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| Timestamp | Since previous | Game | CaptainDreamcast's comment | |
|---|---|---|---|---|
| Jan 9 12:20:33 | Noxious Harvest | ♥ 1 | I did it, I saved the guild of alchemists and their moon shade with my artificier skills! I thought movement worked fine, it all worked for me, I never felt hindered by the input and got everywhere I wanted. What really impressed me was the amazing modeling and texturing, everything looked super neat in the game (shout out to the skullshade field, which still took me by surprise even though it was in the intro text). Thought that was a cool effect that you added the animation of the machine collecting them to the game, that was a cool touch. I also enjoyed the sense of progression with the different areas slowly opening up, I thought that helped with finding the different gears and bars in a very organic way. All in all a great entry, well done! | |
| Jan 9 12:48:33 | 28m 00s | Harvest Tataki - Whac-a-carrot | ♥ 1 | My high score was 56, I played it very safe there, the sun going down ended me instead of the rabbits: 56.PNG Super fun and addictive entry, I always had to immediately retry to get a better high score. It really gets you invested in the strategy of things (Do I play it safe? Do I risk going a bit wilder with the inputs even if that means maybe hitting a rabbit near the end?). Design of everything is super tight, the rabbit heads jumping around are cute, the sun visualization in the background is stylish and clear to understand as a timer, same with the clear visualization of how the game works with the arrow key input, and of course the carrot counter for the points, all around superb. Wonderful job! |
| Jan 9 13:03:36 | 15m 03s | Let's get this bread | ♥ 2 | Laughed a lot during the saltynator 5000 and the falling water parts. Super funny, I'm glad I could enjoy my various forms of bread after achieving it. |
| Jan 9 13:23:29 | 19m 53s | Pachinko Farm | ♥ 1 | I got the hang of it after a while, I got through a couple of levels before I unfortunately dropped the farmer too many times. Very fun gameplay loop! There's just something inherently satisfying about seeing pachinko balls/and or farmers fly around. I think the sfx were great here at getting that right pachinko feel across too. Collecting the falling vegetables was a good idea to keep the player invested more than just looking at it while the ball/farmer does its thing. I liked this a lot, great job! |
| Jan 9 13:40:14 | 16m 45s | TanksGiving | ♥ 2 | I made it into double harvest time and racked up a good score. But double the blue turkeys proved fatal, they cornered me after a while and that was my demise. double harvest time.PNG Very fun entry, it's's satisfying to just roam around on a patch of wheat and collect them all. The turkeys prove a reasonable challenge too, mostly the blue targeting ones. The voice clips added a lot of style, I liked those. All in all great job on your game! |
| Jan 9 16:51:30 | 3h 11m | Flowers in C | ♥ 1 | Very cute game about the lifecycle of flowers, growing and passing on seeds! Music was great too, how it slowly built up over the course of the game. All in all very comfy experience, great entry! |
| Jan 9 17:16:37 | 25m 07s | Harvest As Usual | ♥ 1 | Interesting entry, it definitely felt like it had something to say. I'm still missing one of the bad endings (I assume there's one where you don't have enough money to survive the winter, but I can't seem to get it to happen for me) and the true ending. I did manage to get the normal ending with all family members (warlord membership nonwithstanding) once though, that was my crowning achievment. Very cool idea for the theme, great job on your game! |
| Jan 9 17:23:06 | 6m 29s | Maize Runner | ♥ 1 | The applause was such a great touch, I love it. Also love the rest of the game, super cool take on the theme, models/animations all look beautiful with a very good-looking art style and the sound design (as already mentioned above too) is amazing. Love the sounds when the fences etc are harvested by Jim. The framing story is also very funny, that made me laugh. Great job all around, well done! |
| Jan 9 17:34:32 | 11m 26s | Wheater of the Colossus | ♥ 1 | Playing shadow of the colossus music while playing this hits perfectly. Very fun idea to use the wheat for climbing energy, kinda gave you more of a reason to go down again, unlike a stamina meter. Had a good time climbing around the colossus, well done! |
| Jan 9 17:53:31 | 18m 59s | The Soul Harvester | ♥ 1 | I liked this game a lot! Made it all the way to the end too and visited all the rooms (unless there's hidden ones I missed). I liked how the abilities were introduced, all the abilities you unlock had their own little dedicated place directly next to them where you got to try them out, so I immediately figured out how to use them. Well-designed metroidvania take on the theme, great job! |
| Jan 9 18:19:22 | 25m 51s | Big Veggies | ♥ 2 | I got her the car, and of course the level 21 upgraded tomato pump. Very fun clicker game. I mostly stuck with the pump upgrades and made it through it with raw clicking power, also added some workers for the occasional pump-bump. The music went well with it and the framing story was hilarious. Very cool take on the theme, well done! |
| Jan 9 18:37:52 | 18m 30s | Eon Reaper | ♥ 2 | Super stylish game. Made it to being harvested myself. The one time I got really stuck was dimension 5, I should have paid more attention to the hint. Super fun puzzles, figuring out the intended solution was always enjoyable and it always felt fair. Music fits well with the space theme and is very good. Same for the visuals with the protagonist being some form of energy. Those are some great shaders you are using in your game. Superb job on your entry, well done! |
| Jan 9 20:25:29 | 1h 47m | Iris's Scrappy Rumble | ♥ 1 | My best run was 16784, I feel I got the hang of it now, combine stuff into useful weapons when there are few items lying around and fire junk as fast as possible when the screen is cluttered, that was my final go-to strategy. From the title screen with the cute main character I loved this game. Very polished presentation, beautiful art and music and a very addicting fast-paced gameplay loop. Every time you finish a round you immediately have to start playing again to get an even better score. Really amazing all around, great job! |
| Jan 9 20:44:22 | 18m 53s | Harvest Reaper | ♥ 1 | 22/22 and 22/22, the archers' persistence even in death almost ended my run but I made it through. Very fun take on the theme, splitting it up into the killing and the harvesting. Felt very good to control, I always felt that I was in control and it was my fault when I lost health. I liked the 8 bit pixel art style, I think that worked well here. All the animations were fluid and I especially liked the sound effects, the one for scared villagers was the best, great job on that! Very well done! |
| Jan 10 17:00:22 | 20h 16m | Veggies slayer | ♥ 3 | Absolutely gorgeous game! The animations of the enemies are really breathtaking, absolutely amazing! Unfortunately I kept getting memory acess out of bounds errors on the carrot boss, so I could not progress further (I hope I did not miss too much there). I also got an error whenever I defeated an enemy with trick, some InvalidOperationException on an enumeration, but I managed to work around that since that only freezes the game when there are enemies left, as long as you get that exception on the final enemy the game can still progress. Figuring out the rock-paper-scissors and the enemy behavior was very fun! Once I got the hang of what each enemy does, the gameplay felt very natural to me and I managed to reach the carrot boss a couple of times. This is an amazing looking and very fun game you made, great job! |
| Jan 10 17:24:44 | 24m 22s | The Marketer's Dream | ♥ 2 | I did it, I earned Chicky's eternal love and affection! Very funny game, I loved every second of it! The voice acting was super funny and the visitors had a lot of character (shoutout to Bob "Baby" Moneybags who would absolutely not fall for my reverse psychology mind tricks). It's been mentioned above, but the idea of linking two games together like this was creally creative, definitely a one-of-a-kind ludum dare idea, great job on that! |
| Jan 10 17:27:58 | 3m 14s | Picker's Paradise | ♥ 1 | Like I commented on the other linked game, one of the most creative ideas I've seen in a long time linking two games together like this. Super funny item descriptions in this, always made me laugh out loud, the toy story game console was my favorite. Also want to point out that the storage unit minigame music was an absolute banger (that was ultimately the minigame I played the most, I felt I was getting more expensive items if I did well in that). |
| Jan 10 17:46:47 | 18m 49s | Shoo! | ♥ 1 | That final level man, what an onslaught, that was the hypest scarecrow moment. I made it through though, the farm survived, all fields above the thresholds. Yeah, I got very invested in the well-being of my farm, I dashed around like a man possessed, no mice or crows got any inch of land. The shoos made it very immersive and responsive too, it felt very enjoyable to break up a group of crows and mice. I thought the art worked well with it too, the mice animations when they're scuttering around and the crows flying above the field, it really draws you in. All in all really great job on this! |
| Jan 10 17:54:55 | 8m 08s | Reap | ♥ 2 | 127 was my max here, I tried different strats, but the move-in-a-circle while adjusting the scythe to point outwards strategy was my most successful one. Very fun gameplay loop, it has that arcade feeling where you just want to jump in again, try one more time to get a higher high score. Very addicting. Very well done! |
| Jan 10 18:43:16 | 48m 21s | Stealth Organ Harvest | ♥ 1 | Made it through all levels with killing everybody, I went for the genocide run. Level 4 was the best, that was a well-choreographed song and dance through all of that for me. You put a lot of fun mechanics into this game, the slowly building suspicion tension that gives you a fighting chance even if you get caught, being able to run away successfully (especially useful in level 5) and even baiting enemies with corpses. That large amount of stealth variety added a lot of replay value, I went through a lot of runs in level 5 going through different options to beat it. I think you perfectly hit that feeling that makes good stealth games with this. Super fun game, well done! |
| Jan 10 23:44:15 | 5h 00m | Bubble Rancher | ♥ 1 | I really love the game mechanics! Really makes you consider every move and keeps you very focused and immersed in the gameplay. I found myself multiple times holding my breath just barely squeezing a bubble (and myself) past spikes. Those were the really amazing moments, I loved those. Very cool game! |
| Jan 12 22:10:52 | 46h 26m | The Cursed Vest of Soul Harvesting | ♥ 1 | I managed to kill Sal too, once I had his pattern down and managed to keep track of all the skeletons he spawned moving around I got him! Loved the puzzles in this! Solving them felt really rewarding, my favorite was the penultimate level with the golems, I felt so clever once I figured out a route that worked. Smart design on everything, the way you introduced the enemy types made it easy to understand how they all work immediately. The face designs were also great, my favorite there was the imp, the fangs are super cute. Sound effects for all the different enemies gave them so much character, the golem death and hit noises were the best. Awesome game, great job! |
| Jan 13 23:00:56 | 24h 50m | The Night Harvest | ♥ 1 | Aww, what a cute ending! Very lovely game. Sound, art, story and gameplay really came well together here to create something special. Figuring out the safe spots from the trap and managing which crops to leave for a bigger energy bonus down the road was fun to experiment around with, the bottom-left-and-top-right strat (registered trademarked name) was my favorite. Wonderful job on your game, well done! |
| Jan 14 21:22:50 | 22h 21m | Poo Farmer | ♥ 2 | Love the feel of the poo railgun, it's super fun during later stages with hundreds of goblins to stand in front of your silo and just noscope half a dozen of them out of existence. In fact most weapons felt satisfying to use, you can really pick any weapon and have a blast, so great job on that weapon design. Graphics and sound worked perfectly with the gameplay, the animal and poo noises were a great addition, I felt they added a lot of liveliness to the farm. I think the 8bit graphics made everything very charming, same with the music. Just gives you those comfy farm vibes. All around great game, well done! |
| Jan 16 22:31:50 | 49h 09m | You Versus The World | ♥ 1 | I managed to beat the world too on my second try, on the first try the world got me, I couldn't get that one bonsai enough water and the world took it all. I liked the gameplay loop and the stat management of this game a lot, the tactical aspect of trying to maximize the gain from each card based on which trees are on the field, and tradeoffs when you have to take a small hit on one tree to harvest others, I liked those, I had some hype moments there in level 6 where things just perfectly worked out. Very fun, I got incredibly immersed and drawn in while picking out cards, always immediately went into the next round too to stay in that flow. Very cool take on the theme, great job making this game! |
| Jan 25 02:51:41 | 196h 19m | The Bountiful | ♥ 1 | I think we can all agree the neighbor provoked it. Ultimately, 13 was my high score on my second run. The girl near the harvest festival where you can't hit with your shovel was close enough to the street that the swing motion could still get her, that's the secret Bountiful lore you need to know to get that 13th kill. But yeah, what an amazing game. The voice acting is top-notch and the writing is super funny. Gameplay felt very tight, everything had proper feedback, hitting stuff feels amazing. Of course hitting people feels best, with the tint change and everything, but hitting fences etc with the explosions and the sound effects stood really out to me as well. I also loved the attention to detail, the additions like the voice line when you kill the neighbor before you actually have to. Everything feels super polished. Amazing all around. |