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CaptainDreamcast

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TimestampSince previousGameCaptainDreamcast's comment
Apr 20 17:39:37 Rock Raiser ♥ 1 I did it, Dwayne the 3rd became an adult and a respected member of rock society (I assume)! Dwayne #1 died immediately after I spammed everything on him repeatedly, after that I figured out that you were supposed to listen what your rock wants, which I did with Dayne #2. But I must have missed a cry for petting, because like his predecessor, Dwayne #2 died of loneliness. So yeah, I think the tamagotchi idea is great for the Ludum Dare theme, it really is the basically THE keep it alive game if you think about it, so great job there. I liked the sound effects too, I think they worked well in distinguishing actions and letting you know what your little Mr. Johnson wants. Another thing I liked was the variety in rock evolutions, Dwayne #2 turned into a big pyramid-esque chunkster, while Dwayne #3 went for mass over style. So yeah, very cool overall!
Apr 20 20:38:02 2h 58m Balloon Jump ♥ 1 My personal goal was to reach 100 points, and after a lot of hardcore training, wind analysis and balloon physics calculations, I managed to reach 119 points. Not quite the 307, but I hope I can keep that second place. So yeah, this is a very nice arcade game, you jump in, you play, you jump in again, if it was on a real machine, I'd have lost quite a few quarters. What stood out to me was how well-polished it was, like the balance between powerups, wind appearance and I think even the platform placement. It always felt like a challenge, but also always possible to win. I thought that was cool. It also felt very satisfying to hit the balloon, I think because of both the physics and especially the sound effects, so good job tweaking those. All in all, great job!
Apr 20 21:53:05 1h 15m Floyd's Fire ♥ 1 I made it to the Nikki Shelter, which was 110 I think, before a blue ghost blocked my path with his 2 torch demand, while I only had one left. Now I guess there's one ghost more. Very atmospheric game, especially the lighting and the design of the caves, they make you get really absorbed in moving around the ghosts. In later levels it seemed like ghosts were blocking the only path forward more and more, so they became a good challenge later on, where one had to balance the need to move forward and the need to collect flame, I thought that was neat. All in all very enjoyable, great job!
Apr 20 23:30:29 1h 37m Keep the Party Alive! ♥ 2 305 here, my ultimate strat was to keep the party barely alive with pizza, then blare everyone with stereos during the last 10 seconds to get that enthusiasm up. I bet there's other good strats too, I had a lot of fun trying different things and seeing what works and what doesn't. I also want to praise the controls, I loved how using the 1-4 keys I could focus on the game at all times. Very cool game, great job!
Apr 20 23:58:00 27m 31s Across the Lake ♥ 1 All those years of rhythm games paid off, my best "run" was 59 skips over a total distance of 172.8m. It really draws you in, you pretty much reach some stone-skipping zen state while playing it, aiming for those perfect bops. The graphics are really pretty as already mentioned, I especially love the nighttime, with the houses in the background, but I think my favorite part is the parallax on the lake with the small colored particles, that added a good feeling of speed to it. Sound-design-wise, the music also added to the zen thing, with its more mystical tone. And on top of all that, it also felt very smooth to play, with the reflection as a good indicator when to bop, and the sound effects guiding towards that perfect moment. So yeah, all-around a great job, well done!
Apr 21 00:47:26 49m 26s Worst Party Ever ♥ 1 Made a sweet mohawk dude and had my post-apocalyptic get-together. My final score clocked out at 175.464503, which I hope is good, because at one time there were so many party people in my appartment that they boxed me in and I could no longer move (they let me go after 20 seconds though, so it was a really minor thing (made me feel proud of my party though)). So yeah, it's a good take on the theme, and I liked the phone hub idea, the management aspect of the music especially. I had fun talking to the people and choosing music based on that (for my party, Bubbles and Rainbows was the clear favorite). Also thought the stylized art style went well with the theme and the generated characters. Had a hype time throwing the party, great job overall!
Apr 21 01:35:35 48m 09s LifeForm ♥ 3 beautiful, a single tear is rolling down my cheek as the big alien head explodes
Apr 21 19:46:32 18h 10m Fuel Onward! ♥ 2 Made it to the island, I now understand why the captain wanted to go fast (but not faster than fast), that ending felt like it added another layer to the theme, I liked that. Overall the pacing was really good, you jump in, you shovel that coal, and right when you think, "I wonder if something else is going to happen", it gets rougher and things change up. Then when your coal is almost out, the rough times are over and the next step begins. I don't know if it was scripted to be that close or if I just had that perfectly nailbiting ending, but I enjoyed that a lot. As far as art goes, I liked the character design, with the crusty captain and the big steve jobs collar matey has going on. Also compliments to mysterious music guy, I think they captured that ship voyage over uncharted waters with a bit of kookiness thrown in well. So yeah, great game!
Apr 22 16:37:31 20h 50m The flame of life ♥ 2 195, it took like 20 tries, but I wrestled it away. My heart is pounding here, near the end I was in that position where you're really hunched to get as close to the screen as possible. I really wanted to get to 200 but I'll take what I have, that last run was peak luck for me. So yeah, very hype game, the feel of it felt very polished, I never felt that I lost because of the controls. There were different ways to play the game, especially after the 150 mark where things really get wild, that was great. I personally experimented with either staying in the middle, or sticking to the bottom (in the end I felt the middle strat worked better). The visual design felt very clear, I liked that even as a small flame you still had a chance to see the green emojis in time. Very good job on your entry!
Apr 22 17:42:54 1h 05m The Dumb Kid's Job ♥ 1 #JuniorIsOk, I could perfectly identify with Juni- err I mean Boul. In general I loved the dialogue in this, I felt that Ann and Boul had great chemistry, let's hope they'll be fine even in today's job economy. The gameplay was fun too, I had fun picking off the targets tactically. I died once in the second map, and just barely managed to squeeze a 10%-health-left win in there during my next run, a true nailbiter, good job! A lot of good stuff you managed to pack in here, a really great entry!
Apr 22 19:41:43 1h 58m The Keeper ♥ 1 The art is really impressive in this game, I especially love the painted glass in the background. The game also had a pretty good pacing, the way it kept adding enemies to keep that difficulty curve rising. It was very interesting trying to figure out ways to keep the guys from stepping on the switches. My favorite strategy was staying on the bottom half of the screen and only moving up if necessary, that worked well for me. Mood-wise, I think the music and especially the opening worked the most towards it. All in all, great entry!
Apr 22 20:38:45 57m 02s Yandere Emulator ♥ 2 I can't find the last ending for the life of me, I got the unarmed one, the good one (for the protagonist), the good one (for Ryouba), the one where you wait after almost making it and the I-cannot-physically-stop-myself-from-mashing-space-goodbye-my-beartrapless-face one. I thought waiting with the machete and going full revenge would be the last one, but that wasn't it either, I'm curious about that last ending. As for the game itself, what stood out to me was the superb sound design: The mushy sound when the beartrap closes, the music during the quick-but-not-too-quick time events and the ambience. That's what really got me immersed. Art style was also very fitting, once again I liked the bear trap design the most. All around very good job!
Apr 22 22:10:02 1h 31m The Flame ♥ 2 Had to giggle at so many people sacrificing their campers in the comments, I did it too. "You don't find any wood, you become the wood", I thought that was pretty fair. And holy moly that ending, that was some seriously great stuff. Second (and third) time I "stood my ground" (which I assume is the victory), which I think really is a brilliant take on the theme. And a brilliant execution on top of that. The horror writing was on point, as well as the varied character design. All in all an amazing entry, great job!
Apr 22 23:43:14 1h 33m Coconut Boat ♥ 1 Made the small monsterboi into a giant 161-coconuts-filled monsterman, I've never been so proud. The boat physics were fun, bomping on trees (+ the occasional thieving seagull) and hitting that perfect spin to feed the monster felt very satisfying. I also liked the bright art style, I felt that worked well with the tropical setting. All in all very fun, good job!
Apr 23 19:10:12 19h 26m Feed Pete ♥ 2 Those are the cutest junkfood-eating-plant-hating enemies ever! So yeah, I loved the style of it all, with the bright neighborhood and the bopping of everything in rhythm with the music. Which worked really well with the visuals, great job on the music too. Picking up tons of stuff and feeding it to Pete felt very satisfying, I loved picking up six items at once, dancing around the >:3 fellas and dunking them all on Pete. Amazing, well done!
Apr 23 19:38:24 28m 12s Bloody Fantastic ♥ 1 My goal was 100 points, and I managed to reach it on the dot, using maximum concentration with those speed powerups. The game got very hype during when it got fast, I liked that a lot. The powerup system was pretty neat too, that added a good variety to the gameplay. All in all a great job, well done!
Apr 23 20:51:54 1h 13m Bun-o-gotchi ♥ 2 Red eggs were my favorite, I felt like they weren't as needy as the freezier guys. I was raising my little army, but I got too arrogant, and my house of cute Bun-o-gotchis collapsed as the third one reached maturity. Alas, lost but not forgotten. Great take on the theme, the genre is obviously a perfect match. Another thing that stood out to me was the great art on the buns, I loved them. Wonderful game!
Apr 23 21:33:05 41m 11s BigFlow ♥ 2 Excellent game! I liked the balance you had to keep up between the umbrella, the bee and the water. Took me a couple tries but I won! Very cool!
Apr 23 22:35:52 1h 02m Keep IT alive - The daily struggle ♥ 1 Got a lucky run in where I was able to do everything. At some point tasks stopped coming in, so I felt that I earned that coffee feast. Incredibly fun take on the theme! I loved the setting and I loved the character blurbs when the characters didn't have a task for you, those added some nice personality (like Bill's tragic past). Gameplay was fun too, I liked the idea of dashing around costing energy, I felt like that provided a nice tradeoff between time/energy. All around a very good game, great job!
Apr 23 23:52:29 1h 16m Sweet Resurrection ♥ 1 A great take on the theme! I love the models, especially the ones at the potion table, those are some wonderful eyeballs. The different parts of (sweetly) resurrecting the creature added a nice sense of variety to the game, I thought that was more interesting than just one of the two. Great entry, well done!
Apr 26 14:43:23 62h 50m Doggo ♥ 1 I absolutely adore the sound effects, they add so much charm and humor to the game. Also that title screen was hilarious, love the doggo. There was an interesting challenge added by the sheeps moving, in my case they tended to move into corners, where you have to take extra care of the wolves coming from that direction, that led to some dangerous moments for my little sheeps. Very fun game, great job (especially on also learning Blender during the timespan, that's amazing, I would have never guessed those were your first models/animations from looking at the game)!
Apr 26 15:49:55 1h 06m Space Ship E.V.E ♥ 1 Whoa, this took a turn I didn't expect! The writing was great, I was absolutely glued to the screen after the AI gained sentience. May Adam live long and his seed prosper. Gameplay-wise I liked the management aspect of it and how it was paced. Oxygen as this constant looming threat, with food and asteroids thrown in during parts to make sure you are 100% occupied. I'd also like to praise how well you managed to connect gameplay and story, especially after the humans come in. Wonderful game all around, I loved every second of it!
Apr 26 16:13:37 23m 42s Firekeeper ♥ 2 I made a giant fluffy friend and earned my firekeeper badge! And you really managed to capture the fluff! Loved all the graphics in this game, but the bear was my favorite. The graphics also worked well in creating a great atmosphere. The boy scout with his little torch who always looked kinda worried, the illumination caused by the torch and the fire, all those really gave it a stuck in a dark world feeling (spoilers: which then gets broken through by the light near the firekeeper badge, the literal light at the end, that was a nice touch). The BGM was also great for this, it added a hint of mystery, I thought it was great. Gameplay-wise I thought the level was designed very well, I never felt lost, but still had a good time exploring for sticks. A great take on the theme!