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Feedback comments for LD49
Pincushion's games and stats for all events →
| Timestamp | Since previous | Game | Pincushion's comment | |
|---|---|---|---|---|
| Oct 4 13:38:10 | Unstable Marbles | ♥ 1 | Nice bouncy physics. Some levels are hard to even make it through. Level 2 was a "forget the balls, just finish" level. I really appreciated the level select, since after going through, I really wanted to retry some obstacles. Nice execution. I encountered a slowdown seconds before crossing the level 5 flag. Not sure if it was intended, but it created a photo finish feel :) unstable-marbles.PNG | |
| Oct 4 16:09:02 | 2h 30m | Beep Boop Boba | ♥ 4 | Well done. It has a really nice and polished feel. The stations worked well - never a missed click. It was tough, but doable. I had that frantic feeling, especially during that last level.It's well balanced for a quick play. My one nitpick was that the unstable machine button wasn't obvious to me. All stations had a hover effect, but that sign didn't. |
| Oct 4 17:33:48 | 1h 24m | Changes | ♥ 1 | It's simple but solid. I like the variety of blocks and their accompanying story. The controls were smooth and intuitive. It could use a few more levels using the existing blocks. The game played like a good introduction for the game to come. |
| Oct 4 18:18:48 | 45m 00s | Charon | ♥ 1 | Beautiful start screen and music. Cool idea. I had a hard time getting and managing barrels. The balancing act was fun, but tough. They're pretty... unstable. I kept jumping off the boat reaching for falling barrels. It might benefit from providing more barrels at the beginning to ease the player into it. |
| Oct 4 18:43:50 | 25m 02s | The Pearl Thief | ♥ 1 | Cool idea. World of Alpacas - yes! The instability effects were just super. The kraken often was too fast for me to get to him, but aside from that, it's pretty solid. |
| Oct 4 22:07:55 | 3h 24m | GONZO ALCHEMY! | ♥ 0 | This is a pretty big game. There's a lot to uncover. There's lots of entertaining text, which was my favourite part, and tons of combinations. Nice looking shop too. I found the music to be really repetitive. I wish ingredients came by more easily. I think the controls are intuitive, but the font is sometimes hard to read. |
| Oct 4 22:33:21 | 25m 26s | Fission Horse in The Escape From the Condemned Stables | ♥ 1 | Well done! It has a good mix of obstacles. The levels are tuned well. I couldn't save Herman though. That sea of bombs had me raging. |
| Oct 4 22:55:48 | 22m 27s | How (Not) To Defuse Bombs | ♥ 1 | You've got the bones for a full game if you do decide to go for it. It's a great concept, and it works well. I didn't know why turning one wheel would affect another though. It'd also be nice to see the current flow. |
| Oct 4 23:52:01 | 56m 13s | Overloaded Server | ♥ 2 | Cute game. Cute Byte! I experienced it differently by difficulty level. On medium, once I got a good rhythm it became pretty repetitive. I thought the game was too basic, since I didn't encounter much other than hungry patrons. On hard, I kept losing control after rebooting, then losing, and I'm not sure why. It kept me occupied. If I could keep control, that'd be the sweet spot for me. On the custom night, I saw a popup which I thought was great, but it was way too hard for me. It's fun. I like basically all of it, but it's too unstable for me. Oh, I love that pressing space mashed the in-game keyboard. |
| Oct 5 00:31:58 | 39m 57s | Totally Stable Docking Simulator | ♥ 1 | The movement and docking were pleasant, just slowly bringing them in. Well done there. There were a few things that wouldn't dock, and I didn't know why though. Nice explosions. |
| Oct 6 00:19:11 | 23h 47m | Luna's Painful Pastel Promenade | ♥ 2 | This was really fun! The jumping and level was well tuned. I noticed that there were some platforms in positions to catch the player so the player doesn't fall too far. That's some pretty thoughtful level design. Though, I'd fall from the catch sometimes and fall further... |
| Oct 6 20:21:44 | 20h 02m | Crumbling Down | ♥ 1 | Fun game. The puzzles were challenging. That second to last one took me a bunch of tries. The glue was a nice mechanic. I liked playing with the keyboard alone. It would have been nice to glue without using the mouse. |
| Oct 6 20:48:06 | 26m 22s | Stronkey Kong | ♥ 1 | I like it! It's nice and polished. The building was fun. It gave a nice sense of progression too. It took me a while to figure out when and where things could be placed, but it makes sense in hindsight. |
| Oct 6 21:23:40 | 35m 34s | Equilibrium | ♥ 1 | Neat idea. The levels felt very similar, though they did progressively get more challenging. I had trouble remembering which key controlled which axis. The controls otherwise felt good. It's pretty fun for such a simple game. |
| Oct 6 21:44:23 | 20m 43s | Ropy Woply Doo | ♥ 2 | The tightrope walking was great. It's pretty fun. The camera rotations really sold the wobbling, as others said. Those cannons messed me up every time. I could barely manage before being shot at. Fun sounds of course :) |
| Oct 6 22:50:55 | 1h 06m | Insecurobot | ♥ 1 | It was fun for a while. I liked the unstable temperature effects. I died both with it to hot and too cold, so I'd say the balance was right. The gun had a satisfying pew! I found that after a while, the freeze things become obstacles too. So I was avoiding bombs and freezer drops. Though I did end up running in circles toward the bottom of the map. Nice and polished. Good stuff. |
| Oct 6 23:12:04 | 21m 09s | Hopper Unstable | ♥ 1 | It looks really nice. The mechanics are nice too, but they need more levels to shine! Still, good job. |
| Oct 7 19:54:31 | 20h 42m | Roboturai | ♥ 1 | On the great debate, I liked that the cost of missing was falling, then having to mash q. It's a mechanic that I haven't seen yet in the jam, and I think it works. The control felt good. It was fun to get the hang of it. It could definitely use another boss though. |
| Oct 12 23:36:52 | 123h 42m | Bridge is Out | ♥ 1 | I like this. The controls and physics felt really good. The stacking was really fun. As others mentioned, I could spam my way out of anything. This game could use some type of score to incentivize efficiency. |