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CaptainDreamcast

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TimestampSince previousGameCaptainDreamcast's comment
Oct 7 20:31:55 Empty Dungeon ♥ 1 I love the green glowing monitor effect too, I think that worked very well with the ascii-based graphics. Another thing that I found very well done was the sound design, with how the background tune only advances when you do something, I found that it made me try to play as fluid as possible to keep the tune going, that's a very cool effect. The game is very challenging too! I once made it until D characters appeared, but then the D got the better of me. That's very fun, it makes you want to try again and get farther ahead, a very satisfying gameplay cycle. Very well done!
Oct 8 18:14:00 21h 42m I ain't got no body ♥ 3 You write you had to rush things towards the end, but if that wasn't the best ending in the history of skeleton-gathering-its-body themed games, then I don't know. So yeah, very fun game! The animations were lovely, not only the final one, which was pretty incredible, but I felt the other animations like the fingers moving or the way the head rolls in an uneven way had a lot of love put into them too! Same goes for the ~~cute~~ __spooky__ models, those are really of high quality. Gameplay was rock-solid too, it was very varied. My favorite part was the final boss fight, dodging the leaf attacks to the boss music was the best. The way it gradually (literally) built up to that part was a cool take on the theme, overall a very good skelegame!
Oct 8 18:50:28 36m 28s Stickman Get Stuff ♥ 1 What a beautiful ending with a beautiful message. After reading the comments it also hit me how "nature doesn't care about our junk" plays into the enemies being nature, I didn't even notice that during gameplay. Lots of thought put into this one, very cool.
Oct 8 20:38:51 1h 48m Bodyville ♥ 0 Ultimate pro gamer strat: guarding one cell structure while leaving the rest of the body to die. All that's left is one of my kidneys, but sweet victory is mine! Very smart take on the theme, cell division goes pretty well with it. The game design is solid as well, it took me a few tries to get going, but after that it went pretty swimmingly. Well-crafted atmosphere with the particle effects flying around and the music. All in all a great package, well done!
Oct 8 21:02:39 23m 48s From Nothing ♥ 0 Very atmospheric, I think you really nailed the mood on that one. Great job!
Oct 8 21:19:37 16m 58s Out Of Nothing ♥ 1 6646 here! I got super lucky with that run, I kept dodging stuff by pure instinct near the end. Very action-packed game. You really managed to add a lot of tension by making it this quick-paced, and the framing of running away from the monster set the mood perfectly. And of course the sound design! The way it distorts based on how much you ran into things and finally twisting into that inverted nightmare version of the runner. Super cool idea and super cool execution!
Oct 9 18:13:11 20h 53m itemless ♥ 0 I acquired the best item, built myself a little house and lived out my life in peace, or at least until I accidentally broke a wall and the shadow speeders got in. Very fun game, you really managed to create an immersive atmosphere. I really lost myself in the cycle of gathering materials, building a base and fending off the shadow horde. Very enjoyable gameplay loop, great job on your entry!
Oct 9 20:23:39 2h 10m Fan The Flames ♥ 1 Made it to day eight! After that I walked around the entire map and there was no wood lying around anymore and I had to burn my last chunk instead of making a new axe (I had no choice, the fire was almost out and I really wanted to see the next day). Found all three recipes too, finding them out was fun. Had a good time playing it, took me three tries to get a good flow going and I got really into it. Very immersive snowy world you crafted, great job!
Oct 10 17:32:57 21h 09m NoControl ♥ 1 Wow, what a cool idea! Probably my favorite take on the theme I've seen this Ludum Dare yet, I like the meta approach. I agree with the previous comment that the main character was very cute! Bouncing around was super fun, especially after you get sprinting, you made that feel very fun. Great job on your game!
Oct 10 18:45:10 1h 12m Murder On Peacock Street ♥ 1 Truman Cross was a true hard-boiled detective, I liked him the most. Very atmospheric murder mystery, I too thought the lighting was great in this, it worked really well, from the opening to the widow interrogation and finally to the final room. Very engaging story too, good luck with the game going forward, it's a solid foundation! Great job!
Oct 10 19:35:03 49m 53s REWRITER ♥ 1 I am a hero, I will now get some rest. Or give feedback, I guess that works too. Only managed to beat it in Powertrip mode, but I did get to level 3 in normal mode until the green guys slammed me into oblivion. Super fun game, played dozens of rounds, I got really immersed into it. Very satisfying to play, the clearness of where attacks go on the grid really helped make it feel very fair when I got hit. Well designed and well polished game, great entry!
Oct 10 20:47:44 1h 12m Get A Job, Baby! ♥ 2 The lesson I took away here is to never, ever try gambling, it just puts you in debt and makes you lose all the money you made honorably at Wall Street. Super funny game, I chuckled at every dialogue in the game. The mini games were cool too, my favorites were the gold digging and the Wall Street ones, I made mad dosh off them. Had a great time playing your game.
Oct 10 21:22:18 34m 34s 0 ♥ 1 Beautiful, I loved it. I can only echo the sentiments of the earlier comments, the way the music and the design progressed really added a lot to the overall presentation of the game. The ball puzzles worked great too, the one where you have to set the W/S balls had me trying out things for a while, it felt like there was some wiggle room for trying around and I love that in platformer puzzles. Very fun, I enjoyed every second of it.
Oct 11 19:31:10 22h 08m Bereshit ♥ 1 I won too! God saw all that he had made and it was very good, truly going from nothing to everything in this game. Yeah, felt very experimental, which I like. Everyone said it already, but those explosion effects were really top-tier. I liked the music too, it really got you into the mood of getting immersed in the game. Very stylish game, well done!
Oct 11 20:00:48 29m 38s Big Brain Boy: An Intellectual Odyssey (now with GALAXY EDITION) ♥ 2 I try to open big brain boy (BBB for short) for a big brain boy (BBB for short) like me and it says brainlet_simulator, tricked again. Got stuck at the green blob too. A shame, because I really loved this game. I was in tears during the neurons activated section with the computer. Truly whoever made this must have the most galaxiest of brains
Oct 11 21:07:07 1h 06m Monks Can Into Space ♥ 3 Made it too 9700 points in my best run, though I'm unable to replicate it, my other attempts always clock out at around 7000. Had a good time playing it! Felt very fast-paced, it really kept the rhythm going between the different stages which kept tension and immersion high, that was very well done. The art and sound design was also adorable, like the notes, the text blops or the intro animation. Very polished and very fun game, well done!
Oct 11 22:48:31 1h 41m Modular Mayhem ♥ 1 I delivered a few shipments and now it says "Recovered shipments of invaders", is this the end or did something break for me? Very beautiful game! The star effects were gorgeous! So were the attacks, both the rockets and lasers. The sound effects worked well with those as well, and knocking into the asteroids, they added a real oomph to that. Loved the space tune in the background as well, I thought that was really effective of setting the mood. Both fast and spacy at the same time. Had lots of fun collecting the shipments with this, cool entry!
Oct 11 23:28:18 39m 47s Pimp my voxel ♥ 1 Haha, what a fun puzzle game! A really cool concept that worked incredibly well with the theme! My favorite puzzle was the second one with the river, it took me a couple tries to find the correct configuration to get over that (my approach was using the elevation with the yellow block to jump). What really impressed me was how varied the presentation was, every new level brought something unique to the table, first the outdoors level, then the giant level, they worked really well in the voxel style. Super fun game you made, liked it very much..
Oct 12 12:52:22 13h 24m Ball of Duty: Special Drops ♥ 2 Absolutely amazing! My final contraption made $270.000 in one go, I really enjoyed seeing it all unfold. The game runs well in the browser for me too. The placeholder sounds had me chuckling, like everyone said, the different sets of assets and effects added a nice sense of progression until the end. Super cool take on the theme, loved every second of it.
Oct 12 13:08:44 16m 22s HUNTER HUNGER ♥ 1 Yay, I won! I think I did it by going left again and chewing up all the little guys I missed before. That was a super fun aspect though, going back and seeing that you really didn't go that far at all, at least for a 3 meter blob. Very innovative take on the theme, playing with space like that, I enjoyed that a lot. The art and sound were very well-done as well. All in all a very fun entry, great work!
Oct 12 15:27:21 2h 18m Build Or Die ♥ 2 I too want to praise the mineral throwing mechanics in the main gameplay loop, those were very fun, felt like a 3000IQ genius when I figured that out. So yeah the core gameplay is very satisfying. Took me a couple tries to get the best strategy going, mine was to have two miners close to the mineral collection pad and one robot factory that constantly creates different robots. That did the boss in. Was fun figuring out the best way to optimize the flying cycle, I feel like that was the strongest part. Pixel art was on point too, both especially for the different robot units and enemies. All in all, I think you managed to make a very enjoyable game, well done!
Oct 17 19:32:21 124h 05m Island of the Coconut Spirit ♥ 1 Yes, my great coconut empire with its obelisk in the middle will be thriving for years to come! Very cool game. I think what I liked most was how every different way of gathering devotion was useful. Like usually you have one thing that is greatly more useful than others, but I always got a good chunk of devotion from blessings, offering pits and the pigs, that felt very balanced to me. Another thing I enjoyed greatly was how the little coconut islanders hopped around synched to the music, that was very mesmerizing to look at. And I also would like to praise the quest structuring, it was always clear what the goal was, and I think that's adds a lot of fun with games centered around building. All in all, a very good game!
Oct 17 21:20:07 1h 47m Coming from nothing ♥ 1 Pew pew, survived a good couple of minutes before I blew myself up with a barrel and my trusty machine gun. Very fun gameplay loop, I liked the rate at which enemies spawn in, it always felt like a good challenge, never overwhelming but also never too easy. It was also fun using the guns (or fist), the blood spray and destruction was super fun to watch, where you end up with tons of stuff lying around and a barrel explodes and and and- So yeah, all in all you made a very hype game, had a great time playing it!
Oct 17 21:45:45 25m 38s Claimbeer ♥ 1 Very beautiful game. The light effects and the overall art styles really made it look incredible. Took me a couple tries to reach the end, I originally kept missing the flippers. I thought the design of the rooms was neat, I liked that you had to pay attention to where you are, and made me feel like exploring a lot. The lighting helped with that too, for example in the room with the enemy in the pit at the bottom left, I immediately went to check that out after I got the bow, because there might have been a door there. Thought it was cool how the design aided the sense of exploration. Liked it a lot, well done!
Oct 26 13:28:17 207h 42m The Tragic Tale of No Bones Jones ♥ 1 During my first run I thought I'm gonna trick the doggo, what's the worst that can happen and that took a turn. I got stuck at the snake/orc/butt lady too, the text gets stuck on "y-yes s- snake lady" and doesn't continue. Would love to replay it if you could fix that. So my comments here are exclusively graveyard dog centric. Once again I loved the writing, I laughed multiple times during playing, especially during the Jones/bone-stepper interactions in the woods and the beginning. And every time barking was involved. I think the two had great chemistry, it was the relatable buddy-skeleton drama I never knew I needed. Dog girl was very cute, I thought the art really shined at that point. Also liked how it played with some blur/color/funky background effects. All in all top stuff, hope you can fix the butt lady so I can kick around more bo- err, I mean help Jones become complete again.