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Wendel Scardua

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TimestampSince previousGameWendel Scardua's comment
Oct 6 06:36:56 Mr. Cheeks Sweet Dreams ♥ 4 Nice touch with the "Boo" made of spikes near the end :)
Oct 6 06:49:21 12m 25s StarHamster 64 ♥ 2 > Post your final health total to see how you stack up against others! Unfortunately my final health total was zero because I'm bad at this kind of game, but I loved it anyway :) (at least I've managed to play for one loop... I'll try more later, I want to see more of the story)
Oct 6 07:05:15 15m 54s Roundabout Way ♥ 1 Loved everything about this, the music, the aesthetics, being able to see the chaos unfold at the Uh Oh screen :) My first time - after many crashes - was 01:06, later I did it in 00:35.575, abd I guess I'll keep this tab open to keep playing later
Oct 6 13:37:50 6h 32m Stuck In Paris ♥ 2 You were right with the "more explosions -> more fun", haha I also loved the title screen, with the programmers' ads and the menu / high scores being part of the world. I'll try playing more later, but I don't think I'll manage to reach level 20 (my best until now was level 3)
Oct 6 14:04:53 27m 03s Hyper Hamster ♥ 1 "Hyper! Hyper! Hamster!" I really liked the effects used to give the sense of speed - the speed lines and the hyperspeed camera
Oct 6 15:45:16 1h 40m Lucky Lefty Loves Loops ♥ 2 39.93, at least it's a palindrome So, the meaning of the universe is that it is made of snails all the way down? Anyway, very cute recursive snail :)
Oct 6 16:17:28 32m 12s MonkeyVM ♥ 2 I loved both the puzzle and the aesthetics - and it reminds me that I still haven't played Shenzhen IO
Oct 6 23:05:38 6h 48m Donut Island ♥ 3 This must be one of the *sweetest* games on the jam :)
Oct 6 23:52:33 46m 55s Collateral Damage ♥ 2 Great game! Maybe a bit too hard, but that's fine :) One thing I'd point out is that it's kinda unfair when the enemy changes orbit right before being hit... I think the suggestion someone else wrote here - some form of indication that it will change orbit soon - would help with this.
Oct 7 01:11:21 1h 18m Stuck in a Timeloop ♥ 4 Loved the game, nice touch with the text scattered along the levels waiting to be found :) I found a small bug: if you start a level, then return to the main menu without completing it, it still unlocks the next level. It doesn't really needs to be fixed for the jam, only if you were to expand this into a longer game in the future.
Oct 7 02:44:04 1h 32m Phil Alone ♥ 1 Could you post some spoilers somewhere? I've managed to do lots of stuff, but I feel like I'm still missing something. For example, I got the "Luke Inn..." and "...your room" clues, but I don't know if this is about stuff I had already found in the room or not; and I think I tried everything with the clock and the magazines, but it didn't seem to change anything. Will the true ending stop the loop? I'll keep trying later, anyway. Congrats for making such intriguing game...
Oct 7 02:59:50 15m 46s NeonLoop ♥ 1 I really liked the mechanic, reminds me of some bullet hell games
Oct 7 16:01:39 13h 01m Resurrection ♥ 3 I liked the way the theme was represented here, and endless cycle of reincarnation. By the way, I had already played and rated yesterday, just couldn't comment because the comments weren't working. PS: as the others already said: please refrain from copy-pasting the same comment everywhere; if you want more people to play it, I think your best bet would be submitting to (and then watching) streamers. On this tag you can find people playing Ludum Dare games: https://www.twitch.tv/directory/all/tags/c8d6d6ee-3b02-4ae7-81e9-4c0f434941cc
Oct 7 17:55:53 1h 54m Light footsteps after the rain ♥ 4 The memory we type, is that sent to you? Not that it matters, I felt like writing something even if it was just for me - and I don't even like writing, that's how much I liked your game. Thanks for making it.
Oct 7 18:56:37 1h 00m BULLETS FROM THE PAST ♥ 2 So, instead of a bullet hell, you decided to make a bullet purgatory? (or maybe, a bullet reincarnation cycle) :) Some details I really liked: the music progression (it reminds me of a song from a certain webcomic's OST that does this thing with loops that keep adding instruments), and the way the time and health indicators are part of the scenario (with 413 bullets flying around I wouldn't want to have to look outside the area to check these things). I think the tutorial could've mentioned that long shots deal more damage - I know, I should've noticed because the bullet effect gets larger, but for a while I was confused about why some enemies died in one shot while others took two. Maybe it's more like a bug between the keyboard and the chair, haha. Anyway, amazing game! (I'm still trying to beat the high score, but my best is still Round 10)
Oct 7 20:54:43 1h 58m Purgatory Mechanic ♥ 1 I liked the concept, the art, the audio, almost everthing. But, weirdly, I have the opposite problem from the other people commenting: once I got the hang of the mechanic, it became too easy to continue playing forever, to the point I had to lose on purpose to stop the loop (with an score of 24). I don't know what to suggest, though... maybe the time to fix everything could shorten after a while?
Oct 7 21:33:02 38m 19s Unholy Echo ♥ 6 The book giving indirect hints was a nice touch. Also, I really liked the art! PS: I must confess I tried attacking the mirror at the end to try avoiding my fate 😅
Oct 7 22:01:24 28m 22s Hiccup Time ♥ 4 The hiccup mechanic was very innovative. The only thing I didn't like is that the spike corridor is really frustrating :( There could be at least a lever to turn the spikes off on the other side of the corridor, like the one near the red fountain. (or I should just get good at the game, haha)
Oct 7 22:25:19 23m 55s Who Knows ♥ 1 I think this is the first time I've seen a gravity reversal mechanic that isn't simply a signal change of the gravity constant, that's cool :)
Oct 7 23:46:07 1h 20m Pillars of Anguish ♥ 2 Finished with 108 deaths, and as I said on the stream I really hated your game in a good way :) "10/10 would be bullied for taking a plasma ball in my face again"
Oct 8 00:57:11 1h 11m Cycle Breakdown ♥ 1 Your game is amazing! And it felt so good when I finally noticed the boss "tell" and defeated them (I died a lot before that).
Oct 8 01:31:00 33m 49s Loop Deleter ♥ 1 Great puzzle game, I'll have to keep playing it later as I got stuck in level 8.
Oct 8 01:55:29 24m 29s Looper - The Last Mission ♥ 3 Great game, beautiful pixel art, I *had* to play it at least until I had managed to enter the leaderboard (with 400 points). I have only two little things to point out that you may or may not want to fix in a post-jam version: One, I think the timer being in front of the view made some targets harder to hit. Two, maybe ties in the learderboard should be broken in favor of the first player to reach that score, instead of the last (there were other two players with 400 points when I entered the leaderboard).
Oct 8 02:39:59 44m 30s Loop Heart ♥ 1 This one was so cute, really nice how much was done with such a small palette
Oct 8 03:45:09 1h 05m Tomb of the Mummy RL ♥ 1 Cool roguelike! By coincidence I've resumed playing NetHack recently, it's nice that this uses the same movement keys (don't know if this come for free from the RL engine or not)
Oct 8 13:41:41 9h 56m Lazy River Racing ♥ 1 I did enjoy the water shader :) I liked how even with the lack of collision with the walls the game didn't let me cheat my way to victory.
Oct 8 17:45:28 4h 03m Break the Loop ♥ 1 Cool way to match the theme, there being even a "meta loop" from the last level back to the first :) It just took me a few moments to get the `sub` function, but that's more a "me" problem; my first thought was substitution instead of substring because I use Ruby at work. Playing with the arguments and checking the output made easy to solve the level anyway (in hindsight I could've googled for lua docs 😅)
Oct 8 18:11:13 25m 45s Bee, leave it or knot ♥ 1 Maybe the issue isn't much that 60 bees are too much, but that we lose all of them on the smallest mistake. I liked the pun in the game name, sometimes my game jam ideas come from puns :)
Oct 8 20:33:47 2h 22m Aztec Ride ♥ 3 The aztec pixel art style is very beautiful - I saw a screenshot on the feed and I just had to check it out. I wish the game wouldn't do that zoom out / zoom in when the ride returns to the beginning, but that's just me nitpicking.
Oct 9 17:07:50 20h 34m Express Without Remorse ♥ 1 The "please stay behind the yellow line" thing made me stay behind the "Warning" yellow line for a while, lol. I'm confused because I finished the game but I didn't get why it ended - was it by the number of travels, by the amount of junk collected, by how many upgrades I've made? The bullet hell was nice, not too easy neither too hard.
Oct 9 17:24:23 16m 33s Orbit ♥ 0 Nice arcade game, one thing I'd nitpick is that maybe the camera should be a little farther, so we could see the enemy ships better (I liked the back shield, but it was hard to point it to the enemies direction when they were all attacking me off-screen).
Oct 9 17:39:16 14m 53s Princess stop the princes ♥ 1 I love the stained glass art style; also, congratulations on making this game so funny, starting by that mute button at the beginning :) I found it weird that the intro explains the unicorns, but not the other buttons. Also, it would be nice to have a Retry button on the Game Over screen.
Oct 9 17:57:24 18m 08s Time Wizards ♥ 0 Finished in 8:30:5 (and then 2:36:3 after seeing the comments about wall jumping out of the pit), great pixel art and animations.
Oct 9 21:20:19 3h 22m Ring Rush ♥ 0 An innovative take on the theme, but I didn't get what causes the change of the circle (this circle change kept killing me in one of the levels)
Oct 9 22:23:48 1h 03m Time Loop ♥ 0 I liked the concept, and the pixel art with limited palette :) The only thing I'd complain is that any key can be used to leave the game over screen. Given I was pressing lots of keys while playing I kept going past that screen back to the title, so I have no idea what my high score was 😅
Oct 9 22:46:30 22m 42s Ludum Fair ♥ 1 This is one of the most unique takes on the theme I've seen around here :) Managed to enter the high score at 1min26s
Oct 9 23:12:14 25m 44s Re-Slash ♥ 1 Great concept :) Only thing I missed was some way to know the length of the recording, but even without that it's a good game.
Oct 10 04:12:01 4h 59m Too Many Phases ♥ 1 Really good bullet hell :) I would like the phases to have some form of progression, though. For example, the first phases could have fewer weapons than the following ones.
Oct 10 04:20:56 8m 55s Re:Live ♥ 2 I've played until level 2-4 and not only I liked the puzzles, but I've really appreciated the small details as well, like the character's costumes.
Oct 10 16:26:18 12h 05m WhileLoops ♥ 1 I love a lot of things here: the humor, the metalanguage, the risk/reward thing where sometimes you have to lower a variable (or even the score!) in order to keep the system working... PS: as someone said above, playing fullscreen on a 21:9 screen causes some popups to appear out out reach.
Oct 10 16:44:10 17m 52s Time Crash ♥ 1 I liked the difficulty progression, how the game starts simple and then later it throws lots of similar shapes :) (my high score was 25)
Oct 10 17:21:05 36m 55s Good Morning, Beautiful World ♥ 3 I'm a big fan of time travel stories, this one was really fun to play/read. I know it probably wasn't intended but thanks for letting me drink my frilly strawberry drink after the "THE END" :) (I totally forgot it was in the inventory until then)
Oct 11 00:04:52 6h 43m A tale of Loopism ♥ 2 loopism.png Finally finished your game - and wow it was hard! (I don't think the time on the screenshot is accurate, though - I had left the game open for a while to do some stuff) My SO saw me when I was stuck at the part where I got the arms, they asked "what is this, 'Spider-man from Hell'?" 😅 The dialogs were really funny. It seems that while in Portal the cake was a lie, here the [REDACTED] was true 😄
Oct 11 01:48:57 1h 44m Fearcle ♥ 5 Just finished playing your game... The art was nicely done. Also, I liked the puzzles and how they were connected to the horror in the game, like that part when you flip a switch and suddenly you start hearing a monster running towards you, but nothing actually happens; somehow that was more scary than if the monster had simply appeared there.
Oct 11 02:20:34 31m 37s Ebontale ♥ 1 I really really loved this one - even though there were too many bosses, seeing Piamont City was worth it all. ;)
Oct 11 14:45:20 12h 24m Loopfield ♥ 1 Cool arcade game, nice spin (pun intended) on the genre with the defense being the only attack :) (I'm bad at it, though, my high score was 21k)
Oct 12 01:53:17 11h 07m Arcade Legend ♥ 2 I loved your game! Good to see that I wasn't the only crazy one to make a ROM for a game jam :) The ending was funny, but it reminded me that I never tried to challenge the elite gamer. I'll have to replay the game to check that later. ... And I can't believe that only now - while writing this comment - I understood why there was a cat asking for a cheeseburger 🤦 😅
Oct 12 02:37:00 43m 43s Dude Ranch ♥ 3 Great art style! Took me a while to get the relation with the them but then the penny dropped :) One thing I'd nitpick: at least on the WebGL version, the mouse cursor was free to move out of the game, so I ended up clicking outside after lassoing a dude.
Oct 12 08:53:30 6h 16m Bob in Wonderland ♥ 0 I liked both the game art (don't know if it was intended but it reminds me of xkcd) and the "Computer Science paper" style of the description (which, in a roundabout way, reminds me of xkcd as well). Unfortunately the game froze in the middle of the last loop, while I was pushing a crystal, so I couldn't finish it.
Oct 12 11:11:04 2h 17m Oops Loops ♥ 1 The card mechanic is fun and the platforming itself is great... I only wish there was some suicide/restart button because I got stuck inside a hole
Oct 12 14:34:28 3h 23m Swop ♥ 1 Just finished playing, and I liked the concept of the puzzle. In particular, it's nice how Level 1 teaches two important rules at once - the swapping when the next tile is right beside the bubble, and the traveling followed by swapping when the next tile is far away. It slightly bothered me that the rule presented by Level 2 - that the player can move while the bubble is moving and this isn't a turn-based game - wasn't needed in any other level. But this is only me nitpicking, really, it's a great game overall!
Oct 12 15:36:43 1h 02m Racecar racecaR ♥ 1 I liked the idea a lot, but I'm not a fan of the physics - it didn't need to be perfect, but I wish curves weren't so impossible to make.
Oct 12 19:05:38 3h 28m The Island ♥ 2 I had played it a little before, tried playing again today. There's some lag (I guess it may be because I'm too far away) but I went as far as making the raft and later a golden pickaxe - couldn't find any magical rock to apply the golden pickaxe to it, though. Also, I found out that the statue doesn't like pebbles, I seem to have decreased the score go from 15 to 14, sorry 😅 I like how the movement seems to be grid-based and yet the grid isn't apparent - I spent some time moving the pentagon-shaped cursor around my character, trying to understand this invisible grid :)
Oct 12 22:24:03 3h 18m Danger Castle ♥ 1 Nice roguelike, and it's cool how you managed to represent everything in with so few pixels :)
Oct 13 14:00:04 15h 36m Shoot Loop ♥ 0 Nice neon visuals... I think the description could've told more about the gameplay (at first I didn't even try to move my character). Also, I don't know if it's a bug or a feature but on the level with a single, long vertical wall, the enemy managed to stay glued to that wall and shoot bullets through it. PS: remember to play, rate, and give feedback to other people games, that way you may get more ratings as well.
Oct 13 20:51:54 6h 51m Loop Stuck ♥ 1 Finished after seeing it on Outfrost's stream - that one level is really hard (and I don't know if the reversed version of the level has different hitboxes but it felt even harder). But the humor in the writing was good, and I liked how Congrats on making your first jam game :)
Oct 13 21:32:25 40m 31s Debugger ♥ 1 Neat concept :) For bonus points you could remake the game as an actual IDE plugin in the future (were I more fluent in elisp, I'd try an Emacs demake)
Oct 14 16:35:29 19h 03m . ♥ 1 I think something would've helped is adding subtitles for the poem, since it was important for playing the game; lacking time for implement it in game, at least write the poem in the description (it would be a nice touch to replace the "Say something" in the current description as well) I felt like the mouse sensitivity was too high, fortunately most of the game was a straight line so it didn't bother too much. I liked how you conveyed progress with the drawings on the walls, and with the poem finally ending after defeating that creepy person.
Oct 14 20:13:33 3h 38m Oscillator Panic ♥ 1 I was watching your game on PomoTheDog's stream (and then stopped looking at his solving attempts so I could try it myself). I love your use of Game of Life here! And the diagonal walls for breaking the period of the loop were a great addition. I agree with the other comment that a preview of the next state would help a lot, but I don't know how hard it'll be to do it in Puzzlescript.
Oct 15 22:28:12 26h 14m SpaceMan ♥ 1 Cool concept. I think you should write in the description that there's no actual ending, because I kept looking for more gems until I gave up. I like how the direction changes gradually, it was a nice touch.
Oct 16 15:54:59 17h 26m Pip's Journey ♥ 1 I liked how you managed to turn chess into an adventure, I found some bugs but still managed to reach the end. I'd love to see a full game like this.
Oct 16 18:03:13 2h 08m Looper ♥ 1 This game looks and feels so great. The only problems I saw were: 1. sometimes, moving to an end of a straight line would teleport me to the other end 2. it was hard to move between some short lines in level 18, even more because of the bouncing when we hit the end of a straight line. Other than that it's almost perfect and I agree with the comment above: this has potential as a full (probably mobile) game.
Oct 16 18:37:45 34m 32s Hangin' Around ♥ 1 Both fun and funny! I like the addition of a "challenge mode" after ending the normal game (my best score was 9)
Oct 16 20:48:04 2h 10m Cycloop ♥ 2 I liked the puzzle mechanic, but I wish the levels themselves weren't that long to walk - or maybe the robot should be able to walk faster. Great pixel art, the "cycloops" robot is really cute.
Oct 16 21:24:58 36m 54s The Toroidal Tower ♥ 1 The 1-bit graphics is good, and the "flipbook" thing was a nice touch. I haven't finished it yet, but I'll keep trying later.
Oct 17 16:44:01 19h 19m Jump 'n Loop ♥ 1 Small issue I had: after finishing the last level the game just stopped - I think it should at least return to the main menu. Also, in "Running" thought the jump sfx was way too loud compared to the background music, I think it would be nicer if they had similar volumes. Other than that, it was a really nice rhythm game :)
Oct 17 17:02:51 18m 50s Crash Thunderstud Returns ♥ 0 I loved everything here, the humor, the game play, the pixel art and its animation, the writing and recording of Crash's lines - all that must've took a lot of DEADication :)
Oct 17 17:29:16 26m 25s Sisyphus Beetle Takes His Daughter to Work ♥ 1 The only problem with this game is that there aren't enough Dung Bettle Dad Jokes (tm) :) The art is really cute.
Oct 17 20:53:52 3h 24m Quantum Split ♥ 1 The last puzzle was so clever, it was really satisfying to solve it. I like how much detail you packed in so few pixels, like the lighting of the buttons or the warning stripe on the moving platform.
Oct 18 01:50:42 4h 56m Strange Loop ♥ 0 I like how you expanded Slitherlink to 3D surfaces - I suppose the hints where represented by pictures so they can make sense regardless of the puzzle orientation, it's a nice touch. I wish there was some say to zoom in and out, otherwise some shapes are too hard to nagivate (torus, suzanne). Also, I would be nice to have some music, or at least some sound effects.
Oct 18 20:27:21 18h 36m Periphery ♥ 1 Great puzzle game, I like your music in general and the one here is not an exception :)
Oct 19 03:55:06 7h 27m INSIDE THE LOOP ♥ 2 The controls felt kinda weird sometimes, but that didn't stop me from enjoying your game :)
Oct 19 04:10:52 15m 46s Infinity - 1 ♥ 1 I really like this infinity mechanic (I've played until level 5, because it's 1a.m. right now) I'd love to see a full game like this, with more puzzles :)
Oct 19 18:00:25 13h 49m River Express ♥ 1 Cool puzzles with a nice progression. To avoid the "build mode" I think it would be better to change the instructions based on which mode is currently active. Like, when in build mode, the controls box would tell about "WASD" and "R", and in play mode it would tell about "Space" and "R" buttons.
Oct 20 14:23:58 20h 23m Tempus Locus ♥ 1 I think yours was the most innovative take on this "interacting-with-past-selves action puzzle" sub-genre I've seen on this LD. I'll have to try getting the other end later. Edit: just got the bad ending as well
Oct 25 19:02:50 124h 38m Golem Quest ♥ 0 I like how you managed to make a magical version of the "character-following-looping-commands" subgenre, where others usually went by a "programming a robot" route. The art is really cute :)
Oct 25 19:57:04 54m 14s Loop of Shapes ♥ 1 Congrats on making your first jam game :) My high score was 28 - I was trying to play in order to place the shape I got as soon as possible, and I think it would be nice if there was some bonus for managing to do so.
Oct 25 20:18:32 21m 28s Concentric ♥ 1 The only thing I didn't like is that it was possible to get stuck - maybe the game could change a rune randomly when there are no more valid moves to prevent that. If you ever consider turning this into a full (mobile?) game, I think there should be separate game modes for points and for objectives.