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Feedback comments for LD55
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| Timestamp | Since previous | Game | Pincushion's comment | |
|---|---|---|---|---|
| Apr 15 13:32:09 | Reverse Rituals | ♥ 1 | First game, I summoned Flabbergasted Flo. Great use of AI. The game looks great. I think the challenge with AI is to maintain a consistent look, and the look is seamless. The upgrading is very simple, though it's clean and the objectives are obvious. It plays like a multi-step loot box. I only skimmed your description on itch before playing and didn't realize that there multiple endings. Getting Flabbergasted Flo was a hilarious surprise. | |
| Apr 15 14:16:47 | 44m 38s | Necromatcher | ♥ 1 | You found the perfect name for this game. It's subtle, but I really like that you can move in 8 directions, while the matching only works vertically and horizontally. How many times did I clear 3 tiles when trying to get to red ones? Nice design. It's simple, but it added some nice complexity to the gameplay. Level 2 should probably have been a later level. It was the most challenging next to level 5. The puzzles hit the sweet spot for jam games. I used the "r" key a lot, but I managed to get through them all. The music is adorable. I don't think it fits the game though, since it's pretty cheerful. Loved the text accompanying each level. Pretty funny. It really adds a lot to the experience. A little smile while I'm scratching my head on the puzzles. Pedantic note: The tutorial reads "see bottom right" when the available souls are on the left :P |
| Apr 15 14:44:15 | 27m 28s | Devilish Delivery | ♥ 2 | I thought to myself "It feels like I'm tickling the soul crystals", then I found out that's what it was called. Nailed it. Nice game loop and progression. Nicely polished. I couldn't get past the green guys. It gets tough fast! The upgrades all felt meaningful. The upgrade window provided a much needed rest from the clicking. |
| Apr 15 17:41:16 | 2h 57m | Age of Research | ♥ 1 | Solid game, but make it harder. Nice looking. The controls were really smooth too. The monsters were a little too easy to kill. The weapons were so quick and powerful that I didn't need to strategize too much. There were some nice abilities on the bar (the 4th had a nice visual effect), but I used the second one for all my defense needs. I couldn't figure out how to use the 5th. |
| Apr 15 18:20:26 | 39m 10s | The Department | ♥ 3 | Cute names. "this game has no ending due to budget problems" bwahaha. funny. I couldn't figure out how employees were losing focus and if there was something I could do about it. They did it at different rates. Maybe I just needed to fire the ones who lost focus too fast? |
| Apr 16 19:31:18 | 25h 10m | Imp Master | ♥ 1 | Great idea summoning/unsummoning the imps. It's a fun puzzle game. Nice and polished. I found level 3 to be really challenging. It took me some time to realize that the bullets were firing even though I couldn't see them in the dark. I think the tutorial was enough though (I like the way it was integrated into the level). I just didn't see it. Maybe if there was a little bit of light, enough to see a bullet fly from the gun to give this hint? I see why other say the controls were confusing. I right-clicked a lot accidentally, which moved imps when I didn't want to. On level 3, I locked myself between the doors and couldn't get out. Aside from this, I thought the controls were intuitive and felt good. |
| Apr 16 23:47:45 | 4h 16m | Life As A Lich | ♥ 1 | The lich was hard to see. It really blends in with the ground. Otherwise, really nice moody look. The 2d stuff and their animation really work. I agree with others, the movement feels a little sluggish. I appreciated that I needed to discover the mechanics myself. It took a bit, but it paid off when I figured it out. Then I spent an inordinate amount of time trying to disprove that level 3 on ldjam.com isn't beatable. I agree. It's not beatable (or is it?). Point is. It gets ya hooked. Fun game. Good job. |
| Apr 17 00:21:27 | 33m 42s | Grand Court Summons | ♥ 1 | The song went so good with the driving. Good idea to play it only when in the car. The driving was really fun. The town was interesting to drive in. The 180 degrees spin was too much most of the time. I usually wanted a 90 degree turn and overshot it. It was really cool though. I got stuck in the alleys a few times because my car went sideways. It took some time to get out of that. Loved running over people (mostly sanctioned). I didn't really miss the polish (considering it's made in 48 hrs). I had fun. Mostly while bobbing my head and driving. |
| Apr 17 16:29:34 | 16h 08m | Summoner's Chess | ♥ 1 | Cool game. It was surprising to see how well those two games mix. Like others, I didn't notice that I could summon pieces until the bishop round wend on forever (on white squares when my checkers are on black). Much funner when I realized that. Magnum also resigned against me, even though I was certain I would lose. Nice clean interface. Funny opponents. |
| Apr 17 23:01:20 | 6h 31m | Monster World Domination | ♥ 1 | Simple idea that you executed really well. It's winnable, but there's not a moment to spare. The maps have unique characteristics. The objectives are clear. The march music goes really well. Ready for battle! This is fun. |
| Apr 17 23:28:35 | 27m 15s | A Dearth of Cats | ♥ 2 | Between the lighting and the music, the tone was nice and creepy. Too bad you had to cut it short. I want to know what's on the other side of the other portals. More demon kitties. |
| Apr 17 23:48:07 | 19m 32s | Summoning Ritual | ♥ 1 | Moving story. The music really pulls at the heart strings. Nice looking too. Well done. |
| Apr 18 00:25:48 | 37m 41s | VOC | ♥ 0 | Nice idea. I don't think I've seen this mechanic before. It makes a fun puzzle. Satisfying action sound. It could use a reset level or undo option, but using up the summons did the trick too. |
| Apr 18 16:23:45 | 15h 57m | Alakazamazon! | ♥ 2 | Now that I see this game, I'm amazed that I haven't encountered a single other delivery summoning game this jam. It's pretty satisfying to throw the items. It took a little while to get a feel for it. Flying books and candles is the way. It needs some goals or scoring. Some kind of reward for the player. Without them, it becomes a little tedious. |
| Apr 19 16:36:56 | 24h 13m | Principal's Office | ♥ 0 | Looks great! Nice choice of colours. The dialogue system was entertaining despite there being a lot of text to read. The characters all had so much personality. After all that investigation, I wish the game would have confirmed whether or not we punished the right students? Sequel: Meeting the parents |
| Apr 19 16:58:41 | 21m 45s | Summonster | ♥ 1 | Nice selection of monsters / mechanics. All unique. They look really good too. The bat can be a little buggy. It moves through one side of a wall, then not back through the same wall when it returns. The game could use some more levels to apply the mechanics I learned. Glad you're planning on making a full game from this. It's got a good foundation. Good luck! |