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| Timestamp | Since previous | Game | pegasys's comment | |
|---|---|---|---|---|
| May 5 20:01:21 | Tight Five: Still Alive | ♥ 1 | I want to start by saying I really loved the concept of this game. It's both a unique take on the theme of 'delivery' and a good one too. I unfortunately had the game crash on me a couple of times (I think when I was trying to place a card into my deck). I also found it quite confusing, I didn't realise at first that you spend your "card points?" on either flipping or drawing cards - However I can see how this could make for interesting strategy. I also still don't really understand how the points work. I thought I was doing well by getting the higher numbers in the top left but then I lost? I just wish that the game did a better job explaining it all as I think this had a lot of potential and the stuff I did , I found very interesting. Overall good job though, very cool game. | |
| May 5 20:11:54 | 10m 33s | Sunshine Trial | ♥ 2 | I think I have to agree with a lot of the other comments when they say it's really interesting but I have no idea what's going on. I think the first couple of times I tried to play I ended up in a blank grid when I clicked on the character, but the third time I actually got some kind of minigame thing. Hard to say what the actual game was. Regardless though the artwork that I did manage to see and the music and sounds throughout were all really good. It's a shame that I ended up just transitioning to a black screen after a few minutes. I'm sure there was a lot more for me to see. Overall a really cool game, what I managed to experience was good, just wish it was a bit more polished. |
| May 9 10:10:19 | 85h 58m | Aerial Express A.M. | ♥ 2 | I love the vibe of this game. Even though it might be simple I think the visuals are great and make it very cosy. I think the game was a little hard for what it is though, I imagine you probably got quite good at dropping the packages while you tested non stop through development but for me it took a few tries on the first level. I'm also not sure how the grading system works because I did every package and hit no birds on the first level but only got a B, then on the second level I did the same but didn't even get the passing grade (not sure what more I can do). Handling the helicopter thing felt very nice though, good job on nailing that satisfying hovering feeling. Dropping the packages too. Overall I think this was a really good attempt as there are lots of things you got right, just a little work needed on difficulty/gameplay variation. |
| May 9 10:19:01 | 8m 42s | Click to Deliver | ♥ 1 | Very simple but to be honest that's not really a problem. You mentioned about sounds and I think that would have gone a long way in this game. The only other big critique I have is that it's not particularly clear what the plague thing is doing - a timer in the top right that affects a number in the bottom left while your eyes are focused on some buttons in the top left. Considering you made this in a day though great job, it's really just a couple of surface issues and I love the funny sprites you made. |
| May 9 10:29:45 | 10m 44s | Delivery Drive | ♥ 1 | I like the idea of this game. The requirement to quickly jump in and out of the car is quite unique and adds a little extra thinking about where you should park. The handling of the car is unfortunately not as satisfying as it needs to be, making it hard to even get round corners - this paired with randomly teleporting cars and a horrific sound really take a lot of the fun away. I also think there might be some kind of resolution scaling bug as all of the menus appeared small and there was a big black area round the side of the map (I'm playing on a 4k screen). Overall I think this game had a lot of potential, just needs a bit more polish and some tweaking of the difficulty. |
| May 10 21:22:40 | 34h 52m | DIVE or DIE! | ♥ 2 | I REALLY wanted to like this game. The artwork and visual design is amazing, easily the best I've come across this jam. But I just wasn't having fun while playing. Massive walls of text at the start that I think I would struggle to use even if I had a photographic memory. Clunky controls and interactions - when it worked (I assume?) it felt unresponsive, and then it just straight up didn't half the time. I got stuck in the elevator controls at one point and had to reset, and I couldn't ever get any of the crystals to deliver either. I'm sure the music and sounds were great but I couldn't hear them because of a constant static/hissing sound that was playing nonstop once I got off the instructions. I think the concept for this game was super unique too - and the visuals really fit what this game could be. It sadly just didn't live up to the potential for me. P.S. Please go again next jam if you can guys. Your team has so much potential and I want to see it used effectively. I wish you the best of luck if you do. |
| May 10 21:43:25 | 20m 45s | Squaregot Survivor | ♥ 1 | Loved the idea for this game! Having to search through a bunch of packages for the names and picking them out one by one was both unique and fun. The game doesn't have much sound but what's there is good and is used effectively. I think the game could have done with some better graphics, and perhaps some refinement of the mechanics. I had a bug where as I opened one of the package areas, if my mouse was over where the cart inventory was, it would move one of the packages back into the shelf - lost a couple of deliveries as a result lol. As the game is, I still think it's great - I could easily imagine this being a minigame for a larger game or something like that. Overall I think this was really good, well done! |
| May 12 19:37:32 | 45h 54m | Deliver&Build | ♥ 2 | I love the concept of having to collect materials and carefully deliver them to the construction site - not seen anything like it yet in this jam. I found that the forward/backwards control of the car was a little floaty, making it a bit tedious to control - but the side to side control and rolling felt really fun to play. The vibe of the game was very relaxing and I appreciate that it wasn't ruined by forcing an arbitrary timer on the player. I do however feel that the game could have done with a bit more variety in the gameplay - maybe some sort of puzzle mechanics where you have to figure out where you have to take each material or something. I got a bit bored by the 3rd level where it was just more of the same. Overall a really nice experience playing. I only had one problem which was where I slightly clipped onto one of the rocks and pressing R didn't help me get off of it. Good job with it though, I know how tedious tuning physics can be in games and you managed to do a great job! |
| May 13 21:08:02 | 25h 30m | henry's Adventure! | ♥ 2 | I'm really sorry but I just don't know what's going on here. All I'm told is to "explore the ruins" but what does that even mean. I found a couple of lights that change colour when I interact - no clue what they are supposed to do. And that's not even including the handful of times that I had to reboot because I fell through the world or got stuck in a hole with invisible walls or my screen goes black and I can't see. I like the art style, sort of blocky jungle environment, but there's some kind of smeary filter and motion blur ruining it. I personally struggled with the inverted vertical camera controls so would have appreciated a way to change that. Something strange was up with the lighting, not sure if intentional but it felt super weird to play. Really hope this doesn't come across as me trashing the game. I genuinely did try to figure out what was going on but I just couldn't. I think a lot more focus could have gone into guiding the player around to make a more simple and cohesive experience. I hope you can use what you learned this jam to make something amazing next time as it's clear you have the talent and inspiration! |
| May 16 10:49:22 | 61h 41m | Wobbly Eats | ♥ 1 | Great game. It's extremely well polished for a game jam, more importantly it's fun. You've balanced the difficulty quite well, there's even a bit of a skill curve which always feels good as a player - took a few tries on the last level but I kept on playing because I was actually enjoying myself. The feeling of the bike was perfect, although it did bottom out and get stuck a couple of times. I understand that it might be on purpose but it was the only thing that felt a bit annoying in this game so it sticks out to me. The intro and scoreboard are really well done, makes you forget that this isn't a released game. I think the graphics have room for some improvement, but how they are doesn't drag the game down at all - and as it is, the whole thing feels very cohesive and well designed. The music and sounds are pretty good too, only thing I think is missing is maybe a bit of audio feedback for buttons and things - that's definitely a nit-pick at this point. It reminds me of the sorts of games you'd play on your iPod touch (and I mean that as a compliment). Overall really good job, you said this is your 7th time and it definitely shows. Clearly a lot of experience and talent has gone into this game and personally I think it paid off. |
| May 18 17:51:15 | 55h 01m | Xenoluv | ♥ 1 | What a strange concept for a game lol - but a good one. The stand out for me is the visuals, love both the hand drawn and 3D components, they do contrast quite a lot but you've managed to put them together quite nicely. I found the gameplay to be a bit lower standard though, it felt like I was mostly just hoping that they wouldn't randomly wander into the holes, and it doesn't really get much more complex. I found a lot of the time with the 'pregnant?' marines, they would just go straight into the hole next to the egg before I have a chance to move them - and to contrast, grabbing them for food is very easy. I think I also might have had a bug one time where all the marines were spawning off screen and stuck in the bottom right so I had to run really far and spam E hoping to pick it up. I think with a bit more of a refined and expanded gameplay loop this could have been an amazing game, other than the issues I mentioned it felt very polished overall and I know I've already mentioned it but visually it's both unique and good looking. Overall great job with the game! |
| May 19 15:33:14 | 21h 41m | Tiny dropshipping | ♥ 1 | Really cool idea that fits the theme very well. I like the visuals, very simple to see what's going on with the icons and roads etc. I really like the idea of having to guide the trucks so as not to intercept each other. The path finding you've done makes it really satisfying to plan out an entire route with multiple stops, and never gets overcomplicated. I found that the gameplay does get a little repetitive after a while - managed to get to 64 and the best strategy seemed to just send empty trucks to random streets so they don't get in the way, and then just spawn in new ones. Maybe if there wasn't infinite trucks then it would mean you have to be a bit more strategic about when you send them back to the depot and what routes they take. I also had a couple of runs ended where I accidentally tried to spawn in a truck while another was still too close, quite frustrating having to start over - I know you mentioned it in your instructions but I think it wouldn't be hard to just prevent new trucks spawning while one is already at the depot. Overall a really good game though, I could easily see this being polished up and expanded into a full on game. Great job guys! P.S. You left the DoNotShip debug info folder in your game build lol |
| May 19 19:44:23 | 4h 11m | Alien Postal Service | ♥ 1 | I absolutely love the idea for this. With some more content and a little refinement this could be a really great full on game. The character controller was decent, good for a jam. It did feel a little clunky that you could only pick things up from the centre, particularly the long boxes. Even in the limited amount of levels you made, it's quite effective at demonstrating the different puzzle/platforming challenges that you can do with this idea. I also found a cool speed running tech lol - quickly dropping the box in the air to jump off of and then pick it up, wasn't very good at it but playing the game normally was fun enough. I wish there could have been some sound effects for things like jumping and collisions for the box just to help with the immersion, and graphics could have been better but I don't think the visuals are bad how they are. Overall I think this is a great entry, good job! |