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Wendel Scardua

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TimestampSince previousGameWendel Scardua's comment
Jan 12 14:39:19 VR Farm Life ♥ 1 @flyingkaida one suggestion: you could change the type of your game from "Web (other)" to "Oculus", so it shows up on the list of games made for it: https://ldjam.com/tags/platform/oculus If you make other builds like WebGL and Windows you can repeat the same link with different types, like I did with my game (which has the same url for both "Web" and "NES")
Jan 14 21:12:27 54h 33m Carrot Conundrum ♥ 0 I saw the posts about the game on Mastodon and knew instantly I *needed* this game to exist :) I'm a great fan of things revolving around time travel and metalanguage, and even more so of things that combine them (like Carrot Conundrum).
Jan 15 14:17:43 17h 05m Cattle Juice ♥ 1 I guess everything I could say was already said by others. One small and unimportant bug I've found: no matter which country you choose, it always says "Belgium" on the top right. Also, it's funny how your description says "In Cattle Juice, you try to eradicate the population of the world", but I still kept being afraid of killing everyone and running out of juice πŸ˜…πŸ˜…πŸ˜… I won in 22 days at first, then I turned on the post-jam better AI and beat it in 14 days (right before needing to pay the second week tax). One thing I found missing: I wish there was a way to see the delivery queue for the units we've bought.
Jan 15 14:42:07 24m 24s Harvest Heist ♥ 2 Captura de tela 2023-01-15 113407.png Some things I missed: some way to know where enemies are when they are too far away from the screen, something to avoid enemies from spawning right besides the player, and this is a selfish thing but I wish the game accepted WASD besides the arrow keys (my laptop's arrow keys are too small πŸ˜…)
Jan 15 16:06:42 1h 24m Hectic Harvest ♥ 1 Other than the balancing issues already mentioned, I liked a lot your idea of the resource (the wheat blocks) doubling as a weak wall, so the player has a reason not to always harvest them.
Jan 15 17:29:52 1h 23m Carrot ♥ 1 Captura de tela 2023-01-15 142756.png I only wish it weren't so impossible to escape when cornered by too many bats πŸ˜…
Jan 15 18:38:29 1h 08m Hex-Yield ♥ 2 One thing I missed was a way to see a tile's recipe once I've managed to make it, because there were some times when I missed what interaction created it - doesn't even need to be the full recipe, just telling what tile it was before would help. Oh, also I couldn't find a way to quit the game (other than alt-f4'ing)
Jan 15 19:01:57 23m 28s Total Extinction ♥ 1 I found the grim dino-reaper very cute :) I don't know if it's a NESMaker thing, but when I go back to screens were I already reaped a dinosaur it reappears for a frame or two. BTW which emulator did you use for the WebGL version?
Jan 17 20:54:44 49h 52m King of Veggies ♥ 1 score.png I liked how the various mouseover sounds make up for the lack of a soundtrack :) One thing that seems to be either a bug on the game or on the rules: it is stated that "If you plant a veggie next to a watered border, the card’s value increases by 1 for each side touching water", but this implies that on the top left corner the value would increase by 2 (as there's 2 sides touching water) but instead it only increases by one. I know it's probably hard to define it properly but I wish there were some kind of chaining (for example, you plant a 3 near some 3s, then we reap those 3s and they become 2s; then if these 2s are touching *other* 2s, reap them and they become 1s, and so on) Edit: forgot to screenshot but I just got a score of 152 :)
Jan 17 21:32:16 37m 32s You Got Served! ♥ 1 Besides the camera issues, one thing I'd point out is that I feel the end screen should display how many people you kept alive (because otherwise it doesn't make much difference if you try to save them all or not)