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| Timestamp | Since previous | Game | CaptainDreamcast's comment | |
|---|---|---|---|---|
| Oct 3 11:20:47 | BLOCKO 2000 DELUX MEGA PULSAR BIG THING XTREME..! .. Maybe not.. .. . | ♥ 1 | I did it! I made the round trip! For me the hardest one was level 7, it took me a while to figure out how to get through that without the fixed blocks blocking me. But once you have that winning sound effect, that's the greatest feeling. So yeah, very polished game, I liked how the first few levels double as a tutorial, kinda easing you in naturally, making you understand how the game mechanics work without any help text or anything, that was super smooth. Sound design is also super solid, I kept noticing how juicy the sound effect is when you bump against a fixed wall, or when you attach a piece. Also, personally I like the title, I think it's funny. Enjoyed this game a lot, great job! | |
| Oct 3 11:37:29 | 16m 42s | Pineapple Burger Pizza | ♥ 1 | Very fun take on the theme! I love how every plate is like its own mini-puzzle, but you're not immediately thrown out when you get it wrong, but instead have a chance to solve it again when it comes back later. The plate with the four meats was the hardest one for me, I just didn't see it. But then, on like the 10th try, I finally got how you could solve it. Super fun! I also think there's a good learning curve here. In the beginning I always struggled to get the plate right, even going down to like three crowns, but after a while, I "got it" and managed to get a strong comeback. Very enjoyable. So yeah, cool game you made, great job! |
| Oct 3 12:15:50 | 38m 21s | To the Starfield: a not-open-world rpg | ♥ 1 | This is it, this is Todd Howard's vision. But yeah, very funny game! Made it to the inside the power station, and read the final message (played through it twice and made a screenshot before the screen got blurry the second time, hehehe). Making the dice throws predictable, plus adding some options that do not make you fail added a great deal of strategy to it. In addition to that, I liked that you also had to fail some stuff to progress, that added some interesting variation to the story. Great job all around! |
| Oct 3 12:38:38 | 22m 48s | Harborea | ♥ 1 | LET IT BE KNOWN, that I managed to beat level 5 on my first try (through the power of sheer luck alone but that still counts). Spent quite a while on level 4 though, that was the hardest for me, took a bit until I saw how the pieces optimally line up. But yeah, super cool puzzle game! Just the right amount of challenge, felt very rewarding to figure out the solution. Very polished, loved it, great job! |
| Oct 3 13:03:38 | 25m 00s | Bullet Spell | ♥ 1 | Phew, I made it to Unhea-, at that point the witch doctors and two necromancers entered an unforeseeable alliance to wipe me out. Very fun game! I love the interpretation of the theme as a fast-paced bullet hell in a confined space. Felt extremely good to play, the sound effects had oomph, the visual design made it easy to keep track of bullets and the hitboxes felt fair. Really the type of game that draws you in to try one more time, has a nice arcade quality to it. Great job, had an awesome time with this! |
| Oct 3 13:20:22 | 16m 44s | Cave Crawl | ♥ 1 | Very funny game! Love the face and how silly the movement through the cave can get. I think the ambience also really captures that cave exploration feeling. Great job! |
| Oct 3 15:40:47 | 2h 20m | Tiny Tower | ♥ 2 | Ayy, that hype finale with the tower escape! Very cool, that was super tense! Want to thank you for the checkpoint on top of the tower though, I flunked my first run down (forgot to blink in, like, the third tutorial room), so that checkpoint was a godsend. Really love the gameplay of this, building it around the blink mechanic worked pretty well I think. Mixing up the different obstacles like spikes, bombs and enemies kept the gameplay being fresh all the way to the top. Art was cute I think, I think it lent itself well to this type of gameplay. Same with the sound effects and the music, it all fit together very well. Great job all around! |
| Oct 3 16:12:52 | 32m 05s | Magus of the Leylines | ♥ 2 | Very fun game! Was super fun to play around with different ways to beat the different levels. Like the first time I beat the final level I tried smothering out the flames by having smoke build up at the bottom of the screen and smothering them out (which worked! Even though I got a score of 0!), my second attempt was to use the steam to get the fire to turn off, which worked much better. I really enjoyed that cool "decision space" your design allowed. And I absolutely burst out laughing when after the buildup from the intro, the way ot save the kingdom was volleyball. Amazing, love it (and the other funny levels too, but volleyball takes the cake). Great job! |
| Oct 3 16:35:08 | 22m 16s | Memory | ♥ 3 | Me holding onto my first science memory like a champ. I'm not sure if I did well or not, I lived until 80, but I think I became a bitter old man, with a negative outlook. But I still cared about family, so maybe it's not all bad? Very unique take on the theme that made me go "of course, that's genius" with the limited memory capacity. I loved the setup, how you can first hold more, and then almost kinda depressingly, lose more and more. The music also set this transcendental tone and mood that fit really well I thought. Very cool game, loved it, great job! |
| Oct 3 17:08:11 | 33m 03s | Fac Spatium | ♥ 1 | Worked well for me, I had my drill, my interplanetary railgun, and my rocket space domination program, all the things a man needs to be happy. Was fun zipping around planets, digging up resources and turning them into rockets, had a neat space exploration feel to it, I liked that a lot. Great work! |
| Oct 3 17:33:45 | 25m 34s | Crampy Kitchen | ♥ 1 | 24 was my apex, at that point the orders keep overwhelming me, my fate was sealed when I accidentally threw a tomato into the wrong pot. Very fun game! Has a nice arcade-like quality to it where you immediately get hooked on the gameplay cycle and want to try again and again to improve your score. Very well-designed, great job! |
| Oct 3 18:35:54 | 1h 02m | Parked? | ♥ 1 | Amazing, what a fun take on the theme! Loved how it slowly turned into car sokoban, the levels were super creative, that final one where you have to push through, just great stuff! Incredibly solid design, from the little steering fluctuations to the levels/puzzles themselves. Also super fun to try again and get more stars! Art and music fit perfectly too, everything came together in a very satisfying way here! Great job! |
| Oct 3 18:49:05 | 13m 11s | Rush Station | ♥ 1 | Hilarious game! Got up to eight trains, after that the blonde tough guys were having none of my kicking anymore. Loved trying out different strategies dealing with the passenger increase, trying a strategy more focused on pushing, one focused on getting people to the front before the train arrives, there's a lot of room for strategy in there, it's wonderful. Super juicy and satisfying to kick/play, looks great, sounds great, really amazing all around! Great work! |
| Oct 4 18:49:28 | 24h 00m | Space Phantasy XIV - Disc 5 | ♥ 1 | Phesitor noooooooooo! I love this, I was completely on board starting with the first dialog until the very end. Laughed out loud every time a new fighter or Phesitor form came on screen. My favorite was the power of toxic relationships, absolute gold. I'm a huge fan of JRPGs, so I also loved all the references too. Finally the single wing lore we always waited for. And of course the LIMIT BREAK take on the theme, immediately made me chuckle. Played through it about six times or so before I got my win, I loved slowly figuring out what weaknesses the different forms have and which warriors best counter it. It was a close call near the end, I got lucky that poison cannot deal the final blow, I was at 0 HP and poisoned but it did 0 damage luckily. Exciting nailbiter! Felt super well-balanced, just the right mix of challenge but not so hard that it felt unfair, awesome job there! Graphics were lovely as well, all the different player characters had a great deal of personality in their designs. Same for the sound, I felt it fit incredibly well. Just a super fun game, had a great time with it, great job! |
| Oct 4 19:24:57 | 35m 29s | Nice Park! | ♥ 2 | There we go, my first run was a parkopalypse, but the second one was pretty much hitting it out of the park, much better: parkmaster.PNG Loved the gameplay here, super fun to bonk around with the cars, getting a feel for the different car types, figuring out the different puzzles. All came together extremely well! Art style fit well for this type of game too, all the cars were distinct, plus the little effects when driving over leaves added a lot of character. The parking puns in the titles were fun too, loved those. Great job, very well done! |
| Oct 4 19:38:58 | 14m 01s | Ribbon 2 | ♥ 2 | Recorded a video so you can see the UNFILTERED feedback of someone experiencing the game for the first time (Ribbon 1 too, I'm the type of person that can't play Persona 3 without playing Persona 1 and 2 first) https://www.youtube.com/watch?v=laLbarDWlsg Said most of everything near the end of the video, but I had a lot of fun with the game. The ribbon looked very beautiful fluttering around, and I liked the 2D-in-3D aesthetic, I think it works incredibly well with your cute art style. Sound design is top too, in addition to what I mention in the video, I love the sound distortion when entering the ribbon, plus the sound effects are very "juicy". Also still randomly start laughing due to the ending, wonderful. Amazing game, very well done! |
| Oct 5 17:31:49 | 21h 52m | Yarn | ♥ 1 | I did it, I found all the buttons in both levels, the factory and its toxic fumes are stopped! Very cute graphics, the balls of yarn are just adorable. Sound design fit well with the design as well, I think the music fits well, and the sound effects also went well with the more cute retro look. Loved that! Gameplay mechanic was a super smart take on the theme, it just fits so perfectly, of course, limited space and using that limited space to open up a whole world of puzzles, it's awesome! Level design worked great as well, the platform placement as guideposts where you could move next, that all fit together well. Had a lot of fun getting those more tricky buttons. Very beautfiful game, great job! |
| Oct 5 17:53:49 | 22m 00s | Unlimited Space Shawarma | ♥ 2 | Nice, I was rescued from my ailing ship and/or quadrant's most successful shawarma restaurant! Very fun game, I loved seeing my space grow, getting more gadgets and plants and keeping up with the orders of the aliens. I got pretty far making everyone happy, but at some point I had to eat my own shawarma, I think at that point the game design (your own hunger vs requests) succeeded, it felt balanced well. Everything looks very good, I liked the models of everything (I'm hungry irl now), the 2D art of the aliens was a great touch that added character and the effect of the space ships coming in looks cool as well. Music had a nice space feel to it, I think it fit perfect here too. Great job on your game! |
| Oct 5 18:31:52 | 38m 03s | Rush Hour | ♥ 1 | Missed my second run of the first abyss level because pushing people in is just too satisfying (the fabled Rush Hour genocide run). But yeah, super funny take on the theme! I had a blast pushing through all the people, there's just something extremely satisfying about cutting through a huge crowd like that. I loved how more elements were slowly introduced, such as the well elements that can be pushed by the audience and the abyss, that added interesting new challenges to the levels, I felt. And of course it culminated in the final level where you really have to push and use everything to make it into the train, that one was an exciting nailbiter for me, superb. Graphics fit well with the gameplay, it was fun seeing all the little guys moving towards the train, same with the sound, I think the bass-heavy track really has that, well, rush hour feel. Just a perfect fit. Wonderful game all around, great job! |
| Oct 5 20:09:06 | 1h 37m | Loss Of Signal | ♥ 1 | Aww yeah, got through them all! I don't think my scores ended up being that impressive, as I greatly feared the filament and its Ding-Ding-Ding-DING-KAPOW scenario, but I used it enough to never run out of fuel either and I can be proud of that. I absolutely adore the vector art style, this reminds me a lot of some great-looking vectrex games, and it's wonderful playing this in a dark room and having the bright lines accentuated, it's just awesome. I hinted at it before, but the sound design was wonderful as well. The danger indicator, you immediately understand how it works with the sound cues, and it's perfect to not need to look at the bar every second and keep concentrating on the filament. Same with the thrust, you really feel the difference between firing the thrusters and drifting through space. Gameplay was fun, I went from apprentice to journeyman to master. The master levels were the greatest, I loved the variations in the gimmicks. The chase one was my favorite, that one was very hype, trying to keep up. Beautiful game, great job! |
| Oct 5 21:05:48 | 56m 42s | Purple Pop | ♥ 1 | My first few runs were in the lower range, but after a while I got the hang of it and now the purple rule the petri dish (or are at least in a periodic-food-induced balance of terror with the reds). Super fun gameplay mechanic, I've been completely sucked in and immersed trying to get those guys to multiply, it's really the type of game that draws you in. Genius take on the theme too, it fits perfectly with limited space in the petri dish and bacteria, very cool and creative. Music has that dark mysterious science vibe to it, which, of course perfectly compliments what is unfolding on the screen. Great game all around, super fun! |
| Oct 5 22:16:10 | 1h 10m | Obelisk | ♥ 2 | Very fun, I love building my base of slug-doom with zappers and doing pusher contraptions that automatically keep the zap-war-machine running. Definitely high intensity building game! I was on my toes all the time trying to find another machine or spawn to keep my run going. Loved the illumination effect too, how it revealed more and more of the map, I thought it was cool how everything opened up over time (somewhat, you still had to break the paths after all). The color palette looked nice and made everything look distinct and color-coded, I liked the mood it set. Same for the music, it really gave that otherworldly quality to the game. Felt super polished, I really loved this game, great job! |
| Oct 5 22:43:37 | 27m 27s | Boxed Boxes | ♥ 1 | Just awesome! So many creative levels based around that core idea. I loved every second of this, every level felt fresh and enjoyable. So many interlocking mechanics used creatively. Cool take on the theme, had a great time playing this, amazing compo game! |
| Oct 6 11:07:11 | 12h 23m | Ventory's Inn | ♥ 4 | My final score was in the 40000 mark: tavern score.PNG Was very hype, the race against the timer and the customers' demands! I was struggling until I realized that some customers have preferences and I can start placing before timer starts, that gave me some leeway (With some, when the orc adventurer asks for a sword and a hammer, you still start sweating). Very fun gameplay, I got totally immersed in the loop of keeping the hype up and trying to fill out the inventory as fast as I could, I think you captured that arcade quality really well that just keeps you going. Great design! The art was lovely, I liked the designs on all the different customers coming in, plus the voices added a lot of personality, those were a great touch. The music captured that bazaar feeling great, I enjoyed listening to it. Super polished game, had a wonderful time with it, great job! |
| Oct 6 16:25:08 | 5h 17m | Limited Parking Space | ♥ 2 | Very fun take on the theme, I think everyone with a car can relate to this! Was very fun weighing the time left vs the distance to the restaurant, that gave you a lot of decision space, I enjoyed the design of that. The music was cool and funky, I liked that a lot as well. Fantastic game you made here, great job! |
| Oct 7 13:21:01 | 20h 55m | Antigravity Cat Orbs | ♥ 1 | After playing a bit and finding a good strategy, I set a timer for two minutes to see how many I can get. Using my strategy of standing below the goal, jumping up when there's a cat orb above me, and then spinning out of the way to not hit it away on the way down, I got 24 in two minutes! But yeah, very cute game! The art and sounds are very cute, the meow-based background music is both funny and relaxing, which is great to sit back and bump some cat orbs into the goal. I like the expressions of the main character and the cats in the orbs, I think those are very cute as well. Great job on your game! |
| Oct 7 14:19:57 | 58m 56s | Elevators Go Boink | ♥ 1 | LOL that ending! Literally made me laugh out loud. Loved the chaos of the elevator fight, the character texts popping up, those made me laugh a lot. I liked the design of just being another person in the crowd, it added the challenge of refinding your player character after the initial chaos (I managed to find myself again based on the color and some tactical wiggling). I think the physics system also made it funny, at one point there was so much squeeze going on that the head of my player character managed to fly out of the elevator (it came back though, no worries), that's the beauty of a physics-based game like this, I think it's great. Getting to the button and figuring out when to hold back and when to push through also was pretty fun, that triumphant feeling when you made it out of the corner at the bottom left to the top of the elevator and justice is nigh. Wonderful game and take on the theme, great job! |
| Oct 13 02:27:15 | 132h 07m | Limited Headspace | ♥ 1 | Super fun puzzle game! I greatly enjoyed figuring out the solutions to the puzzles and what you managed to do with the puzzle framework. Especially the last level (lol, the intended solution popup). Also had a big "ah, of course" moment during the puzzle with the pill, the sock and the key, I think that makes a puzzle game feel good, when you feel you have that moment where you solve a puzzle and you're proud of coming up with the solution and I had that a lot here. There was a also a nice sense of progression, there were new elements added every few levels, that kept it feeling fresh. Amazingly well-designed! Loved the ending too, that gave it a lot of heart, I think that was a nice touch. Very well done! |
| Oct 13 03:08:06 | 40m 51s | GridBlocked | ♥ 1 | Ha, super funny and clever take on the theme! The item packing struggle we are all familiar with. Had a lot of fun going through the different levels. The final one was when it all came together, figuring out the optimal way to place those crowbars, but I managed to get that extreme joy when you only have bombs left and it all works out. Very cool, great job! |
| Oct 13 03:32:01 | 23m 55s | Trash.exe | ♥ 2 | Haha, very smart take on the theme, fits perfectly. Loved the gameplay too. Definitely also got the Undertale vibes here from the art style and the feel of things, and I think you also succeeded in capturing the creativity of the attack patterns, especially with the Internet Explorer fight and the Discord fight, those were amazing (the others were great too, but those two really stood out in how fun their gimmicks were). The difficulty settings were a nice touch too, I liked replaying on higher difficulties. The pre-fight dialog (and ending) was very funny, those made me laugh, they added a lot of personality. Great job all around, I had a super fun time with this, amazing! |
| Oct 13 03:48:06 | 16m 05s | Disco Seducium | ♥ 1 | Nice and funky rhythm game! I got the two lovers together, eye contact was established and the dance floor was dominated. I thought the pixel art style worked well here, I think it fit well with the aesthetic. Music was wonderful, I still have it on while writing this, it's very funky, I like it a lot. Had no issues with the controls either, a comment above mentioned the music being out of sync, but for me personally it was in sync, so I encountered no issues. I had a lot of fun, I think there was a perfect degree of challenge in the amount of keys and the speed of the music, not too hard, not too easy, very well-balanced. Great job all around, well done! |
| Oct 20 17:37:56 | 181h 49m | Chargez | ♥ 1 | Very fun game! I had two main strategies, the first one was avoiding all the balls, circling and moving when the swirly balls got too close, the second one was once the screen had filled up with enough pusher enemies to just stay in the center and rambo it out in a free-for-all pushing balance of terror. I'm not sure if my comment can capture the excitement and hype of this second strat as the clacking continued for several minutes (it was seriously intense), but an untimely swirly that made it into our honorable-pushing-contest inner circle confused and ended me. My best run was 07:30, that was also the run with the swirly finish above. But yeah, very enjoyable gameplay that draws you in and a perfect take on the theme. I loved seeing it fill up and how it got more and more intense. Also the type of gameplay loop where you immediately want to jump in again when you've been knocked out to try and stay in longer. Music is a total bop too, I still have it on in the background while writing this, it's awesome. Wonderful game, great job! |