Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → Smitner
Feedback comments for LD54
Smitner's games and stats for all events →
| Timestamp | Since previous | Game | Smitner's comment | |
|---|---|---|---|---|
| Oct 2 21:46:09 | FELL OUT | ♥ 5 | Love the art style and the mood! Found the controls little challenging, but it didn't stop me reaching the lighthouse. Well done! --- Edit: Also loved the dialog! The note regarding the controls, I felt like I wanted to turn the camera to better see obstactles - The lack of this made it feel a little disorientingfor me | |
| Oct 2 22:28:01 | 41m 52s | Mashroom | ♥ 3 | Love the concept, sounds and the artstyle! Just found the feedback when you take damage was missing, also wasn't sure if I should run from the enemies or attack them. |
| Oct 2 22:35:15 | 7m 14s | Linimal | ♥ 5 | Great innovative concept! Was very challenging, I had a few "aha" moments! |
| Oct 2 22:43:11 | 7m 56s | Pocket Universe Snake | ♥ 2 | Love this! Got a high score of 38. I really like how the play style adapts to the longer snake, having to wrap around the world multiple times instead of turning - It's a real challenge. One feedback would be, controller support! Using analog controls for this would be top notch |
| Oct 2 22:47:32 | 4m 21s | Swarmed In | ♥ 3 | It's juicy and satisfiying to play. I liked using the grappling hook, but feel like it needs an extra function |
| Oct 2 22:52:54 | 5m 22s | Super Shop Keeper Turbo | ♥ 0 | Super quirky art style and music, but it works well! I found the player controller difficult, but the world tips helped. Using the box the hold onto ledges is a cool mechanic |
| Oct 2 22:58:14 | 5m 20s | Iceolation | ♥ 4 | Instant favourite on Itch - Everything fits together so well, sound would really be the cherry-on-top. The feedback on the broken ice is really nice, everything is readable. |
| Oct 2 23:07:24 | 9m 10s | Lava Run — High Intensity Cave Escape | ♥ 2 | The art is very nice, however I think an imporvement would be if the camera was smoothed and decoupled from the jumping motion |
| Oct 2 23:14:03 | 6m 39s | Rogue of Cards | ♥ 1 | Great concept and heaps of polish! Music fits perfectly too |
| Oct 3 20:36:34 | 21h 22m | But we still love each other | ♥ 3 | We enjoyed a few minutes playing together, but I think there may be too much randomness. Also... Squid? |
| Oct 3 20:44:44 | 8m 10s | Pallet Panic | ♥ 1 | I feel like the primary mechanic is fun, however I was lacking challenge. It was also not clear to me why the non-purple truck left - While it was gone, I had nothing to do |
| Oct 3 20:48:30 | 3m 46s | Kobold Delivery Service (KDS) | ♥ 1 | Great idea, very challenging! However after missing a house, my intuition was to try the house again. Which was often false |
| Oct 3 20:57:00 | 8m 30s | Vacuum Voyager | ♥ 3 | This is a complete game and feels super polished! From gameplay and graphics to audio. I had a great time! The only feedback I have, it would be helpful to show the robot vacuum's logic on screen at all times |
| Oct 3 21:03:05 | 6m 05s | Acid! | ♥ 2 | I really like the mechanic of putting power up inside the deadly acid, sometimes it's worth the damage! |
| Oct 3 21:06:29 | 3m 24s | Earth Invades (First Godot Game) | ♥ 1 | The monochrome graphics are a win! Nice job |
| Oct 3 21:26:27 | 19m 58s | Air-Raid Architect | ♥ 1 | I played this over and over! Only got to Wave 7. This has to become a full game, it's got a addictive gameloop and I want to keep playing over and over. I wish I knew how much jetpack fuel I had, made jumping for coins very risky! |
| Oct 3 21:39:28 | 13m 01s | Voyd | ♥ 1 | Great execution! Very difficult - Is this with adaptive audio? Felt incredibly tense |
| Oct 3 22:29:41 | 50m 13s | Clogged Tube | ♥ 1 | Well done! Big fan of the concept and the audio had me laughing. The controls are a little unintuitive, which may or may not been on purpose |
| Oct 4 11:46:45 | 13h 17m | Game Where You Kick Enemies Off A Platform | ♥ 1 | Simple and effective - Kicking felt good, I liked kicking enemies off the platform |
| Oct 4 13:41:03 | 1h 54m | PIO | ♥ 2 | Really cute game with an interesting mechanic. I found the sounds adorable. One idea I would love to try is the eating becoming automatic, so it'd be more about managing shrinking over growing - Plus the timing is hard! |
| Oct 4 13:48:34 | 7m 31s | Tiny Factory | ♥ 1 | Can't beat a factory game! I liked it and it was quite challenging. However it took me some time in the start to figure out I need to place the conveyor belt __on__ the producer. |
| Oct 4 15:49:40 | 2h 01m | Tetranome | ♥ 1 | A great take on tetris, adding the dreaded Z dimension! It took me a while to get the hang of it, and It was fun. One feedback point: The shadow did obscure other placed pieces which made it difficult to see if I can drop safely or not. Well done! and congratulations on the release |
| Oct 4 15:56:09 | 6m 29s | boxin' | ♥ 1 | I got out of the box! Reached level 4! Cool idea, just needs to be communicated. Nice job |
| Oct 4 19:21:08 | 3h 24m | The King is Watching | ♥ 3 | Favourite game of the jam so far. This MUST become a full game and I can't wait until it does. Congratulations on a wonderful creation |
| Oct 5 10:14:39 | 14h 53m | Space Platformer | ♥ 3 | This is the most suspicious entry I have seen 😰 Maybe add some more info? |
| Oct 5 15:54:06 | 5h 39m | SUPA SEAL-MAN!! 小さな氷山島に魚の事故!! | ♥ 3 | I like the concept, like others I was confused why the iceberg sank on my first playthough - I then figured out you need to smash the fish off the platform. I think adding a small infographic would solve that communication . Nice job! It was fun and the graphics are great |
| Oct 6 08:35:09 | 16h 41m | Blocked | ♥ 1 | I like the concept a lot, the mechanics we're very interesting - the rotational block, effecting the block multiple times was neat. At one point, I ran into a bug where I placed a block on the walls by accident, I couldn't get it back out 😅 Overall, with more juice I think this concept can shine! Nicely done bug.PNG |
| Oct 6 08:45:43 | 10m 34s | Calves of the Braves | ♥ 3 | 5/5 on the Atmosphere, the entire game feels cohesive and fully fleshed out. I found the movement a little jarring a first, the accerleration often lead me to fly out of the ring, but I got the hang of it. I love the little details, like the persistant bodies of your fallen foe and how the crowd also falls over - It's a really poslished experience and I can imagine playing this on the couch with some friends. |
| Oct 6 08:51:22 | 5m 39s | Trash Truck Hero | ♥ 0 | I picked up all the waste, but at what cost.. Noone will be able to drive to work tommorow. Really nice game, the grabber is well implemented and It's a fun little game - I can imagine this would work well with procedual streets and some time pressure |
| Oct 8 20:52:32 | 60h 01m | Laboratory of Doom | ♥ 1 | Great atmosphere and mood! I really like the concept and felt the limited inventory space. I made the difficult decision of dropping my pistol for a keycard 💀 Really impressive for a one-person-show! Nicely done |
| Oct 8 21:05:26 | 12m 54s | Donut Park Here! | ♥ 1 | Fantastic entry, I had a lot of fun with this one and loved the drifting mechanic, the customers however.. didn't appreciate it 😂 One major improvement would be a clear drop off zone, I didn't like having to drop off the car into oncoming traffic, this caused a slowdown waiting for the AI drivers to figure out a path. |
| Oct 9 16:50:58 | 19h 45m | A Door Behind | ♥ 2 | Nice entry! I got to the last door multiple times but always brought the wrong item! 😢 I like the mystery aspect and the mood. However, It took me a couple of plays to realize I could observe the door, which helped! The game name is also perfect 👌 |
| Oct 10 10:59:47 | 18h 08m | Tiny Island | ♥ 1 | I had a lot of fun with the jam version, but I was lacking a real challenge and won the first play-through - I'm looking forward to see more! I didn't need to use the `mine` card's, but I like the challenge of the `island` cards being different sizes and not having the ability to rotate. vitory.png |