Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → CaptainDreamcast

CaptainDreamcast

Feedback comments for LD51

← LD47   LD52 →

CaptainDreamcast's games and stats for all events →

TimestampSince previousGameCaptainDreamcast's comment
Oct 3 12:27:57 Crazy Beat Switcher ♥ 2 In my best run I got to 72721 and 180bpm before I got outgrooved by the arrows. But yeah a super fun game, you can really feel a sense of progression playing multiple rounds after each other, getting more into the rhythm with every game and getting a feel for the different beats. Very cool idea and great implementation of it.
Oct 3 13:05:11 37m 14s The book of time magic ♥ 3 I leveled up all the way to level 4, which is already pretty high level for a magician. Bob really got quite powerful with all those 24 and 48 fire/ice spells. The story was funny and I thought the voice acting was charming. The gameplay was a fun take on the theme. All around a very impressive entry.
Oct 3 13:21:01 15m 50s it could be worse ♥ 1 Lots of great moments with this game, my favorite one was when I was making my way through a wall of enemies, just barely hanging on moving through this mass of enemies dodging the flying enemies' projectiles and then it said "fire rate reduced". Beautiful, always keeping the gameplay fresh and exciting, really a superb take on tying the theme into gameplay. I also found it very stylish, my example would be the world shrinking, that always gave a sense of dread, this was really effective. Great entry.
Oct 3 14:32:07 1h 11m Destroy Blocks ♥ 1 Y I P P I E My first two attempts were losses, I only came through on the third one. It was very engaging, I immediately restarted each time and was very immersed in getting those 10 rows. Very fun gameplay, would have been amazing to see it in multiplayer too. But great job either way!
Oct 3 14:57:37 25m 30s Incursion ♥ 0 Mission success! This took a couple tries, near the end I was speedrunning the anomalies, but the ship cleanup afterwards was always troublesome, there was always one ship that seemed to be flying towards me, taking me out. Yeah, a very fun space shooter take on the theme. It looks extremely good, the asteroids, the ships and the anomaly effects, plus the sound effects are very well done. The gameplay felt good, reorienting yourself after the 10 second anomaly bursts kept it challenging (gotta get those out of the way first). Amazing work in 48 hours, really well done!
Oct 3 15:58:23 1h 00m Pocko ♥ 2 I did it, Pocko got all of Cuko's eggs! Very cute design of everything, I loved the way Pocko looked, the environment with the trees and the UI with the wiggling hourglass. The gameplay was fast-paced, which I enjoyed a lot, the 10-second levels forced very quick decision-making, that made it very fast and cool. I think the amount of lives was fair too, I needed a second run, but I can see someone squeezing through on their first run like this, I think it was well-balanced. All in all great job on this!
Oct 3 19:25:18 3h 26m Sheeple ♥ 1 Very cute game! Loved the little flavor text, especially when playing as the sheep. The SFX were also nice and powerful. Very charming. Great job!
Oct 3 19:38:39 13m 21s Eat Jump Kill ♥ 0 Ha, the snake game did me in, I got too greedy going after the edge pellets. But what a fun concept and take on the theme. All three games played well and looked good. How the different games affected each other was my favorite part, like how the powerups for the spacecraft were collected in the jumping level, I thought that was cool. Amazing work!
Oct 3 19:47:37 8m 58s Quick to Judge ♥ 2 Haha, the story was great, the end screen had me laughing out loud. Very fun game concept, I think you incorporated the theme well. Keeping track of all the new laws and skimming the text to get all the important information against the clock became more and more challenging. I was very immersed and super-focused the whole way through. Great job on the game and the writing in particular!
Oct 3 20:17:51 30m 14s Stand-Off ♥ 2 I survived multiple standoffs, I have become the most feared frog/bottle/tall guy in the west. Very stylish game, everything flowed together well, the art, the guitar music and the gameplay. Cute touches like being able to check your watch were great as well. Standoffs as a take on the theme was brilliant, it's the thing that makes you go "of course!". All around great job on the game, was very fun to play!
Oct 3 20:42:49 24m 58s 10 Seconds To Avoid Death ♥ 1 I got away with $3270 too, it was on the millisecond for me, so I called it safe there and took the money. Originally wanted to end a round earlier, but the voice called me a coward if I did that, so I had to play another round, you know how it is. But yeah, very fun voice acting, and very fun, intense gameplay! The 10 second accuracy and speed based gameplay had me on the edge of my seat the entire time! Super fun all around. The choice to take the money or go on also added a strategic element to it, I enjoyed that. Great job!
Oct 4 12:01:20 15h 18m Watch Out ♥ 4 11:21.78 here, the final puzzle was the best, even though it stumped me hard. The graphics were very charming, cute and colorful. The little pout the protagonist has is very cute and adds a lot of personality. Music was amazing too, as many have pointed out, the acapella section was wonderful. Same for the voice acting, it gave so much life to the watch character, great job, especially since you wrote that this was your first time doing it. The gameplay was very fun too, finding the correct path through time, edging the clock trying to see what the adjacent 10-second blocks are. All in all an amazing game!
Oct 4 19:30:36 7h 29m Dimension Clicker ♥ 1 Haha, the text when you stayed past the Thanks for playing text was gold. Very fun clicker take on the theme. I liked the sense of progression, it felt like the numbers increased exponentially, I had like 1000s of base elements near the end in the energy dimension, clicking on them felt extremely good. Very neatly designed, great job!
Oct 5 19:34:17 24h 03m Sprawl: A cyberpunk interactive graphic novel ♥ 0 Ah, I made my way towards the bad ending at first, let's try that again. Ok, second time again, I can do this, I can do this, one more chance. >You were on the way towards... the good ending At last, sweet (way towards) victory. But yeah, super stylish, I think the generated art worked well for the type of cyberpunk game and the blurring of reality in the story it was going for. Very cool and innovative, wonderful job!
Oct 5 20:21:52 47m 35s Lights Out ♥ 2 Woah, very effective ending, that looked very cool and caught me offguard. Very fun take on the theme! I think the 10 second time limit on the light side made for some good speedy gameplay while also adding a strategical element, where to switch. Some very neat platforming puzzles in here. The effects of the dark world looked super good, those platforms helped with that otherworldly mood, I liked that a lot. I thought the mood was very strong in this, especially during the darkness. All in all great job!
Oct 6 15:55:49 19h 33m ROSWELL AREA ███████ WASTE DISPOSAL, INC. ♥ 0 Very fun game! I had a lot of fun finding optimal survival strategies using different box configurations. The patented double-acid and double-conveyor strategy was the one that allowed me to survive the longest. Clicking on plastic and other boxes and letting the rest take care of itself. I think it's the type of game where everything can find a different approach for themselves and I like that a lot. The take on the theme was good as well, I think you incorporated the 10 seconds well, that went well for the wave duration. The only collision bug I saw was that boxes sometimes make it through the initial conveyor belt, but I just considered that part of the channel and added some acid under there. Had a great time with this, well done!
Oct 6 16:18:03 22m 14s Hiccups ♥ 2 Wonderful introduction text and game, Ted (nefarious king of the pig trolls as he is known to his enemies) stood no chance from the beginning. At first I played it with the space spamming, but I felt like it should be played sneeze-only so I did a sneeze-only run afterwards too, and it was super great fun! Tactically deciding which enemies you take out, which platforms you clear, which enemies become too dangerous once you leave them alone too long (double sped-up Ted was the truest of true nefarious menaces). I made it through with 11 lives left, but there were a couple of times were I felt like it could go either way. I thought this was a wonderful mix of tactical (almost turn-based) and platforming gameplay you found here! Great job at making something cool and unique of the theme! Also Hiccups was very cute.
Oct 6 16:58:47 40m 44s Every 10 seconds, mother comes in ♥ 2 B+ and the sword, I am a made man in both the RPG and the learning world (although the slightly disappointed mother slightly disagrees). What a wonderful idea for the theme. Very cute game people can identify with. The art style fit perfectly, and the game loop was very exciting, especially after the timer disappeared. Squeezing out that extra second even with the risk. Immediately had to try again after losing to try if another strategy works, that's the mark of a great game, well done!
Oct 7 04:55:41 11h 56m Déka! ♥ 1 Very cool take on the theme, I like this puzzle game a lot! I think it's really fun how the difficulty ramps up with more clocks, until you have four and tracking all the clock relations becomes super challenging, I think that's where the fun comes from. Great job, I found myself playing over and over again trying to beat it faster and more systematically, I had a lot of fun with this!
Oct 7 10:18:00 5h 22m Hero for 10 seconds ♥ 1 22 high score here, then all you can eat ate me alive. Very fun games all around! My favorites were bullet hell and avalanche. I think you put some good thought in the overall game design too, like how things you can touch are green and stuff you can't touch is red, that made it very fast to pick up new game modes, that helped a lot, that was great. I also thought the theme was incorporated well, the 10 second length made for a quick game loop, while still leaving enough place for challenge. Loved the music too, it had that hero go-getter attitude. All in all a great job, well done!
Oct 7 15:39:36 5h 21m Baseball of Max Stress ♥ 1 187 here, this seems to be my peak, I think I can make it to Koshien with this. Very fun game! It immediately made me want to try another run when finishing, I had a great time playing and aiming for a higher score. Art style is very expressive and works well too I think. Very well done!
Oct 7 19:32:05 3h 52m Chromachron ♥ 1 Made it through with 205 coins at 37 cycles for a score of 273! I feel like I got most of the coins, but I also took a lot of cycles for some of the more puzzly sections. I really loved this idea! The rgb interaction made for some neat puzzles, especially once the spiky wheels come in too, those added a lot of challenge, making it through with no wasted moves. The art style looks very stylish, it gives off that like a painting vibe, I thought it fit well with the gameplay. Very cool game here, well done!
Oct 7 20:22:37 50m 32s Baseball Kid & The Nightmare Dimension ♥ 1 Finally, a protagonist you can identify with. But yeah, I also got the McNuggets ending. Super fun especially with the shorter timer, I had some real nailbiters there. The one with the two enemies that take two hits and charge towards you and the six smaller enemies was an on-the-dot victory with no space left except for the trapdoor. Beautiful energetic gameplay. The art style also looks super charming and the music really draws you in as well. Great job all around!