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Wendel Scardua

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TimestampSince previousGameWendel Scardua's comment
Apr 6 03:47:57 Feline Flood Fiasco ♥ 1 What a sad coincidence that you also got sick on the last day, I hope you are (or get) better. About the game: I liked the puzzles, the art and the "meow-like" sound effect, and I only have a few nitpicking points to make: * I think it would be n**ice**r if moving over ice didn't have the same animation as walking, the character just sliding over it instead. * For turn-based puzzles like this, I like the character to slightly pause after each step - too many times I'd walk past the point I intended and had to undo a step or two. * I know it's not trivial, but when pushing blocks it would be nice if they were temporarily turned into sprites for a more continuous movement.
Apr 7 00:30:54 20h 42m Drawn Out ♥ 1 I like the concept, even though I'm not much a fan of autobattlers (and I'm actually surprised Wizards didn't make a MtG autobattler at this point) One thing I missed from this game was some scoring of how many games we lasted.
Apr 7 00:59:35 28m 41s Carpe Diem ♥ 1 Loved the neon aesthetics! Unfortunately I'm bad at it so I've yet to finish - even using shortcuts. I'll have to go back to it after playing more entries... One thing I'd suggest is that the tubes could have some (neon?) borders as their outside can blend with their inside.
Apr 7 01:33:41 34m 06s Childhood Memories ♥ 1 I had some trouble trying to play it on itch - some things were visible only on fullscreen, while others were only visible out of fullscreen. Although to be fair, my screen does have an unusual resolution (21:9)... Other than that I liked the concept of the minigames (but I couldn't do the bicycle one).
Apr 7 01:51:03 17m 22s Message in a Bottle ♥ 2 The island was really beautiful, and I liked the idea of sending and receiving actual messages in bottles. One thing that I had a bit of trouble was trying to grab my own bottle to throw, but other than that everything was fine.
Apr 7 02:29:00 37m 57s Super Crusher Fighters ♥ 2 Loved the graphics, the music... Also, I liked that "trick" of using a wall of 8x16 sprites to hide the bg updates :) Unfortunately it was too hard for me (this may be more of a "me" issue 😅), maybe it would be a bit easier if there were a more direct way to place the crates (e.g. B to place a crate, Select to change the type of the next crate to be placed)
Apr 7 02:47:37 18m 37s The Manbutton Project ♥ 1 I really liked the tension the game generates, at some points I thought more time had passed than it actually did ("this time I'll enter the leaderboard for sure..." "wait, what do you mean my time was only 1:08 !?")
Apr 7 15:30:59 12h 43m Extremely Exteme Sports ♥ 2 I find it amazing when people manage to make actual online multiplayer games for LD, and yours is very n**ice**.
Apr 9 15:04:09 47h 33m Re: Placement ♥ 5 Loved the game, placing the components feels so satisfying, the only extra feedback that I could give that I haven't seen already on other comments is this: I wanted to post a screenshot of my score here (I don't remember how much I had, surely above 130000¢ but could've been ~160000¢), but when I started pressing the keys to take the screenshot the end screen closed, returning to the main menu. Maybe that screen should only be closed by clicking on "exit to menu" instead? Or if allowing to close it with the keyboard, restrict it to a few keys, like space, escape... (or at least allow the high score to be seen from the main menu) (likewise, when I tried to pause for a bit on one of those "end of shift" screens, as I started to press alt-tab it closed it)
Apr 9 16:08:24 1h 04m You Are A Bomb ♥ 1 Had fun with this one, I like how some strategies can emerge from the simple rules of the game (for example allowing some bombs to explode walls to make it easier to move around the map) My current highscore is **1:50.78** bomb.png
Apr 9 16:27:12 18m 48s Hard Light ♥ 1 Loved the aesthetics, I just found the controls a bit weird and it took me a while to get used to them. Played until I've managed to enter the high score list (at the bottom, but still...)
Apr 9 17:02:54 35m 42s Death's Gambit ♥ 1 Great game, the voice acting was a nice surprise. Only things I felt missing were a way to see the rest of the map and/or an general indication of where the reaper is when not on screen, and some indication of the reaper's reach.
Apr 10 05:08:28 12h 05m RIITA ♥ 7 I liked the concept of using short rhythm minigames, so we have the fun of playing more of them on a single run. The "swamp song" was a funny surprise. I've played just the Sun side for now, will check the Moon side later. I have a question: Is that final score counting the results for across all the players?
Apr 10 19:31:43 14h 23m Will There Bee Another? ♥ 1 Jogo adorável, principalmente pelas expressões da Mel... E muito boa aplicação do tema, uma das mais criativas que vi. Acho que realmente só fez falta um pouco de som mesmo. #LoveIsLove <3
Apr 10 20:05:35 33m 52s Color Cage ♥ 1 Nice game, it took me a bit to understand how to play it but eventually I got a score of 31. Only think I felt was missing is some sound effects for when the ball hits each circle, I think it could make a sound similar to when the ring hits the center.
Apr 10 20:35:09 29m 34s Heat Death ♥ 1 I liked almost everything about this game, it's challenging but at the same time it's forgiving (bumping into stuff doesn't result in a Game Over, for example)... I think it would be nice to have at least some sound effects, but it's a great game even without them. The explosion effect was a really nice touch.
Apr 10 21:35:29 1h 00m Doomsday Run ♥ 2 A melhor parte é como a música de casamento foi adaptada para uma música de ação, que ainda por cima se encaixa bem com o jogo em si. O máximo que eu poderia criticar é que a fonte usada na notificação podia ser um pouco mais legível, às vezes no meio da ação não deu pra reparar muito bem no que tava escrito ali (não que isso afete a jogabilidade, claro).
Apr 11 01:12:06 3h 36m The Lars Mission ♥ 3 Watching people play this one made it seem easier than it seems 😅 Escaped with 9 researchers on my third try. The game was so polished, the only thing I can suggest if you decide to keep working on it is that we should be able to get the lizard when the rocket is ready to launch :) PS: I just found one small bug, when I select the quality in Options, choosing any of the non-High ones changes the font for all the four quality buttons: lars-low.png lars-medium.png lars-high.png lars-epic.png
Apr 11 02:24:23 1h 12m Lethal Dice 50 ♥ 1 @almost: I think you misunderstood one of the cards, there's no "1 1 1" card, the "\* \* \*" card is supposed to be "3 dice of any value". @marcmagus: finally got to play some games on TTS (my high score was 350). I like how "strategic" it can be - there was a moment where I knew that I lost not because of the randomness, but because I made a bad decision when choosing a card for scoring. The only thing that could take a bit of the fun is having to check if the dice added up to 50 when playing IRL. Also, I think one thing that could help with the instructions would be to first present that picture with the example and labels for each type of thing ("upright score cards", "upside down penalty cards", etc), so then the instructions could refer to them more easily.
Apr 13 22:17:02 67h 52m Gate Keeper ♥ 1 This is very cool, the only thing that took a bit of the fun is that the wave with two archers get way too hard if you don't have enough boxes to reach them - even the strategy of jumping on the falling boxes is hard to apply when there are twice the arrows flying around and breaking them. I'll have to keep playing later to see how it ends (in my best run I died on wave 8)
Apr 13 22:50:20 33m 18s Populus Romanus ♥ 1 The graphics are very good, and I liked the concept (vaguely reminds me of Reigns)... At first I found weird was that we only have information about which constructions we will place (and which of the four classes will be affected) *after* placing the classes' houses, but it's ok to learn after replaying a few times (I've managed to "break the game" on my third try :) )
Apr 13 23:34:58 44m 38s Weed it & Reap ♥ 0 I liked the concept, the voices were a nice touch :) One thing I found weird is that sometimes I kept hitting a zombie in the same place for a very long time - it seemed like the zombie was dying and another was respawning in the same place (or it was just blinking once in a while). Also, I found the information on the top left of the screen a bit hard to read, I think it should at least have a darker background.
Apr 14 00:04:26 29m 28s Keep It Steaming ♥ 4 Really liked this one (got to day 32 before writing this), the sound effects are great... Only problem I had is that sometimes there was an indicator pointing towards the locomotive, but it was already fueled. PS: I knew the main character looked familiar to me... It was the same [Mink from LD49](https://ldjam.com/events/ludum-dare/49/drunk-hill)!
Apr 14 00:41:40 37m 14s Nature Is Healing ♥ 1 I liked the style of the intro. Also, the way the mold spreads feels very "organic", that was really good. One thing I didn't like much is that apparently the fire from the flamethrower hits the player as well (mostly because it was already hard enough for me to avoid the mold without having to worry about that) My best time was 02:07 on the first try... Somehow every other attempt after that I died much faster 😅: nature-is-healing.png
Apr 14 01:01:22 19m 42s Terrible Brakes ♥ 1 I should try playing this with a controller later, this was my best score with a keyboard (zone 5): terrible-brakes.png One thing I felt missing here is that this screen only shows the last score - I'd like to see the best score as well. But even without that it was really fun, and the fast retry made it really addictive :)
Apr 15 12:26:20 35h 24m Computer Scientist Training Lab ♥ 1 I liked the tutorial and the mechanics, the only thing I didn't like much is that those timed walls seem to require a bit more thinking than the movement speed allows, so I ended up just treating them as solid walls and avoiding them as much as possible 😅
Apr 15 13:34:12 1h 07m Walterfall ♥ 1 walterfall.png Uma coisa que eu sugeriria é colocar desenhos representando os botões do mouse, porque de início eu também achei que era pra clicar dos lados esquerdo/direito da tela.
Apr 18 02:56:01 61h 21m Giraffe o'Clock ♥ 1 Forgot to send an actual feedback before 😅 I found the giraffe neck platforming very creative, and even though it may have been a bit excessive I do love some fourth wall breaking (and puns, like in the joke about the dog called Rolex). As I mentioned elsewhere the only problem I had is that the game didn't support my resolution on Windows (2560x1080) cutting the top and bottom of the screen.
Apr 18 03:11:19 15m 18s Rocket Lawnchair ♥ 1 I'm really bad at this game, I'm still at the point were I just hit 01 pools 😅. It wants me to hate it, but I can't, the sounds, the physics, everything was great - except for my skills at piloting a flying lawnchair.
Apr 18 03:49:31 38m 12s Nighty Night, Nosferatu ♥ 1 I liked the variety of the puzzles you've managed to create around the same idea of avoid the sun... But I almost didn't manage to finish the game because sometimes it would almost freeze my browser - For a moment I thought the last level made the whole tab blank on purpose as it coincided with the two suns meeting in the sky 😅
Apr 18 04:05:38 16m 07s Overworked & Underpaid ♥ 2 I was so tense playing this one... overworked.png The way the controls are presented to the player right at the beginning was really nice.
Apr 18 04:17:48 12m 10s Wait for It... ♥ 0 The audio was great :) I feel like there's some potential here for a more challenging game, if you were to keep working on it after Ludum Dare.
Apr 19 13:55:59 33h 38m Baking Simulator 2022 ♥ 1 Unfortunately I couldn't play it well because of my unusual resolution (2560x1080): baking.png But I liked the humor in the introduction :)
Apr 19 19:33:15 5h 37m JellyJam ♥ 1 It seems that most of the critics I could make about the jam version were already addressed in the new html one. I liked the "organic" look, and loved the jellyfish emoticon faces. This was my score playing the html version: jelly.png (the jam version seems to be very hard to lose, I've even left the PC for a while to finish making coffee and it kept going past the 100k points)
Apr 19 19:45:24 12m 09s The End? ♥ 1 end.png It was very fun to try coordinating the two characters, the physics made it a bit harder but the game is short enough that we can just keep replaying until we succeed (one "strategy" I've found was to make one character deal with the thrusters, the other deal with the fuel, but when the first is holding a thruster the second would pause the fuel task to start making another thruster, compensating for my bad aim 😅)
Apr 19 20:19:10 33m 46s Good Morning Game ♥ 1 The art at the end was beautiful, and I found the jumping mushrooms very creative and versatile. I didn't understand why some doors were weird with flying watermelons and stuff but I guess dreams don't need to make sense anyway :)
Apr 19 20:34:22 15m 12s Way before death ♥ 1 The move and turn speed made it hard for me to even pass the first level, but it may be just me because I didn't see people playing on streams having the same problem 😅. One thing that I'd like here was a faster retry after losing (or even a restart button for when we already know Blant won't have enough time). Other than that, the low-poly graphics are nice :)