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| Timestamp | Since previous | Game | alzhu1's comment | |
|---|---|---|---|---|
| Oct 7 18:42:56 | Astro Bastion | ♥ 2 | Pretty cool mix of a sokoban-style game with turret shooting! I think the clash of genres can work, though some quality of life features would make it feel better to play. For example, having an undo button for the turret-pushing, or making the turrets turn faster (when I move my mouse, the turrets turn slowly and are inaccurate when I start shooting for a bit). I definitely enjoyed this though, great job! | |
| Oct 7 18:54:02 | 11m 06s | Low Memory Rush | ♥ 1 | Fun battle royale game! I like how the shrinking play zone works well with the theme, and it's pretty fun to try and last the longest. I don't think I found out what the coins did, so maybe having a shop or something to spend coins at could be a good way to make each round more dynamic. I also liked the art, and the music wasn't bad, though it got a bit repetitive. Great job overall! |
| Oct 7 19:01:51 | 7m 49s | 49 Days | ♥ 0 | I think the combination of a sliding puzzle/2048 style game with elements that have a weakness system sounds pretty cool, though the implementation made it confusing when starting out. For instance, I didn't realize it was actually a "sliding puzzle" in that when I moved in a direction, the strong elements would destroy the weak ones in the direction I moved; maybe an animation to show the tiles moving would make it more clear. The other thing is that this game felt too difficult; I got to around day 38 before all my tiles disappeared, so I think lowering the required day count would make this more accessible. Would love to see this get expanded upon though, it's pretty unique! |
| Oct 7 19:14:24 | 12m 33s | The Cauldron Coven Coalition | ♥ 3 | Pretty fun tower defense game! I liked trying to defeat the villagers, though I found placing the witches to be quite cumbersome since you have to go through multiple button clicks to select your witch and place it. Also some things could be conveyed better in game; for example, I didn't realize that re-placing a witch would move them away from the position, I thought the witches were "infinite" in a sense. I also didn't realize until too late that I could place witches in space, which seemed odd. Overall though, I had fun, so great job on this game, especially with using Godot after moving from Unity! |
| Oct 7 19:24:14 | 9m 50s | Burglary Bonanza! | ♥ 0 | Wasn't expecting to play a stealth game in this jam, nice choice of genre! Personally, I found the controls to be really tough, as my character felt kind of unresponsive. If I pressed a WASD key, it took about a second to move, and the character moved a lot more than I expected, so it was hard trying to avoid cameras or breaking windows. Also I think it would've made sense to keep all actions on the same button, instead of E to interact, G to steal, and T to escape; that felt strange to me. I think touching up the control scheme would make this even more fun to play that it already was, so great job with the submission! |
| Oct 7 19:41:39 | 17m 25s | SpaceRaft | ♥ 2 | Really cool take on the theme, having limited space on your ship and deciding what to put on it! I liked this a lot, personally I found the ship a bit hard to maneuver even with a couple of warp reactors, but it was fun zooming around space trying to dodge a bunch of bullets and shoot down the enemy ships. Stages also take a while to complete, so maybe making waves start and end faster would improve the game's pacing. Great job overall! |
| Oct 7 19:51:00 | 9m 21s | Mecha Walker | ♥ 1 | Neat idea for a game, I'm guessing that the theme is mostly related to weight/inventory limited space. It reminds me of the Oregon Trail with the random events that occur as you travel from town to town, though I think the heavy text-based approach makes it tough to stay engaged. The body/leg/armor parts didn't feel super necessary, I got to the end with the starting equipment, and spent the rest on ammo/money/fuel. This game could be super cool with a few more balancing changes, but it's a great start and submission! |
| Oct 7 20:02:06 | 11m 06s | BULLETERO - - -🔫😐 | ♥ 2 | Really cool take on the theme, and just as a game as a whole! I like the size changing mechanic with the mouse scroll, and the 3d effect of the walls as you approach corridors looks really awesome! I thought it was fun to try and go down those corridors, taking my time so as not to immediately die when encountering new enemies. For me, I think I would've preferred a button to shoot the projectile, so that I could control my rate of fire (for balance, maybe the larger balls do less damage?). Also I think the health scaling could've been looser, as when you're tiny it's really easy to accidentally die, so having a bit more health would've gone a long way. Still, I quite enjoyed this, so great job with this submission! |
| Oct 7 21:28:46 | 1h 26m | Island City Builder | ♥ 2 | Pretty cool management game! I liked trying to figure out the optimal way to distribute building to get money, and build up technology/attractiveness. And the limited space theme is well applied here, since I have a limited set of spaces to place buildings. I also like that it's quick to pick up and start; in my first run, I didn't realize that attractiveness/technology only counts at the end of the 50 days, so I was pretty conservative starting out, then tried other strategies. I guess one nitpick would be the camera movement, as it felt a bit clunky to move; maybe a free-form camera you could move with the keyboard or drag with the mouse would feel better. Other than that, excellent job! |
| Oct 7 21:35:29 | 6m 43s | Shattered Spirits | ♥ 1 | Very pretty/beautiful game, I love the art and the visual style, though I will admit I found the gameplay to be kind of confusing. I didn't totally understand the defend/capture mechanic, though I eventually realized I was trying to capture more squares than the opponent, and there wasn't actually any combat or fighting. The concept is cool, but maybe a longer/more drawn out tutorial would help convey the mechanics and make it clear what the goal is, and how each mechanic works. Overall though, great submission! |
| Oct 7 21:55:11 | 19m 42s | Raft Blaster! | ♥ 1 | Pretty cool take on the match-3 style of games, I like that there's a character you have to control to move pieces into rows/columns of 3 to get an effect. The character felt really sensitive though, so it made it hard to be accurate with moving around. Also, I thought that the controls with the spacebar felt a bit unintuitive; I was expecting to be able to move around while carrying an item, but instead I just placed items down after picking them up, which felt odd. The switching with an item was also kind of weird too. I just played the easy mode, but even then I felt like I was getting overwhelmed with items really quickly; maybe the easy/normal modes could be better balanced so that you don't get too many materials all at once, that way it would be a gentler introduction to the game and mechanics. Overall though, very solid submission and I had fun with it, good job! |
| Oct 7 22:04:15 | 9m 04s | Space Cristo's Bizarre Adventure | ♥ 0 | It's cool that you were able to make a visual novel for the game jam, especially with great art and voice acting! Unfortunately I didn't quite understand the plot (I played in English, so I may have just missed some details), but the ending felt very abrupt. I feel like I didn't learn much about Space Christo, aside from him being in the military (?) and getting married. It would be cool if the story had other branching paths and story beats, but for a game jam, what you already have is very impressive! |
| Oct 7 22:22:29 | 18m 14s | Infinitum Labyrinth - Space Un-LIMITed | ♥ 1 | This was a very trippy game, in a good way; I like the random dungeon approach, where it feels like you can keep diving in to rooms/levels forever. Personally, I felt like there were mechanics that could've been mentioned in the game itself, instead of in a bunch of text before starting the game (i.e. the hint system was hard to discover on my own, and putting it in the row of buttons that control settings like audio/dark mode was a bit strange). Maybe adding some more signs to read that directly say "Press H to get a hint" or something would go a long way. The "infinity" of this game also mostly confused me, as I didn't really know if I was making progress or not. I feel like there's not really a good way to "undo" your path easily in order to go back to the start and do the correct solution. I know you can technically go back out of the path you originally took, but if you're in really deep, it's a bit cumbersome to backtrack the whole way, so maybe a quick reset button like pressing R to take you back immediately would be a great quality of life change. Overall though, I really like the idea, and it's super cool that you were able to build this in a JS framework instead of the typical Unity/Godot/game engine approach, so awesome job on the submission! Would love to see this expanded! |
| Oct 7 23:02:53 | 40m 24s | A Better Place | ♥ 2 | Like this one a lot! I enjoyed the challenge of trying to sort the trash into different compartments, and it's cool that there's a scoring difference with the crane, using a risk/reward system with time and points. I can see how this relates to the theme, though personally it didn't feel like it fit with the gameplay, since it felt like these trash compartments could fit as many things as it wanted. The art is excellent (great pixel art style), and the music is quite nice too. Overall, great submission! |