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Pincushion

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TimestampSince previousGamePincushion's comment
Oct 2 14:46:48 Perilous Platforms ♥ 1 Nice idea and great execution. It's tough but not frustrating. The controls and gameplay in general were intuitive. I think the game could be improved if it was placed on a single screen, without the need to move the camera. I loved seeing the other robots push each other off the platform when I ran to safety. I really think this can be expanded into a full casual game. It's fun. (love that your screenshot is you falling off the platform) PerilousPlatforms.PNG
Oct 2 15:32:31 45m 43s Limited Headspace ♥ 1 The memory mechanic is wonderful. It's the first time I see this, and I wonder how far it can be taken? This gives me Baba is You vibes (especially when I started pushing stuff). "Yes this was the intended solution" - too funny. By that point, I was just trying random stuff. Bug report: The restart wasn't possible until my memory was full. I know there were others, but I used this one a bunch.
Oct 2 17:15:47 1h 43m Clearing space ♥ 1 Nice puzzles. They really get hard. I thought it progressed really well too.
Oct 3 17:02:03 23h 46m Compact Factory ♥ 1 The variety of bonuses make it interesting to try to maximize efficiency. I still haven't found an optimal pattern. I think it would be entertaining for much longer if it had some milestones (produce x, place x buildings, etc.). The placement is nice and smooth. The tooltips were very helpful, and I appreciated the optional tutorial.
Oct 3 22:51:37 5h 49m Limited card space ♥ 1 This is a really good time sink. The cards and their interactions are really well thought out. The controls feel so smooth. Interesting that you wrote that the cards are pretty configurable. You could do a lot with the current set of rules. It would have been nice to show the points that cards scored on a turn. Something like floating text. I think you have a good idea that you can take further. I find it funny that you "turned on scaling" and when I fullscreen on an ultrawide monitor, that message takes up half the screen. I tried so hard to do better, but here's my best: My score is 64
Oct 10 16:58:34 162h 06m Space Phantasy XIV - Disc 5 ♥ 1 Even with the hints, this was pretty tough. I don't have much to write that I haven't read above. That music is so good for this game. Keeps the adrenaline flowing as though Phesithor wasn't waiting so patiently for me to make a move. Nailed the jrpg-styled art. Entertaining dialogue with a sob story. It's ripe for a sequel. Really well done.
Oct 11 16:46:05 23h 47m Micro Golf! ♥ 1 This is a chaotic game. It's interesting how there's even room to strategize. At first it seemed like the game was all randomness, but the preview of bounces is a really neat thing. Since the bounces fade, it really gives a preview for where the ball will go. Really nice and unique idea here. Love the faces the golfer makes 😵
Oct 11 17:22:35 36m 30s Defrag ♥ 1 Great idea. The selection and placement is pretty satisfying. It isn't too challenging, but it takes a moment to consider moves. It's a good difficulty level for a jam. I thought there was a good mix of additions and removals. It made me wonder if there's some magic under the hood to keep the randomness fun (or was I just lucky). It's fun to play. Some "nice to have" suggestions: 1. It wasn't immediately obvious that the blocks on the upper-right corner were the upcoming actions, though they're really clear to me now. Something like "upcoming reads/writes" would help. 2. Since the score was counting up to 54, I had hoped for an "I win" message. Because I like winning. 3. I can see other placement bonuses or blockers being added like "Bad Sectors" can appear over time. It's not Gamester's 223, but I'll consider it a win. I scored 57
Oct 14 16:13:27 70h 50m Gnome In The Abyss ♥ 0 This is fun and frantic. The controls feel smooth. The look and feel is spot on. The platforms give good feedback as they're breaking, but it would be nice if they gave a little bit more right before they were going to break. I like how the start screen transitions in and out of the game, but I wish I could dismiss it to restart the game faster. The game is pretty short and when I die I want to get right back to it. (so, if there was an addictive category, I'd rate 5)
Oct 14 16:43:19 29m 52s ForkerLifter ♥ 2 The feel of controlling that forklift is so good, but it was so difficult. It's a game that takes practice. The forklift sounds were bang on. I had fun trying to get stuff into the warehouse, but I couldn't get very much done.
Oct 15 14:13:53 21h 30m Profound Tribulations Arise from the Pursuit of a Decadent Fool ♥ 3 This felt like I was in a musical. Excellent job with the singing, chasing clown. The grabs synchronized with the song were a nice touch. I was stuck on platforms a few times when I landed on the edge. Landing on the middle of the blocks was fine. Played v1.1.
Oct 15 14:42:38 28m 45s Stone Heart ♥ 1 Great music. The level was interesting to navigate. There is always the question of do I shrink more or squeeze in. Movement was a pleasure, but the QWE controls were hard to get used to. I wanted to press AWD instead because of the WSAD convention. I appreciated the arrow telling me in which direction the heart was. The shrinking is both fun and satisfying, but there's a point where I can't really see the direction my ship faces until I move.. I thought the mineral collection wasn't necessary. I think they existed purely as a score, and the timer is also a score. I'd rather get a better time than seek out the minerals.