Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → Markus Sihler
Feedback comments for LD54
Markus Sihler's games and stats for all events →
| Timestamp | Since previous | Game | Markus Sihler's comment | |
|---|---|---|---|---|
| Oct 2 21:15:20 | Notable Deeds | ♥ 3 | Good game concept, but the point rating seems rather arbitrary to me. Also your itch.io link does not seem to work. | |
| Oct 2 21:20:33 | 5m 13s | Necr♥mantique | ♥ 1 | Good concept, though it is kind of hard to tell how much strength equals which unit. A lifebar or something would've been nice. Also some unity seem to be getting stuck on the right side of the screen. |
| Oct 2 21:25:41 | 5m 08s | Quicksand | ♥ 2 | Goot Concept, but it is impossible to tell where the Quicksand will come from and go to, some indicators would be nice to be able to map out the levels as a player. |
| Oct 2 21:32:01 | 6m 20s | Tiny Rocket | ♥ 1 | Fun and nice concept, some more levels would have been nice. But it felt like the controls were a bit too sensitive. Maybe lower the force of the boosters. |
| Oct 2 21:41:27 | 9m 26s | Loot Goblin | ♥ 1 | Interesting concept, but I felt like it lacked some depth as the gameloop kept staying the same. Maybe add cursed items or traps the next time to liven up the experience? On the other hand the Art and Music were fantastic. |
| Oct 2 21:45:06 | 3m 39s | THE RAT - Adventures in a limited space | ♥ 1 | Good sound and art design but the gameplay feels lacking. What is the purpose of the cat and trap if it is always in the same position and does not move? Same for the owls(?) in the walls, they are invisible before running into them which feels unfair to the player. |
| Oct 2 21:50:03 | 4m 57s | Space Ltd. | ♥ 2 | Good concept but the controls feel super clunky and unresponsive. The gameplay also stays the same during the levels. Maybe add a threat to the game to liven up the experience? |
| Oct 2 21:53:33 | 3m 30s | Inventory Manager | ♥ 0 | Why make an options button if there are no options? haha The Gameplay feels unintuitive with clicking the button, why did you not make the object change a click on the desired object? Additionally I can't seem to figure out the "Win Condition", how do I even check if the objects i put down are placed correctly? |
| Oct 2 21:59:03 | 5m 30s | SpaceTime | ♥ 2 | Fun Game concept although I would have wished for a novel idea. Also the fact that the camera turns when the character is spinning is a bit annoying. Keep at it! Tip: Try building a webgl application next time, not everyone wants to download a 400mb bomb ;) |
| Oct 3 13:13:25 | 15h 14m | Nest Knockout | ♥ 1 | Funny concept but the jiggling camera is highly offputting and making me dizzy. Keep at it! |
| Oct 3 13:21:32 | 8m 07s | Lone Tower: Against All Odds | ♥ 2 | Nice music, but the constant background clashing noises were a bit unfitting and too monotonous. The graphics were beautiful and the models left a nice impression. |
| Oct 3 13:38:24 | 16m 52s | An Afterwork Adventure | ♥ 1 | Very lengthy game for a jam, but I enjoyed it from start to finish. Would have been nice to make the transmission english to give the game a bit more accessibility. Keep at it! |