Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → StrangerYann

StrangerYann

Feedback comments for LD54

← LD53   LD56 →

StrangerYann's games and stats for all events →

TimestampSince previousGameStrangerYann's comment
Oct 13 09:20:13 Start Wreck: The Finite Frontier ♥ 3 I really enjoyed that! the [no spoilers] was the 22nd I found during my playthrough I really like the snooker dynamics as well there's lot of nice quality-of-life stuff in there like the arrow pointing you to the next point of interest or the tiny fog-of-war triangles that disappear once they're small enough - very satisfying! also the little descriptions when u find a piece of interest kept me going and playing for an odd 1/2h or whatever --- I really wanna reach that point with the story in the games we make with my team for our next Jam! and yeah the graphics are nice, the humour made me giggle, the music is fantastic little gem right there! looking forward to playing your next game m8s 😀 ✨️
Oct 13 09:32:28 12m 15s Ishmael ♥ 1 I really enjoyed that! the mechanics and menuing reminded me of your game from LD50 it works really well --- the 1st level with moby got me really scared I was like "well that's it it's over" buffed my stuff and it worked out in the end I really like the dynamics, it's simple but works really well even the fact that you have to aim slightly ahead of each whale it's satisfying to grow your city as you intend and buff it the mood is good, the humour is nice - well done sir 😀 ✨️
Oct 15 10:48:40 49h 16m But we still love each other ♥ 2 interesting concept very ambitious to do a multiplayer game for the Ludum Dare, I would have not dared myself ^^# played it with my GF, she found it a bit unplayable it's a bit frustrating or limiting not to be able to move vertically also moving the head doesn't add much to the gameplay in our XP beyond that, personally, I enjoyed it a lot it's fun and fresh, but simple and minimalist, the different beds and the little critter I really enjoyed also I won so I have no ragrets ^^# good one, keep it up :-) ✨️
Oct 15 10:58:01 9m 21s ASTROLIZWILL - An 80's Handheld Space Adventure ♥ 1 really cool game! love the concept little touches like being able to change the background I enjoyed a lot it's minor but it would be a tad better to leave the controls shown either until you start the game or always there at the bottom left - potentially with a button to enable/disable them? it's fun and well-balances, quite challenging but then again I can't aim for shit ^^# well done and keep at it 😀 ✨️
Oct 15 11:36:44 38m 43s Donut Park Here! ♥ 2 well I'm pretty dumbfound how did y'all make this in 72h? what's your secret !? it's very impressive and fun, it's great you went into puzzles with the existing level design elements you had, there's a good variation in-between each level nice storytelling and humour, good variety in the vehicles too I'm having a hard time being objective, I played this for way longer than I should really well-done and keep it going 😀 ✨️
Oct 15 12:24:23 47m 39s Flob the Bloing ♥ 1 very good-looking game the character's cute, the animation's on point, level design's good it's way too hard imo tho! I gave up at the level with the 3 weightless zones at the top and the 2 at the bottom it's challenging and interesting to control the characters but moving around the weightless zones I found really tricky also the green gate zones are a bit too punishing for my taste definitely for the experts, this one ;-) good going though, thanks for the xp 😀 ✨️
Oct 15 12:55:04 30m 41s Amazing Squirrel ♥ 1 very impressive for 72h, well-done! the graphics are nice, animation is good, squirrel is cute it's a bit of a shame that there are no sound effects ex.: when you walk or pick up an item also the soundtrack is a bit... aggressive? or maybe too loud or it's just too stressful for me with the time limit - take that one with a grain of salt ^^# it does feel like you were caught by time towards the end - with the lack of endscreen and the such even still - very impressive and great looking game, well done 😀 ✨️
Oct 15 13:04:51 9m 47s Private 621 ♥ 1 very nice! tight gameplay, balancing, enemy variety I ain't big on bullet hells personally but that kept me entertained for a while maybe it could have been interesting to break down level 2 into more sublevels because a lot happens in there but it feels like there's all the elements for real diehards of the genre to find their flow well done, looking forward to the next one in April 😀 ✨️
Oct 15 13:36:19 31m 28s Bit Golf ♥ 1 very impressive :-O and the web build that lets you choose your game version in-app and the community-made levels!!? honestly respect it's really fresh and surprisingly tricky yet addictive all about pattern recognition, fascinating I really like the examples you give in the 1st levels as well, a bit of everything I'd say an option to go back to the main menu to select a different level would be nice but beyond that well done --- surprising and fresh --- what a wonderful example of what a Ludum Dare can bring along 😀 ✨️
Oct 20 09:51:27 116h 15m Checking In ♥ 0 Interesting game I live the humour and mood The gameplay is simple and efficient Yet I feel it would be useful to have more information to be able to make better decisions Like what's the minimum coverage needed for such or such disease or injury And what are the stats for survival for such decision Or how much time is needed for them to heal, how much time can they stay in the wait list, and what are the associated reputation drop if they die on my watch Also the notifications mechanic on the left-hand side is neat, But it would be even better if they stacked downwards, 'cause currently it's pretty common mid-game to have several notifications arriving at the same time and they hide each other Maybe more stats on the UI would be more useful in this respect Then again there's no remaking Theme Hospital in 72 hours, that's understood ;-) Nice experience, thanks for making it happen 😀 ✨️ . Side note --- you have until the end of the day to play lots of games to have your 20 ratings Good luck! 💪
Oct 20 10:09:11 17m 44s Acid! ♥ 2 That's a damn fun gam! I really enjoyed that, did a few games The gamefeel, level design, creatures movement, gun specs & satisfaction is on point Sometimes reseting is bugged with the camera being stuck in a corner And the mechanic of spawning a gun then having to wait a few seconds for the gun to be usable introduces a lot of pressure - could be a good or a bad thing that one It's far from the 1st game of that type I'll play during a Ludum Dare, But that one works well and was really fun to play Well done, thanks for the experience 😀 ✨️
Oct 20 10:12:58 3m 47s Dungeon Heroes ♥ 0 OK so I had not realized the "play sign" on the cover graphic lets you run a web build directly in LdJam.com now That's neat! [and good to know!] In the meantime be careful, the game in the zip is broken dungeon-heroes_broken.PNG . OK so the communication on this page in terms of having graphics of the game and the such, that's pretty well done But I feel it's lacking indications It works but I have no idea what difference it makes it my characters wait for each other or if I should go for a fight with the monster or wait for them to get to me - can my characters die? They seem to be different kinds of fighters but to they behave differently or have different stats? Different specializations? What does the key do? Beyond that it's pretty original to have several platformers stacked on top of each other, I don't think I've seen this before I hope you had a lot of fun making this, keep it up :ginning: ✨️
Oct 20 10:31:41 18m 43s Free The Slime! ♥ 1 That's a great little game you got there! The main mechanic takes a bit to grasp, The fact you're gonna add blocks to your body then you move "into one", But that won't be the case if you move "beside one" I feel there could be more emphasis on that as you're playing the game like in the tutorials or the such, 'cause it's fundamental and feels frustrating a bit at the start until you get it Beyond that, it's a modern twist on classics such as sokoban in my sense and it's pretty fresh! The way the game is hosted and menuing is straightforward and satisfying, The little story is fun, there's lots of levels, the wink towards Ludum Dare in the last one is nice I really enjoyed that! The form can be improved in the graphics and audio departments, But the concept is very much on point and further iterable Great job, thanks for the experience 😀 ✨️
Oct 20 10:41:04 9m 23s Puss In Box ♥ 0 Very interesting! 1st of all you got 2 games for the price of 1, that's pretty impressive I love the cats - the soundtrack and sound effects, their looks and different shapes, that works extremely well, very charismatic and enticing Now... The jump mechanic is infuriating!! I got as far as past the 1st cats box to be filled - there's like a slide then a jump directly after - couldn't get past it - it drives me crazy! I believe it would be better for players to make it more forgiving - it's good there's the right feedback like visual + sound that you bounced on the table or whatnot but it's very easy to bounce once or twice and then you don't have the space to jump anymore and you're done foe and have to start from scratch Maybe checkpoints could be a thing too - I don't know Lots of potential there no matter - good job keep it up 😀 ✨️
Oct 20 10:49:06 8m 02s MUSEUM RUSH ♥ 1 Very interesting game The map is huge and the pages look great - same for the tutorial and intro, great job there Now I feel the controls are a bit frustrating The possibility to shout is a great idea But only being able to move forward and backwards and turn feels too limiting with the time constraint A strafe button to move from side to side would have been much more useful than the crouch button that doesn't really do anything mechanically from what I've seen The map of the museum is a great idea, but I would have found it very useful if it included - your current position highlighted - also a highlight of the 6 pieces you're assigned to in this game Impressive game scope-wise with lots of potential though, good job 😀 ✨️
Oct 20 11:19:50 30m 44s Rogue Rails: Fractured Cargo ♥ 2 What an amazing game! I really enjoyed it! Reached the end as well! I had no idea what the ammo available to be found was going to be so I tried to do everything with the knife to start with, but it took me forever to understand you can only oneshot with the knife when you're sneaky! Using parts of your inventory as your lifebar is really clever I'd say the menuing and intro can be improved, But beyond that, the gameplay experience is really great I love the graphics and level also Amazing job, looking forward to playing your next game 😀 ✨️