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Feedback comments for LD51
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| Timestamp | Since previous | Game | Wendel Scardua's comment | |
|---|---|---|---|---|
| Oct 6 01:41:21 | Tumbletris | ♥ 1 | TumbleTris.png Nice entry, I liked the combination of genres. Only thing that bothered me a little bit (just a bit) was that it was too easy to unalive the zombies (so I lost my lives mostly due to taking longer to drop the barrels than I should 😅) Maybe this could be alleviated by the barrels needing to be in a row in order to match or something? | |
| Oct 6 13:33:29 | 11h 52m | Gemstones | ♥ 1 | Gemstones.png Got 349k points :) As I said on some twitch chat elsewhere, I really liked the asymmetric mechanics - and by making new gems unlock during progression it was easy to learn and get used to each one, that's nice. If you intend to polish this gem of a game after the rating period, some small issues I had: - sometimes the tutorial progresses by interacting with the board (like the first one, about switching gems), but sometimes we need to click on the pop-up, and it's not clear which is which (so maybe the tutorial pop-ups that need to be clicked should have a "close" or "next>>" button?) - at some point in the middle of my playthrough there were two pop-ups at the same time, and one was in front of the other so I couldn't read the second one (and they both closed together). Also, not an issue per se but maybe you should consider adding support for mobile/touch devices :) |
| Oct 6 19:48:07 | 6h 14m | Every 10 seconds we flip | ♥ 0 | HARD 10-sec-flip-1.png By the way, I found a bug but don't know what exactly caused it - it was right after the timer ended, and I had a piece with the power up effect, and that's all I remember. The screen stayed like that and I couldn't do anything: 10-sec-flip-2.png I really liked this game :) I wonder how much the game would change if we were able to rotate the pieces like Tetris |
| Oct 7 02:01:29 | 6h 13m | Silvi | ♥ 1 | Sadly I couldn't play it anywhere: tried both on Firefox and Edge, even tried downloading the Windows version, in none of them the plant would grow. |
| Oct 9 18:31:59 | 64h 30m | Type Train | ♥ 4 | type-train.png Got a nice score :) |
| Oct 9 18:52:40 | 20m 41s | Time Thief | ♥ 1 | A few things I'd point are: - I think either there should be more illustrations during the story, or none, for consistency - I think [enter] while the text is being written on screen should first skip to the end of the current page, instead of skipping to the beginning of the next page (I wanted to read it faster and ended up missing a couple of pages) But nice entry, I liked how the decisions affect who will help you in the end (and how the first scene hids who was with Alex at the final battle) |
| Oct 9 19:38:43 | 46m 03s | Dr. Word's Machine | ♥ 2 | Não sei se as inspirações foram propositais mas adorei a _vibe_ mista de _"point & click"_ e _"text adventure"_. Para uma jam pode ter sido arriscado dar tantas opções de objetos inúteis, mas acho que é coisa do gênero mesmo 😅 |
| Oct 9 20:03:44 | 25m 01s | Best LD Game Ever! | ♥ 1 | I loved the ending and its message :) |
| Oct 10 13:32:08 | 17h 28m | Find Ten Seconds | ♥ 1 | I liked the concept a lot :) One thing that I'd suggest is to use a font which avoids confusion between some symbols (like between lowercase L and uppercase I, O and 0, and so on). Maybe a serif font (but then it should be one where 1 (one) and l (lowercase L) look different - they look almost the same on the text box I'm writing this 😅) |