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| Timestamp | Since previous | Game | Zee Yuen's comment | |
|---|---|---|---|---|
| Oct 7 19:51:29 | No Room in Hell | ♥ 2 | I've never played a game with tank controlls so honestly it was kind of frustrating. I think the candle idea was interesting but in practice losing access to my escape route was the least of my difficulties, it was the monsters killing me due to the controls, so it felt kind of like a underutilized mechanic. But the mood was really nice, and I think the graphics fit the tone quite well. The cheesy voice lines by the protag were a nice touch haha | |
| Oct 7 19:52:38 | 1m 09s | o'bby had a farm | ♥ 0 | can't open the mac version |
| Oct 7 20:07:21 | 14m 43s | Shattered Spirits | ♥ 1 | First of all, props to making all of theses visual designs in such a short amount of time. Especially the spirits, all felt pretty visually distinct and the flavor text about each of them really brought them to life!! I felt the gameplay was pretty unique, but as others have pointed out, can be kind of confusing. The area that could be controlled by each spirit was hard to remember once the round actually started, and while there was tile colors to indicate what was going on, it still felt kind of obtuse because of the overlapping colors. |
| Oct 7 20:29:12 | 21m 51s | Space Bar ☆ Porter q(≧▽≦q) | ♥ 3 | Great game! loved how each level had a lot of different potential options but only one (or maybe more than one??) worked, so it was up to player to figure out the correct sequence of moves! great puzzle platformer. The only thing that tripped me up was the game physics of the character, it felt like you gained momentum kind of strangely, which made jumps that at first glanced seemed impossible possible, so i got kind of stuck on a level haha |
| Oct 7 20:39:58 | 10m 46s | The Grave Shift | ♥ 2 | atmosphere was very cool; both the CRT and pixel art graphics + SFX were very nicely done. I feel like the game itself though was kind of boring though? Like, the riddle idea was very cool, but it doesn't really provide enough interest to keep me hook. The breadcrumbs idea was also nice, but it basically just made it so if I took the wrong route I wouldn't be punished, but didn't really add any new interest |
| Oct 7 20:53:07 | 13m 09s | Homeonaut | ♥ 2 | So cuuute!! the visuals and humor were great, reminded me of a really high quality newgrounds game. The boosting mechanic was simple but effective, and i liked the variety enemy behaviours. The music was also pretty fitting, though i wish it looped more cleanly (I'm the composer for our game though so I totally understand how much of a pain it can be to get that to happen sometimes haha) |
| Oct 8 01:33:59 | 4h 40m | Face the Dice | ♥ 1 | this was really great!! The gameplay was surprisingly fun with a lot of different dice options to buy from the shop (though once I started multiplying multiplying dice together and then chaining them to star dice it was all over haha). The music was a bit strange but I think it worked decently well. I think my only real complaint was just the speed the game went at, especially with a 20 star win requirement. Wud love to see this game fleshed out |
| Oct 8 06:17:57 | 4h 43m | No Cats! | ♥ 1 | great game, aboslutely nailed the mood and pressure that the AI overlords could bring. But seriously, the music brought a real degree of anxiety, the cats were really elusive but not annoylingly so, and of course I loved the graphics. |
| Oct 8 06:21:45 | 3m 48s | Tetranome | ♥ 1 | this was great, very well polished for a game jam game. I could totally see a mobile version of this game and getting sucked into it for a while |
| Oct 8 06:30:02 | 8m 17s | Before The Trip | ♥ 2 | This is a very simple idea executed fairy well. As others have mentioned, the amount of assests you all created in such a short amount of time is a true feat onto its own. Like, holy crap there were so many things. Also, I loved the little hidden interactions some items had with each other that let them be packed together?? (the only one I found was the toothbrush/paste). One idea I had that could add some more variety was maybe have different storage places with different items allowed in them? (for examples, maybe you have a tolietry bag, that only allows tolitries into it? I did also have a lot of trouble finding in the mission list, so maybe have them be highlighted when you put your cursor over their name in the list? |
| Oct 8 06:50:18 | 20m 16s | Spaces | ♥ 1 | WHERE WAS THE FISH'S NAME. AND HOW DO U FIND THE COMPLETE NAME OF THE SHELL THING, THE NAME IS CUT OFF?? |
| Oct 8 07:06:45 | 16m 27s | High Tide Heist | ♥ 3 | Dang, this was a really nicely executed concept! The tutorial seemed like it could have been built more organically, but once u know the rules/mechanics it's a nice game. The graphics and music are also pretty well done. I don't think I would play it for more than the 5-10 minutes I did play it for though; it seems that at least at its current level there isn't much depth, but I could totally see this as a proof of concept for something much grander! |