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Wendel Scardua

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TimestampSince previousGameWendel Scardua's comment
Oct 8 01:52:18 Bakudan Baku-tan ♥ 1 The game itself was very fun, it felt very polished... The only thing I think it's missing is a way to see our final score - when I died the game went right back to the title screen, so I don't know how many points I had. (em pt_BR: o jogo em si é bem divertido, pareceu bem polido... a única coisa que achei que faltou é um jeito de ver o placar final, quando eu morri o jogo voltou direto pra tela de título então não sei quantos pontos eu fiz)
Oct 8 20:40:52 18h 48m Birbs Chat ♥ 1 My suggestion seems to have backfired, sorry (but at least I got to play it enough to rate it)
Oct 9 01:38:41 4h 57m Sammich ♥ 5 I guess the only thing I can complain about is that you all keep making it more and more difficult for me to find something to criticize 😅 I'm only saddened by the fact that I keep getting worse at this game (I got to 11th place; then I tried going for the 10th and instead got bumped down to 12th, and from that I proceeded to never get to 4k again)
Oct 9 03:49:02 2h 10m Gob ♥ 1 This is probably the only entry I'll rate Frog/5 (poor worm, though)
Oct 9 04:30:06 41m 04s Kwakerz ♥ 2 Captura de tela 2024-10-09 012540.png At some point (around 7500) I just gave up using the hammer and let the traps do the work for me 😅
Oct 9 17:13:05 12h 42m Baby Race ♥ 1 I've yet to figure out the strategy here, but it was fun to race with other people anyway. PS: I just noticed the adults at the bottom are looking away from the babies 😅
Oct 9 23:50:16 6h 37m Lil' Demons ♥ 1 lil-demon.png Got the same 320 points twice in a row. I guess I won't be reaching the dev high score of 400 😅 I didn't dislike the skeleton per se, but I feel that maybe part of the map doesn't "connect" with the rest of the game - like, you want to do everything as fast as possible but then you need to stop and wait until the skeleton slowly moves away from your path. Didn't stop me from playing a handful of runs though :)
Oct 10 01:26:12 1h 35m Mon - Shared Pet Simulator ♥ 1 I liked this idea of having multiplayer but it's people coming and going and taking care of the same pet, no need to join lobbies or connect at the same time, etc... I just wish there was more to it than just pressing buttons whenever they're available, but I guess you've already got plenty of comments about that 😅 The details added to the cat animation were cute, though :)
Oct 10 02:00:01 33m 49s Shadow of the itty-bitties ♥ 2 Concordo com Rincs ali em cima, porque eu também estou desapontado de ter demorado um pouco pra sacar a referência. Inclusive, ao escrever esse comentário é que eu me dei conta que o "radar" também é parte da referência, hahaha. Apesar disso o jogo se sustenta bem fora dessa piada... E como sempre o áudio muito bom :) Só uma coisa, o jogo foi atualizado? Aqui na página não foi dito nada, mas quando vi Pomo jogando o "radar" era um mata-moscas apontando a direção, e agora é um "brilhinho".
Oct 10 02:55:19 55m 18s Shrew ♥ 1 Pausing in the middle of playing it to tell I found a typo: pygmy rabbit says "the sum of the first **the** digits" instead of "the sum of the first **three** digits" I'll go back to playing it now :)
Oct 10 17:33:34 14h 38m Koi ♥ 1 I think I'm satisfied with my (future) placement on the leaderboard (for now) koi.png I need to stop playing for now because it is addicting 😅 Not only the game itself is good, but it's very quick to do "just one more" attempt... But alas I still need to play and rate more entries. PS: I love that the logo shows the koi reaching for the food :)
Oct 10 17:56:56 23m 22s Skyfall ♥ 1 skyfall.png One thing I found that takes a bit of the fun is that moving sideways feels kinda slow - which wouldn't be a problem on itself, except the game gets fast really quick. With a field that large, maybe the mouse could help control the horizontal position. But it was still fun, I even got a leaderboard-worthy score :)
Oct 10 18:17:30 20m 34s The Great Dangling ♥ 1 I liked the voices :) I wish there was a bit more of a challenge (e.g. player having to figure out and remember what matches with what instead of it being always selected, or at least the spiky thingy showing up on any level before the last one) but it's fine as it is now. Speaking of the spiky thingy, I had some issues with the game not restarting after I got prickled by it (well, at least it's a short game so I just replayed it all over again 😅)
Oct 10 19:26:46 1h 09m Tiny Ducks ♥ 1 As a meta-commentary I find it funny how many people as asking you guys to keep working on the game when you already said you don't wanna make a card game ever again 😅 (but it's your fault for making such a great duckbuilding game) Thanks for making characters revive between rooms, otherwise I probably wouldn't have beaten the game on my first try. The graphics are very good, I liked the art slightly leaving the frame of the cards like the Fireball one. PS: I played two runs. Funnily I got multiple Heal cards during the second run, but I never saw any on the first one - I even thought about asking why there was no way to heal 😅
Oct 10 19:46:21 19m 35s Tiny Trails ♥ 1 I liked the aspect of having to figure out how to move each creature, and how they interacted with each other (I avoided reading the spoilers :) )
Oct 11 02:06:35 6h 20m BoroPoro ♥ 1 I would never ship QWOP with LocoRoco, even less expect them to have a child, but here we are :) I'm so far from mastering the controls, but sometimes it clicked and it was satisfying to move around... only for me to get confused between left and right mouse buttons and then the run was lost 😅 . At least I'm ok with my score of 7 for now. And I'm still not sure what kills the Jamos. There's times it's a instakill, other times I'm just taking them to a walk along the stage... One thing I felt missing was some sort of audible cue when a tiny creature got eaten - and another cue for when it is in danger would be even more welcome.
Oct 11 03:56:36 1h 50m Kumamushi no Samurai ♥ 2 Your tardigrade samurai is a pretty cool design :) I wish there were opportunities to block, unless I did something wrong I didn't seem to need to block attacks until the end of the game.
Oct 11 07:07:03 3h 10m Neckmeat's Tiny Adventure ♥ 0 After a handful of attempt I almost gave up, kept losing to some question where both options were bad... Then I said, ok, one last time (bc it's almost 4am here, why am I still awake?), and finally got to survive the whole week (this seemed to be a way too realistic simulation of a work week now that I think about it) I really liked the weird 3d paper people, and I bet it would be way better with that mp4 background going on... Somehow I enjoyed the vibes of just answering nonsense questions with nonsense answers and effects (I don't know how random are the effects, but I never saw the chicken nugget question affecting my chicken nuggets lol).
Oct 11 21:38:59 14h 31m Traction Bugs ♥ 1 As a meta-commentary, I got confused for a bit because the title screen shown here is not in the actual game. Now, I'm not surprised it's a racing game, but I'd never expected to pilot hundreds of ant-driven cars all at once :) It was fun to try to aim for a flawless run as fast as possible, I just wish there was something tracking the best times (and whether they were flawless). Also, it was cool that the credits were a track on itself.
Oct 11 22:08:48 29m 49s Critter Quest ♥ 1 I'm in the middle of playing the game, but I came here to say that for some reason this dialogue was mirrored 😅 critter-quest.png (don't know if it's a bug or intentional) So far I think the first boss fight was interesting :) One issue I have, is that either the sound effects are too loud, or the music is too quiet.
Oct 11 23:06:32 57m 44s Fear of the Ungnome ♥ 1 Loved this game, even though I still haven't figured out all the puzzles (but I'm still trying; the last room when all colors are the same is one such case (no spoilers please)). In other news I was happy that I got to finish it in 31s: ungnome.png ... only to come to the comments section and have my happiness crushed 😅 PS: Two words - Hatsugnome Miku
Oct 12 01:03:52 1h 57m Triflings ♥ 0 Funny how I had the same experience as Wind1e above - lost the game with a couple of different characters, then finally won with Christabel 😅 I don't think I have anything to add here in the comments. The only issue I had was a lack of a way to focus on the spawn point... Then I re-read the description and I found I totally forgot about the spacebar, hahaha.
Oct 12 02:33:41 1h 29m Window Creatures ♥ 2 window creatures.png At some point coins were spawning right after I got them 😅 Everything being so polished, I only wish it saved the progress between runs.
Oct 12 03:29:18 55m 37s Fry Quest ♥ 3 You know what you did? I was supposed to be playing more entries, but now I'm reading an article about the Belgian fries ( this one, which includes a recipe: https://tastecooking.com/belgium-fries-never-wimpy-sorry-america/ ) The art is great, audio idem, potato puns were the best :)
Oct 12 05:06:23 1h 37m Animal Golfing ♥ 2 Lots of great things here, the UI, the art, even the little dance on the title screen. The whole thing feels polished. I'm just sad that I'm really bad at it so I couldn't enjoy it more (I'll keep the game around, maybe I'll keep trying it later).
Oct 12 06:13:20 1h 06m Peculiar Pickings ♥ 1 It's 3am. I should be sleeping. Why am playing this nightmare inducing game? (affectionate) It may not have a win/lose condition or anything, but it's still an intriguing toy... BTW other than the bug mentioned above where a creature gets stuck in the hand, I had also a bug where, after I moved the mouth, I couldn't move it back anymore.
Oct 12 19:13:39 13h 00m Adelie - When We Were Young ♥ 2 adelie.png I love the risk-and-reward aspect (and the quadractic scoring makes the risk even more tempting). Unfortunately I'm a coward so I won't be getting much higher scores than these, hahaha 😅
Oct 12 19:55:03 41m 24s Da Eg Hatcha ♥ 1 The mechanics should have made this a rage-inducing game, but the cute characters make the journey way more pleasant :) Got all characters and later all the money (I almost thought the first one could not be reached 😅).
Oct 12 21:39:04 1h 44m Friends Adrift ♥ 2 I'll need to stop playing for now because I keep failing the 3rd stage 😅 Worked great on PCSX-Redux, which I just downloadeed. Sadly it didn't play any sound on the JavaScript emulators I tried before it - otherwise I would be tempted to jump on the PSX bandwagon next LD (I'd like people to be able to play and rate without needing to download an emulator) I think any criticism that I could bring was already mentioned before: I wish there weren't gaps between tiles that don't require jumping, but other than that the platform gameplay was great.
Oct 12 23:55:11 2h 16m Lucky Lefty Loves Lofty Little Lodges ♥ 1 Behold the Leaning Tower of Snailisa :) llll.png One small complaint I have is that at some point it get a bit tiring to drag 200 buildings from the top left to wherever I want to place them 😅 (at some point I just button-mashed over there directly then started placing platforms right below them)
Oct 13 00:13:48 18m 37s G-news ♥ 4 Very fun and funny entry, and the music was amazing :) Got an audience of over 1.7 million (1,760,000 iirc) Now, it's gnome by everyone that gnomes don't exist, but I think you could have put some gnomes (fictional, of course) in your game to make it fit the Tiny Creatures theme. [insert twitch Kappa emote here]
Oct 13 00:55:23 41m 35s Miku's Minion Madness ♥ 1 I lost during the 3rd round, but had fun anyway. I saw people commenting that they wanted to see the creatures on the field but I actually liked the tiny squares :) But I did wish there was some kind of animation or something showing the cards the enemy used before their units appeared on the field, so we may learn what their tiny squares represent.
Oct 13 01:20:07 24m 44s Mini Running Ant ♥ 1 I don't think I even knew this console existed until I saw your entry as the only one in the [Nintendo (other)](https://ldjam.com/tags/platform/nintendo) platform 😅 Although I have already too many unfinished NES stuff I should work on... I'm kinda curious about this thing, maybe I'll try playing with it someday (I'll bookmark this page just in case, your source code and references will be helpful). PS: My best score was almost 90 points.
Oct 14 16:18:53 38h 58m Multimorph ♥ 1 This was my best score so far (and on the first try - every other run since then I had worse scores hahaha) multimorph.png I'm amazed that you've managed to make all your mechanics out of automata rulesets, it was fun noticing the little "gliders" that show up sometimes.
Oct 14 16:44:10 25m 17s TINY PACK ♥ 1 The only complaint I have is that you made this in 48h as a compo game instead of taking months and making it a longer game hahaha /jk But seriously now, I loved everything, from the dice-shaped animals to the different challenges... The dice effects even seem to combo with each other (like, A re-rolls B with increases C...).
Oct 14 20:40:04 3h 55m Blob, To the Top! ♥ 2 The last level was so tense, I almost thought I wouldn't make it in time (ended up saving 11/10 blobs). Very fun, very polished... I was going to say that only thing I wish it was there was a way to see your scores across the levels and to be able to replay them (for example, to try getting the missed golden blobs, or even just to beat the previous times), but seeing in the comments that the original goal was to have one single tall level it kinda makes sense to not have that.
Oct 14 21:17:38 37m 34s Gnomin' ♥ 3 One thing I liked is that, while the movement is getting-over-it-like, and some parts of the map seem designed for that salty feeling of accidentally losing progress, it is still somewhat friendly thanks to the checkpoints. One thing I never got the hang on (pun not intended but not unwelcome) were the hooks. Most of them I couldn't hook to, and when I did hook, it didn't seem to be touching the pickaxe at all. I finished with 15/20 wisps, but for some reason the collectibles page still says I got zero :( gnoming.png (well, at least I got to enter on the top 10 leaderboard... for now) Looking forward to the post-jam version (even though I know I'll be as bad at it as I was here 😅)
Oct 14 22:43:41 1h 26m Relics Return - Point and Click Adventure ♥ 2 @tyrannas I had the same bug as you when trying to use the polished gem... But I've found out that if you double tap space (to open and close the inventory in sequence) it frees the mouse.
Oct 15 16:20:48 17h 37m Play With Me ♥ 1 I guess the only small criticism I could bring was already mentioned on the other comments above: - the bug during the notes minigame (for a moment I got confused as to why I had failed it) - I wish it was a bit longer to lower our guard and slowly tease that there's something "wrong" going on (but on the other hand this is like 4 games in one, it was probably a lot to make during a weekend already) Anyway, I liked it for what it is :) PS: I came from the post-mortem, and... I find it weird that people missed the "Z X C" prompt at the bottom of the game - I wonder if, were the letters written directly on the buttons or near them as label, people would be less or more prone to miss it.
Oct 16 05:25:47 13h 04m My Keyboard is Full of Ants! ♥ 2 ants.png This was one of my favorite games, although somehow I got this score on my second run and have gotten worse results ever since 😅 The only thing that stops the game from being perfect is that it still gives one round of "choose an upgrade" at the end, when the upgrades won't do anything (although the fact that one of the upgrades was just coffee tells me that this may be intentional somehow).
Oct 16 05:33:25 7m 38s Lily Adventuresses! Episode 2: Rise of the Arcritters [Prologue] ♥ 1 Didn't have any issues using the original runtime on my Windows 11 (running inside a sandbox just in case). Out of curiosity, do the names of places and people mean anything?
Oct 16 14:45:00 9h 11m Sprite Containment ♥ 1 First a meta-comment: funny how above me are comments from 8 days ago, 8 hours ago, and 8 minutes ago. And now the comment I wanted to write: you wrote "I’ll upload an HTML version after work" but it seems you never actually did it 😅 I'll need to play the native version for now.
Oct 16 23:03:14 8h 18m DWARFS ♥ 1 Just so you know, the HTML5 link (on the proper submission links field) is pointing to the post-jam version: Captura de tela 2024-10-16 195155.png (but I did play the compo version, linked in the middle of the description) It took me a while to grasp the DWARFS system but I liked it. The risk-and-reward situation of having to choose between dismantling and shipping was interesting. One thing I didn't quite get is the endless mode. I mean, endless modes usually end anyway when the player loses the game, but here there isn't a lose condition is there? Other than closing the game (which I did after I finished the 3rd planet), does it really never ends? Or was I just impatient and it's possible to lose at it? (sorry if that was the case 😅)
Oct 18 17:42:28 42h 39m Cellspace: Cellular Automata Sandbox ♥ 1 Hi, I got curious when I saw a post on the feed and started playing this, but I think I found 2 bugs. First: on Level 2 I'm not able to pick the "~" for the rules, which seems to be required for a "solution". Unless the idea is to do some workaround solution with the other characters, but then it's too tricky for a Level *2*. Captura de tela 2024-10-18 143901.png Second: I tried playing Level 4, and apparently one of my rules moved X to the left, outside the grid, then the game stopped responding. I couldn't even press restart.
Oct 19 20:12:59 26h 30m LEAF SLURPERS - tiny creatures ♥ 1 I liked how the "enemies" (the water drop, the wind indicator leaf, even the bug's back) had evil/skull faces on them (I didn't notice any markings on the wasps, but everyone already know wasps are evil 😅)
Oct 19 22:11:43 1h 58m Vox Regis ♥ 1 Finally got to play this one, and I liked it a lot :) The random latim gets some extra humor points from me 😁 A funny thing, when I saw the game earlier (either the pictures or streamers playing it) I had found the buildings kinda familiar, but it took me reading your post-mortem to figure out they were from Townscaper 😅 . The whole way you composed the screen to make the king look down on those tiny people was very cool (I kinda wanna "steal" the color reduction trick in a future LD entry, don't know how much it'll work with the NES palette though). Finished my first run with 7 speeches. Then I tried two more runs, but I got greedy and lost both after two speeches, hahaha. Did anyone else finished with less than 7?