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Feedback comments for LD52
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| Timestamp | Since previous | Game | Pincushion's comment | |
|---|---|---|---|---|
| Jan 9 14:12:01 | MegaBurgers | ♥ 1 | It took a few rounds to get the hang of it. It wasn't clear when cows were fully grown. The Mars action is pretty funny. Sometimes the buns/patties fly really far, and you don't see an intern for days. It adds some good randomness so the player needs to adjust to the slowness (it's also really funny), and it would be nice to give the player a way to help them along, or fire them, 'cause they're underperforming. The game's balanced really well. I went bankrupt a few times when I went too fast. It feels good when it's all working efficiently, so I think it's a job well done. Day 163 /flex. | |
| Jan 9 14:40:11 | 28m 10s | Last Harvest | ♥ 1 | It also took me a few plays to see how to play. Those screenshots really helped. It's a nice idea, and it was executed really well. My favourite part of this is how the roads connect when you're placing an item. It feels really good. The feedback is clear an immediate. It's satisfying seeing the lines connect. It looks like a spider walking the road. Once the controls were understood, the game became really easy. That's the fault of the animated gif that you provided. It shows the optimal strategy, so there was little strategy required. I think the difficulty could be increased in a number of ways, maybe by making the dune more difficult to suppress, or by adding gathering locations. Great music too. |
| Jan 9 15:27:31 | 47m 20s | Crops Survivor | ♥ 1 | The leaderboards were broken for me too. I played the Windows version. I liked how I could fall off the map to die. It's the quiet baddie. Good choice of power-ups. I could feel their impact, but they weren't overpowered. I would have liked some way to see how much health the plants had, to help strategize. It was a good challenge to keep the plants in order, since they kept spawning all over the map, so I think you struck a good balance between the map and enemy spawning. That, with the timing of the attacks, made for a fun experience. |
| Jan 9 15:43:43 | 16m 12s | Thrown Harvest (for LD52) | ♥ 1 | Great idea! It plays really well. I don't know why I'm throwing veggies across fish, but it's pretty fun. |
| Jan 9 16:33:55 | 50m 12s | Wheater of the Colossus | ♥ 1 | I also never played Shadow of the Colossus, but now I wonder if I need to play it. This was really fun. I liked that I could see the fists aiming at me, and then riding them back up to the collosus :) Reading your comment about having limited time (I always over-scope too and need to cut back a ton), I think you made the right call focusing on the climbing. It's really satisfying. |
| Jan 9 17:21:29 | 47m 34s | Encryption Harvester | ♥ 1 | Really nice game. I enjoyed the story. The interface felt really good. It was great to interact with. The auto-typing looked/sounded great. After a few rounds, I stopped seeing yellow letters, which increased the difficulty significantly. At that point is was too hard, so I had to mostly cheat my way to the end. On that note, the cheat option was really useful, since I still wanted to see the story. |
| Jan 9 18:27:02 | 1h 05m | The Soul Harvester | ♥ 1 | The map layout worked very well with the skills. I'd see an obstacle and I could guess about the upgrades that were coming to get past it. The tab map was really nice, since I could use it to find how to get back to these obstacles. There was something to get down every path, which was really satisfying. In general, the controls felt good, but I was constantly mixing up the keys. So it would be useful to simplify the controls if you can. |
| Jan 9 19:31:59 | 1h 04m | Gene Graph Garden | ♥ 2 | This is a great game. I love the programming system. It's really challenging. The nodes could use some description though. The straight one does more than the description, for example, and it took some time to discover it. Are the puzzles all solvable? Levels 4 and 5 don't seem to have enough reachable tiles to solve them. genegraphgarden-lv4.png It's nice that the progress is saved. My computer crashed when I was writing up the feedback the first time, and I was able to continue where I left off. That's just above and beyond, and it saved me time. |
| Jan 9 19:55:39 | 23m 40s | Propaganda | ♥ 1 | It really gets hard at 29. Fun game loop. I couldn't figure out if the water and posters did the same thing or not. I just rushed to do whatever needed to be done. So satisfying to put a sad face behind the gate. Funny how their heads get bigger with propaganda. |
| Jan 9 20:15:26 | 19m 47s | Midnight Harvest | ♥ 1 | The scenes and mushrooms are really nice. I liked picking up and viewing each mushroom. It was harder than I thought it would be. The mushroom features are distinct, but there are so many similar variations that it's hard to remember exactly which flat green-capped tall mushroom I saw. I don't think that's a bad thing, since it was pretty fun, but I couldn't get too far. |
| Jan 9 21:01:24 | 45m 58s | Halloween Harvest | ♥ 1 | Nice game. The shotgun was really satisfying to use - two bullets and a quick reload. I enjoyed stealing the pumpkins back. Good sound effects. |
| Jan 9 21:33:16 | 31m 52s | Hartifacts | ♥ 1 | For this theme, I figure "getting stuff" qualifies. I really like the mechanics of this game, but the levels are too easy. The solutions felt too obvious. It has a great foundation. The tile flipping effect when the level begins is pretty nice. The controls are pretty intuitive. All in all, this is very good. |
| Jan 9 22:01:55 | 28m 39s | Growin' Ballistic | ♥ 1 | Great game. There's a good selection of veggies to chose from. I appreciated their different abilities. It's a nice looking game too. It would have been nice to know which wave I was on, what was coming in the current wave, and what the wave's progress. The scrollable window was too small for me. That's just being nit picky though. Really, well done. |
| Jan 9 23:06:00 | 1h 04m | Death In Time | ♥ 1 | Great looking game. I like the variety of terrain. It makes for an interesting chase. The "improve" option is a nice choice. It allowed me to understand the game in the first round before moving on. |
| Jan 9 23:53:38 | 47m 38s | Minerals Planter | ♥ 1 | Great idea, but it's way too hard. The enemies are really tough. Even if I outrun the bats, those snakes kill me in no time. It would be nice to be able to kill them with the dynamite. The different stones that grew were pretty cool. I especially liked the snake's animation, when it comes out of the ground. |
| Jan 10 22:01:49 | 22h 08m | Asteroid Miner | ♥ 1 | I like your home ship. The platforms are easy to get in and out of, but you can't just whiz by to deposit. That made it pretty dangerous when enemies were chasing. There were a nice variety of minerals to gather, and it was worth hunting for the better ones. I couldn't fight the enemies, since it was too hard to fend them all off, so this was much more of a harvest and evade game than a fighting game. Firepower/defense upgrades could change that, but the evasion game worked. The "Sell minerals" button was exactly where the "Restart game" button was, so when I finally won, I couldn't see the win screen, since I was mashing the sell minerals button while being chased by what looked like 100 enemies. Some sounds would go a long way to improve the atmosphere. I had to provide my own asteroid mining music. |
| Jan 11 00:18:11 | 2h 16m | Eternal Harvest | ♥ 1 | @sdelay dunno. I couldn't get anything to move at first, but after a reload it started working (or maybe I started pressing the right keys.. This game's really good. All of the pieces are so different, and they're really fun to use. Nice increasingly challenging puzzles. I think that 25 levels was perfect for the jam. Love that the pieces (magician aside maybe) are themed for reaping in the city. That car piece is especially fun to work with. The level and restart button are the only non-pixel arty things, and they take away from the consistent look. I feel like you'd have an easy win if you found a font for them to go with the look. |
| Jan 11 01:08:18 | 50m 07s | Crop Carnage | ♥ 1 | I like all the different ways to get more guns. The timer on the seed plot was a really good idea too, since there was minimal clutter. The shop's really nice. The tutorial was really well done too. All in all, nicely done. I couldn't always place seeds or water where I wanted. The circle would be red, even though nothing was near. After some time the ground would be fertile again though. |
| Jan 12 00:13:55 | 23h 05m | Ratalie's Escape | ♥ 0 | It's hard. It seemed that if the kernels landed past the screen, they wouldn't exist. So I would let the tractor get close, then I would run as fast as I could to gather some kernels. For my best run, I was able to finish, but I left so many rats behind. I wonder if it's possible to save them all? Is it just a coincidence, or are all the rats I saved on the win screen? Nice touch, if so. I really like the progress bar, showing where I was relative to the tractor and the end. It would have been cool to see status effects on the bar too. The art/animations were nice. It's a really clean look, and the colours really popped. In contrast to some comments, I thought the controls felt pretty good. On a querty keyboard at least, I found WAD12 to be convenient. Nice choice of abilities. There's only a few things going on, but it feels so complete. Nice job. |
| Jan 12 01:30:45 | 1h 16m | The Decade of the Harvester | ♥ 1 | Solid game. Nice variety of obstacles and upgrades. Though, I felt that the upgrades ended too soon, and that they were overpowered. The upgrade part of the game only lasted a few rounds for me. The mechanics were introduced so well. I like how they were part of the story. The rotation was a little clunky. I'd prefer to leave the turn key pressed, instead of pressing it repeatedly to turn. I really appreciated that when I lost, I restarted the year only - that really took the sting out of losing. It was a pleasure to play through the years. |
| Jan 13 00:00:59 | 22h 30m | Social MediƦty | ♥ 1 | This is a pretty unique game. Hilarious premise and dialogue. Nice combinations of things to do. I appreciate the scale of it, it really ramps up and starts going quick. It looked pretty good. The souls rising from the planet were a nice touch. The speed setting was really nice too. The core gameplay was fun. The news popups were really funny at first, but they were annoying after a while. I wasn't clear on the effects on the soul purchases. I got the gist that they either helped me or hurt my dear brother, but nothing beyond that. It would have been nice to see their effects, and in general more clarity on why the numbers were what they were. |
| Jan 13 00:34:17 | 33m 18s | Cave Flowers | ♥ 1 | This game doesn't feel unfinished for a jam. It's complete with a good tutorial and a nicely tuned level. It has a cute look, and the controls felt pretty good. The double jumps took getting used to. I didn't expect that jumping in quick succession would launch me so much farther than two slower jump presses. |
| Jan 13 01:07:42 | 33m 25s | Big Veggies | ♥ 1 | The music really goes well with the tone of the game. Good power-ups. The multipliers are a nice touch. Save a mouse, turn this into a rhythm game. |
| Jan 15 17:15:19 | 64h 07m | Fruit Market Express | ♥ 1 | This is great. The music and art give it a really sweet and pleasant feel. That zoom in with the people sounds and strings, after "start" is clicked, is so nice! The gameplay was pretty intuitive. As others wrote, I hadn't realized that for some baskets, I needed to place the produce myself to get it to fit. That's a great mechanic for this game, but it doesn't happen enough. The sound crackles for me when I play it on itch. |
| Jan 15 18:14:47 | 59m 28s | Feed the beast | ♥ 0 | I think the difficulty curve was over-tweaked. There were so many crows that I couldn't get 2 rounds of crops for 1 scarecrow. So I think it's too difficult right now. Balance aside, it's a nice game. The coarse pixel art billboards form a nice cohesive look. The controls feel good. The placement border makes using the seeds/tools intuitive. The animation when the shop is opened is pretty satisfying. This could go much further with many more seeds and tools. |
| Jan 15 18:59:34 | 44m 47s | Your Harvest | ♥ 1 | Very creative, and well done too. It was a fun surprise when it occurred to me what was happening. |