Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → Wendel Scardua
Feedback comments for LD49
Wendel Scardua's games and stats for all events →
| Timestamp | Since previous | Game | Wendel Scardua's comment | |
|---|---|---|---|---|
| Oct 5 00:12:11 | CHEMYKAL | ♥ 1 | I liked the idea ~~but I couldn't figure out how to make 50% and 75% colors (diluting affected only the Alpha channel) so I got stuck after a few levels.~~ Update: I figured out, the canvases explain it, just need to combine the diluted potion with a white one 😅 | |
| Oct 5 00:26:54 | 14m 43s | 1THRUSTR.EXE | ♥ 1 | 1thrustrexe.png Congratulations! For having made it in 48 hours for Ludum Dare 49 :) (I only found a little bit weird that the victory animation is an "explosion", I almost thought I had done something wrong at first) |
| Oct 5 15:51:08 | 15h 24m | The Lonely Ghost | ♥ 2 | Nice game :) Only thing I'd nitpick is that I wish it was more clear where and when the level ends (I accidentally fell from the top of the end of level 2, then level 3 started and at first I thought I was back to level 1 again) |
| Oct 6 01:31:45 | 9h 40m | gunstable | ♥ 1 | Found your game from someone commenting on mine about both having unstable shooting abilities, and... I really loved yours! Currently my high score is just around 1k points but I'll keep playing it. The only thing I'd nitpick is that it's not clear that the loadout menu navigation is by WASD, since we use the mouse for everything else in the UI (maybe there could be arrow buttons for scrolling, or something). |
| Oct 6 02:51:49 | 1h 20m | Eerie Erratic Expedition | ♥ 1 | Did you use a beat-em-up engine to make a shoot-em-up game? :) (I just googled for "Open Beats of Rage"). Nice execution, I liked the variety of attacks but I think some enemies were impossible to defeat (like someone said above, some of them move faster than us). |
| Oct 6 03:09:24 | 17m 35s | Genomancer | ♥ 2 | Cool idea... I wish the difficulty progression were more smooth though, so the player could have more opportunity to play with the gene mechanic. Also, I've noticed the enemy attacks hurt themselves, was that on purpose? |
| Oct 6 15:56:21 | 12h 46m | Neon Saber | ♥ 4 | Why didn't you want to be rated for Humour? (I see what you did there with the Vi'Kooreentcha planet :) ) Also, are they called Redi because they di over and over again? But seriously, I really liked the soundtrack and effects, and I love how the game is both a really hard bullet hell and very forgiving (as being hit just restarts the level instead of making us play from the start). redi.png |
| Oct 6 16:20:11 | 23m 50s | Breakoban | ♥ 1 | I love how the puzzles teach about the mechanics without spelling out everything. Good work with the level progression, 10 took me a long time (funny how I managed to solved just when I was about to give up 😅) Just out of curiosity, was this made in Puzzlescript? |
| Oct 6 18:18:47 | 1h 58m | Emily vs the Unstable Creatures | ♥ 3 | The characters are so, so cute! This has a lot of potential as a mobile game :) One thing that slightly bothered me was the "⏩" button to advance the story, it could've be mistaken with "Fast-Forward". Maybe just a single "▶" would be fine. |
| Oct 6 20:54:04 | 2h 35m | Gunsundheit! | ♥ 1 | I liked the crazy premise, and the sun is the best :) One problem I had was that the high score didn't seem to work, it was always the same value as the current score. |
| Oct 6 21:13:16 | 19m 12s | Train Tilt | ♥ 0 | Nice game :) I wish it kept the "score" (current level, number of boxes delivered) on the game over screen, though. Also, I don't know if it was intentional to make it more difficult but whenever I landed over a box I couldn't jump from it. |
| Oct 7 03:11:42 | 5h 58m | Unstable Tricky Table | ♥ 1 | I tried the space-smashing thing you mentioned on Outfrost's stream and this happened 😅 pomo-unstable.png (and it kept stable after at least 5 or 6 pieces) |
| Oct 7 12:33:00 | 9h 21m | Drunk Hill | ♥ 2 | That screen effect was a nice touch :) The best part was that unexpected last log, haha |
| Oct 7 13:35:08 | 1h 02m | Hardwork Simulator | ♥ 1 | This has a lot of potential :) I like how there's some strategy factor, we can't just shoot randomly because it counts towards the lost letters... Fun fact: I was about to suggest a feature, but I just went back to play again and the feature was already there, haha 😅(I felt bad when my text went past the enemies and had to type a whole new line to reach them... It turns out that *backspace actually works!* 🤦♂️) |
| Oct 7 14:11:35 | 36m 27s | AstroJump | ♥ 2 | This was very addictive, this was my high score for now: astrojump.png (one thing that I'd nitpick is that when the current score is better than the high score, it should've become the new high score on the same screen too) |
| Oct 7 14:50:55 | 39m 20s | Hazmat Magic | ♥ 1 | Loved your game :) (finished in 07:57 with 17 deaths) Small details, like the idle animation, were a nice touch... Only thing I'd change is that the text sometimes changes too fast and we may not have enough time to read it. |
| Oct 8 11:18:33 | 20h 27m | Wizards Quest | ♥ 1 | The idea is good, looks like a good base for a roguelike. I think it would help the player if instead of having to click to pass the turn, the attack button itself did that. |
| Oct 9 07:00:08 | 19h 41m | Hammer Keep | ♥ 1 | I really loved how much depth the mechanics have. In particular I like how healing is balanced: not only it's risky but sometimes it's even undesirable. |
| Oct 9 15:03:28 | 8h 03m | Short Fuse | ♥ 1 | Even though the game was short, it was fun and funny :) I liked how it begs for a speedrun - we first keep trying stuff (e.g. it took me a while to find how to dispose of the clock), then when we win it says how much time we took... and now we get the motivation to find a shorter sequence of actions to beat that time (but I don't have much mouse dexterity so my best time was still 11 seconds) In that sense I agree with other comments here, I wish there was a restart button when we win (it could've even be flavored as "next day..." or something) |
| Oct 9 22:47:42 | 7h 44m | Dream Dog Dilemma | ♥ 1 | I like how the game used those NES PPU glitches as instability effects :) |
| Oct 10 00:37:37 | 1h 49m | Stien | ♥ 1 | The UI looks really polished, the help tooltip with the rules during gameplay is a nice touch. To compensate for the RNG I think it would be nice to be allowed 2 rerolls per turn, like other similar games usually do. |
| Oct 10 01:03:50 | 26m 13s | It will Fall | ♥ 1 | Even though you've made it in only 24 hours it looks pretty polished, and I really liked the weird shapes - it stands out compared to similar games based on tetrominos. The score falling with the rest of the game area was a nice touch. The only think left for me to nitpick is that I think the game should track the high score (I think mine was 1.5k points, but I don't remember now). |
| Oct 10 02:07:35 | 1h 03m | Feed Me Pizza! | ♥ 1 | Congrats on emulating that old cartoon style (although I'd wish that "feed me" text wasn't reversed) Off-topic, @yikescloud, it seems you've posted here on your own page a comment that looks like it's intended for someone else's game, something about a "nice shoot’em’up arena" |
| Oct 10 15:43:25 | 13h 35m | Ark | ♥ 2 | Great puzzle, your take on this genre of game felt refreshing :) I only wish I wasn't so bad at it, got stuck on Level 6 (maybe I'm missing something, I don't know 😅). The only thing I felt was missing is some indication of which levels were already completed and which is the current one. |
| Oct 10 16:17:08 | 33m 43s | The Lesser Evil | ♥ 1 | The low-resolution, 1-bit pixel art of your game is amazing! The variety of the curses, enemy patterns, even multiple game modes (I almost beat it on normal, then went with easy mode to see the ending, may play some more later), I can't even thing of something to criticize here. If this weren't a jam game, the only thing I'd miss would be some kind of collection showing which curses you've already got during your runs, for some extra "replayability". |
| Oct 10 21:27:15 | 5h 10m | ŮNSTÅBLĒ | ♥ 2 | I think I can barely enter the leaderboard? Playing with touchpad is almost a hard mode, I think :) ikea.png I really like how, not only the object have durability, but it also is very clearly displayed for us, it's a nice detail. PS: I was about to ask if IIILII meant something but I think one of the comments above already explained it (unless they're wrong, who knows) |
| Oct 11 14:31:50 | 17h 04m | Road to joy | ♥ 1 | I liked the concept but I found it hard to play in practice (it may be just me lacking dexterity, though). Little Beethoven is very cute, and I like how the game tells the story (with the notes getting dimmer representing Beethoven's hearing). I appreciate the "coyote time" thing the game does (where the jump works even if we just left the platform), it's a nice touch. |
| Oct 11 15:20:26 | 48m 36s | Atomica | ♥ 1 | I feel like idea is good, but the progression is too slow for it to be more fun. If you ever do post-jam updates, I'd suggest having some groups of particles around (even whole smaller atoms, maybe?) so the player can increment the counters faster (the player having to avoid going past the target values would add some risk to the game). |
| Oct 11 16:14:04 | 53m 38s | CryptoCoaster | ♥ 1 | Very creative take on both the theme and the runner genre. It like that you actually added a leaderboard to the post-jam version (got the #8 place there), and that the track is consistent (so it's a fair competition). |
| Oct 12 19:42:06 | 27h 28m | Spelldraft | ♥ 0 | The mechanics are really interesting, I could see this working as one of those "card minigame inside an RPG" :). I like the idea of having the rules described on screen with drawings instead of text. I was going to say that I wish they would match the actual rules better, but I have no idea how to say "Air: 2 points if not adjacent to any other Air card" with pictures 😅. One thing that I missed was something telling which pictures correspond to which elements (eventually I've managed to deduce / remember, but I think the written rules would work better if we had that information). |
| Oct 12 21:49:57 | 2h 07m | Professor Unstable's Chemical Combustion | ♥ 1 | It was really fun to trying to get all the reactions, I like how you've added optional goals even though the player is free to just mess around (btw, my current score is 119, with 9/9 reactions). One thing that could've been interesting here was a button to enable "heat vision" - basically your debug view, but with the game's flavor. |
| Oct 12 22:05:32 | 15m 35s | Stack'N | ♥ 1 | I liked the aesthetics, with the different palettes each game, and the relaxing music. Only think that I'd nitpick is the scoring - it seems to count whenever a collision happens, so: 1. when the physics cause some shaking we get lots of points for free, and 2. it keeps scoring after the "game over". |
| Oct 13 15:15:25 | 17h 09m | Unistable | ♥ 1 | The game concept and art style gives a vibe of old flash/smartphone games... Unfortunately I'm really bad at this one so I couldn't go past the second obstacle 😅 |
| Oct 13 16:30:36 | 1h 15m | Twin Tails Jetpack | ♥ 1 | Wow, can't believe Hatsune Miku is here making games! (no, Minecraft doesn't count). The balance between fuel and stability was a nice idea, and I liked the texts made of coins (although sometimes it was a bit hard for me to read them while they were spinning). One thing that slightly bothered me was that when we end up out the screen the "game over" was almost always inevitable, but it takes a while to actually happen (in other words, I wish there was a retry button). |
| Oct 15 16:27:49 | 47h 57m | Instability | ♥ 1 | The graphics / UI are really polished, this is a great entry. I only wish the player wouldn't collide with the ropes, because that makes chaining jumps between ropes almost impossible (even jumping safely out of a rope is hard). |
| Oct 16 14:42:07 | 22h 14m | Cemetery Pinball | ♥ 1 | Nice to see more homebrew on Ludum Dare :) I wish the ball were launched with more speed, most of the time it didn't go to the upper half without bumping. I also wonder if the game could work better with a smaller ball, but this is just a guess. |
| Oct 17 15:10:09 | 24h 28m | Unbalanced Brawl | ♥ 1 | Great game, if you all ever make a post jam version I'd suggest just making the hand and the battlefield more distinct, and making the current prices for buying/selling/etc more visible as well. |