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robin_schmitz

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TimestampSince previousGamerobin_schmitz's comment
Oct 2 22:44:10 Sticktron 2077 ♥ 5 Interesting interpretation of the theme, I like it :) The controls feel very nice, though I found it surprisingly dizzying, that the camera follows the ships rotation with a delay, while the ship is pointing to the right. A bit difficult to explain. I think, it's that I'm more familiar with either only the player is rotating or with the player character (or ship in your case) pointing upwards. I understand, that this would make visibility worse, if some danger would be in front of the player. I really like the background effect with the stars (i think) :) Keep up the good work
Oct 2 22:54:29 10m 19s Parking Ltd. ♥ 3 Very fun :) I found it difficult the first time but realized, I could just get in a car as soon as the cousin steps out and just park it in the "delivery"-area and get a checkmark 😅 Unsure if intended or not. It was quite funny to see the cars getting squashed from time to time. The controls felt cool, I would like to play a sort of racing game with controls like these. Keep up the good work :)
Oct 3 10:07:16 11h 12m Office Spaced ♥ 1 Smooth gameplay, felt very direct and impactful. I liked to somewhat hide behind the desk and "throw" the mouse across it to hit the enemies trying to reach me :) Cool game, keep up the good work :)
Oct 3 10:17:55 10m 39s Last God's Bidding ♥ 2 Lovely game :) I enjoyed building a planet which would be somewhat realistic with a town in the "center", farms around and nature opposite of the city. Until a volcano destroyed my plan and I started again :) Smooth controls, easy to get addicted :) I also like the art and that you can see the upcoming land parts. Keep up the good work :)
Oct 3 10:43:01 25m 06s Limited Parking ♥ 2 Got addicted immedately. It grabbed my thrive for the best time like Trackmania. I would have liked to see the tenths and hundreds of seconds as well :) Great game, well executed and fun to explore the best paths to park. Sometimes even by going through the forest :)
Oct 3 11:02:12 19m 11s Loot Goblin ♥ 3 So fun! Didn't quite understand if the item will plop to the more left or more right space, but it was fun to see that each level had it's own quest and challenge. I especially liked the one, where the books you were supposed to carry got burnt by misplaced candles. Keep up the good work.
Oct 8 09:54:00 118h 51m Unsprung ♥ 1 Fun concept to have the order of power ups picked up being impactful for how you complete the level. I personally found it difficult to remember which power up does what, but that might be just me. Overall I can totally see this game-idea being developed in a full game, it holds a lot of potential. Keep up the good work.
Oct 8 09:58:38 4m 38s Super ball smashers! ♥ 0 Lovely artstyle. The controls felt somehow both intuitive and wonky, which might be because I'm not used to moving around as a square. I personally would have preffered the jump to be on button push rather than on button release, but that might just be me. Fun entry, keep up the good work.
Oct 8 10:33:26 34m 48s Parking HELL ♥ 1 During the second level I thought, I would probably not complete all of the 6 levels. Who the hell would try to park a car in this incredibly _limited space_. But then it somehow sucked me in, made me wanting to beat all these levels, even if there was a hint of frustration from time to time. It just wanted me to finish the levels even more, because I knew, it was possible. This for me is the Dark Souls of parking games. Well done, really enjoyed it :)
Oct 8 12:22:44 1h 49m Squeeze and Steal ♥ 1 Simply lovely. Cool combination of stealth, sneaky moves, sprinting and managing your inventory. I felt so stressed trying to fit all the wares I stole into my pocket while the guards were closing in on me. Cool entry, keep up the good work.