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pegasys

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TimestampSince previousGamepegasys's comment
Oct 6 19:59:08 Room ♥ 1 Cool little sandbox experience, very impressed that you managed to get multiplayer working - especially since it's your first LD. I can think of a few cool ways you could implement what you have into a fun little game. Maybe something like designing your own fortresses and then fighting your friends from them.
Oct 6 20:09:50 10m 42s Brainspace ♥ 1 A very unique entry. I think this could be used as a base to turn into a more simplified tool to teach neural networks. If it were gamified a bit more (unlocking different nodes one by one, maybe a bit more of a graphical indication of what each node does etc.), this could easily become a really fun programming style game. Great job!
Oct 6 20:16:02 6m 12s Cold space ♥ 0 It was a neat idea, very committed to the theme. As much as I enjoyed the concept of having to sneak around the rooms in the dark, I feel like the vision was a bit too limited, maybe the screen could have been more zoomed in so that it wasn't 80% black. The horizontal/vertical movement felt quite good and it was satisfying to skirt around monsters after leaving a bomb for them. Definitely a good prototype though, so good job!
Oct 6 20:31:10 15m 08s Profound Tribulations Arise from the Pursuit of a Decadent Fool ♥ 3 Beautiful singing :) But seriously this was quite a fun little game. Felt quite polished and the movement was smooth which is always the most important thing in a platformer like this imo. It did feel a little easy at times where you could just keep walking along the bottom for ages - lucky I had something enjoyable to listen to while doing it though lol. Overall, though the game itself was fairly simple, it really was lifted up by the theming, art and music. Great job!
Oct 9 20:13:55 71h 42m Rainbow Trader ♥ 1 erm... interesting. I can see where the idea for this was heading but unfortunately there isn't really any substance to it. The movement felt quite good for what it is and the visuals gave me a strange vibe like one of those horror games that pretends to be all fun and happy. The stand out for me was the audio, while the music was repetitive, it was also quite good (especially for a jam) and fit well with the game. The sound effects were also fine. I always try and complete every game I try to make sure I can give them a fair rating, when I saw how long it takes to collect the colours I really struggled, especially considering how tedious and repetitive it is. Nonetheless, I was powering through when I ended up getting soft locked. I had a bunch of reds in my inventory and got my way up 4 colours and accidentally ended up with a full inventory, so no room to get any oranges. I'd already been walking in and out of cylinders for well over 5 minutes at this point so that's definitely enough for me. Of course, as you've said on your post, you didn't get to spend the whole jam on this and considering that it really isn't that bad. I hope you come back and try again next year because you could definitely make something great P.S. This is a reminder not to change game ideas multiple times :)
Oct 9 21:05:15 51m 20s Cosmic Collapse ♥ 5 Wow this was really cool. Always amazing to see games like this come out of just 72 hours. Loved the visual style of the game and all of the sounds and voice lines really made this game feel polished. The only thing I could fault it on was the difficulty, sometimes it felt like there were a million asteroids at once and if that happened to be after my shield runs out there's not much I can do. I think some of the abilities like the shield and bomb were a little difficult as you couldn't see what the charge levels were or know how fast they're charging. I think it could have just in general been a bit easier though as I played 3 or 4 times and almost got to the end but I think expecting more than 10 minutes is pushing it for a jam game - even if it's as well made as yours. Really good job guys!
Oct 16 19:19:24 166h 14m Gornzorple Radiant Steel Storm Anomaly ♥ 1 The art and sounds are super good. Really make the game feel premium if that makes sense. I feel like this had a lot of potential but was let down a bit by the visual clarity of what's going on. Firstly it seemed to be locked to a tiny window which was super small on my 4k screen, but on top of that, the lasers made it super hard to see anything. I found that I would lose track of stars, enemy attacks and even my own ship at times trying to focus on finding where the next enemy was. It unfortunately really got in the way of me enjoying the game. I could definitely see a lot of potential regardless, with some small tweaks to make the game a bit more readable you could have a really solid bullet hell.
Oct 17 23:35:44 28h 16m Legs ♥ 3 Despite it's simplicity I really enjoyed this entry. The music and graphics just made it very relaxed to play. I like how it was almost a metroidvania having to use some of the items to access different areas. Maybe this could have been enhanced a little by showing some visual representation of wearing them or in the hoods case maybe you could see the rain it's blocking. I didn't end up picking up some of the items so I assume there are multiple different boat parts you could have used to complete the game which is cool. For me, I think the main thing that let this entry down was the the backtracking - normally in a medriodvania style game, they make this interesting by allowing you to use shortcuts you couldn't access or by fighting enemies with your new abilities et. Something like this would have helped to fill the void when you're navigating back to trade in an item. Overall really good job though, very enjoyable :)
Oct 17 23:46:38 10m 54s Tracked ♥ 1 Really liked the vibe in this game, nailed the mysterious feeling. Would have been really nice to see what you had in mind for the gameplay if you didn't get cut short. But nonetheless it was still a decently complete experience. I wasn't really a fan of the camera controls, felt really floaty and imprecise. Also not sure if intended but the sound was causing a popping for me which was quite annoying, and took away from the otherwise really creepy atmosphere. Great job with the cutscenes - you don't often get to see narrative experiences like that in jams so it definitely stood out, but maybe next time make sure you can also get your desired gameplay sorted too. Overall, still a really good entry though!
Oct 17 23:54:12 7m 34s One Step Further ♥ 0 It's an interesting concept for a rhythm game but I have to say it leaves a lot to be desired. I think the main thing is it didn't really feel like my clicking was actually doing anything - he would push or fall at any time he wanted rather than in reaction to my input. Visually it's quite unique, maybe some sound effects could help tie it all together. At the end of the day it's not terrible though
Oct 18 00:04:24 10m 12s Ship-Shape ♥ 0 Quite a fun little experience. The pacing was quite nice although it did get quite easy once I sussed everything out. I liked the combinations of having to run back and forth. The minigames were simple but fun - managed to find out that if you spam space as the ball goes between the arrows you can fill the tank in one go. Maybe some audio or visual effects for the interactions could have made them super satisfying to beat. I think some kind of variation on the minigames to make them get a bit harder as time goes on could help with the repetitive nature of a game like this. Or maybe have certain events that randomly tank one of your resources so you have to quickly give it your attention - like a leak in the tank for example. Overall it is a well made game - small but everything you've done was done properly. Good job!
Oct 18 19:53:02 19h 48m Inventory Manager ♥ 0 Since it's your first jam there's really not much point rating it as a game itself. The experience you would have gained from this yourself far outweighs any constructive criticism anyone could give you. It's important to remember that you're only going to get better in terms of game building ability. What I will say is that you seem to have had a really good idea for the jam. I'm surprised I've not seen any other entries that are based on that inventory packing system that a few games have - I can see it being used in a really fun way. I bet you had lots of cool ideas on how you wanted the game to turn out. So take what you learned here and use it for your next time entering, where I'm sure you'll be able to come up with another great idea, and this time be even better equipped to execute it. Great job :)
Oct 18 20:04:50 11m 48s Dead Tire ♥ 1 This is one of those games that is just all round solid or above. The only thing I can really fault it for is feeling a little cramped trying to do the drifts so it made the skill curve quite steep - but then that's the whole point of the theme so I can't really blame you too much for this. The controls feel pretty tight, which is great because that is usually the thing that suffers most when making a game like this on a tight schedule. I loved that there were a decent amount of maps too, always good to see lots of content in a jam entry - especially when it's a good game as you're going to want to play more of it. Maybe a bit more variety in the obstacles than just boxes and cones could have taken it to the next level. But anyway like I said everything you've done is great anyway so it would just be putting the icing on the cake at this point. Really good job!