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Feedback comments for LD51
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| Timestamp | Since previous | Game | Pincushion's comment | |
|---|---|---|---|---|
| Oct 3 13:04:00 | Betrayed | ♥ 2 | You really nailed the minimalist feel. It looks so simple, but it feels so complete. The friend-enemy switch every 10s was a really good idea for this theme. The controls/movement felt natural too. The friend-enemy switch mixed with the self-inflicted bullet dodging is all the complexity that I want from a casual play. Well done! | |
| Oct 3 13:31:28 | 27m 28s | Killer Colour | ♥ 1 | Really nice art. I love the contrast between the green natural state and the bright corruption state. The beckon messages were a nice touch. I had some minor issues with controls. There was a slight stutter when moving, and I wasn't always sure if my click registered (another reason why the beckon messages were great). I also liked how the scoreboard was separated by animals, because stats are nice. |
| Oct 3 14:06:17 | 34m 49s | What's Under The Teapot? | ♥ 2 | Good take on spot the difference. I like this type of game, and I don't see it often. The controls work well in general, however it was sometimes hard to click on items, since they were small, and the collider is smaller than the plate (I think). The camera slider is nice touch. Also nice art. The scene really sells the game. |
| Oct 3 14:33:15 | 26m 58s | Destroy Blocks | ♥ 1 | This was fun. Every time I lose, I want to try again to beat it (and I did, yay!). Clean interface. I would have liked a counter for the destroyed rows. When dragging short blocks over other blocks, it's sometimes hard to see where the dragged block is. |
| Oct 3 14:57:03 | 23m 48s | Needy Pixel Kitties | ♥ 2 | I think I met my adorable quota for LD51. This is such a nice and polished game. Clear instructions, smooth controls, really nice feedback though animation and sounds. The gold cat/superpower adds a lot to the fun. |
| Oct 3 16:04:57 | 1h 07m | Cascading Failures | ♥ 1 | I really like how the component effects impact the player: can only see asteroids when navigating, can only see inside when lights are on, etc. It really makes the game. I really felt like the components were all valuable, even though there are many. As others wrote, it was tough to walk through the ship. |
| Oct 3 17:11:01 | 1h 06m | Seconds These Days | ♥ 1 | It's a fun puzzle game. As somnium wrote, that's too much math for too little time. I can get through a few rounds, but I need to restart frequently. Thanks for posting the intro text. In game it was to fast, but aside from the timing, it's a fun intro. I like the format of the game in general and it works well. The music/sound effects set a nice mood too. |
| Oct 3 17:34:11 | 23m 10s | Collect in 10 | ♥ 4 | The game did start and it runs smoothly. It fits the theme, but I think there should penalty for doing nothing by the time the timer runs out. A goal per round might work. e.g. pick 2 mushrooms. But on the other hand, you have a stress-free mushroom picking game. |
| Oct 3 17:53:12 | 19m 01s | Aberration | ♥ 1 | This was fun. Nice story. Sad ending. The influencer text is great. I appreciate the progress bar showing when you'll be influenced. It encourages some strategic leaps through areas of influence. The minigame is a nice change of tone per level too. |
| Oct 3 18:23:56 | 30m 44s | dragabee | ♥ 3 | Love the puns. This game is very cute. Nice looking, sweet music. The dragging / placing felt good. The sound effect on the drop added to that feeling. The pause menu diagrams were very helpful. I like the start menu too: "these buttons don't work, oh! I need to drag-a-bee".. wonderful. |
| Oct 3 18:46:19 | 22m 23s | Freight Frenzy | ♥ 1 | The boats coming in and out is a nice twist on block placement games. I found it pretty difficult. I managed 4 pieces about half the time. The game could really use some sound. Had fun. |
| Oct 3 19:07:19 | 21m 00s | Motor Dime | ♥ 1 | This was fun. I wonder if that ramp can be used as a shortcut. It's fun to take, but I don't like running for my bike. This could use some music. Also, that tomato sculpture is something special. Falling is so painful, so I go slow and steady :) MotorDime-score.PNG |
| Oct 3 19:35:22 | 28m 03s | J-Menuing | ♥ 1 | It's simple, but fun. Those shuffles really get me. The music is nice too. |
| Oct 3 23:52:38 | 4h 17m | 10 Steps to Elysium - Sword Practice | ♥ 1 | Nice take on the theme. This is pretty fun. It can definitely be expanded on e.g. music and some more mechanics. This makes me curious about this original scope you wrote about. For 48hrs, this is great. |
| Oct 4 16:26:53 | 16h 34m | HeartBeat | ♥ 1 | Really short, but it's so well done. The fade in/out, sounds, voice acting all set a great tone. Spot on. |
| Oct 4 16:42:05 | 15m 12s | Shimash | ♥ 1 | I love this idea. Nicely done too. Easy to understand mechanics. Smooth controls. Might be useful to show which minigames are still in rotation. |
| Oct 4 21:12:56 | 4h 30m | Shaking Robots Revenge | ♥ 1 | This game's nice and polished. It looks good. The controls/weapons felt really good. The three weapons were each satisfying to use in their own way. The weapon's timer bar is both nice looking and informative. I felt like the game was a little too simple though. The game would benefit from more variety. Maybe some obstacles to help the different weapons shine? I also noticed that the waves get bigger and bigger. Maybe have something to indicate this progression. |
| Oct 4 21:49:46 | 36m 50s | Cursed Hotel | ♥ 1 | This was pretty fun. Controls were great. Cute intro. I didn't notice that I could hire more employees until the % was sinking. I should have read your tips first. It could use another element, like another type of employee, different type of cracks, etc. Maybe a sanity meter so the player can hire a therapist :) |
| Oct 5 16:47:45 | 18h 57m | Lights Out | ♥ 1 | The music and sound do so much work here. It's so spooky. I really like the piano when you spot the baddie. I noticed that if you hug the baddie when the lights go out, it leaves you alone. It just wants a friend I guess. This really needs an option to restart the level, since it's kind of difficult. I made it to level 03 once. Might be interesting if we heard the baddie's footsteps as it approached. |
| Oct 5 21:22:33 | 4h 34m | Chain Destruction | ♥ 1 | Great music. I like the simple controls. I wish the chain explosion range was bigger, since I had a hard time finding them close enough go chain. The explosions were satisfying, but bigger explosions would be better too. Also I liked that you can push the bombs around. |
| Oct 5 22:24:01 | 1h 01m | Split-Second Darkness | ♥ 0 | Great game. It was pretty hard. Nice challenging puzzles. Could use some music. Might be nice if the wires would show that they were active. |
| Oct 6 16:34:47 | 18h 10m | 10 Second Pizza Delivery | ♥ 1 | You set out to implement platformer things, and I think you did it well. The player movement and monsters feel very mario-like. The bonus stars, effectively adding a hard mode, are a nice touch. There's a nice variety of levels and a good progression of mechanics. The music is very on theme, since it loops every 10s. |
| Oct 6 16:56:23 | 21m 36s | 10 Seconds To Avoid Death | ♥ 1 | Loved the game show vibe. Loved the voice acting, it was fun. Nice minimal look too. |
| Oct 6 20:33:18 | 3h 36m | Junk Seller | ♥ 1 | Gutsy move to use an alpha version, but I think it turned out. I liked the feel of rustling through the pieces to get the ones I needed, and seeing other parts fly around. Cute aesthetic too. The start button/scoreboard is pretty cool - I like how it's part of the scene. I liked that the matching requests varied in type, like colour or shape, so the parts could be used in different ways. The game would benefit from some guidance, like a tutorial, or even an instruction screen. I figured it out after a few rounds though. |
| Oct 6 20:56:02 | 22m 44s | Sunfall | ♥ 1 | Fun game and it looks very nice too. Really nice use of effects. Nice variety of obstacles. The *tink* sound when skimming the obstacles was a really nice touch. The game flickered for me from time to time, black screen and no sound for a split second. |
| Oct 6 21:37:35 | 41m 33s | Ev'ry's 10 Second Adventure! | ♥ 1 | Played the compo version. I see that my issues were already fixed post-compo (those nasty cannons). I've seen this type of game before in LD, but this one's especially good. There's so much to like here. The tutorials are helpful and fun. The level select and overview of the gems acquired is nice if I want to complete the basics then go back for the gems. The programming mechanic is so pleasant to use (mouse wheel was a good choice). Watching Ev'ry go (and hopefully make it to the finish) is entertaining. Nice animations. The music's great too. It's super calming. Sometimes I make it to the finish when I'm trying things out, but I want to get all of the gems. Since I finished, the instructions get wiped out and I need to reprogram Ev'ry. It'd be nice to have a "continue" option, rather than a clean restart. |
| Oct 6 21:50:31 | 12m 56s | So they met. So they talked. | ♥ 1 | I feel like the story is building on something I don't know about. Regardless, the feel of the game is really neat. I'm not sure what you did, but I think you did a good job doing *it*. |
| Oct 7 19:59:50 | 22h 09m | Herocide | ♥ 1 | Cool idea. Nice animations too. There's a nice variety of characters and levels here. The characters really do feel different, and I like that the levels are designed for their strengths, even though I don't think there's a level that can only be beaten by only one of the characters. Condor is definitely my favourite. The triple jump is fun. I think the rules of the lazer need to be more clear. It took me a while to recognize that I avoid the lazer by not moving. Also, I appreciate the level selection. |
| Oct 7 20:33:47 | 33m 57s | The 10 Seconds Game | ♥ 1 | This is hillarious. Great idea. I had to zoom in to beat it. |
| Oct 7 20:50:55 | 17m 08s | Black Zen White | ♥ 1 | Cute game, and with a bonus level too! The puzzles were fun. They were just the right difficulty. Nice take on the theme. The movements felt right. The graphics were simple, but they looked good and polished. Adorable sounds too. |
| Oct 8 14:17:11 | 17h 26m | Hyper V-Ball | ♥ 1 | This is a really impressive entry. Nicely polished. It looks really great. Nice animations and colour choices that really make you feel the action. It's really fun too. It took me a bit to get the hang of it, but then that AI didn't see me coming 💪 🏐 : hypervball.PNG If I were to pick at it a bit, as others wrote, I felt a little locked when jumping. The way it is, there's a little more foresight needed, and that's good too, but I often wanted to move a little bit to get to the ball after I've jumped. |
| Oct 8 18:17:28 | 4h 00m | Cheat or Lose | ♥ 1 | Great idea. So many ways to cheat, though it took me a while to notice them. I love how you can see the moods of the other players on their faces. The list of achievements is cool too. |
| Oct 8 20:04:30 | 1h 47m | Der Schließmuskel | ♥ 2 | Definitely nailed the eerie feeling. Sounds and music really added to it. I like how you're hit with that weird parallax effect on the start screen. The game feels too slow though. 10s for QC might be better if there was something else to do in this time. Maybe the player could bounce the food around to test for liveliness? Also a running score would help too. |
| Oct 8 20:44:29 | 39m 59s | WeaponSwitcher | ♥ 1 | That gets really tough at the end, but I finally did it. It takes a little bit to figure out what the symbols mean (the gun, progress, gun timer, gun temperature, shockwave timer), since the tutorial only includes l/r mouse. It would be useful to add that stuff to the tutorial. You did a lot with circles and triangles here. The enemies were pretty varied, and I can strategize based on the size + type of circle. That's really well done. The player's cracks to indicate lives were a nice touch. The weapon heat vs enemies coming were well balanced. There's a lot of strategy required to beat this, balancing between the enemy proximity and the tools at your disposal. On top of looking cool, the enemy remains show a history of how I played. I see how far away I chose to kill the enemies, and I used that to tweak my playstyle to eventually beat the game. Well done. |