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CaptainDreamcast

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TimestampSince previousGameCaptainDreamcast's comment
Oct 5 15:27:04 Save Her ♥ 1 Very beautiful game, a wonderful take on the message. That's definitely something everyone can relate to, being stuck in a loop reflecting on something after something bad happens. Your game really nailed the atmosphere on that, it's great. I think the first thing I want to mention is the color, the mostly black and white palette really helped accentuate the important things with color (especially the red objects). I also really liked the scratchy (sorry if that's the wrong word) texture of the geometry in the town, that gave it a very picturebook-esque feeling. Finally, what really rounded up the atmosphere was the music piece, which added a very somber mood to it all. I think the ending worked well with the overall message, I think if you had shoehorned in a happy ending it may have undermined the overall message, so I think the ending you put in was a good call. All in all, great job, very well-done take on the theme!
Oct 5 16:02:13 35m 09s Candy Collector ♥ 1 Collected all the candy, no dentist can stop a determined person, or at least a determined person on a flying broom. Talking about the broom, the gameplay felt awesome. The sound design was great, it was already mentioned above but yeah, the whoosh when moving around on the broom, that made it feel really good to try and fly around at high speeds. Also the bonking when hitting the walls. So yeah, really enjoyed making my way around collecting the candy. The marker was a good idea too, it especially helped with some of the more hidden houses, they were a good addition. There is also nice attention to little details, my favorite was pushing the little pumpkin lanterns off cliffs. All in all a very good entry, great job!
Oct 5 18:09:11 2h 06m Existence ♥ 0 Dayum, this ending got DEEP. Not sure what Mr. Sun is smiling about there but he was always a mysterious fella. So yeah, I think the chalk art style is pretty cute, everything wobbling a bit really makes the world more dynamic, that's a neat effect. Gameplay-wise the little X was a nice touch so you know which element you're interacting with, that helped as some visual feedback, same for the audio cues when, for example, knocking on the walls. The music has a coming and going feel to it, I think that fit the theme well. Yeah, all in all good stuff, definitely a good take on the theme, I liked that a lot.
Oct 5 19:09:32 1h 00m Debug.Loop! ♥ 1 My highscore is 2247, dodging those bugs like an olympic bug-dodger. Very cool take on the theme, being stuck in that development loop and dodging those bugs is a feeling we all know very well. Graphics-wise, the color palette reminded me of those older Windows screensavers, that gave it a very computer-y feel. There was some cool stuff you can do that I discovered, for example, I once dodged a bug near the side of the floor by jumping and riding on the adjacent floor, I felt very cool doing that, I liked that. All in all great job on your entry, I had a good time playing it!
Oct 5 20:25:48 1h 16m L2020P ♥ 1 lmao, once I got it, I laughed really hard. This one really got me. Like the commenters above said, it was a really hilarious and timely take on the theme, good job, love it. Let's hope we all make it out of that loop.
Oct 5 21:34:05 1h 08m Looping Condor 3000 ♥ 2 My final loop 1 score was 132989, I went with the Looping Condor. It felt very smooth to control, rushing around time discs to break the locks felt amazing, especially when going fast. I liked how the new things were slowly introduced, like the turrets or the shots cirling the time discs. I think the progression of difficulty felt good as well, later levels featured more closed spaces (or at least I felt that way) and had some fun bonus spaces for +1s, that was cool. So yeah, all in all, an amazing compo entry, great work!
Oct 5 21:56:05 22m 00s Temporium ♥ 2 A pleasing sound to please my human ears, the AI overlord that loves Mario music is too generous. Absolutely loved this one, I was grinning the whole way through. The funny voice overs were great, they added so much charm to this game. The gameplay was great too, especially the puzzle where you have to multiply the dog food, that was my favorite. My run of that puzzle turned into a bit of chaos, I think in the end, I had eight characters frantically picking up and dropping dog food, that was lots of fun. So yeah, what a cool take on the theme, amazing job!
Oct 5 22:21:56 25m 51s Chronolings ♥ 1 Managed to break the loop! It was a real nailbiter against the Chronolings, I built that final cannon just in time to scrape by with like a tenth of my life. Had a lot of fun figuring out a good strategy. The only thing that took me a while to figure out was that new spaces to build only unlock after a little while. Graphics-wise it looks really cool, I love the detail on the Chonolings castle, and the cannon squares a lot, those look especially awesome. The music has that medieval battle flair, that went really well with it too. All in all a very good entry, great job on it!
Oct 5 23:19:29 57m 33s Looped ♥ 1 Ha, that one stage where everyone got stuck where the solution was just ---SPOILER--- to walk to the left ---SPOILER END--- had me grinning once I figured it out, that one got me too the first time around. Managed to make it all the end after that, finished the loop so to say. The idea is a really great fit for this theme! I love the little personality you gave to the actions, like the goal ring burping after sucking the player character in. Super fun game with great execution, good job on all fronts!
Oct 6 00:25:55 1h 06m BLOBIUS ♥ 0 Had a legendary run with a highscore of 53, the Blobius record books will remember this as the miracle of '20. But yeah, it's a wonderful game. This would have been an arcade classic back in the day. What I liked most was slowly figuring out the personalities of the different blobs, like the green ones that always avoid you, the red ones that chase you and the purple ones that float around. My go-to-strat near the end was to have a couple of shots inside at all times to wipe out enemies with the power of stochastic probability. Sound design and graphics were amazing as well, you really nailed that arcade feeling with those, bullet time when a shot gets close was such a nice touch. All in all, super good, great job!
Oct 6 01:11:39 45m 44s GLASS CLEANER 2077 ♥ 3 Finally a game that appreciates the art, the artisanship behind cleaning glasses. But yeah, the story was good. I liked the dynamic between Gil and Jill as well as Scarlet and Gil. The glass cleaning mechanic was well-chosen, it keeps the player busy without distracting too much from the story. The music choices were great too, they and the color palette really helped to create that perfect bar mood. Great job!
Oct 6 01:58:29 46m 50s Endless Void ♥ 2 1359 here, I was rushed by a bunch of basketballs at the end and couldn't make it out without getting hooped. Very fun game, the gameplay really went well with the theme. The looping items stacking up really added a very organic progression of difficulty to the game, I liked that a lot. I played the controller version, it felt very well to control with the second analog stick, good job on making that feel natural. All in all great entry, great job on that!
Oct 6 02:43:49 45m 20s Looper ♥ 1 I did it, I saved the timeline! The exploration in this game was a lot of fun. Getting all the cards and having to manage your inventory as more space was taken up added a real organic sense of increasing difficulty. I also liked the notes scattered around the Sigma Labs, those added some nice lore and context to the game. And one thing I still want to praise is that final assault on the core room with all the hard enemies, that was awesome stuff! Great job!
Oct 6 03:14:55 31m 06s Ejected ♥ 1 Made it back to the space station, barely survived with enough oxygen. What really made this victory possible was the realization that you can break satellites with rocks and avoid getting zapped that way. Very fun gameplay, I enjoyed figuring out the optimal way to get around the asteroid field, using rocks and jumps tactically for maximum effect, that really gave the game a nice learning curve. Good job, well done!
Oct 6 13:00:08 9h 45m Habits ♥ 1 A very delightful entry! Wonderful take on the theme, taking the everyday loop and turning it into a game like this. What I loved the most was finding all the hidden jokes by exploring the environment, my favorite was the sink and that other person's work computer, those were really good. The art style was cute, I think it went well with the type of game you were going for too. So yeah, great job!
Oct 6 14:11:37 1h 11m the sisyphean man ♥ 1 I could not escape the cycle of greed, my sysiphean man was crushed by the money as the music swelled. The gameplay was super fun, I especially enjoyed how creative you got with the puzzles near the later stages, like the one where the wall only disappears after the five seconds have elapsed. I enjoyed trying different timings to get over the obstacles, I think that was a really strong point of your game, I liked that. The story was interesting too, I was invested in the desires of the protagonist. Very good game!
Oct 6 15:20:49 1h 09m Cricetus Apparatus ♥ 1 I did it, I maxed out my PC with that perfect 120/120 power generation by my motivated hamsters in their NASA wheels. A true rodents to riches story. So yeah, very fun game. I especially want to praise the models of the game, those looked really amazing, especially the walking animations of the hamsters within their loops, I thought they expressed their emotions really well. The computer interface was well-done too, that felt very good too use. All in all a very fun take on the theme, good job!
Oct 6 16:22:14 1h 01m Loop Racer ♥ 1 Yeaaa, managed to complete all the levels! Once you figure out how lifting the car and changing the direction works and you get a good feel for the timers, it becomes really fun to go for the goals fast and come up with a good strategy for the levels. Definitely had a good learning curve feel to it. Very nice take on the theme, good job!
Oct 6 16:52:14 30m 00s Get out of the Traffic Circle! ♥ 1 Haha, yeah, after playing for a while the screen is moving on its own, like when you finish watching movie credits and the screen still seems to move. But yeah, the game was a very fun arcade-y take on the theme. I enjoyed challenging myself again and again to try and get further in the loop. My favorite strat was using cones as intermediaries to push other cars away from the side (if only it was that simple in real life). The radio stations were a lot of fun too, that reminded me of titles like Outrun where you can also choose your music, that's always a great addition for car games. So yeah, great job on your game and great job learning Unity that quickly!
Oct 6 18:14:58 1h 22m CUB ♥ 1 Woooo that plot twist at the end, awesome! Truly stuck in a loop. I had a few levels that I got stuck at for a while too, but figuring out the puzzle backwards like some of the other commenters mentioned already was a lot of fun. I also greatly enjoyed the new mechanics that were introduced, the boxes and the memory clearing spots, those really shuffled up the gameplay in fun ways. Like the one level with tons of memory wipes that basically turned it into a sliding ice puzzle type, I greatly enjoyed the creativity you put into making each puzzle feel unique and special and have its own kind of "twist". Something that hasn't been mentioned before in the comments that I also wanted to praise was the sound design, the rhythmic sound cues as C.U.B. MK.3 moved along its looping pattern created a nice rhythm that suited the theme well, I liked that. So yeah, great job on your game all around, had a wonderful time with it!