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Pincushion

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TimestampSince previousGamePincushion's comment
May 1 12:24:22 Acid Raft ♥ 1 Between the dodging bullets, trying to kill baddies to get health, and clear a path, I didn't have time to reel in rafts. Sometimes there were so many bullets coming at me that I would die from full health. So it was pretty tough, but I found that I was getting further every run. Nice models. The no-faced baddies were pretty cool. The shooting felt good, especially when I got into a reload rhythm. The trash fishing was cool too, but to progress, I couldn't focus on it at all. It's a nice game. I would have enjoyed it more if it were a little easier. I liked the variety of mechanics/challenges. They all work really well together, but I think that I'd have to get really good to make it to the end.
May 1 14:26:22 2h 02m 🚦Delivering Traffic ♥ 1 What a nice and original game. I had fun. I really like the details in the traffic simulation. It looked like the drivers were considering their turns. There were traffic jams. I found the game to be well balanced. The right clicking in a web browser was a little problematic, since I would often right click out of the window and get a context menu. A full screen option would have helped this.
May 1 14:37:20 10m 58s Nimbus Driver ♥ 0 Looks neat, but I can't download the file. Other LDJam.com uploads work for me. It just launches a new browser tab and nothing downloads. 🤷
May 1 15:05:51 28m 31s Orbital Delivery ♥ 2 Nice take on the theme. It was fun once I figured out how to get a positive score. Great gravity simulation. I liked seeing the planets pull the helium packs. The earth orbit practice mode was a nice way to see this mechanic before going solar system. The controls took some time to figure out. The text on this LD page was instrumental (yay puns - you started it). It was really hard to see the two sliders. I had to spam spacebar to get enough deliveries, so a press-and-hold auto-shoot would have been nice. Love reading that you tried Godot for this. I'm stuck on Unity for a while, but I'm watching that one closely.
May 1 15:48:17 42m 26s Delivery Sim ♥ 0 I can see that idea going further, but I think it's too buggy. I could send items up/down stairs, but I received nothing for it and I didn't know how to go to different floors myself. I tried right-clicking to no avail. I also ended up without any items left to move. There are some nice ideas here. Using the mower to move things around and the variety of actions and item movements. I read up a few comments that the computer can move the mower, which is pretty neat.
May 1 17:28:58 1h 40m Otherworldly Delivery ♥ 1 Nice unique card game. Great variety of effects and compromises. Getting hit with the -100 dmg really hurt though. I was about to win, but then I lost :( It was fun and engaging, but the cards I was dealt felt unfair. I wonder if it was bad luck or if it was just difficult. The scenes moved too fast for me to read/see most of the time. What I did catch was great. I really like the format.
May 1 18:05:54 36m 56s Soul Weaver ♥ 1 Great game. The puzzle was neat. Nice looking, good music, and a voiced intro/outro to boot!
May 1 20:13:07 2h 07m Inbox Fool ♥ 3 This is great. Funny and polished. It looks really good. The voice acting/story keep it entertaining throughout. The puzzles were clever. The boss fight took quite a few restarts to figure out what I needed to do, but I got there eventually. Nice twist of the core mechanic. This was just.. well done.
May 1 20:49:18 36m 11s Kick Boxing ♥ 1 What wizardry elementary performed to do it in 6 mins, I don't know. It took me 18:43, 499 kicks, 304 falls. It was really fun. I really like the variety of platforms. The first set of ice platforms took me forever to figure out, since it didn't occur to me that I could kick the box when it was moving. I think you nailed the difficulty. It's hard, but doable. Good job.
May 1 21:55:48 1h 06m Catnip Express ♥ 0 The environment looks so good! The ship's controls felt right. The reticle was a good idea. I agree with Adam. Some kind of goal would have been great.
May 1 22:23:57 28m 09s Space Docker ♥ 1 Nice looking game. I agree with others, the sound could be taken up a few notches. It has a nice progression. I like that truck that flies by from time to time. It drives my imagination for what else could be next. The animation on the score screen is really satisfying. I couldn't see the top and bottom of each scene, since I use a 24:9 screen. I still got by most the time. It was fun regardless.
May 2 16:17:23 17h 53m Power Ball Delivery ♥ 1 It's simple, but fun. The ball physics were on point. I liked the feel of the throw, and the bounce was just right. Nice feedback when the ball is delivered. In the next version, the vault doors could open to a next level.
May 2 23:10:30 6h 53m Pazza ♥ 0 "It's-a Pizza!" (hehe). There are a good number of voiced clips - enough that they didn't feel repetitive, even though I heard them every second or so. They were really cute. It could really use some pizza-sorting music though. Nice art. Everything's really clear. The palette is pleasant. I like how the difficulty increased. 0-50 is really slow, but after 50, I really needed to pay attention. It did help that when there were two of the same boxes near each other, one pizza would be split between the two. I'm not sure if this was intended, but it was nice to catch a break. It's a nice game. Pazza.PNG
May 2 23:42:35 32m 05s Red Planet Rendezvous ♥ 2 Nicely balanced. Good crontrols and direction. It took some practice, but it wasn't frustrating to try over and over. Well done. red-planet.PNG
May 3 00:19:47 37m 12s Mobile Drone ♥ 0 The drone felt just right to fly. I loved how the package swung from it. The mechanics were simple, but the game felt complete. This was a really good entry. The game had a really sombre feeling. The light effects add a nice touch. Great tutorial. It's to the point and still fun to play. My only nitpick is that I found the drone to be too low in the window when I was flying over homes to deliver the package, there was a lot of empty space above the drone, but In couldn't see where I was trying to land.
May 3 16:48:32 16h 28m Easter Panic! ♥ 1 Cute game. That music works really well with the visuals. It has a fun, light tone to it. I appreciate that you can place the eggs on the table for later. Nice progressoion. It starts perfectly doable, but it gets hard. The game lives up to the tite's "panic!". Well done.
May 3 19:52:30 3h 03m Uber Driver ♥ 1 The car was fun to drive. It was nice and fast. I can go slowly when I need to. The car turns well. I like that the car can crash over and over. It's also nice that the cars that you crash into just go away and let you keep going. Nice traffic simulation in general. The phone was too much of a crutch. I found myself just looking at it while driving, since I could see everything in one place.
May 4 20:33:39 24h 41m Mail Day Mayday! ♥ 0 Great game. I enjoyed the variety of unique mechanics. I was on my toes sorting the packages. It was sometimes tricky to place where I wanted to, but most of the time the controls felt really good. The tutorial looked nice and was very helpful. Cute music and look in general.
May 4 21:14:30 40m 51s Become a Courier ♥ 1 It was fun riding vehicles and exploring the town. Nice looking town. The player look and animations were nice. I couldn't make it too far, since I kept being caught by invisible people. I'd lose my money, but there was nobody there. It took a while to understand how to play. I missed the starting shop at first. More instruction would be great. I actually found a free scooter before I found money. I had a "wow you can drive these things" moment. That was a pretty fun drive.
May 4 22:00:58 46m 28s Time to Deliver the Mail to Robots by Shooting Them With a Letter, Somehow! ♥ 1 The boss fight was super cool. Loved the phases. The postcards were a really nice addition. I replayed to get them all. The robot art and sound was very cute. I enjoyed this.
May 4 22:28:19 27m 21s Deliveride ♥ 1 Nice chill game with nice chill music. I really like the art. Space squid was a nice reward for completing the game. It was a little repetitive. Different obstacles and planets would be nice. Too hard to avoid obstacles at fast speeds, so I had to take is slow, and resetting to the beginning was a little harsh... So I went slowly.
May 7 13:48:04 63h 19m CQB drone trials ♥ 1 The puzzles were fun. I appreciated how the puzzles could be thought out before clicking "run". In programming games, I generally have to do more trial and error to find the answer. The choice of modules was fun too. It added to the complexity of the puzzle without adding noise. I liked looking through the different cameras. This isn't something I've seen before. It was a great tool to explore the level, and it went well with the robot escape theme. I think that mechanic was underused. There was no risk to hit hostages. They were in the level, but I don't think there was a situation where collateral damage was possible. The rocket made sense, but it took me a while to realise how I needed to use it. Normally, I think an entry should try to enable as many ratings categories as possible, but by focusing on the core game, you made something really good.
May 7 16:23:22 2h 35m Devious Delivery ♥ 1 The controls were simple to use and easy to learn. Throwing the boxes felt good. The tutorials were clear and helpful. There's a lot of good instruction and feedback. The goal, the throw, the survellance range was always clear. The puzzle difficulty was just right for me. Each level (aside from the first) took several tries, but I learned from mistakes. Well done. This was fun.
May 7 17:59:31 1h 36m Click to Deliver ♥ 1 I played it the first time around before I realized that baby shower made things easier. It also wasn't obvious that I needed to declare myself the winner by clicking the Win button, so I played 3 times to see the win screen, and my clicky finger is now tired. It definitely could use some more things to do. It's fun for the minute. Pretty funny too. Well done considering the limited time.
May 7 18:37:13 37m 42s Tattered Tunics ♥ 1 Love the animations. Cute music. It really goes with the gameplay. Good job with the swordplay. The AI was decent. It's fun for a few rounds. It'd be fun for more if there were some goals.
May 7 18:37:47 34s Cart Delivery ♥ 1 This is hard. The world rotation was a surprisingly fun obstacle. Whoever can carry more than 3 to the end deserves a cookie. The summary screen made it worth replaying. Well done.
May 7 19:18:58 41m 11s Wheely Wheely Good Deliveries ♥ 1 I played version 1.0.1 to get the compo experience. Pedalling around was really fun. I think you captured the feel pretty well between the acceleration and leg animations. I frequently used the bell. It deepens the experience. I understand the full screen phone improvement in 1.1.1, but I enjoyed searching for the tokens. The map was small enought that I'd find them quickly. I think the game could be improved by listing the deliveries and deliverables somewhere on screen. This was great.
May 7 20:57:55 1h 38m Neverending PetriChore ♥ 1 It was fun to fly and glide. There were a few times that I glided far across the map because I was already at a high-up place and I wanted to capitalize on it, and it was great. Some jumps felt a little clunky. I discovered maybe a little late that dashing helped me jump higher. I found that for some jumps, I'd stick to the side of the building before jump dashing my way higher. The atmosphere is spot on. Dark and rainy. Yes umbrellas are a big deal here. The healing trees were a good idea. I liked that I could see the glow from far.