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Feedback comments for LD54
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| Timestamp | Since previous | Game | bliny-lynx's comment | |
|---|---|---|---|---|
| Oct 19 19:44:26 | Back to Space | ♥ 1 | The ice-skate character physics feel a bit annoying, but it's fun for a while. Beat the game while writing this review (happiness when I crushed the backspace boss). It's fairly difficult in an "odd" way, I feel like I'm ramming my head against the wall and succeeding by luck in many of the levels. The music is very nice and fits the game's feel, I like it. A small QoL thing, but makes playing much more annoying: pressing the return (enter) key in the death menu doesn't return to the level, I have to take my hand off the keyboard to click it with the mouse (I learned to just have my right hand on the mouse, but the menu really should accept some keyboard controls as well). The moving surfaces sometimes feel like lava and 1-hit me even though I have plenty of space around. Same with the enemies, I'm not sure if they're only supposed to kill me if I actually have no space? Level design is also kinda ambiguous about where I'm supposed to have space (or not). The tutorial part was well done for the purpose, although I was confusedly trying to avoid the esc key in the very first part, thinking it would kill me. | |
| Oct 19 19:59:26 | 15m 00s | Ghost Gambit | ♥ 0 | An interesting take on the "musical chairs" game, I think it could benefit from multiple rounds, especially as I'm playing against bots by myself. Some clearer feedback on making it to the grave would also be welcome. Great graphics, I like the spirit design. Also works seamlessly in my browser, which web games always don't. Controls are a bit floaty, would've liked them tighter. High points for mood, the poem in the description really made me excited to play this. |
| Oct 19 20:10:25 | 10m 59s | Σίσυφος CATCH! | ♥ 1 | Greek touhou be fun. I tried a bunch of times, best I got was 41. Stylistically consistent and nice graphics, sounds also adequate. I wasn't quite sure when Σησυφ was supposed to die, I sometimes lost on the first scrape of a stone and sometimes bounced them right back. Sometimes hits also felt like they didn't register. Anyway, the game is a textbook example of a good jam project, an overall well executed simple idea. |
| Oct 19 20:24:52 | 14m 27s | Windowed.exe | ♥ 2 | Man, what a cool idea! I was first trying to resize the window with my mouse, but when I realized what's going on my mind was blown. Using the window title bar to extend the UI was a nice touch. Nice visuals, the background enemy is cute and effects look good. It gets really fun after like level 20, when you actually start to require the window extending powerups. Good job! |
| Oct 19 20:42:28 | 17m 36s | Tiny Temple | ♥ 1 | I died on my first try, feeling kind of claustrophobic (fits the theme, I guess), and on the 2nd try I got a room where I couldn't progress because the key was too high up (ok, I now read the instructions and it seems I could've double jumped to get to where I was supposed to). The retro style is very well executed from looks to sounds. Others in the comments seem to find it too easy, but I feel cramped and die easily, can't get nearly as far as them. The different weapons are cool and feel good to shoot. |
| Oct 19 20:53:51 | 11m 23s | Not Enough Space | ♥ 2 | Yay, I win! Cool concept, catches that "Piloting the millenium falcon into the deathstar" feeling and makes me want to go fast. The bg music is okay, would have liked some sound effects. The ships and firing effects look nice, but the levels are a bit too simplistic (think cp_orange) in some parts. |
| Oct 19 21:11:24 | 17m 33s | Shadow's Edge | ♥ 1 | Yay, I won! It's a solid entry for your first time, we all know how running out of time happens. Would gladly have played many levels more. The gravity transition when touching the light beacons is a bit jarring and difficult to predict, some animation there would help a lot for gaining intuition. I kinda felt like I beat the levels by accident instead of thinking through. I like that you prioritized sfx over bg music, makes things feel more responsive. |
| Oct 19 21:21:34 | 10m 10s | Garbage Stack | ♥ 1 | My first instincts were to drag the items with my mouse and put them *inside* the truck, not on top of it, but once I got the hang of it, I had an enjoyable moment stacking trash. Now off to clean my room... As others have said, clearer feedback for most things (what nets you score, why the game ended, etc.) would be nice. Oh, the bg music was pleasant as well. |
| Oct 19 21:46:37 | 25m 03s | Shwubbo vs the Installation Wizard | ♥ 1 | Very original and interesting take on the theme. This strength is also a con at times, trying to find an enemy that just appeared can be a bit frustrating. Planning your way through while rotating the window can be really fun, though. The wizard bossfight plays well with the game's systems. Also difficult. |
| Oct 19 21:58:16 | 11m 39s | Trash Compactor | ♥ 0 | Oh, I'm terrible at 2048. It's pretty fun compacting away though, the poof animation and trash piles look pretty nice, although they could be a bit more visually distinct (for example, color graded). |
| Oct 19 22:10:32 | 12m 16s | Hunt for Emperor Littlefin | ♥ 1 | The way the submarine spins when turning around is quite satisfying. I'd want some clearer feedback on ability use (some light-up effect on the ability bar?), also sound effects would be nice. Also, some visual distinction on the areas would help exploration. In the end, I vanquished Emperor Littlefin! |
| Oct 20 07:17:37 | 9h 07m | re🟡cycle | ♥ 1 | The feel and looks are amazing, and sound effects complement them well. I did not really understand all the mechanics (why can I type some letters and can't others sometimes? In the picture below, I was going for "zinc", which has no repeat letters as per the rules, but it's stopping me at the 2nd letter already) Screenshot 2023-10-20 100610.png It's pretty hard for a non-native speaker (probably a feature, not a bug), I can't come up with words under time pressure. I would sometimes try to write a whole word, but then it doesn't accept some letters in the middle and I end up with something I did not intend on the screen. Never managed to detonate the spaces, don't know how that was supposed to work. For the theme, it seems like I actually have unlimited space (but limited "spaces", heh). |
| Oct 20 07:36:59 | 19m 22s | Moon Settlers | ♥ 1 | I only found out how to rotate by reading the comments here, that should maybe be explained. Figuring out that building a hospital stops ruined food supplies was satisfying. I got to a point where I can more or less infinitely sustain the colony by having a hospital and rebuilding the greenhouse&reactor after each meteor shower, overpopulated colonists will die though. It's a bit silly that the settlers start munching their fingers after less than a day of no food, water and oxygen should be the more urgent ones. I like that you simulated the colonists, would be nice if they showed status effects like hunger/thirst/disease. Also some death animation would be nice feedback. |
| Oct 20 07:49:19 | 12m 20s | Cosmic Frontiers | ♥ 0 | Oh no, the Estonia flag ran out of blue :( Trying to find the spot right under an enemy ship is a bit finicky, but on a retry it feels good to be ahead of the spawnwave when I started getting it right. I didn't really understand how the weapon upgrades worked, they just randomly happened? I would like to see some feedback about it on screen. |
| Oct 20 08:06:17 | 16m 58s | Traffic Chaos | ♥ 1 | That was fun. I got more points on hard than easy, it was simpler for me to figure out a strategy that worked for it. The cars are a bit accident-prone, colliding in situations that happen on the road normally. Adding pedestrians and cyclists could be interesting. |
| Oct 20 08:27:49 | 21m 32s | Dino Dash - Race from extinction! Well... Maybe just your friends... | ♥ 0 | Congrats on completing your game. I didn't quite get the rules, you should probably write them down somewhere? I got the pieces to move by clicking random buttons. Yoss has some good pointers for code organization. > art can be made to look good at correct resolutions If you're doing pixel art in godot, in your project settings set the default texture filtering mode to "nearest" to preserve the pixels at scaled sizes. In my entry for the jam, I set the strech mode to "canvas_items" and overrode the window size to be a multiple of the canvas size, this keeps the canvas at the same size instead of extending it to be wider as the window is resized. Screenshot 2023-10-20 111432.png The dinos are cute. |
| Oct 20 08:50:05 | 22m 16s | [in frame] | ♥ 1 | This is very cool! I love the look and feel. I wasn't sure what to do at first, but I got it after reading the help menu and comments here. It's very easy to get stuck, happened to me in two tries in a row. After the third time just now I gave up. Atmosphere is very good, but it's a bit too dark at times. |
| Oct 20 09:13:04 | 22m 59s | Conveyor Chaos | ♥ 1 | Looks, direction and feel are great. The jam theme kinda limits the gameplay, it's very pleasant when everything comes together but trying to find space to rotate the pieces can get annoying. Overall good and could definitely be extended to a full game! |
| Oct 20 09:36:37 | 23m 33s | No Room | ♥ 0 | I saved the grass! Yay! (Weirdly, it looked like I was protecting a highway construction over the grass...) I could nitpick about many things, but this was actually one of the more fun entries of the jam for me so far, gameplay was sufficient amount of engaging despite being quite easy. The strategy is very simple, you can beat it with just $1 and placing obstacles, don't even need to pause. I would've enjoyed having more building options and increasing difficulty, tower defense style. On the looks side, the background textures could have neater tiling, they look a bit 2007. |
| Oct 20 09:57:14 | 20m 37s | St. Valdez | ♥ 0 | Neat concept and nice execution, the sounds were very fitting but I like the visual direction as well. Gameplay-wise, I'd wish the sounds had more to do with what was happening, my first strategy was to listen until I hear footsteps, and then place the bed back, but I was too late and the guard marched in and smacked me. My strategy ended up being just waiting until he opens the door and then getting a few punches in to the wall, then placing the bed back and waiting again. The punching bag is pleasing. Good job! |
| Oct 20 10:06:26 | 9m 12s | The Great Ghostly Candy Heist | ♥ 1 | Song B best song. Would be nice to have some indication of the player hitbox, I estimated it to be some parts of Kelly's clothes. I collected a couple candies, the game feels fairly easy to me. |
| Oct 20 10:12:10 | 5m 44s | Sun Runner | ♥ 1 | Very cool of you to include a leaderboard, unfortunately couldn't make it there. I like the idea a lot. Running is a bit floaty but pretty fun. |
| Oct 20 10:22:33 | 10m 23s | Free Shipping | ♥ 0 | Cool idea. The component dragging is a bit frustrating, but not overly so, you let just the right amount of parts overlap. The assembled ship sparks joy. I like that you can take parts out of the bottle. Cute dithering on the background. |
| Oct 20 10:29:31 | 6m 58s | Moving Day | ♥ 0 | Never played tetris in 3D before. I can't imagine the moving person is very happy about their boxes being blown up like that. Also, I managed to stack some boxes behind the truck: boxes.png |
| Oct 20 10:39:09 | 9m 38s | Blind Caver | ♥ 1 | Very cool, not much insight to add to the comments other than that I like the spoken narration. |
| Oct 20 10:55:35 | 16m 26s | fell the tower!!! | ♥ 1 | Visually great, it is quite hard. The bullets can snipe you kinda out of the blue. I wasn't sure what I was supposed to do after collecting the spring (maybe I should learn to read) Good job though, feels like a proper game. |
| Oct 20 11:08:49 | 13m 14s | Under of Nowhere | ♥ 2 | Cool concept, vibe is a bit like deep rock galactic. Took me a while to get how it works, but it was nice to explore around once I did. I get lost in tunnels like this, couldn't find 2 flint. |
| Oct 20 11:20:48 | 11m 59s | Hoarding Simulator | ♥ 0 | I love the marketplace photos and descriptions. Definitely do need that 5th synth for my garage. Poor cats though. |
| Oct 20 11:43:14 | 22m 26s | Take a Seat! | ♥ 1 | The writing is fantastic. This gives me flashbacks of an era of silly web games I've been missing for a while. Enjoyed the whole ride. |
| Oct 20 15:08:46 | 3h 25m | Harold the Hoarder (Linux only) | ♥ 2 | whipped out my linux laptop to try this out, the apt-get command worked fine for installing deps on 'buntu (have you considered static linking SDL2 with your engine?) If you'd include source code, people could also try compiling it on windows. It was tough enough to play with the trackpad/nipple mouse that I had to plug in my desktop mouse. Even then, the dragging is kind of annoying, the slightest touch with any wall and you can't move the furniture any further. Not to mention that the house only has one entrance and you need to weave through narrow corridors to get everything to their destination (more doors/paths inside the house would be nice). Sometimes the stuff would just stop in the middle of a room without any explanation. I would like to have an end screen or some feedback after everything has been placed. The music is chill and fun. I think you have a good foundation for a decoration game once you iron out some of the kinks. |
| Oct 20 15:19:09 | 10m 23s | Clause-Sphere-Phobic | ♥ 1 | I like the way the game handles "negative space", looks very good. This is a good example of how effective a simple idea can be. Would like it even more without browser vsync. The way the intensity increases with time is good. Got 37590 and beat @terminalgoat : hiscor.png |
| Oct 20 15:32:56 | 13m 47s | Paper Pile Panic | ♥ 1 | I got fired :( (As far as boring tasks go, it was very fun) |
| Oct 20 16:47:15 | 1h 14m | Cold space | ♥ 0 | It really does have limited space (and limited vision, I wish I could see more than two arms lengths). Floaty controls, would prefer them tighter. Pretty fun for a few rounds. amogus |
| Oct 20 16:56:40 | 9m 25s | YOOBD | ♥ 1 | Good looks and sounds, very nice feel to the gameplay, it's fun to collect lots of droplets and watch the flock of enemies following me. Having some invincibility frames after getting hit would be nice, I think. |