribui pra essa lista aqui 😅, e tem pelo menos uma outra pessoa que quase sempre também faz) - Jogos de Game Boy: https://ldjam.com/tags/platform/nintendo-gameboy Eu costumo sempre dar uma olhada na lista de plataformas ( https://ldjam.com/tags/platform/ ) pra ver que bizarrice alguém andou aprontando (só é um pouco chato que essas listas de plataforma não separam por evento, então são jogos de todas as Ludum Dares do site, mas pelo menos estão em ordem da mais recente pra mais antiga)
Oct 12 12:58:57 31m 13s DARQY ♥ 1 Finalmente parei para jogar depois de tanto assistir os outros jogando :) E, realmente, eu acho que a parte de localizar os inimigos pelo som funcionou muito bem (melhor depois de aprender que o som é mais baixo quando próximo diagonalmente, com isso dá pra inferir melhor onde eles estão). Apesar de que seria interessante ter uma forma de marcar onde a gente acha que as coisas estão, eu não diria que seja *muito* necessário, acho ok o desafio extra de lembrar onde tá cada coisa. Mas hei de concordar com alguns outros comentários que ter que olhar cada possível lugar para encontrar os objetivos acaba deixando as coisas um tanto maçantes; para não mudar muito os princípios do jogo (tipo, não tem lógica uma chave fazer barulho) eu sugeriria no mínimo a fase carregar mostrando só a chave e a porta com as luzes acesas, daí elas se apagariam e o jogador chegaria no escuro. Mudando de assunto eu acho curioso como, ao ver pela primeira vez num stream antes de ter vindo ver o jogo aqui, eu imediatamente pensei que a arte devia ser do @euler-moises :)
Oct 12 13:50:42 51m 45s Headbanger's Beer Run ♥ 1 My front row mates will unfortunately stay thirsty, because the best I could do was to deliver one beer 😅 Even though I'm bad at it, it was fun to play and to learn the paths :) BTW, sometimes I would get the spiky person stuck on the emo person, was that an intentional thing?
Oct 12 14:06:26 15m 44s Introvertigo ♥ 3 Finally stopped by to actually play this Myself Simulator (after watching it so many times on streams). I don't think I have anything to add that wasn't already mentioned by everyone else at this point 😅... Except that maybe I would like to have the option to retry separate scenarios after the end, but even that is not a big deal.
Oct 12 14:27:33 21m 07s Denpo ♥ 1 denpo.png I'm not familiar with Denpafish (I assume it's a vtuber?), are these Denpals something from there or did you created them for this game? They're cute anyway :)
Oct 12 15:15:47 48m 14s Nice Park! ♥ 2 nice-park-2.png Great game, I like how there's a mix of action and puzzle challenges; I can only wonder how hard must have been to make the physics work so we can push the cars correctly in some of them. Also I love puns in general, so I appreciate that you used so many that you ran out of them :) That being said... nice-park.png ... can I never see one of these small cars in my life ever again? 😅
Oct 15 14:19:19 71h 03m Trash.exe ♥ 0 Olá, curti bastante o jogo :) Os diálogos com os programas tiveram piadas bem infames mas eu aprovo esse tipo de humor 😅 E achei legal que apesar de ser perceptível a inspiração de Undertale as batalhas em si tem uma mecânica própria do seu jogo. Eu gosto muito também da coisa de imitar um sistema operacional - inclusive fiz algo do gênero nesse jogo de Nintendinho que programei pra uma outra game jam: https://wendelscardua.itch.io/file-fixers Agora, por que que veio uma música largada como áudio de WhatsApp no zip? 😅 Ah, e por algum motivo o texto final da lixeira me fez lembrar dessa música (em que a Miku tenta cantar uma última canção antes de ser deletada, enquanto dissolve em zeros e uns em direção à lixeira): https://www.youtube.com/watch?v=VWVtIg5cdDU
Oct 15 14:35:52 16m 33s Hope Falters ♥ 1 The game was so perfect, even though it was short. For me the best part was when the name of the levels clicked on my head and gave me hints about what to do (I bet I would've taken way longer to figure out the Theseus one if it wasn't named Theseus 😅)
Oct 15 21:16:33 6h 40m Pixel Piles ♥ 3 At first I didn't like the mechanics at all ("I need to bump on a wall far way to rotate? it rotates even when I bump by accident? I can't even move the piece while it's dropping!? how would I even complete a line here!?!?"). But, as I was playing it... the game grew on me a lot :D The only thing I still don't like, and I kept making mistakes because of it, is that the "next piece" shows the same piece that's already visible above - at first sight it seems to imply that would be the next piece *after* that one. tetris.png
Oct 16 14:04:46 16h 48m Function f ♥ 1 I loved how, for some puzzles, you have to literally think outside the box :) Someone could think this game is **derivative**, but I felt the **limit** in space was very **integral** to it. (Forgive me for the **sin()** of making math puns on a **tangent**ial comment)
Oct 16 21:14:27 7h 09m A Living Place in Limited Space ♥ 0 My scores have been all around ~160 😅 I guess one thing that would have made it more fun for me was if there was a way to discard a card to get a new one - even if it cost a turn and more sheep arrived - because sometimes we get in a situation where there's nothing to do but to place columns, just waiting for the game to end.
Oct 17 00:54:41 3h 40m Suck it to Them! ♥ 2 The worst part of your game is that it's good so I can't make the joke of saying it *sucks* :) But seriously, everything feels so polished here; I'd say the only thing that took a bit of the fun was that the waves start dragging too long at some point (but maybe it was just me being bad at the game and missing all the power-ups 😅)
Oct 17 01:42:05 47m 24s STOP BURYING ME ALIVE, BEAUTIFUL! ♥ 2 Finally played this one - I had seen a glimpse of it on someone's stream a while ago, it seemed so intriguing and beautiful that I stopped watching and saved it on a browser tab to check it later... As I had thought, the art itself is beautiful; the story was also great, but the card game felt like just a cute random pastime. Now I'm downloading the latest version because I want to replay it to see the other endings, and to see what changes were made to the card game :)
Oct 17 13:04:02 11h 21m Greatest Sandwich ♥ 1 Game felt really polished - the restaurant-themed menu was very pretty :) Only thing that got me confused was, is there no end to it? It seemed to keep going on after level 8 (unless I did something wrong 😅). Also, I think the conveyor belt should be a bit more balanced in its RNG, because even being patient and doing everything right, sometimes I would lose an order because an ingredient never arrived.
Oct 17 13:31:50 27m 48s In Search of Space ♥ 1 The art is very cute; the cave mood was well done with the glowing mushrooms, the sound changing when you get in the water, etc... The gameplay on the other hand felt a bit repetitive with all the going back and forth - I know, it's because of the theme, but still... BTW I saw people on the comments confused about the "E" button not doing anything. I think when you show a button prompt it's better to make it do something, anything, even if it just shows some text like "Uh, I should put valuable stuff here", or "If I had some fuel I could make this generator work". Otherwise the player may thing there's a problem with the game inputs. PS: I accidentally killed the yellow thing on my second playthrough, sorry yellow thing 😅
Oct 18 01:40:06 12h 08m Total Party Swipe ♥ 1 I just played it and, as my party died, I just figured out the name of the game (it's a pun with "party wipe", right? like the one I just witnessed? 😅) I liked the concept, the variety of skills, even the choices of typical RPG monsters like the gelatinous cube :) Only thing I missed was an ending: after my party died the game just kept going on turn after turn...
Oct 20 21:00:43 67h 20m QPCA-77B ♥ 1 My head hurts 😅 I'm at exercise 6/9, but I still need to play some other games before time runs out so I'll pause here for now. You nailed the Zachtronics vibe, and the channels thing was a really nice twist on the genre. I only wish we could see the other people's solution (maybe after we solved the respective exercise?)