Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → alzhu1

alzhu1

Feedback comments for LD55

← LD54

alzhu1's games and stats for all events →

TimestampSince previousGamealzhu1's comment
Apr 17 04:16:10 Fashion Demon ♥ 1 Pretty fun game, I liked collecting the different clothing and trying to get them all within the time limit. The collision detection is kind of weird, I kept getting stuck on the side of platforms and it didn't really make sense. Controls were a little slippery too, took a bit of time to get used to. But great job on finishing the game!
Apr 17 04:30:00 13m 50s Faust's Big Deal ♥ 1 I'd really love to see/know what other features were planned, because like you mentioned, the game loop is a bit lacking (just a bit bare bones). I personally like collecting things in games, so that was fun, and seeing what kinds of demons I could summon was kind of neat too. Glad that there's an HTML version, too. One thing I think would be nice is a way to play without the mouse, at least for dungeon exploring, because I didn't really want to click everything around me to collect stuff. Overall though, I'm impressed with what you were able to do in a short time, great job!
Apr 17 04:56:18 26m 18s Loyalty ♥ 2 Really cool concept, I like how the skeleton dog is summoning the wizard in a neat reversed idea. The controls felt kind of unintuitive, and I think a more explicit tutorial would've been helpful; for example, I didn't realize that barking again would get the wizard to stop, so I was stuck on one of the earlier levels. Also I didn't understand why some objects had physics attached to them (i.e. the boxes. It was weird when I noticed it had momentum from pushing them) The art is excellent and the music isn't too bad; really liked the presentation of this game. Great job!
Apr 17 05:08:03 11m 45s A-BONE-mination ♥ 2 Really fun game! I like the puzzle aspect of trying to fit together as many shapes as you can on the board, and trying to maximize the space you have. Very tetris-like in that, with the shapes you have to make. I guess for me it started getting a little repetitive, even with the additional shapes to make, so I stopped after a few rounds, but it was a fun playthrough! Great job on this!
Apr 17 05:15:49 7m 46s Chimera Combat ♥ 2 Pretty cool game, I like the idle battler concept and the wacky combinations you can make with the chimeras is pretty neat. I wasn't that great at it, got up to round 11, but still pretty fun. Maybe some boss encounters or more variety in body parts could add to the replayability of this game. Either way, great submission!
Apr 17 05:21:27 5m 38s Franz Bardon's Practice of Magical Evocation ♥ 1 Cool concept with the match-3 approach and rolling the dice on which blocks I could try to remove. It felt like sometimes when I got 3 or 4 in a row (or column), it didn't wipe the blocks, so I wasn't sure why that was. Personally, I found the sound effect of the falling blocks a bit overplayed, and would've also liked the blocks to fall faster (or all at once), to speed things up. Great submission though, nice job!
Apr 18 04:07:39 22h 46m Midnight Mage ♥ 1 Pretty interesting idea of using the plains (grid) to conjure spells and kill the enemies that way. I personally found the web build to be a bit hard to play, namely that turning around was difficult because my cursor didn't focus in the game, and trying to press 1/2/3/4 and Esc and E back to back was tricky. The expensive spells didn't feel super helpful either since for me, the recharge time on setting the magic fires felt too slow. Another thing that would also help is an in-game tutorial, as I had to keep reminding myself what the keys were by scrolling down to the controls in the description. It could use more polish, but the base foundation is pretty neat, so I'd love to see this expanded based on the feedback here so far.
Apr 18 04:26:03 18m 24s Call of Aether ♥ 2 Very cool visual novel style game! I mostly agree with some other feedback here, like how it felt a little too based in trial-and-error, and the speed of the page turning being too slow if you're flipping through it often. I did need some spoiler hints, but was able to complete the game. Some ambient music would be great to add to the experience, but overall I enjoyed this quite a lot, it's very unique!
Apr 18 05:06:30 40m 27s Sigil ♥ 1 Fantastic puzzle game, I really enjoyed it! It feels like a cross between Picross and Sudoku, and it was really fun trying to solve each one logically. I wasn't able to finish the 9th (I think last?) level, it was getting a bit tough for me to solve. But the logic mechanics are excellent (candles, red/blue numbers). Some ambient music would be nice, but overall I greatly enjoyed this; well done!
Apr 18 05:12:35 6m 05s Star Stone ♥ 1 Cool cross between summoning things to attack and platforming, I personally thought the character felt too heavy and was awkward to control when jumping around platforms. The bat summoning is a bit funny but felt kind of forced in, since the main objective was collecting those 7 stones. I also didn't really understand why it said episode 6? I think the game looks and sounds pretty good, just some more polish on the gameplay and adding more to do would be great additions. Nice job!
Apr 19 05:05:11 23h 52m Arcane Outlaw ♥ 2 This was really fun, I liked the gameplay of trying to dodge as many bullets as I could and shoot down the cowboys. Summoning the hydra was a neat twist too, like trying to balance hydra summoning with dodging and shooting. I agree with the above comment generally that most targets felt like they had a lot of health, what didn't help was my accuracy being quite low. Also I think having some kind of rapid-fire mode would help, cause my hand starting hurting shooting bullets. Overall though, very fun entry!
Apr 19 05:12:30 7m 19s Summon to Kill the Skeletons ♥ 2 Pretty fun take on the typing genre! My best score/time was 6800 and about 2.5 minutes. Really simple game with a fun gameplay loop. I personally would've liked to see more normal words, and having them switch every couple of spellcasts, as the weird words were a bit tough to remember and I kept confusing myself when quickly typing a spell. Really fun overall, great job!
Apr 19 05:23:47 11m 17s The Summoner, serving justice ♥ 1 Pretty cool parkour game, I played it in browser and it felt kind of weird; the mouse was too sensitive, and I think the jumping was supposed to go higher the longer space is pressed, but quickly tapping space made it feel like the jump ended too quickly. The parkour parts were great though, I really liked gliding across the platform. The AI of the opponent seemed pretty simple like it was on a predetermined path, I think a cool twist or addition would be some dynamic AI where it could see me coming and move in a different direction. Overall a pretty solid game, and especially impressive given you made this in such a short time. Well done!
Apr 19 05:36:29 12m 42s Demonic Whim ♥ 1 Great visual novel! I liked trying to see different outcomes of the demon's deal, and the Skip feature was really nice in knowing when I'm seeing something new. The art is excellent and really pretty, it works well with the style. If you have more time later, it'd be cool to see this expanded with more scenarios or endings. Great job!
Apr 19 05:41:54 5m 25s Summoning the Gienie ♥ 1 Pretty interesting "I Spy" or "Where's Waldo" type of game, looking for the right lamp was a pretty fun idea. It gets a bit repetitive after a while, so maybe some kind of twist on the lamp searching would make it more repeatable. Nice job!
Apr 19 05:46:49 4m 55s Summon Get It! ♥ 0 Pretty interesting beat-em-up style game, I like the different biomes and it was cool seeing a priest punch enemies. The depth perception is kind of weird, I wasn't able to easily figure out how I'm hitting the enemy. I also feel like the attack could've been a button, instead of a mouse click, so my hands are just on the keyboard (same for switching/summoning different forms). Characters move pretty slow, too. I think with some polish, this could be a really solid game, would love to see this expanded. Great job!
Apr 19 05:50:55 4m 06s SUMMONERS WAR ♥ 1 I think this is a cool game idea, though it was really hard to play because I couldn't really see the left and middle lanes well, there was a lot of UI in the way. The controls were tough to handle, I think simplifying the rock-paper-scissors idea and selection would've helped a lot with the playability. Definitely would love to see a second version with some of the feedback here, but for a game jam with limited time, well done!
Apr 20 03:57:30 22h 06m Alakazamazon! ♥ 2 Interesting game with the search/delivery mechanic, it was kind of cool being able to magically move stuff around and send it to the door. Personally I found the first couple of requests kind of fun when throwing the items to the door, but it got a little tedious after a while; maybe if the camera was zoomed out a bit, the wizard moved faster, and the request amounts were smaller/easier to do quickly, this would be a pretty fun game to chill with. Nice job on this!
Apr 20 04:19:07 21m 37s Splinter Self ♥ 3 Really excellent entry! The puzzle gameplay was really fun, I was able to beat the game and I enjoyed pretty much all the rooms. I missed the part in controls on how right clicking switched the weapons, but once I got that it was pretty smooth. I played on web which had that interesting bug where the first clone didn't move, but funnily enough I was able to use that to solve one of the levels easily. The idea is pretty cool and well executed, and the art/music was quite nice too. I wasn't really paying attention to the dialogue, but the overall experience was really solid; I was very impressed with how many levels there were! Great job!
Apr 20 04:25:39 6m 32s Kobold Pet Shop ♥ 2 Short and sweet, and a pretty fun matching game! The intro cutscene was pretty funny, and the gameplay is simple yet effective. I think adding more traits/kobolds and mixing and matching could add some more difficulty if you were to go for a longer game. The art was good and sound effects were very charming. Nice job!
Apr 20 04:51:50 26m 11s Age of Research ♥ 1 Love the RTS game, it's really impressive you were able to make it in such a short time! I think the research angle was cool, needing to place those research beacons on the volcanos and protect them. I think the camera felt a little too zoomed in, and would've liked the ability to adjust the zoom level. It was also pretty easy, the game balance felt a bit too favored towards the player. Overall though, it was really enjoyable, I like this a lot!
Apr 20 17:44:56 12h 53m Sorcerer's Army of Summons ♥ 3 Pretty cool cross between a tactics game and Vampire Survivors, with the grid-based movement. I felt like I kept getting stuck in places because enemies would surround me and I wouldn't be able to do anything. It's also hard to know at a glance which units are mine and which are enemies. I think if the grid movement could allow me to somehow get past enemies and not get stuck, it would be a bit less frustrating. I like the RPG mechanics, where you can unlock other units or spawn more, definitely would be cool to see more unit types/different upgrades in an update. Great job!
Apr 20 18:05:19 20m 23s The Adventure of Seeker ♥ 1 Pretty fun tactics/RPG game, the dice rolling mechanic is an interesting approach! I found the minigame timing to be pretty tough, I kept getting X's and doing damage to myself. It was also a bit overwhelming, there were so many enemies on the map and the first enemies I tried fighting felt too powerful, even when they had around 10-ish HP. I also felt like an in-game tutorial would've helped, I know the description has explanations but I think having the tutorial in game to explain what each thing did would be super helpful. The art is quite good, and I thought the dialogue was pretty fun. Nice job on this game, you did a lot in the amount of time we had!
Apr 20 18:14:59 9m 40s Big Fire Restaurant ♥ 1 Pretty fun shooter, it was neat running around and shooting down food. I liked that I could rapid fire by just holding the button, way better than having to click each time. For me the biggest difficulty was the movement; I didn't really like the momentum that I had when trying to move, as I felt really heavy and slow. I noticed shooting the gun had recoil too, and while it was a nice touch, I personally would've liked the character to just move quickly/almost instantly, with little to no momentum. The other weapons were cool, I liked the cabbage gatling gun. The art is nice and it was a pretty fun playthrough overall, I think I got a score of around 10000. Nice job!
Apr 20 18:25:05 10m 06s Summoning ♥ 1 Had a lot of fun with this entry! The progression was not bad and it was cool seeing my character get stronger over time. Pretty short and sweet, but fun; I liked trying to lure the enemies into the spawning explosions (which I thought harmed me at first, but trial and error disproved that), to do as much damage as I could. Art is simple yet effective, nice job on this! Also, it's cool that you used Rust to make this game, I'm in the process of learning the language and want to try making stuff in it soon. Definitely going to check out Bevy sometime soon, but it's really neat that you built your own framework for this game. Really great stuff!
Apr 20 18:29:25 4m 20s Necro Riot ♥ 1 For a game made in 12 hours, this was really fun! Super short and simple, but effective; just running around and trying to summon minions and collect the blood/flesh/souls was entertaining. Art and audio were pretty simple, but it got the job done. Nice one!
Apr 20 18:34:11 4m 46s The Grand Summoner ... of Lifts ♥ 1 Super simple clicker game yet oddly satisfying, getting a bunch of upgrades and speeding up the elevator. Not much else to say, this was short and sweet. Well done with the game!
Apr 20 18:57:25 23m 14s Ritual Realm ♥ 2 I had a lot of fun with this, it felt like a series of minigames that were all pretty enjoyable. I definitely got a little annoyed when the enemies kept punch the orbs out of the circle in the hard ritual, but the difficulty increase fits well. I found switching spells to be a little hard, my fingers kept getting confused moving up to 1/2/3/4 and the scroll wheel felt too sensitive. Art and music are both simple but work. I think if you wanted to expand this, you could add more spells or ritual types. Nice job on the game!
Apr 20 19:40:48 43m 23s My succubus girlfriend ♥ 1 Fun game, I like that you did a point-and-click game, which isn't that common nowadays. I enjoyed it! I needed a bit of help on the second and third pentagrams, but the help text was nice. I did encounter the image freeze bug when checking, so I had to restart from the beginning, and given that the game completely restarts, I was a bit scared to check, so I tried to be thorough. I think the biggest improvement would be on the pentagram drawing, as it feels too strict. It wants me to fill in a lot of the circle, but not overfill/draw outside too much, and that's hard on a computer with a mouse. Some kind of simplified pentagram drawing would make it much less tedious, especially when the pattern gets super complicated at the end. Overall though, I enjoyed the game, and the art/music was really good! Nice job on this entry!
Apr 21 21:11:07 25h 30m A Long Hello ♥ 1 Pretty short and simple adventure game, I thought the idea of traversing through all these rooms was interesting, though some rooms/pathways didn't seem to make sense (i.e. going through a door would take me back to an earlier room). Perhaps some ability to look around the room would make the game more interactive. I didn't totally understand the story either, but I liked the art and music, it gave a very melancholy feel to the game. Nice job!
Apr 21 21:37:43 26m 36s The Summonee ♥ 3 I liked this a lot, it was fun trying to see how long I could survive for and how many kills I could get. It got a little repetitive after a while, so maybe some new stages/levels or different enemies could spice it up. The art is really awesome too, excellent job!
Apr 21 21:52:33 14m 50s Phantom Escape ♥ 2 Cool stealth game, not a lot of these so I'm glad you made something pretty unique! I found it a little hard to understand what was interactable; maybe some kind of highlight on things you can interact with would help a lot. The phantom abilities are cool, and you could definitely add more abilities if you wanted to expand the prison escape idea. I also ran into the same bug others saw, of being detected twice, for what it's worth. Really great entry!
Apr 23 02:13:49 28h 21m Shards ♥ 3 This is a pretty in-depth card game, really impressive given the amount of time we had! I like the idea of these different shards and effects contributing to a summon amount, and trying to reach a target number. I guess I would've liked to see more tutorials in-game, so that I could play the game and learn while playing. As it was, I got pretty confused on what shards did what, and had to keep checking the description for the controls. The atmosphere is really great, super dark and haunting, and the finger dismemberment was a cool touch. Nice job!
Apr 23 02:25:38 11m 49s Chess Summoner ♥ 1 Love the chess-summoning combination, pretty unique! The mechanics offered an interesting choice between drawing a card/getting a coin, and moving or summoning a unit. I found that starting with the knight and going immediately for the opponent was pretty consistent, so maybe some other units or strategies could make the game more replayable or larger in the future. Nice job!
Apr 23 02:45:48 20m 10s How to summon your lost dog from the space between spaces ♥ 2 Congrats on the first Ludum Dare submission! This game has a pretty neat idea, and I thought the storyboards were pretty heartwarming, especially at the end. It gave a good motivation to try and complete each level. For me, the movement in this game feels super awkward, and personally I wasn't a fan of the movement system of rotating and switching gravity. Not that it can't be done, but I found the actual movement a bit frustrating; for example, sometimes holding a direction would make me spin in circles, and it didn't feel super graceful. Perhaps a system where you're sticking to the wall would feel a little more natural, that way the left/right keys just move you along the wall. I played this in browser and saw the same thing as the comment above; I couldn't see my health bar, so I was just hoping I didn't take too much damage. Overall though, it's impressive and awesome you were able to finish this submission and have a workable demo; great job!
Apr 23 02:51:43 5m 55s Diago - A Ludum Dare 55 Gmae ♥ 1 Pretty simple roguelike, I thought it was a bit bare bones and didn't know what the ultimate goal was (maybe a timer to see how long you could live would be good). Shooting stuff felt pretty good, but I didn't understand the point of the chest. Once I died, the game crashed as well. I think some more unique ideas could be added to make the game more fun, as right now it feels a little generic. Pretty fun though!
Apr 23 03:01:27 9m 44s Unstable ♥ 1 Pretty interesting take on what's basically a mashing game, I liked that the code written in the research project was C#. I didn't really understand what the reason was for having multiple upgrades, though it was cool how the monster started to reflect those changes (i.e. lots of muscles, or large brain). I think I won because I got to the "I control the world" screen? Wasn't sure what the win condition was, if it was to beat the other research stations or to create the monster in general. Some more clarity on those objectives would help; otherwise, pretty nice entry!
Apr 23 03:13:51 12m 24s Summonion: A Legal Tale ♥ 2 This was pretty enjoyable, I like tower defense games so this felt right at home. The silly take on the genre is fun, with fighting letters and mailmen, and having different elements like ink or dogs. Maybe I was playing poorly but it felt like the balance was a little skewed towards being difficult; I was struggling in parts of level 2, so perhaps some more gradual scaling could help ease players in. Art and music were also both great; nice job!
Apr 24 05:21:33 26h 07m Snack Summoner ♥ 1 I like rhythm games, so it's cool you were able to make one for this jam! The take is interesting too, with summoning food. I think the rhythm timing is pretty strict, so I got very few Perfects, so perhaps relaxing the timing a bit would help. Not much else to say, it's pretty short and sweet. Nice job!
Apr 24 05:40:49 19m 16s Runic Summoner ♥ 1 Pretty fun shooter, and pretty tough too; I enjoyed the challenge of trying to summon and kill the 3 bosses. I was able to do it, but I had to retry 2-3 times before succeeding. I think the gameplay loop is solid, but the player movement felt way too heavy and made it kind of hard to dodge bullets. I also think knowing where the dash/teleport would take me before using it would be good info to know, so I could utilize the ability better. Overall though, I had fun with this one, great job!
Apr 24 06:01:25 20m 36s Spirit Stone's Summon ♥ 1 Interesting mix of a third-person perspective and tower defense game; I'm echoing most of the other comments here on things like game balance, lack of clarity in some objectives, and personally I think in-game, the orbs either being collected by you or going to the stone for exp was not clear to me. It's pretty enjoyable overall, but just addressing a few of those points would make this much stronger for me. Nice job overall!
Apr 24 06:09:26 8m 01s Soul Technician ♥ 1 It's cool that you used Zig to create this game, not often you find games made without a dedicated engine. I think for me, the biggest issue is the difficulty; getting through the first 2 levels is not too bad, but the last 2 levels are a huge jump in difficulty. The best strategy I found was repairing something for a bit, then moving to another one in a circle pattern, but it wasn't clear when things would start breaking, so maybe a health bar above each machine would be more alerting to players. The art looks good, though it feels a bit empty without sound. Either way, nice job on finishing this!
Apr 24 06:18:45 9m 19s Phoenix Delay ♥ 0 This was fun, I got a time of 2:39, for what that's worth. The game looks and sounds great, and plays pretty well too. I didn't realize I had to hit the flying things (not sure what they are exactly) to gain speed, and crates seemed to slow me down. The sense of speed was great, just some better conveyance on the obstacles would be good (and if they were meant to be a joke, like you mentioned perhaps everything just speeding you up would be funny). Really great job overall!
Apr 24 06:38:41 19m 56s Labyrinth of Fiends ♥ 2 Very simple but enjoyable game, I liked the art style and the procedurally generated levels; the summon mechanic is neat though I didn't really use it much, and the level progression got a little repetitive after some time, so maybe having different objectives randomly selected per level could spice things up. Overall, nice submission!
Apr 26 05:46:24 47h 07m Monster-Maker Pro: Home Edition ♥ 0 Interesting idea of a courtroom setting and monster summoning; I liked summoning a poop when the ingredients were wrong. The art of the monsters is cool, though it does clash a lot with the weirdly happy music. The premise of trying to scare the defendant is neat but after summoning one monster, it seemed like the game ended, so I think adding some more restrictions/conditions on the monster you summon and adding more levels would be cool. Nice job!
Apr 26 05:55:07 8m 43s Summon Island: The Robot Pirate Invasion Was Today?! ♥ 2 This was a fun defense game, I liked how snappy the movement was and deploying towers to kill the invading robots. I ended up getting around 15000 points and lasted about 6 minutes before getting a little bored, so maybe new levels or layouts could spice up the gameplay a bit more. The art is great too, nice job on this!
Apr 26 06:06:24 11m 17s Divine Harvest ♥ 1 Pretty unique that you made a browser game in Nuxt and Vue, that's pretty interesting. I found the game itself to be really confusing, all I did was put seeds in the middle, wait for some numbers to go up, and click them to sell? I also didn't understand what the "invocations" were doing, I ended up just clicking a bunch of them to get them. I also found the notifications that popped up whenever I got new seeds/money to be kind of annoying, as it kept updating as I sold my crops. I guess it feels close to an idle game, but the goal wasn't clear to me and I just clicked stuff. I think having some clearer conveyance of the mechanics would be good; maybe you could convert this idea into a level-based game where the beginning levels teach you how to make money, what the invocations do exactly, etc. That would ease the player into the mechanics more gently. I'm interested to see if this gets updated in the future with new mechanics/ideas.
Apr 26 06:13:25 7m 01s The Cauldron!🧉 ♥ 1 Pretty fun, I like the summoning mechanic here where you combine different ingredients to make monsters and have them fight. I think some feedback for when the ingredient actually goes into the cauldron would be good, so that it's very clear. The summoning is interesting but the gameplay feels a little bare, since you're just combining a few different ingredients to make monsters. I wasn't able to get very far either, it felt like I was hitting a wall by stage 4. Definitely interested to see any balance changes or new monsters/summons added.
Apr 26 06:20:53 7m 28s Ice Wiz ♥ 0 I played the browser version, it looks like the camera is too zoomed in and I can't see most of the edges of the game. I could only beat the first two levels because I felt like I was missing some info in the third for things around me. Also I'm not sure why the mouse click has to summon blocks, it seems like a button could've been all that's required to summon, so this could be a keyboard only game. The concept is pretty cool where you can summon ice blocks, so maybe another version where the camera is fixed and controls are tweaked could be good.
Apr 27 04:30:07 22h 09m For Democracy ♥ 0 Fun take on the theme, and pretty cool control scheme of pressing a combination of buttons to summon things/activate abilities. I liked that there was some lore thrown in, and the art looks pretty solid. Unlocking abilities was cool and I liked the button combinations to trigger different abilities, though the overall gameplay style felt a little repetitive. I also think the mouse could've been replaced with a different set of keys, maybe WASD for combos and arrow keys for movement? Either way, this was pretty fun, nice job!
Apr 27 04:38:59 8m 52s Farmageddon ♥ 2 Interesting take on a management style game, I was barely off (got to 1953 crop yield). I think this game has some interesting units and events/ideas, but the issue is conveyance, as I had a pretty hard time understanding what the units did and micro-managing everything. It was hard to tell when certain fields were being attacked, or under control by invaders, so maybe more color-coding and telling the player explicitly when something is happening would help a lot. Good job on this!
Apr 27 05:07:53 28m 54s Summon' Right Up ♥ 0 Nice job on this! I liked the challenge of trying to draw the summoning circles quickly and accurately; the best grade I could get was a B. I do feel like the gameplay is pretty repetitive, since you're just drawing a bunch of complex shapes. Maybe new scenarios or abilities that introduce challenge to drawing the circle could spice things up. The art was really good too, and it was cool to see some story/lore, though I'm usually not that invested in lore details.
Apr 27 05:12:00 4m 07s Deckmancer ♥ 1 Really fun take on the summoning theme, I like the card game angle a lot. There's a interesting trade-off between getting high-value cards that use a lot of MP, vs using lower value cards that you can spam. I was only able to get to level 4, and it felt like my cards were not strong enough to take on the larger enemies, so I think it could use a bit of balance. Overall though, this was a really unique card game and I really enjoyed it, great job!
Apr 27 05:29:45 17m 45s By Royal Decree ♥ 0 This was an incredible alchemy game, I loved the idea of putting together ingredients based on a blueprint and trying to solve for the different combinations. The main frustration I had was that the scrolling on the ingredients felt really weird, maybe it could've been less sensitive or the scroll was widened to fit all possible ingredients. The different combinations of items you could create was fun though, and trying to figure out the missing ingredients in the blueprint was interesting (even if I had to brute force some of it). As a final note, the art in this game is really phenomenal, I loved how detailed the spritework was and the animations were pretty smooth too. Overall, this was a really fun game, and would love to see a followup/more like this!
Apr 27 19:22:10 13h 52m Star Seed: Apocalypse ♥ 1 Really cool entry, the art/music fits the tone really well and I like the idea of landing in an infested area and trying to kill off the plants invading. I didn't really understand what the win condition was though; if it was to kill the enemies, or to explore and find some UFO to go in (I tried to go into a few but nothing happened). Also, it was a little frustrating switching screens and immediately getting hit. One other note was that I felt like the attacking/combat was really stiff since you get locked in place for the whole animation, maybe a faster animation would make it feel snappier. Nice job!
Apr 27 19:32:20 10m 10s Imp Unsummoning ♥ 0 Interesting take on the theme and the gameplay in general, I liked that it was kind of like a golfing game (take your shot and fire). I think the levels are pretty fun, trying to figuring out how to kill all of the imps. For me the biggest improvement could be to the rune system, because personally I didn't understand what some of the symbols meant and how combinations would change things. Maybe some kind of in-game text or indication of what the runes would do could help, so players don't get too confused. Nice job with this!
Apr 27 19:41:54 9m 34s Unholy Cow ♥ 2 Pretty fun game, I wasn't that great at it (got 342), but I really liked the variety of the spells and the level up system of using bones to light the candles. It would be cool to see new types of spells past the 4th one as you level up more. It's pretty tough, and I think the default resolution on itch could be bigger, since you have a much smaller window size if you're not fullscreen. Great job on this submission!
Apr 27 19:48:11 6m 17s Courtroom Conjurer ♥ 2 This is pretty cool, I like that it's kind of like a memory-matching game where you want to avoid matches; I think I only got past 3 or 4 cases (got stuck at 6 jurors/24 score), as I had trouble memorizing what I already picked, but this was a really cool idea. I think having a bit more leeway for the score requirement would be less punishing, as when the number of jurors goes up, it becomes really hard to remember all your choices, so easing into it a bit more would help. The art is fun and wacky, so it was never boring seeing what came up on the streets. Nice job!
Apr 27 19:52:50 4m 39s Summoner's (photography) Apprentice ♥ 2 Cool potion brewing game and idea here, I do agree with some other comments on how the hand drawn art is really charming, but the lack of instructions being really confusing. I didn't really understand what I was supposed to do, the potion brewing/summoning/picture was not clear to me. I think adding more explanations of what each step of the game was for would help a lot with conveying what I was supposed to do. Solid job for your first solo entry, good job with this!
Apr 27 19:58:43 5m 53s Cards of Angels in the Manor of Demons ♥ 2 This was a cool card-summoning/tower defense kind of game. Summoning angels with cards and defending the archangels was a neat idea. I found that I wasn't getting many more cards, so it felt like I was getting kind of overwhelmed in the 2nd wave because the amount of enemies was too high, and my archangel would just die. Maybe some more card spawn/less enemies in the waves would help alleviate this. Solid job!
Apr 28 22:20:50 26h 22m Panpidech ♥ 0 It's a cool treasure-collecting game, but I had trouble seeing how it related to the theme. Also the ship upgrades seemed a little pointless, or at least I couldn't figure out what they were for. Dodging the bombs underwater was kind of fun, but since the game's pretty short, it wears off quick. Maybe a larger level or more levels will make it more fun/replayable. Nice job on this!
Apr 28 22:31:46 10m 56s Peter Piper in A Rats Tale ♥ 0 This was really fun, I liked the take on the theme and crossing it with the Pied Piper. It was cool to see RPG elements where you could improve different skills, and it was really satisfying getting a bunch of rat followers all at once and bringing them to the docks. I think the city looked really cool, though it was a little hard to navigate with all the alleyways/dead ends in the city. It also felt like the number of rats would increase forever, which works well for this kind of game, though having some levels with goals (i.e. X amount of rats killed) would add some challenge too. Nice job here!
Apr 28 22:38:09 6m 23s Defend the kingdom ♥ 1 Short and sweet, this was a fun entry, I liked the different summons and it was funny seeing the final cutscene when you get the right summon. Not much else to say, it's really simple but works for what it is. Good job on this!
Apr 28 22:45:22 7m 13s Summoned at 2 ♥ 1 Pretty interesting visual novel, I liked the angle you took with hating work and wanting to destroy the office; both endings were pretty funny. The minigames were a nice distraction, though it would've been cool to see more interactive elements in the game. One nitpick is that I wish clicking would advance the current text box to its fullest, before showing the next one, because I was reading it faster than the text was appearing. Other than that, it's short and sweet, a nice simple game. Good job!
Apr 28 22:59:29 14m 07s Adiego ♥ 1 The golem combining is cool and I liked experimenting with different material combinations to make golems. But I couldn't figure out how to give them to the customer; there's no cage icon on the golem creation screen, and every time I tried putting the golem in the circle it kept rejecting it. Not sure if I was missing something, or if the game's resolution was hiding something from me, but I wasn't able to get very far; cool concept though.
Apr 30 03:38:33 28h 39m Sum Monsters ♥ 1 This was super fun, I loved the math puzzle gameplay and it got pretty tricky nearing the end; had to do a lot of guess-and-check, but it was enjoyable trying to figure out certain states based on if it could logically happen. Some more levels would definitely be welcome; the art was good too, and the music fit, even if it was kind of repetitive. Nice job on this entry!
Apr 30 03:44:13 5m 40s WORD EXORCIST ♥ 1 Fun typing game! I made it to 119 demons killed, 598 letters hit and a max combo of 88. This was tough because of the unique demon names, so there was an added challenge there; especially the upside down letters. Might be a nitpick but I would've preferred the upside down letters to also be typed from left to right, as that felt more natural (but that might be an unpopular opinion). The art looks great and it has great atmosphere; adding voice acting is cool too. Nice job with this entry!
Apr 30 04:10:01 25m 48s Chicken Slayground ♥ 3 This was really fun, I liked the shooting mechanic and it was really satisfying shooting down the waves as they come. I really liked the aesthetic you used with the cardboard cutouts, it was very charming. The upgrades were simple yet effective, I found that the shotgun upgrade and run speed were the most helpful. From a balancing perspective, it felt like all I needed was the shotgun, so maybe it could be nerfed or the summons could be buffed. I ended up making it to the end (chikeriki!), and had a blast playing it. Great job!
Apr 30 04:20:27 10m 26s The Freakency ♥ 0 Interesting idea, I like the atmosphere and the ambient tone, it definitely adds a nice touch to the game feel. For me the main gameplay felt pretty unintuitive, and I didn't really understand the controls. My guess as to what was happening is that clicking the button made the slider reverse directions, but I feel like the tutorial paper wasn't clear in describing that behavior. I think a more direct tutorial (i.e. click LMB to reverse slider) would help a lot with this. Pretty neat idea though, nice job!