Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Wendel Scardua

Wendel Scardua

Feedback comments for LD53

← LD52   LD54 →

Wendel Scardua's games and stats for all events →

TimestampSince previousGameWendel Scardua's comment
May 2 03:18:26 Tattered Tunics ♥ 1 Congrats on finding a really original pun for a game :) (I don't know why but at first it took me a bit to notice I was the right character and not the left one ๐Ÿ˜…)
May 2 03:26:43 8m 17s Juggle Mail ♥ 2 I guess I won't participate on Score Chasers this time ๐Ÿ˜… juggle-mail.png
May 4 18:12:26 62h 45m The Convoy ♥ 1 Playing during lunch time, got 33800 points :) (will try on my actual NES later) I love how you make your graphics seem more "3D" and "metallic". And I gotta check the scrolling stuff someday, I've yet to play with scroll splits without using a mapper IRQ. The only reason I'm not more impressed is because by now I'm already used to being impressed by your entries :-)
May 4 18:23:43 11m 17s Crash Courier ♥ 3 At first I was going to say that I didn't like the horizontal movement much, that I wish it moved in discrete steps, but I kept trying playing and... I kinda got used to it? Eventually I got a high score of 7222 points :) (I ended up not using the dash much, because I kept bumping into walls after using it, but that's more of a "me" problem ๐Ÿ˜…)
May 5 01:30:24 7h 06m Impasta ♥ 3 Although an AI may not be the best judge at comedy, at least I liked the idea of mashing two wildly different things :) BTW, for some reason it gave me 75 out of 10 once: Impasta.png Oh, also you may add a notice about the computer time on the description (I couldn't play it properly before because my PC time was wrong, now on the laptop with the correct time it's working just fine) PS: Got a score of 54 :-)
May 5 15:10:53 13h 40m Bloody Boxes ♥ 1 Got some ~80 points, but I was having some problems with the mouse movements (maybe it was the sandbox thingy I was using). While someone else commented that they wanted more hints, I was wondering the exactly opposite - if it would be more fun to have to discover the meanings on your own. I guess in the end having those notes are a nice middle ground :)
May 5 18:12:29 3h 01m DElive ♥ 1 I need to play this one more later, wanna enter at least 10th on the Manual Leaderboardโ„ข :-) delive-26.png I love the... "organic"(?) way the โ™ฆ enemies move, wonder how hard it was to make them move like that.
May 6 14:04:16 19h 51m Lucky Lefty Loves Letters ♥ 1 I guess I get to enter the Manual Leaderboardโ„ข at 5th? :) snail.png I was going to post a worse score at first, but the game was fun and short enough that I couldn't resist trying it a bit more until I got a better one. BTW I'm using Firefox and I didn't notice any performance issues.
May 6 14:49:49 45m 33s Why Deliver Y ? ♥ 2 Just finished the game and, only then, I got the pun ("Harry D. Boyle" / "hard-boiled") ๐Ÿ˜… It's very cool that you managed to make clever uses of the sliding puzzle mechanic.
May 6 15:09:44 19m 55s Alien Elevator ♥ 1 I liked how chaotic it becomes when suddenly there are too many aliens. Can't think of anything to criticize here - if I were to say I miss something, the only thing that comes to mind is a tracking of high scores.
May 6 16:10:59 1h 01m Hot Dog Rescue ♥ 1 Sorry hot dog, I couldn't rescue you... (but I saw at least one stream rescuing it, so I know it was eventually saved :-) )
May 7 18:14:43 26h 03m Hover Bites ♥ 1 I liked how forgiving the game was - it's (probably) always possible to eventually reach the goal, so the player can aim to try it in fewer days, or using fewer drones, and so on. (not me, though, I just delivered salads for days until I had money for more drones ๐Ÿ˜…)
May 7 22:08:56 3h 54m The Great Beer Robbery ♥ 1 beer.png I've yet to beat this one (clicking on my trackpad is hard). I like how hectic it got eventually :)
May 8 01:55:40 3h 46m Pneumatic Postman ♥ 1 I'll try playing it later but I was watching a streamer playing it now... and I think it could be fun - or at least funny - if there was an option to play it like Keep Talking And Nobody Explodes, with a second player dealing with the binder for the first one. I loved everything that I saw. It's nice how the scoring is conveyed through a letter instead of having it in UI. The menu intro was something I'd expect from a full game, so... "cinematic". If I were to suggest something, it would be to space things out so the first day starts easy with simple deliveries, then the next day (or later) introduce valve failures and so on.
May 8 20:18:50 18h 23m Rocket Lawnchair 2: Baby Deliverydoo! ♥ 1 I need to try this one with a controller later, just found that with my laptop I can only activate at most 3 thrusters at a time ๐Ÿ˜… (at least I got to deliver the first baby)
May 9 03:07:51 6h 49m The Ferryman ♥ 1 If you ever get to make a post-jam version (judging by the comments here), a few things I'd suggest are: - a larger area for clicks (at first it took me a while to find where to click on the docks) - a tracker of which endings where obtained (I like that you numbered them but my memory is bad - I think I got them all, though) One question: the person who took your coin is one that ended up being not included on this version, right? Because at first I thought it could be the person on the first area but in hindsight they don't seem tall or gray enough ๐Ÿ˜…
May 9 16:59:36 13h 51m Elevander of the Emu Express ♥ 1 Can't think of anything to say that either wasn't already mentioned, or you haven't already addressed on the post-jam update ๐Ÿ˜…... like, the art is great, the controls are very original (but hitting my head on stuff felt like an unnecessary extra difficulty point)... Ok, one small thing: I feel like the Emu Express logo should be a bit more prominent, we barely see it on the transition between tutorial and game
May 9 17:11:56 12m 20s Holding Out ♥ 1 I love the funny conversations with Gary, they (and the many cat ears everywhere) give an extra charm to the game, which already had some of it on the art and animations :)
May 9 18:16:45 1h 04m Rawnhill Post ♥ 2 The puzzle itself was interesting, and I like that there's an extra replayability with the golden stamps. Only two things that bothered me a bit were: - sometimes it was hard to see the vehicles (on this one level I thought there were 2 cars and was surprised when the game pointed out there was a third one to move) - the indications of where to take the packages looked like packages themselves, which felt weird
May 9 19:29:38 1h 12m Mail-In Vengeance ♥ 1 My first delivery was so bad, I thought surely the game would be impossible to beat. But then I understood how to push the cards so they fly faster, and managed to defeat the dragon :) Maybe there could be a bit of wind coming from the cursor to the balloon to make it clearer that we are blowing it?
May 9 20:03:40 34m 02s WAR SAND ♥ 2 The pseudo-3d thing is really well done :) I'm only a bit saddened that the audio logs don't have subtitles, though (but that's most a "me" problem I guess ๐Ÿ˜…)
May 10 14:51:26 18h 47m Pizza Here On Earth ♥ 1 Didn't expect to see the Akira slide, hahaha I found the bosses mechanics very clever, so the game wasn't just a sequence of "just hit this enemy a lot". Unfortunately I'm very bad at it so I had to use the cheat button to see the ending. (How bad am I? Well, I've managed to get a game over *after* learning about the cheat button ๐Ÿ˜…) Loved that ending and it's music, though.
May 10 15:47:25 55m 59s I'm On My Way ♥ 1 The art is beautiful :) and also the way the pigeon flies is very well done... I only wish we had more time to react to the worry ghosts (like if the action was zoomed out a bit)
May 16 01:53:50 130h 06m Courier Cacophony ♥ 1 Just got to the end :) I liked how each different type of block was introduced; one thing I really missed was a "undo" button (to revert step by step instead of restarting the whole level)
May 19 22:57:23 93h 03m Good Vibe Delivery ♥ 2 Finally played this one, just in time ๐Ÿ˜… I loved everything from the mechanics to the dialogues (including the giraffe o'clock reference). I also had the bug people mentioned above, I think mine happened when I pressed space right before the dialogue options showed up, not sure of it.