Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → bliny-lynx
Feedback comments for LD48
bliny-lynx's games and stats for all events →
| Timestamp | Since previous | Game | bliny-lynx's comment | |
|---|---|---|---|---|
| May 18 17:21:45 | The Depths | ♥ 1 | Great feel with thematic visuals and a good background tune. Every living thing underwater is cute. I would've liked some effect sounds for more feedback when getting a pearl, air bubble, or receiving damage. Not knowing how many pearls I got on my best run bugged me a bit, that'd be nice in the end screen. Gameplay works nice enough, movement is a bit loose but understandable for underwater reasons. Enemies spawning on side of the screen snipe you a bit unfairly sometimes. Oxygen loss particle effect is gorgeous. | |
| May 18 18:03:12 | 41m 27s | METADATA | ♥ 1 | Solid concept, felt in all aspects of the game. Good music, all visuals work towards the goal. Bonus points for an anatomically correct heart in video game I was a bit confused at first about the down dash mechanic, and control during platforming sections feels kinda floaty. I didn't like being forced to WASD in a 2d platformer, my left hand isn't as great at eye coordination as my right one. The final boss felt somewhat unfair, but I did finally beat it (a bit embarrassed about the time and death count it took, though). Also, personal request to the world, could we go past displaying binary in popular culture computerstuff and advance to hexadecimal? :) |
| May 18 18:16:11 | 12m 59s | Dungeoneer | ♥ 1 | The visuals feel a bit flat, which is often the case with top-down games. Player and enemies are the best visuals and I actually like them, although I would've liked to see some animations for them as well. Shooting feels nice, but feedback when getting hit yourself would improve the experience. I also didn't hear any sounds, which felt a bit bleak. The combat difficulty feels pretty good, but sometimes I felt like I was just getting cornered no matter what. (maybe I should have been more aggressive with my movement?) Enemies kind of have a lot of HP. I got a room that was impossible to leave without taking damage, if I was on my last heart that would not have been a good experience. |
| May 18 18:30:15 | 14m 04s | Submarine Salvage | ♥ 0 | Nice atmosphere, largely thanks to the music and the movement of the sea creatures. Good pixelart feel as well, although different sizes of pixels is slightly jarring. Some nice effects. The health meters sometimes cover enemies and geometry, making me lose health undeservedly! Gun overheating is a good mechanic, but made me think, shouldn't cooling be more easy underwater? My run ended when I spawned inside a wall, with no way out, that was kinda sad. |
| May 18 18:43:14 | 12m 59s | BAD GAME 2 | ♥ 1 | looking forward to the sequel. |
| May 18 18:48:21 | 5m 07s | Well | ♥ 0 | Tanks for making game. The monochrome aesthetic is a nice hack for a jam game. Best tactic being just to stand still in a safe spot is kind of a bummer, but forcing myself to play the proper way, it was still preddy fun. |
| May 18 18:55:11 | 6m 50s | Deep Dark Discoveries | ♥ 0 | Great mood, the darkness and music go together well. Love the depth meter. I get a bit impatient when playing "properly" though... |
| May 18 19:15:30 | 20m 19s | Into The Depth | ♥ 1 | It might be janky, but I actually had fun throughout! |
| May 18 19:32:15 | 16m 45s | Drilling Rig | ♥ 0 | Reminds me of the old flash game Motherload a bit. I wonder where all the drill length comes from. You could probably make some puzzles with this mechanic to make it more interesting. |
| May 18 19:48:49 | 16m 34s | Diggy Bungus | ♥ 0 | A clear concept executed solidly. Nice oomph to the digging. Trying to play along with dave is frustrating though!!! |