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dxk2294

Feedback comments for LD54

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TimestampSince previousGamedxk2294's comment
Oct 5 07:49:02 The King is Watching ♥ 3 Wow, this one was really great! I made it to week ~130 before losing with only 1 wave left... â˜šī¸ The art style and execution was phenomenal, I really enjoyed the unique take on the theme - I did feel extremely constrained on space and like I had to consider every building placement. My only nitpick is that I would have like to see more audio. Great job!
Oct 6 01:27:53 17h 38m Everything Must Go ♥ 1 This was a wild fever dream - took me a bit to understand what's going on in the first round, but what a goofy gem. I love the sound effects, visuals, and mini games. My only complaint is that I feel the "limited space" theming was somewhat barebones. Great job!
Oct 6 01:35:03 7m 10s Cosmic Exodus: Race Against the Void ♥ 0 Maybe I just had an unlucky run, but it seemed like everyone was extremely hostile to me! Nice entry though, like others say it has FTL vibes.
Oct 6 01:47:32 12m 29s Tiny Town ♥ 0 I was very confused at first, because there's no indication of the progression of time - I thought this was turned based at first. Would be nice to have some sort of progress bar to indicate the next tick!
Oct 7 07:40:50 29h 53m DoomsdayTruck ♥ 1 Great job, this was a lot of fun! I spent a while playing - it's definitely engaging. A few comments: - Would have liked to see more meaningful placement of survivors - The collision for survivor pickup did not seem to match the visuals perfectly - The "Back" vs "Proceed" button naming tripped me up a few times - A speed boost mechanic would be great!
Oct 7 08:09:49 28m 59s Rover Under ♥ 3 Let's go team red! I agree with some of the other commenters that this was a little confusing at first - especially coming at it later in the jam without any other players. Would have loved to see a little writeup explaining the game on this page. Still, nice job!
Oct 7 08:21:07 11m 18s Three Wizards ♥ 1 Tactical combat buddies! Loved the intro sequence. That little bit of polish really adds a lot to an entry. The voice acting was also great - would have liked to see more sound effects, especially for movement, but I'm sure there were time constraints. Great job!
Oct 7 19:54:26 11h 33m The Legend of L0nk: Tears of Encumbrance ♥ 1 Really great! I loved the intro sequence + tutorialization. It's really nice to see when devs can sneak that in in a jam timeframe. Couple thoughts: - Text was really hard for me to read. Maybe I'm just getting old 😅 - Would have liked the option to re-arrange, I couldn't pick up the crown â˜šī¸ Since it sounds like this was intended, it would be nice to have this better explained in the tutorial - More sound effects around selecting/moving items
Oct 7 20:01:07 6m 41s Labyrinth ♥ 1 Nice entry! I got stuck a couple times in rocks when moving between rooms and had to restart: game.png
Oct 7 22:19:28 2h 18m Crow Keeper ♥ 2 Great entry! Loved the visuals, especially for the crow! A few thoughts: - Movement was a little to slow for me. I also felt like starting/stopping should have been a bit faster. - The movement mechanics to get in/outside of the graveyard confused me at first - The background music does start to wear me down after a while. - The difficulty spike was surprising!
Oct 7 23:05:28 46m 00s Trilunaris ♥ 2 Now this was my kind of game! One of my favorites so far (I'm addicted to incremental games 😉). You got me to download Roblox + create an account just from the LD post, so kudos there. A few bits of feedback: - I would have liked some way to see my income. I know the moons where a quasi-monitoring too, but I feel like there could be a little more player feedback there. - Some interactivity between the items you placed would be nice. There were the totems+altars, but I'm envisioning something more like "bear adjacent to river = 50% bonus". Awesome work!
Oct 7 23:24:28 19m 00s Warehouse 2319 ♥ 2 Haha this was hilarious, I agree that it reminds me of the Stanley Parable. Also reminds me of a game I made for a previous LD, _Ship It_! I really enjoyed how the content expanded day by day - though I did struggle with the throwing mechanics at first. It was a bit too finnicky. I'm also not sure if you were _supposed_ to come in 2nd-to-last every day, but I certainly did, and that made me feel the pressure to perform for Daddy Bezos. Great submission!
Oct 7 23:41:12 16m 44s Shop Goblins ♥ 1 This was hilarious! I enjoyed slowly organizing the shop as I started to get familiar with the items + shelving. I wish the customers came a little more quickly, as I often felt like I had little to do.
Oct 7 23:58:37 17m 25s Face the Dice ♥ 1 What a unique and interesting game! This one had me hooked for longer than expected. A few bits of feedback: - I tried playing without a tutorial first. My bad, but I felt hopelessly lost when I first played. Perhaps a sign that more feedback indicating what's going on to the player could be helpful. - When rounds are uneventful (just stars and coins), it's a bit boring to wait to watch each die be slowly counted. Perhaps that could be sped up. - I would have _loved_ some dice throwing sound effects. I think that would have kept me playing for even longer. Still, awesome job!
Oct 8 00:14:06 15m 29s SpaceRaft ♥ 2 Oh wow, this was incredible! Definitely among my top entries I've played so far. I love how many systems you got in place in such a short amount of time. I'm a big fan of location-based ship equipment. My only complaint is that I wish enemies couldn't attack from off-screen -- that felt a little unfair to deal with. Awesome submission!
Oct 8 00:21:06 7m 00s Just another random TD ♥ 2 Hexagons are the bestagons. I love me my old-school maze-building TDs. I would have liked to hear some sound effects, but had fun time nonetheless.
Oct 8 01:06:10 45m 04s Limited City ♥ 1 Fun! A bit simple, but I enjoyed my time. Echoing a previous comment: I lost the first time around because I assumed the loan would be auto-paid when it was due. I lost even though I had the required funds - the UX there could probably be polished a bit. Nice job!
Oct 8 01:14:38 8m 28s Mitch's Budget Movers! ♥ 1 I was pretty confused at first - and I didn't really understand the trunk mechanics. I think it would have helped to start the player with a box. I didn't know what "buying a box" meant, so I wanted to avoid wasting resources at first. I also wish that the items weren't locked in once placed. Still, it was an interesting experience. Awesome work getting this all done in time!
Oct 8 01:47:23 32m 45s MoveMasters Limited ♥ 0 I don't understand what gaming chair is đŸ˜Ļ
Oct 8 01:54:00 6m 37s Blob Island ♥ 1 Cute art style, great ambiance! I feel like the blob could have moved a little fast, the game dragged a bit towards the end just having to wait for the blob to move. I was also surprised to see you could move diagonally!
Oct 8 02:00:53 6m 53s Bounced ♥ 1 Definitely the best looking entry I've seen so far! I can't help but wonder if there's a way to find that snack... sure sounds like a quest to me 😉
Oct 8 07:57:30 5h 56m Warehouse Keeper ♥ 1 Nice entry! Small bit of feedback: it would have been nice to be able to hold WASD to move continuously, rather than having to mash the keys.
Oct 8 08:06:10 8m 40s Towersprawl ♥ 1 Nice sim game! Couple points: - I agree with quasilyte, it'd be nice to have a more progressive construction rather than 1 block -> 1 room. - The middle mouse pan also didn't work great for me, since it also tried to scroll the page.
Oct 8 08:09:18 3m 08s Noah's Ark Destroyer ♥ 3 I'm very confused 😅 Maybe I'm just unlucky, but I wandered around the biomes for the entire first stage and didn't find any animals
Oct 8 20:06:17 11h 56m Candy Catcher ♥ 3 What a nice, upbeat and charming entry! It was pretty bold to go to a physics-based game for a game jam, but you pulled it off. Wonderful artwork and music, great job!
Oct 8 20:17:40 11m 23s Bound Balance ♥ 3 Love the artstyle, I found myself playing multiple rounds for longer than I expected. The sound effects and UX combine to create some great gamefeel. I'm not sure I ever fully understood what lightning does (increases resource consumption of villages? Why would I want to do that?), but I had a blast! Great submission, one of my favorites so far 😃 weeoo.png
Oct 8 20:25:23 7m 43s Tiny Factory ♥ 1 Oh man, this was a fun one. And the great music really helped to keep me playing 😄 I was thrown off a couple times by having to place a conveyor belt _on_ the item source itself, but I understand why that's needed. I also would have liked a click + drag with convenience underground belt placement. But I still had a blast, great job!
Oct 8 23:19:31 2h 54m Limited Space Moving Co ♥ 1 Very vibey, I loved the music 😄
Oct 8 23:47:29 27m 58s InvenStory ♥ 1 Beautiful artwork, I love the story-driven nature of the gameplay. I had a great time 😄 Couple thoughts: - I would have liked to hear some more sound effects aside from the background music - Sometimes I felt the items did not follow my cursor in the way I would expect. Led to a lot of missed clicks
Oct 9 01:10:18 1h 22m Compact Looter ♥ 2 That was awesome! I am the ultimate cheese thief. This game is such a vibe, I love the atmosphere. I wish there was a bit more variety in the items you could steal, and I wish it was easier to lose - I intentional tried to make too much noise to see what would happen, and I had to _really_ go out of my way to make it happen. Basically only could do with the candelabra. Still, awesome submission!
Oct 9 01:26:39 16m 21s CaveBots ♥ 1 Wow, this entry was phenomenal. Definitely in my top 3 played so far. I completely lost track of time playing it, so much fun! I never won, since I never quite figured out how to make vanguards work. But I see now in the comments that they just take a while to rally around you. Might have to give it another go 😉 Great job!
Oct 9 01:30:34 3m 55s Package Express ♥ 3 I would rather burn society to the ground than let a single one of my packages burn đŸ‘ŋ