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Wendel Scardua

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TimestampSince previousGameWendel Scardua's comment
Apr 16 11:26:12 Manku the Magician ♥ 5 I love how you all nailed the stream vibe - even the credits at the start as scrolling comments :)
Apr 16 14:24:19 2h 58m Tiny Summons ♥ 2 One meta-suggestion I have is to try to submit the game to other streamers (https://www.twitch.tv/directory/all/tags/ludumdare), because it would make more likely to have more people playing at once :)
Apr 18 02:28:55 36h 04m Dungeon Summoner ♥ 1 Had a bit of fun playing it. But then I remembered about the jump/float/fly thing and it became way more fun :) btw there's a typo on the instructions: Sem título.png It's not that important, except it was the first line I read so I got confused for a while until I read the rest 😅 Besides that, I... uh... ... I just got the meaning of the title, we are *summoning* a *dungeon* (I was reading it as a summoner *in* a dungeon 😅😅😅)
Apr 18 03:53:44 1h 24m The Omnomicon ♥ 1 I'd never expect the game mechanics of "try to merge two things to see what they turn into" to be used in an horror(?) game. I only had a small issue that sometimes it was hard to click on stuff - to the point where I thought the seed cards on the plot were already planted 😅 - but once I figured it out it was fine I liked how the monster seemed to teleport out of view when approaching from far away.
Apr 18 04:04:50 11m 06s Idle Hands ♥ 2 Given one of the best points of the game is the dialogues, I think it would be better if the missions were sequencial or if still random, that it wouldn't repeat the same one twice. Also, crab. Crab? Crab. :)
Apr 18 04:13:05 8m 15s Salmoning ♥ 6 Forgot to mention here earlier: one of my favorite things about this game was learning that salmoning is the actual term for what happens in it; for a while I was thinking it was just a random pun away from "summoning" 😅
Apr 18 15:34:13 11h 21m Command: Summon ♥ 4 Loved this, and I see the terminal seems to be made by someone who uses terminals :) The game itself doesn't need much more, I think only thing I felt missing was an ending for when we try to spawn multiple enemies, to mirror the ones with multiple rooms, players, and princesses.
Apr 18 16:32:42 58m 29s A Following Wind ♥ 2 This is not really a criticism of your game but it was a bit hard to play it on a touchpad 😅 I saw the other comments and the idea you mentioned of having different directions for the ship and its sail seems very promising. I found it interesting that we have an experience that is both chill (slow ships, calm music, summoning some winds here and there) and hectic (too many ships to take care of, ships crashing here and there, colliding with each other...) at the same time :)
Apr 19 13:34:15 21h 01m Summoner Tycoon ♥ 0 @cheesepencil the summons and the walls consume the specific element "runes". When you summon runes it adds a random amount to each element.
Apr 19 14:26:53 52m 38s Chain Reaction ♥ 3 I guess I can enter the public leaderboard in 5th place 😅 Captura de tela 2024-04-19 111945.png I think the only issue I had was that, because lots of symbols are closed paths, I thought these two were too and couldn't figure out why I couldn't summon them until the penny dropped: Captura de tela 2024-04-19 112427.png Captura de tela 2024-04-19 112446.png (In my mind the missing lines were just hidden by the lower resolution graphics)
Apr 19 21:40:59 7h 14m Afterlife Taxi ♥ 1 The story was very well written (even if a bit short). Only small issue I had (but it's mostly a me problem) is that on my ultrawide display the dialog window covered most of the scenario - but I've managed to "fix" this by just resizing the game window 😅
Apr 20 15:22:53 17h 41m Saturna's Hand ♥ 5 I liked the mechanics a lot - at least when I finally got the hang of them :) (forgot to capture the screen but I got 6 demons and 512 points) Only thing that I found a bit weird is that there were two different goals that (apparently) don't talk to each other - the score and the number of demons captured. Maybe the demons should add a large bonus to the score, or failing to capture them should cause a penalty, etc. This doesn't stop me from thinking this is a very good entry, though. Very polished. :) ps: I hope you all have a great day too 😁
Apr 20 15:53:56 31m 03s Echos of Players Past ♥ 1 I just wanted to say that this mechanics of summoning past players alone makes me want to give 6 stars out of 5 in Innovation :) Now, I know only the winning inputs are saved, but it still surprises me that I managed to finish that level full of buttons and spikes 😅. One small QoL thing I felt missing was a way to restart the level while keeping the same players I had chosen, but it's fine either way (I'm just being lazy, I can - and did - simply memorize their names)
Apr 20 16:53:20 59m 24s Gacha Panic ♥ 2 Saw one comment about this looking like a NES game, but for me it feels more like a Game Boy Advance game, I wonder if that's intended :) Not only the graphics are beautiful, I like the attention to detail, like the base of the characters being an indicator of how damage they took.
Apr 21 01:04:26 8h 11m Mansion Madness ♥ 1 I found it funny that it took me a while to get to 9 points, then I saw the leaderboard and thought "what am I missing, how are people getting such high scores?"... and right on the next attempt I got to 26 😅 I guess one just gets used to all the minigames at some point, haha
Apr 21 14:38:42 13h 34m Middleman Summons ♥ 1 I liked the puzzles, the last level took a bit of "thinking outside the box" when I noticed the path I wanted to create wasn't possible (for a moment I was afraid it would take too long to solve it) Other than what people already mentioned, one thing that felt a bit weird is that all rotations are counterclockwise, except when going from East to North where it turns all the other way around.
Apr 21 15:17:18 38m 36s Diner Dash ♥ 1 I like how much you've conveyed in such few chonky pixels :) About the menus looking like plates, I guess just making them more rectangular instead of square would help (like, 5, maybe even 6 pixels tall instead of 4)
Apr 21 16:42:55 1h 25m theGRIMOIRE_ ♥ 1 Finished the 2-x levels, but I'm still stuck on the 1-x ones... I'll check one of the vods to see the solution, but I bet it's something that I just overlooked 😅 But that didn't stop me from enjoying the game; the summoning via moves is a clever mechanic (and it has a very cool UI too).
Apr 21 20:41:32 3h 58m Mobius ♥ 2 @rollcreators I just finished the game, the game ends when you find and play the tape at the very top.
Apr 21 21:03:39 22m 07s Songbird Symphony ♥ 1 Captura de tela 2024-04-21 175407.png Great game, but where's Lucky Lefty? (just kidding) Funny how one of the bird has music even on their scientific name (Song sparrow / Melospiza melodia), very appropriate for this game :)
Apr 21 21:59:44 56m 05s Danger Zone! ♥ 1 Captura de tela 2024-04-21 185130.png One thing that I found a bit counterintuitive is that there's little incentive to actually plant the trees - sure, each tree gives lots of points, but they also increase the difficulty. On my second run I kept farming biomass and power ups for a while then I resumed planting tree only because the easy enemies were too easy by then 😅. A more patient player could just keep playing on easy indefinitely to get a higher score.
Apr 21 22:58:42 58m 58s Court Summons ♥ 1 This game felt very polished, fun, and funny :) One small thing I found missing is that the game over screen on endless mode doesn't show our final score.
Apr 22 00:01:10 1h 02m Honse ♥ 1 Captura de tela 2024-04-21 205542.png I have no idea if this is a good or a bad score 😅 Also, why do I feel like I'll have nightmares about eternally washing dishes with a low-health alert blaring around me?
Apr 22 12:22:25 12h 21m Chimera Combat ♥ 2 I think I found a bug (unless it was intentional)... there was a card for a plague doctor's arm, but the art looked like a leg, and when equipped it did appear on the leg, along with whatever was already equipped as a leg.
Apr 22 12:47:48 25m 23s Summonster ♥ 1 I've yet to play your game but... Captura de tela 2024-04-22 094425.png ... your page says it has an HTML5 version and I can't see one on itch, you may want to either add such version or remove that line (otherwise it will incorrectly appear on the [list of games with HTML5 version](https://ldjam.com/tags/platform/web-html5) )
Apr 23 23:05:47 34h 17m Make New Friends ♥ 1 Hi, I wanted to try it on mobile, but I can't start the game at all. It asks for the username, but when I tap "username", it temporarily hides the title and show only "username", and less than a second later it goes back to the title.
Apr 25 02:22:19 27h 16m My Little Demons ♥ 2 Áudio como sempre excelente :) (claro a arte também ficou ótima, e as mecânicas funcionam bem, mas quando leio "@euler-moises" já imagino que o áudio vai ser maneiro 😅) Eu acho que a única coisa que eu criticaria é a necessidade de clicar pra ativar o círculo de invocação, acho que só apertar o número já poderia ser o suficiente.
Apr 26 13:47:01 35h 24m The First of the End ♥ 1 I saw the comments above about the controls and I was thinking it would be really hard to use the mouse as the two hands are already busy moving and casting spells... but then I had an idea: Currently you have to type the action then the two parts of the element, and the last input casts the spell, right? That leads to players typing only two thirds of the spell then waiting for the right position to finish casting it. So, what if instead the player is required to type the whole spell to prepare it, then it's the mouse click that actually casts it in a certain direction? Maybe even let the player keep casting the same spell once it's prepared (keeping that cooldown between uses, of course).
Apr 28 16:14:29 50h 27m Summoning Circle Specialist ♥ 1 I stopped at level 7 for now (and for some reason level 3 was way harder for me than all the others together 😅). The way you count the cells was clever - if it were me, I'd try to figure out a "geometric" way, fail to do so and give up. One very small issue I noticed is that the % appears to be rounded, so a score that is almost 80% (the goal) would show as 80% and yet the puzzle wouldn't complete. Anyway, great entry :)
Apr 28 17:37:37 1h 23m Jiang Shifu ♥ 3 Loved the art and the mechanics, unfortunately I couldn't complete that level where the door is in a small platform surrounded by saws - whenever I teleported right besides it I'd fall to (re)death again and again ;_; Given how hard it is, I wish there was at least a way to resume playing later, like a level select screen or something (on my first attempt, as soon as I left the first level I thought "wait a minute, it said every level has a lantern... so shouldn't there be a lantern there as well?", then i found I couldn't go back to a previous level unless I restarted the game) But other than that (and the occasional clipping out of bounds that happened at some points), everything else was very, very good.
Apr 29 16:23:45 22h 46m Three Sigils ♥ 0 I loved the different rules and the way the game teaches them :) (I got stuck at some point but playing on the Eternal Suffering room I think I learned the rule I need, I'll go back at it later - more exactly the interaction between blue and green blocks) I should take a better look at Puzzlescript one of these days - I even thought about the possibility of porting Puzzlescript games to the NES but I fear the whole rules system is too much for me to implement 😅