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| Timestamp | Since previous | Game | CaptainDreamcast's comment | |
|---|---|---|---|---|
| May 1 14:37:42 | Inbox Fool | ♥ 5 | What can I say, I have always been a single-issue voter and acid prices are that issue, so yeah, the S man has my vote. Incredibly funny writing, I loved the overall voice acting and of course especially the boss fight song (complete with its button to play it again on the results screen, perfect). The art style went along great with this type of writing, I remember actively thinking during one of the levels just how perfectly fitting along every piece of it is. Same with the music really, I only noticed on my second playthrough (to get some acid vat dialog I accidentally missed) that the boss music and the level music have the same theme at least partially, whoa. The puzzles included a great combination of platforming and thinking about where to move the platforms. The tutorial was excellent, especially the part about moving the camera and the background being marked where to move it, immediately intuitive. Amazing job all around, really well done! | |
| May 1 15:11:13 | 33m 31s | Delivery | ♥ 1 | Sweet, my personal goal was 20000 points and I managed to reach it after a couple tries: delivery hi score.PNG I was trying to find a good strategy, and what I finally went with was "He who controls medkits and tanks controls the war", as those two seemed to give the most amount of points, at least by how it felt to me. Of course medkits are the slowest and tanks are the fastest, making watching both of them at the same time a pretty fun challenge. I squandered a couple tanks and didn't think it would still be enough in my 20000+ run but I barely squeezed through. So yeah, very fun gameloop, like I wrote, it's the type of game where you want to try again and again to find a strategy that works better to get more points. The different movement speeds of the trucks and the packages as well as the package count restrictions and the point system that also awards points for leftover packages resulted in a nice system where you can try a lot of different things to check what gives a lot of points. Very well-designed game, great job! |
| May 1 16:23:24 | 1h 12m | The Mailman | ♥ 2 | lol, the frame story got a good laugh out of me. Hang in there mailman, hang in there. I never managed to completely defeat everyone on the street, but I got really close. My final superstrat was to block near a scooter, draw them in until everyone was there and then run them all over. That worked extremely well! The combat feels very good in this game, the animation when throwing mail, scooter knocking them all out, that all feels super fun. The animations are very expressive and cute too, especially the dogs. All in all a great beat'em up! Very well done! |
| May 1 16:51:31 | 28m 07s | Pizza Xpress | ♥ 2 | 770 was my best score, that was a super solid run, I just went pizza pizza pizza and sometimes there were even houses next to each other, it was a very lucky run overall. Super fun arcade-style game! I got really into it trying to find more shortcuts, I think that taking damage reducing points also added a new interesting dimension to it since you can't just skip from park street to elm street without carefully maneuvering through the houses. Had a lot of fun with this, great job! |
| May 1 17:34:51 | 43m 20s | Delivery | ♥ 0 | I got to 28 packages before an array of customers wanting flowers ended my run, but it was ok, most of my reserves had already been used up, I think this was a relatively good score. 28 packages.PNG It definitely felt like there were multiple stages to the game, the part where you bolster your reserves (the placement area where you can place packages yourself for later was a superb addition, great idea, that helped a lot!) when there's still few people coming in and you only need the occasional object, then the medium stage where you kinda have to start properly balancing the customers and the packages and then the final stage where your reserves are slowly twindling (but you rack up the score in exchange!). Lots of fun! The scanner/placement area adds a cool second layer to the deliver-thing-to-customer formula. Plus since you place the packages manually into their area you give some room for surprises, like misplacing a shovel as a diamond and making a customer mad. At that moment I had truly felt the postal worker experience. Had a lot of fun moments with the game, great job! |
| May 1 17:59:50 | 24m 59s | Porker Pig the Postal Pilot | ♥ 1 | I delivered them all too! My time was a little above seven minutes, a little longer than above, I needed a couple spins to get the rings on top of the ice mountain and the volcano. Super fun plane movement! Just flying around feels super fun, spinning, turning, trying different camera modes, just movement itself feels super satisfying! The area is fun to explore too, felt like most of the drop-off points had a little landmark next to them, like the city or the volcano, I thought those all looked cool and added some context for the dropoff points. Great job all around! |
| May 1 18:38:47 | 38m 57s | Canyon Dash | ♥ 2 | During my first run, I figured out the same strategy that most other commenters used too, avoiding combat and doing the, uh, pacifist run. But that made me determined to find a more proper route and I now figured out how to do the genocide run, you use suppressive fire to shoot all the enemies dead. Not only did the cargo get delivered, there are now significantly less raiders in the canyon, surely the villagers must be super happy now (unless I shot them too). I thought the combat was very interesting, the little dots representing the player troops and the enemy characters make the fights seem much more lively with the different animations for the different rock/paper/scissors scenarios. Picking your own route is fun, I have the liberty to take a longer route if I want to battle more raiders and I enjoy that freedom. I enjoyed this game quite a lot, I played it a couple of times now, and I enjoy taking some different routes and actions and the scenarios that play out from that. Great work! |
| May 1 21:06:05 | 2h 27m | Crazy Baby Delivery | ♥ 2 | What a fun take on the theme! During my first attempts I only managed to deliver 18 babies, but the second time around, with the knowledge of the keeping-mothers-in-some-bed strats I got above 20 like I wanted. The distance between beds and cribs was perfect, you always had to stay on your toes to make sure you have all four beds under control, there were some nailbiter moments with the outer beds, that made gameplay very exciting. The art when the mothers are getting more and more angry was super funny too. Great job on this game! |
| May 2 10:21:28 | 13h 15m | Power Delivery | ♥ 1 | I did it, I created a coal empire that generated enough energy for everyone! Super fun game, I got really into it, unlocking more energy sources via research, figuring out good ways to best utilize space and transfer power all felt great. I also enjoyed how there were multiple ways to success, like you could use either energy type dominantly, it didn't feel like I had to depend on one, I enjoyed the freedom in that. The type of gameplay you can't put down until you've beat the game, great entry! |
| May 2 10:51:26 | 29m 58s | Mailman Murphy | ♥ 1 | Whoa, those last few levels were wild! I really thought I could make it through without continues, but one of the dogs cut my hopes short. The tension was real since I didn't know if there were continues or not. So yeah, super fun and intense NES-style platformer. Graphics, art and gameplay were all very polished and fit together perfectly. If this had come out back then this would have totally been a popular NES or arcade platformer. Loved the randomization on the mail types too, with either colors, numbers or letters, that kept it challenging and kept me on my toes. Awesome job all around, well done! |
| May 2 13:19:56 | 2h 28m | Bad News Inc. | ♥ 2 | Awesome writing! Was constantly laughing at the funny deliveries by Palla, Luke and Flake. I had a lucky streak and picked all the right messengers on my first attempt, but I loved the writing so much I went through all the routes and listened to the death/alternate messengers as well. Super awesome how much writing and voicing you managed to put in here. Loved the art and the portraits too, all the characters had such unique designs to go along with their personalities and expressive emotions for when they got angry. Creative and hilarious take on the theme, great game! |
| May 2 14:44:26 | 1h 24m | Easter Panic! | ♥ 2 | The passersby are super cute! I love the upbeat art, also with the hearts in the corner beating to the beat, I thought that everything looked really good. My highest score was 610, my final strat was to prioritize the people going up and down, since they had shorter routes, as well as click on eggs on the conveyor belt so they stop so I always have a good stash of eggs to choose from in case of an egg emergency. Very intense gameplay loop! It really heats up towards the egg with the passersby zapping across the screen and close encounters when dropping an egg on someone that was already halfway off the screen, I loved those exciting moments. Very arcade-y where you immediately want to jump back in again to try and beat your score. Great job on your game, well done! |
| May 2 15:10:00 | 25m 34s | Don't Stranding | ♥ 1 | Curing the world, then sailing off into the horizon, the perfect ending. I liked the way the boat controlled, I found it very responsive, which was great especially when navigating from the green to the purple lighthouse and its reef dangers along the way, squeezing through those gaps felt awesome. When I hit something I felt like it was my fault and not the controls, you really got the controls just right, great job on that! Plus the speed and rotation upgrades make it such a joy to zip around! Really feels amazing. Also the secrets were a nice touch, I just had to collect them after seeing the first one next to the yellow lighthouse. Very cool game, well done! |
| May 2 15:27:21 | 17m 21s | Scooter Mania | ♥ 1 | Absolutely loved this, the feeling of the scooter going super fast while you're just barely hanging on and the package placing becoming almost a rhythm game as you try to match the center worked together incredibly well. The highest score I got was 5700, at that point it was like the sixth or seventh traveling, I had become speed (and the logs too numerous). 5700.PNG My strat was too always jump just in front of a log since you have a good chance to also make it over more than just log in the later levels, that got me pretty far. Art looks amazing too. Like mentioned above already, gameplay felt incredibly satisfying, the oomph of the jumps and the packing especially. The music is an absolute banger too, great work on that! All around awesome entry, great job! |
| May 2 16:15:52 | 48m 31s | The Beer Street | ♥ 2 | Haha, fun game! Made it through all the levels, I loved how intense the later levels got, starting with level 3 I got a lot of intense nailbiter moments (especially level 3, that one was my favorite, I just barely pulled through with a pixel-perfect jump). Great take on the theme and turning being a waiter into a game! I really really liked the audio design where you could use the audio cues to determine how dangerous the current shaking is, that was a great addition. Very cool game! |
| May 2 21:50:10 | 5h 34m | Legal_Transactions.bat | ♥ 4 | My highest score was 652820 points before the enemy bases overpowered me. My best strategy was using clusters, focusing all resources on capturing one company, then breaking off the connections and having the two original bases focus all their resources on capturing new bases, for that sweet sweet capture bonus. Not sure if that was the optimal strategy since I also seemed to block myself off from being able to attack enemy bases sometimes, but it felt pretty good, so I rolled with it. Another help was that even if an enemy attacks, I could spawn a bike inside the base to repel the invader without losing health. That's the Legal_Transactions.bat deep strat lore that all Legal_Transactions.bat highscorers like myself need to know by heart. But yeah, I really really liked the gameplay, I had a great time trying out different strategies, I think the building blocks of the gameplay (the tron/snake base, paths blocking off stuff, the different bike speeds etc) all meshed together and were balanced well and led to fun gameplay situations where you have to weigh a lot of things. Art and audio fit excellently as well, you really captured that retro cyber feel with the neon colors and everything, the retro file manager menu was a great touch too. Wonderful game and take on the theme, you did an amazing job here! |
| May 3 18:34:25 | 20h 44m | Deliverance : SOUL REAPER | ♥ 1 | Whoa, super cool aesthetics in this game! The gun animation, the effects when shooting souls and the slow-motion effect all look amazing! Aesthetics-wise, it reminded me a lot of Shadow Man, which I consider to be one of the games with the greatest mood and atmosphere of all time. Kudos for creating something that feels so good! I loved the gameplay a lot, I'm not a very good speedrunner, so I never broke the 1:20 time mark, but I greatly enjoyed shaving down my original four minutes time by figuring out better shot positions and routes that let me skip parts of the level or shaving off time by just zooming around with jumps. That beautiful feeling when you figured out a way to completely avoid taking the left door, magnificent, that's a great feeling you managed to create here. The addition of making jumps faster feels like a really smart addition for a speedrun game too, because then you have that tradeoff between that jump risk and the speed. You made some really awesome design choices here, great game and great job! |
| May 3 21:15:59 | 2h 41m | Space Docker | ♥ 1 | Very fun game! I experimented a bit with what the optimal strat would be to get a maximum amount of points. My first go-to strat was throwing boxes across the room, but that resulted in a lot of lost, and sometimes even misplaced boxes, in one level I lost so many that I got -200 points, after that I changed my strat. In the end it was "manually" placing the boxes one-by-one that worked out best for me, I got some good scores with that in the final levels. I think you had a good "decision space" going there where you have to choose between speed with package tossing and carefully placing, I feel that was a neat challenge you designed in making players choose between safe and dangerous gameplay with the time limit and the point penalties. The art had a good space mood to it, I also liked the jet pack, its sounds and controls in that regard, I feel that really added a lot to that "space feel", that was a great addition. All around very well done, great job! |
| May 3 21:45:23 | 29m 24s | PARCEL ROCKET | ♥ 1 | I beat it! The final fight against the three drones and the fourth one at the top was brutal, but I emerged victorious! Super intense and fun game! Carefully maneuvering the drone felt like a very careful dance, and I could really feel myself getting better at it with time, I enjoyed that learning curve experience! The upgrades were great too, I think my favorite was the thrusters, there's just something innately satisfying about carrying multiple gold bars at the same time with a drone. I also enjoyed the in-depth stats of the drone in the HUD, that made it feel more tactical, like I could choose from which side I attack other drones from based on that for example. So yeah, all in very cool and fun game you made, well done! |
| May 6 11:29:56 | 61h 44m | AIRmazon Delivery | ♥ 0 | I did it! I delivered all packages! My initial strategy was cyan->red->green but that never worked out, I think my final route was cyan->blue->green->yellow->red, taking longer routes and avoiding the rocks floating in the sky. Super fun game! I had a lot of fun learning the controls of the airship and figuring out a strategy that lets me deliver all the boxes, keeping up the furnace and not crash. My strat was to adjust the rudder and altitude to be on the right course, then throw the package, then get the furnace back up to 100% and repeat. That worked out pretty well in the end! Everything looked superb in the game, the ship, the islands with the towns on them, it all added a lot to the "feel" of steering that giant airship through the sky. You really captured that feeling of being in charge of a massive vessel well, that felt very intense and fun. The funny voiceovers also added a lot of personality to the main character, those were a great addition! All around super well-done game, great job! |
| May 6 12:01:30 | 31m 34s | Porch Protectors | ♥ 1 | Borzooooooooos! Loved the story of the game, I always made sure to talk to everyone and get the special energy gum. The art style was cute and energetic, I loved the looks of it all. Felt superb to play too, the porch pirates being captured and flown away by the drone felt very enjoyable. And it got very intense near the end when you had multiple flashing warning signs and have to pick out all the pirates between the crowd before it is too late. Amazing job, well done! |
| May 6 12:51:13 | 49m 43s | Irresponsible deliveries | ♥ 1 | Haha, super funny game, I loved how the pedestrians ragdolled around. My best strategy was to just go for broke and try to dodge the policemen's grenades, I got pretty high with that, until a lucky grenade did me in. It felt like a very intense arcade-style game with the quick timers and the fast-paced action, great job with this game! |
| May 12 23:44:12 | 154h 52m | ▲●■♚ | ♥ 2 | Super fun and engaging game! I wanted to link ALL crown output nodes in the introductory level, I started by unlocking all nodes in order, the blue locked ones, then green, then orange, red and finally pink, then I tried linking all the crown output nodes and work from there. It didn't quite work out, there were some crossings which made linking all crown output nodes actively at the same time impossible, but I greatly enjoyed figuring out different ways and strategies to connect nodes, the adventure was the prize. An incredibly immersive game that is very satisfying to play, it's super easy to get into that flow moment where you're totally in the game. Boosting connections by placing additional delivery connections and just seeing the packages zoom by is also super fun, I have to mention that, that was a great addition. Amazing game you made, great job! |
| May 15 19:16:20 | 67h 32m | The Deliverer | ♥ 1 | That was intense! Got killed during level 3 a couple of time but once I figured out how much of a priority getting a gun needs to be, I managed to beat it and got my revenge on all the zombies! The uzi/machine gun was a nice help too. Just mowing them down! Felt super good to play, it felt very satisfying to mow down zombies. I also felt there was a nice rhythm to it, both with the crowbar and the gun, it felt like a careful dance. The different varieties of zombies helped shake things up, those were great. Very well-designed game, great job! |
| May 15 20:06:14 | 49m 54s | Twisted Pedal | ♥ 1 | I did it, I managed to get all the upgrades, I became a machine bent on tomato destruction. But yeah, the fully upgraded bike feels awesome, just racing through the sea of tomatoes in the middle and squashing them feels awesome. I loved the randomization of the power ups, that made every run of the game unique. Also regarding the game loop, I felt it had a good arcade feel to it where you immediately want to jump in again once you've finished the round. The sound effects when squishing the tomatoes are fun, that also makes it satisfying to squash them. Very fun game, I had a good time playing it. Great job! |