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| Timestamp | Since previous | Game | CaptainDreamcast's comment | |
|---|---|---|---|---|
| Apr 29 19:46:12 | The Joy of Creationism with God Ross | ♥ 2 | My story in the game was similar to the one by AntzTakeover: I wanted to debunk the age-old myth that humans are bad for the environment. So I only created humans (they're perfect, so why would you need anything else, right, bears aren't perfect). And I was RIGHT, this is the greatest planet ever, if I leave them to their own devices a little more, they'll have skyscrapers by tomorrow. As you probably guessed, your game managed to do exactly what it set out to do: Present a canvas where players could experience their own stories. The frame story with God Ross worked incredibly well as a tutorial and for setting the mood. Huge props to the voice and art guy, he really made it work! Speaking of mood, same goes for the relaxing music that seemed to time perfectly with the planet's normal rotation. Incredibly good stuff, now if you'll excuse me, I have an anthropocentric empire to return to! | |
| Apr 30 22:59:33 | 27h 13m | Shinigami's new assignment | ♥ 1 | What a cute story! I was always looking forward to the next cutscene, I thought those were really well done. The art was superb, the animation on Shina especially, the walk cycle seemed incredibly smooth. The shadowy people worked great for the mood as someone mentioned before, that along with the music really pulls you in. So yeah, great job again! |
| Apr 30 23:57:57 | 58m 24s | Your life is my money | ♥ 2 | Yeah, the sheep still moving in the spike pit is nightmare fuel, wiggling on the border of life and death. Well I guess it's still better than lava...? I managed to sacrifice 15 animals (and a chunk of wood) to the volcano gods, so there shouldn't be any famine anytime soon, I'm proud of myself. Never got any fruit or cloth for trading though, and only one bandit, so maybe I didn't have an optimal run. Models are great, while the cutesy animals were nailed as expected, you also pulled off the b u f f native dude incredibly well, kudos for that. Music is good, it wouldn't feel out of place in an Aladdin game or something, definitely fits. Fighting the bandit was pretty fun, I liked that, that felt satisfying. Very cool entry! |
| May 1 09:55:55 | 9h 57m | An I | ♥ 2 | This game strongly resonated with me, as I also bump into people like that, complete with both of us flying one body height into the air. So yeah, I loved the take on the theme, and the way you conveyed the narrative in more abstract terms. I noticed the big twist in the game's objective on my second playthrough and I liked it a lot. The graphics worked well with it too, it felt like there was a clear distinction between stuff that lives with the bright red-ish colors and stuff that's background. FOR RENT pay me 50€ to get credited as the musician since he just doesn't care (who sounds like a friend of guy who can't settle on a name you're so done with him) made a fitting background tune too, works very well with the theme of time. All around a very stylish entry! |
| May 1 11:04:17 | 1h 08m | Underbello | ♥ 1 | I did it, Bello is saved from eternal damnation until he jumps back on to the next sacrificial altar! Very strong on the mood, the music and level design really pull you in. Very satisfying combat too, swinging at skeletons felt great. The bullet dodging was a nice touch, that made the boss fights more intense. Very cool, would save doggo again. |
| May 1 11:52:49 | 48m 32s | MoneyChange | ♥ 0 | My first run was 13 coins, after which I summoned all my inner greed, tried again and made it out with 27. The game has a very nice arcade-like quality where you learn more about the early parts the more you play and want to keep coming back and improve your run. Like in the first horizontal line of rooms you instinctually use up like 5 coins on your first run when really you only need one, things like that. The art was cute and the game felt crisp to play, I had lots of fun with this one. And I will die on the hill that buying the doublejump for 15 coins is part of the optimal strategy. Either way, good job! |
| May 1 12:40:48 | 47m 59s | Battin' Bats | ♥ 0 | The times where it really works are great, my favorite level was when there was just a large plane with some bolders and tons of enemies, you could just zip around and smash those bats. Never made it past level 7 though, at that point the bats are everywhere and my HP nowhere. I could see this really working as a more fleshed-out title. |
| May 1 15:06:53 | 2h 26m | Sheep It | ♥ 2 | Haha, loved the ending. Very charming game, the animations and the overall art direction were top-notch. The character movement and the sheep ragdolling added a lot of character to the game. Same goes for the music, a great package on the whole, really. |
| May 1 15:22:56 | 16m 03s | Rock, Paper Scissors: After (School) Hours Edition | ♥ 1 | I clocked out at 37 during my best try. 37.PNG I can only agree with what previous comments said: This is the kind of game that keeps you playing again and again to improve and get a better score. Great interpretation of the theme too. Well done! |
| May 1 15:40:09 | 17m 13s | Bunny Powered Money Machine | ♥ 1 | 119 was my high score, I personally disagree with the assessment that the game is over when the red balls start: From my perspective the primary objective of the game is not to dodge, but rather fill the gauge and collect the coins, so the final ~5 lives are the most important part. Just never stop moving and build that gauge. I liked the sound design a lot in this, the effects stacking up really makes you feel like everything is getting more and more chaotic as lives go down. The art was very cute, the way the little life bunnies wiggle their ears is very charming. Overall a very neat game! |
| May 1 17:50:59 | 2h 10m | Idle Skelly | ♥ 0 | The king is dead, long live the skelly king! What a great twist on the clicker genre, making the numbers going up actually result in a tangible consequence later on. I enjoyed getting around the place, everything had nice graphics and there were some great moments (that dragon fight in particular). I wouldn't worry too much about the missing backstory, I think when push comes to shove, most players can come up with their own for that. Neat tunes, neat graphics, neat hats on skeletons, all-around loved it! |
| May 2 21:00:15 | 27h 09m | Life is precious | ♥ 3 | AWW YEAAHHH, LAST LIFE AND FULLY SURROUNDED BY ENEMIES COME-FROM-BEHIND VICTORY! Took me a few tries to figure out a good strategy. Mine was to buy the sniper rifle and collect as many time stops as possible to stop the enemies from swarming at the end (they still did, but it was manageable). It turned into a bullet hell near the end, very intense. Loved the hype gameplay you crafted, as the capslock opening probably gave away, definitely had me sweating, great job! |
| May 3 20:14:43 | 23h 14m | Collecting Really Nice Cats! | ♥ 1 | Yayy, yayyy, I did it, yayy! Hilarious game, the sound effects and voice clips had me in stitches. Loved it. |
| May 3 21:07:56 | 53m 13s | Elevator Pitch | ♥ 1 | I loved the story of this! This was a narrative I really hoped to see when the theme was announced, and I'm glad you picked it up and did something cool with it. The tableflip/throw fight was a fun and creative mechanic. All in all everything felt very stylish, I think the music was the biggest contributor to that, so great job on that. Very cool game! |
| May 3 22:00:58 | 53m 02s | Jungle Magic | ♥ 1 | This was an amazing 3D animation, I'd never believe it was your first time doing that! The game was neat, I felt like there were multiple ways to play it, either rush straight through or use the potions to blend in with the natives and make it through undetected. Played it a couple times and had a good time, well done! |
| May 4 15:41:19 | 17h 40m | Sapling | ♥ 0 | I clocked out at 73 turns and 324 tiles! Loved the mood you created with this game, especially with the music that just goes perfectly along with it. The bird noises in the background add a lot of atmosphere too. You really nailed that relaxing nature feel, great job! |
| May 4 16:14:55 | 33m 36s | Kill The Money | ♥ 1 | Haha, made it to the final room! At first I thought the game would go on forever and made it my mission to get above 500 coins again. A very good take on the theme, not only how you can use your life to buy guns, but also how you have to balance money and your health. When I first noticed that reloading takes money (when I ran out of money and had to accept my fate), that added a whole new dimension to the game. Great idea and great execution, well done! |
| May 4 23:39:46 | 7h 24m | My Sweet Money Shooter | ♥ 2 | Made it to victory! My triple A strategy was to hide behind the potted plant and shoot at whoever came by and swipe their coins. Very intense gameplay, super appealing visually too with all the coins flying around! I loved the intro cutscene too, the voice acting was fun. Had a superb time playing this, great job! |
| May 5 11:31:44 | 11h 51m | Oink Royale | ♥ 1 | Wow, I was really impressed by this game. The way the animations line up perfectly with the music was amazing! Got me really hyped up, great job! The explosion effects and controls were top-notch as well. All in all a super-well-done take on the the theme! |